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T O P I C
Halo To Mac
July 19th 2000, 18:17 CEST by andy

According to a report on Blue's News, Apple CEO Steve Jobs has announced at MacWorld that Halo, the title being developed by Microsoft-owned Bungie, will be released for the Mac.

This means that the conclusion of my June 19th story about Halo was incorrect, and I offer my apologies to Bungie.

There is no definite word on the PC version of Halo, but with the game's release now being confirmed for both Xbox and Mac, it seems likely that a PC version will appear at some point.

Another item on Blue's News reports that all future Microsoft games will be released for the Mac, as will some of the company's existing PC titles, such as Age of Kings and MS Flight Simulator.

Update:

It has been confirmed that Halo will indeed be released on the PC.

C O M M E N T S
Home » Topic: Halo To Mac

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#1 by "1st"
2000-07-19 18:19:05
1st http://1st
I got the first comment.
#2 by "Talion"
2000-07-19 18:24:55
talion6@hotmail.com
Um, just posted this seconds (literally) before Andy put up the new thread so I thought I'd repost it here.  Sorry for the double.

<B>#170</B> "Valeyard" wrote...

<quote>From Blue's:
In the main post for the Halo thread, