PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (1) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
Will they SiN again?
July 25th 2000, 20:42 CEST by andy

Apparently some people don't learn from their own mistakes...



Remember Ritual's SiN? It was tested so thoroughly that the release version included debugging code, levels took upwards of a few minutes to load, and one of the main monsters didn't work. Certainly not the Half-Life challenger it was meant to be.

Those problems have been blamed in part for killing SiN, which didn't sell very well, so we could have expected Ritual to go the extra mile with testing their new game, FAKK. But in his latest .plan update, designer and regular spokesman Levelord announced that the game should be finished by Friday, and so they "could REALLY use some good playtesters" who live in the Dallas area.

Three whole days of playtesting? On site? Wow! Sounds like more of an after-thought, doesn't it? Or maybe just some sloppy public relations exercise. Either way, it's going to mean that the game gets tested by a very small number of people, and on the same machines it has been developed on. Sounds like another game where the patch will be out before the ink is even dry on the boxes.

In other Ritual news, back in May, Levelord invited level designers to sumbit work based on the SiN anime movie. The ten best levels were supposed to be included on the movie DVD, but due to rescheduling of the disc's release it was announced last week that the levels won't be included after all.

It was a very casual competition and there was never even any firm commitment from Ritual, but still, for those amateur designers hoping that some exposure could open doors for them, it's a shame.

C O M M E N T S
Home » Topic: Will they SiN again?

|«« - Previous Page - Next Page - »»|
#1 by "Bad_CRC"
2000-07-25 20:46:38
http://hammer.prohosting.com/~badcrc/graveycam/ind
first.
#2 by "Frijoles"
2000-07-25 20:51:32
<QUOTE>Bad_CRC:  <I>first</i></QUOTE>

Bloody do-gooder.

I haven't played either game, so I can't comment on them. I just felt the need to post something.

Frij
#3 by "BuccAneeR"
2000-07-25 20:53:49
buccaneer@planetcrap.com http://www.stoissberg.de
I just feel sorry for Ritual. They've proved in the past that their games are very enjoyable after downloading megabytes of updates and I don't want to see that happen again with FAKK. What's the problem with Ritual?
#4 by "fyrewolf"
2000-07-25 20:58:29
Andy,

Most applications contain debug code in them.  It makes it easier to try and find a problem if you can turn on that code (usually with a command line entry like -dev) and get information from an application without having to swap out the file with another one that may not run the same.  I think the problem with Sin was that the debug code was actively running and slowing down the load process.  As far as I know they did not ship debug files (with symbols and line numbers still in the files).

f.
#5 by "Rantage"
2000-07-25 21:16:45
rantage@hotmail.com http://www.steelmaelstrom.org
I, for one, am going to wait until FAKK is released and I can play a demo before weighing in on whether the game is going to be a failure or not.

It could be that Levelord meant that the game's <I>development</I> would be finished by Friday, and that the playtesters would be brought in afterward to track down the bugs <I>before</I> the game goes gold.

I think the game development community has become painfully aware of the reception piss-poor games get, thanks in no small part to Daikatana.

Don't worry, there will be plenty of time for a lynchin' if FAKK is bad.  No need to start early.<I><B></B></I><I></I><I></I>
#6 by "fyrewolf"
2000-07-25 21:30:28
And also, I would assume that both Ritual and their publish have their own QA people who will also be doing testing.

f.
#7 by "JeffD"
2000-07-25 21:32:07
jefdaley@microsoft.com
My guess is the main dev of FAKK2 -- features, known bugs, etc -- is finished.  They'll go through a period of testing, probably fix a bunch of bugs, and then declare it gold.<I><B></B></I><I></I><I></I>
#8 by "Sgt Hulka"
2000-07-25 21:36:39
sgt_hulka@hulka.com http://www.hulka.com
I had planned on making a level for the CD, but never got around to it due to other priorities, now I'm glad I didn't waste the time, plus I don't have a copy of SIN so I would have probably had to have bought it in order to start making levels for it.

I think FAKK2 looks very pretty and I look forward to the demo, as far as buying the full game, it's gonna have to kick my ass.  Although KISS didn't kick my ass graphically, it is fun and I'll probably buy it this weekend.  It's gonna be the first game I've bought all year!  Don't worry, I'll take a picture of the event and share it with you all.
#9 by "BloodKnight"
2000-07-25 21:39:59
bloodknight@somethingawful.com
I think this article was much a waste, yeah level lord whats some guys/gals to play test there thing, big deal.  Diablo 2 and Sanity both did it, even though it was much longer.  Did they screw up?  Not D2, Sanity ain't out so I can't say.<I><B></B></I><I></I><I></I>
#10 by "None-1a"
2000-07-25 21:59:45
none1a@home.com http://www.geocities.com/none-1a/
<b>#9</b> "BloodKnight" wrote...
<QUOTE>


I think this article was much a waste, yeah level lord whats some guys/gals
to play test there thing, big deal. Diablo 2 and Sanity both did it, even though
it was much longer. Did they screw up? Not D2, Sanity ain't out so I can't
say.</QUOTE>

O come on we haven't had a new topic in a few days now and the first thing you say is it's a waste. I'm glad to see some thing at this point (started to think some one from 3dr or lith went and beat the crap out of all the topic posters:)

O and to check up on this I went around to a few release date guids (ok Gone Gold and Eurogamer, any body know of any more), and found FAKK listed as september 29 release on eurogamer (nothing on gone gold). That gives if about a month for external testing before a release. Now for for comparasion D2 had a longer testing time then that (and still had that d3d problem), I couldn't manage to find a date for sanity, Midtown madness 2 get it's beta sent on the 31st of this month with an october release. It might not be three days for FAKK but it's still not long enough to make me happen (expeicaly after SiN). <I><B></B></I><I></I><I></I>
#11 by "bagofmice"
2000-07-25 22:05:31
rcastle@microsoft.com
<quote>Either way, it's going to mean that the game gets tested by a very small number of people, and on the same machines it has been developed on. </quote>

This is pure rhetorical bullshit, and you really should know that by now andy.
#12 by "bagofmice"
2000-07-25 22:07:48
rcastle@microsoft.com
<quote>Either way, it's going to mean that the game gets tested by a very small number of people, and on the same machines it has been developed on. </quote>

This is pure rhetorical bullshit andy, and you REALLY should know this by now.


And for a brief lecture on the product devlopment cycle, there is a period of stabilization after you reach code complete where the bulk of your acceptance testing is done.
#13 by "Warren Marshall"
2000-07-25 22:10:45
warren@epicgames.com http://www.epicgames.com
<quote>Either way, it's going to mean that the game gets tested by a very small number of people, and on the same machines it has been developed on. </quote>

Let's not forget too that this is going to be their own, in-house testing that they do to refine gameplay.  The real QA team is at Activision (or whoever is publishing this game) ... that's where the hardware compatibility testing gets done.
#14 by "bagofmice"
2000-07-25 22:20:28
rcastle@microsoft.com
Sorry about the double post.
#15 by "Andy"
2000-07-25 22:21:29
andy@planetcrap.com
<b>#13</b>, Warren Marshall:

Fair enough, that bit of the topic wasn't valid.
#16 by "avixe"
2000-07-25 22:23:35
jsg@fiam.net
Okay, they want testers ... and we're beating them up because they want testers? Does anyone really think Ritual is going to purposely release another buggy, untested title? Think, McFly, think!
#17 by "Matthias Worch"
2000-07-25 23:40:21
mworch@legendent.com http://www.langsuyar.com
I'm sure they've had Activision QA test FAKK2 for the last few weeks (months) and are only looking for some final feedback from real gamers. Ritual invited the first batch of people to their offices about two weeks ago, it only makes sense to make the gameplay changes coming out of that testround and get a new group together to see how they react to the game. Implying that these will have been the only people who tested the game is not fair.
#18 by "Baytor"
2000-07-26 00:37:56
baytor@yahoo.com http://www.geocities.com/baytor
<b>#8</b> "Sgt Hulka" wrote...
<QUOTE>
Although KISS didn't kick my ass graphically, it is fun and I'll probably buy it this weekend. It's gonna be the first game I've bought all year! Don't worry, I'll take a picture of the event and share it with you all. </QUOTE>

My god what a fun bit of (dare I say it) retro gaming.  Tons of braindead enemies more or less making a beeline to you, fighting amongst themselves, while you look for the key to unlock the door :)  Its level design isn't quite up to the standards of the mad, bad, beautiful stuff you saw in Blood 1 and Duke 3D, but it comes closer than anything else I can think of in recent memory--including Blood 2.  I'm having such a blast with it.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#19 by "Valeyard"
2000-07-26 02:22:21
valeyard@ck3.net http://www.ck3.net
Ritual has been doing in-house testing, their publisher has been doing testing, they've had a few "special" outsiders doing testing and this is the SECOND or third time in the past two months they've invited people to come in and provide them with additional testing.

Implying that this is a rush job or that having a few people up at the last minute is all the testing this game has been through is irresponsible and frankly I'm surprised no one else has hammered you for it.

Yes SiN was a mess, maybe they've learned and maybe they haven't.  That determination can only be made once the game is OUT.  NOT from your speculation about how much testing is going on or how rushed they are.

The fact is, you have ZERO knowledge of what's been going on with the testing of this game...you simply jumped to a conclusion.  It's irresponsible, ignorant and, if anyone took you seriously, possibly actionable.

Stop the witch hunts.  Stop trying to be the doomsayer.  Let the game come out and judge it on it's merits.  If it's a buggy mess, THEN you can make a point.

-Valeyard<I><B></B></I><I></I><I></I>
#20 by "McGrew"
2000-07-26 02:26:14
mcgrew@famvid.com http://TheFragfest.com
[1] Bad_CRC (NEW!)
      07/25/2000 18:46
      r0074960.mayo.edu
          
                               " first. "

I'm quoting you on that.
#21 by "Hexagon"
2000-07-26 02:35:21
hexagon@fakkyou.com http://www.fakkyou.com
#19 is right on the money..they have been bug hunting/playtesting for several months now.
#22 by "Hexagon"
2000-07-26 02:41:00
hexagon@fakkyou.com http://www.fakkyou.com
Also, re: the DVD situation..it's not like Ritual controls when ADV Film is pressing their DVDs.
#23 by "Dethstryk"
2000-07-26 03:02:22
dethstryk@damagegaming.com http://www.damagegaming.com/
Sin rocked, after patches.

I'm really, really sure Ritual doesn't want to go through the "after patches" syndrome again. Besides, even if I have to wait for a few patches, I'll do it. Sin was awesome, and I'm not going to miss out playing a good game because I'd rather bitch about them fixing problems.


--
Dethstryk
Damage Gaming
#24 by "err head"
2000-07-26 03:08:29
err_head@yahoo.com http://us.imdb.com/Title?0119273
I saw the movie the other night
 not great, but enjoyable
 the whole story seemed like a retelling of the tarnya short from the original movie, only julie talked and actually killed people more times than she got changed outfits.

maybe in a few months i'll get bored of diablo 2 and check the game out, after the first few patches of course...
#25 by "Paul"
2000-07-26 03:22:50
paul@paulbullman.com http://www.paulbullman.com
From an outsider's view we don't know how much testing has already gone on. There is a good chance they already have done in house playtesting, and want to have several groups of people add in their final word..

I guess we won't know until it's released though.... My money is on that it will be much more solid than SiN...

- Paul
#26 by "jjz"
2000-07-26 04:58:47
Any time I buy an Activision game, I regret it in some regard. Yet, I keep buying them, because they always have such promise.
Interstate '76 was a decent game, but the way the whole 3d card patch was handled made me swear I'd avoid Activision in the future.  
 There may have been others between this, but the next I can think of was Sin (SiN?  What's the deal with that anyway?  I'm against the funny capitalization, in general).  The demo impressed me quite a bit, having taken a long break from most FPS games since about Duke Nukem (with uneventful forays into the quakes periodically).  I had forgotten about my anti-Activision vow, and purchased it the weekend of its release, not having read reviews.  It was playable, though the load times were troubling.  Then not long after that, a sound card update came out and I installed it, and suddenly I had no sound.  They knew and it'd be updated in a patch.  Well, luckily not long after that I was in the store with a friend and he was picking up Half-Life (which I'd not heard of at all and was a Sierra game, and they'd not put out anything good in quite a while) and he had an extra of a coupon as well it was on sale or something, so I figured it'd be something to kill the time while I wait for the Sin Patch.  Half-Life was very good and all, and I pretty much ignored Sin until I finished that.  But Sin was still awfully buggy (though fun), and people were commenting about how Activision hurried it out the door and that stuck with me, and I vowed again, remembering after the fact about I76.
 Next was Quake 3, which I bought after several patches mostly because of all the mods that were supposed to be coming out (and it was cheap at that point) and wowing me, and HL mods and UT mutators had become quite an addiction.  I don't blame Activision for this, the mods just weren't interesting enough and installing them was much more of a PITA than with HL or UT (Which I felt was more fun overall compared to Quake).  I still look forward to an interesting sounding mod for Q3, but I continue to wait.  Still, that's buyer's remorse though perhaps weak in my connection to the rest.  
 Finally, Vampire: The Masquerade.  This was a different vow learned from Eidos with Urban Chaos. It was a really fun game, but had no ingame save and lots of ways to accidentally kill yourself.  Anyway, Vampire was on sale and I had heard good things about it and heard that the lack of ingame save wasn't bad (and I had no issues with the strange savegame system of Relentless/LBA).  So I picked it up, having heard that a patch with the ability to save games anywhere was in the works.  The save game thing was driving me nuts, and I really didn't like relying on autosaves.  It also was a bit buggy in places too, such as my walking down a staircase and when I hit the floor, I kept going down.  Luckily, I had a business trip to go on very shortly after getting the game.  And while I was gone, a preordered Deus Ex came, mirroring the situation with Sin and Half-Life.  So, anyway, now I'm playing Vampire, and quite enjoying it though I have to take advantage of the save quite a bit to stomach the iffy AI of the party members.

 Anyway, to summarize way too long of a story.  I blame Activision.  They put out some interesting games that just consistently need more time in the oven.  <I><B></B></I><I></I><I></I>
#27 by "None-1a"
2000-07-26 05:08:52
none1a@home.com http://www.geocities.com/none-1a/
<b>#26</b> "jjz" wrote...
<QUOTE>Interstate '76 was a decent game, but the way the whole 3d card patch was
handled made me swear I'd avoid Activision in the future.
</QUOTE>

I don't understand why people got all bent out of shape about that one, I mean the game look ok and played great yet the 3d card junkies demanded a patch be relesed. When it was relesed the patch was huge to add this little feature (makes since after all it had to include all new art for the game), and you know what it looked better with out it.<I><B></B></I><I></I><I></I>
#28 by "Jafd"
2000-07-26 05:47:34
jafd@whatthefuck.com http://jafd.isfuckingbrilliant.com
I heard that Activision shipped an early RC without Ritual's knowledge or consent.
#29 by "jjz"
2000-07-26 06:30:20
<b>#27</b> "None-1a" wrote...
<QUOTE>
I don't understand why people got all bent out of shape about [Interstate '76], I mean the game look ok and played great yet the 3d card junkies demanded a patch be relesed. When it was relesed the patch was huge to add this little feature (makes since after all it had to include all new art for the game), and you know what it looked better with out it.</QUOTE>

My issue is more that they promised a patch, and then delayed it, and then only released it in any final form in a product you had to purchase and way after my interest in the game waned.  George Broussard (I think, one of those Apogee types) had it right when he said you should never promise anything.  <I><B></B></I><I></I><I></I>
#30 by "None-1a"
2000-07-26 06:36:47
none1a@home.com http://www.geocities.com/none-1a/
<b>#29</b> "jjz" wrote...
<QUOTE>My issue is more that they promised a patch, and then delayed it, and then only
released it in any final form in a product you had to purchase and way after my
interest in the game waned. George Broussard (I think, one of those Apogee
types) had it right when he said you should never promise anything. </QUOTE>

Funny but I downloaded the patch for 3d cards, you didn't miss much the game look much worse when running it anyway. frankly there was never much of a reason to do it in the frist place (again the game looked fine and played well with out it), I'd have rather seen activison working to solve the damn hacked cars on the servers (talk about cheating killing a game). <I><B></B></I><I></I><I></I>
#31 by "alien8"
2000-07-26 07:14:24
alien@planetunreal.com http://www.planetunreal.com
Will Ritual make another SiN?  I really can't see it happening.  Or should I say - I'd be damned surprised if they did.  They know they have to make good on this release to try and overcome the stigma of releasing buggy games, and god knows they've got the talent (in the end, they did a lot of revolutionary stuff to the Q2 engine), but here's hoping Activision will respect the "When its done" aspect.

-alien8<I><B></B></I><I></I><I></I>
#32 by "Reid "BrushBoy" Kimball"
2000-07-26 07:53:56
reid@ritual.com
Having worked at Ritual since June I have some facts I'd like to share.

A) We have a full time play tester who started the job in June. He works very hard and every day brings the FAKK2 team closer to a bug free game.

B) I myself have play tested FAKK2 in my free time to help out with game play issues since June. Most if not all of the levels were complete and quite playable.

I'd also like to say that I'm disappointed in Andy's assumption from a simple, harmless .plan update that the game has JUST entered the play testing phase. That is entirely not correct and before you make any public rant please ask the source before you make make yourself look bad.
#33 by "Reid"
2000-07-26 08:13:38
reid@ritual.com
Just a general comment for the level designers. Anyone that feels as though they wasted time on making a level for the SiN DVD or any game prolly doesn't have their heart in level designing. Every map I do is a learning experience and improves my skills whether others see it or not. That is what you all want right? To become better and improve your skills?
#34 by "godZero"
2000-07-26 08:23:25
godzero@gmx.de
<b>#Main Post</b> "andy" wrote...
<QUOTE>


Those problems have been blamed in part for killing SiN, which didn't sell
very well, so we could have expected Ritual to go the extra mile with testing
their new game, FAKK. But in his latest
.plan update</A>, designer and regular spokesman Levelord announced that the
game should be finished by Friday, and so they "could REALLY use some good
playtesters" who live in the Dallas area.


Three <I>whole days</I> of playtesting? On site? Wow! Sounds like more of an
after-thought, doesn't it?</QUOTE>

Andy, the way I understand this, they want to _start_ testing on friday as the game gets finished?
#35 by "godZero"
2000-07-26 08:46:47
godzero@gmx.de
Sgt Hulka: KISS is a must!!!
-------------

SIN was buggy, ok. I had no major problems with the initial version, just stuff like long load times and such. Not _that_ bad. It was still one of the very best games out there. After they patched it, it was even better.

I'll buy F.A.K.K.2 the day it comes out. That's for sure. It just might be the coolest game of Y2K. Exactly my taste.

BTW: I saw a preview in one mag, they played the beta version. They were all very satisfied with it. They also found no major bugs (an interesting thing I saw on the screenshots: one of the bosses looks like Cyberdemon from Doom2!)
#36 by "godZero"
2000-07-26 08:53:30
godzero@gmx.de
Blizzard tested diablo2 every day instead of doing some programming...at least it looks/feels that way (to me).
#37 by "Warren Marshall"
2000-07-26 09:49:44
warren@epicgames.com http://www.epicgames.com
Reid :
<quote>Just a general comment for the level designers. Anyone that feels as though they wasted time on making a level for the SiN DVD or any game prolly doesn't have their heart in level designing. Every map I do is a learning experience and improves my skills whether others see it or not. That is what you all want right? To become better and improve your skills?</quote>
Oh please!  Look, I'm sure all the level designers who did levels for that DVD make levels for fun as well ... but they were TOLD their level would be on the DVD.  And now they're told they won't be.  Oh well, tough luck.  That's lame dude.  And although you can blow it off and basically insult them by telling them their heart isn't in it, the fact is you said they could be on the DVD and now they're upset about it.  I personally can't blame them ...

Don't disrespect those level designers for being upset.  They were excited about being part of something "official" and now they can't be.  I can still see it from that point of view, and I know that it would suck BIG time if it happened to me.

Ritual should at least ZIP up those levels and release them with some sort of fanfare ... give them SOMETHING for their trouble ...
#38 by "Flamethrower"
2000-07-26 09:50:08
blah http://blah
I'm hoping this is the break Ritual deserve.
#39 by "Paul"
2000-07-26 10:48:02
paul@paulbullman.com http://www.paulbullman.com
Warren:

Right on!

I didn't do a level for the Sin DVD, but when I saw the Levelord post I was very surprised. Some very good free time mappers get some spotlight, but others don't. It would be a very good PR move if they packed the maps up, and had it as a free download from the Ritual Servers.

- Paul
#40 by "Gestalt"
2000-07-26 11:42:16
john@eurogamer.net http://www.eurogamer.net
"It could be that Levelord meant that the game's development would be finished by Friday"

Back in mid-April they said they were "just a few weeks from being content complete". I don't think it got finished quite that fast in the end, but they've certainly had large chunks of the game playable for a long time now (most of the first episode was done back in April) and have no doubt been testing and tweaking it since then as the last few bits were finished up.


"real QA team is at Activision (or whoever is publishing this game)"

Take 2 / Gathering of Developers. Warren and Matthias - you should both be ashamed of yourselves. ;-)


"Will Ritual make another SiN? I really can't see it happening"

Actually, despite all the whinging we did about bugs, the game actually sold pretty well, and apparently there's been call for a sequel. Let's hope Activision give them time to finish it this time... If you want to find out more, check the end of my FAKK2 preview / Ritual visit write-up from back in April -

http://www.eurogamer.net/features.php3?name=p_fakk2&page=3


Oooh .. the plugs just keep on coming.
#41 by "godZero"
2000-07-26 11:53:52
godzero@gmx.de
BTW: for the review in PCAction (Germany), they had FAKK2 beta running on a P3-500 and a geforce. They said it was very smooth at 1024 and still very playable at 1280.
#42 by "shaithis"
2000-07-26 12:42:08
chrisb@gamespy.com http://www.gamespy.com
Why is it, Andy, that you only seem to do exhaustive research and send out emails to developers regarding your topics when the chances are good that they won't answer them?

This topic would've been a non-issue if you'd mailed Levelord. And if you did, and he didn't respond to you, I'm flat out amazed, because he's one of the most talkative developers I'm aware of.

-shaithis
#43 by "Flamethrower"
2000-07-26 12:45:42
blah http://blah
Once people gave Sin a second look (especially aginst the post-Half Life FPSs) it's actually VERY solid.

I have Heretic II, Kingpin, SOF, and I'd put Sin ahead of them all (and that's a complement to them all, they're games I've enjoyed playing). I'd say it's the equal of Thief, though lags behind the allmighty System Shock 2.

Sin is very much a Duke Nuke but cooler. Bug free and it would have ROCKED.
#44 by "godZero"
2000-07-26 12:51:14
godzero@gmx.de
<b>#43</b> "Flamethrower" wrote...
<QUOTE>


Once people gave Sin a second look (especially aginst the post-Half Life
FPSs) it's actually VERY solid.

I have Heretic II, Kingpin, SOF, and I'd
put Sin ahead of them all (and that's a complement to them all, they're games
I've enjoyed playing). I'd say it's the equal of Thief, though lags behind the
allmighty System Shock 2.

Sin is very much a Duke Nuke but cooler. Bug
free and it would have ROCKED.
</QUOTE>

It HAS rocked :-)
#45 by "sebi"
2000-07-26 13:00:46
sebi@shoot.at
I heard that Sin will be ported to Mac and Amiga(!) - to me that means, that the game must have at least been a moderate success. I canīt imagine anybody porting that Dai game. Why would you port a total flop?
#46 by "godZero"
2000-07-26 14:35:01
godzero@gmx.de
Sin was quite succesful here in Germany. It was in top10 for quite a long time when it came out.
#47 by "Andy"
2000-07-26 15:33:15
andy@planetcrap.com
Wow, 20+ posts hammering me for something that I've already acknowledged was invalid. Deep breaths, guys, deep breaths.


<b>#42</b>, shaithis:
<QUOTE>
Why is it, Andy, that you only seem to do exhaustive research and send out emails to developers regarding your topics when the chances are good that they won't answer them?
</QUOTE>
Huh? Most of the developers I contact do answer. Even Apogee answers with "no comment" nowadays, but that's still an answer.

Are you just pissed because I didn't post that story GSI tried to plant? ;-)


<b>#37</b>, Warren Marshall:

Really well said. I'm surprised, though -- I'd have expected you, more than anyone, to have an attitude of "tough shit". Glad to see I was wrong.
#48 by "Sgt Hulka"
2000-07-26 15:41:02
sgt_hulka@yahoo.com http://www.hulka.com
#33 ""Said: Just a general comment for the level designers. Anyone that feels as though they wasted time on making a level for the SiN DVD or any game prolly doesn't have their heart in level designing.""


Just for the record, I DID NOT do a level for the SIN DVD.  I wanted to, but didn't have time due to other MAPPING commitments.  All I said was I'm glad I didn't waste any time on a SIN level that wasn't going to see the light of day anyway.  

Yes, KISS is a great game, kudos to Third Law!  Just imagine what Daikatana could have been had these fine chaps stayed on that project.  

Now I'm off to school for another 8 hr day of lernin! Ice-T is an idiot.
#49 by "Flamethrower"
2000-07-26 15:52:33
blah http://blah
The SIN map thing does suck.

The question is : do you think Ritual WANTED it that way or had ANY power to do anything about it?


Personally I think they should put the SIN levels on the FAAK cd, or put them out as a Ravenite Entertainment Pack.
#50 by "Valeyard"
2000-07-26 16:54:28
valeyard@ck3.net http://www.ck3.net
<b>#47</b> "Andy" wrote...
<QUOTE>Wow, 20+ posts hammering me for something that I've already acknowledged was invalid. Deep breaths, guys, deep breaths. </QUOTE>

You admitted that one line wasn't valid.  When you remove it, and the areas that apply to it, you're left with:

-Hey Sin was buggy
-Amateur level designers got shafted

Granted, Ritual should do <i>something</i> to reward those level designers, but they can't be held completely at fault for another company's schedule.  So, do you <b>know</b> what Ritual has done, or are planning to do for these level designers?

Something tells me we already know the answer to that.

-Valeyard<I><B></B></I><I></I><I></I>
C O M M E N T S
Home » Topic: Will they SiN again?

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (1) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]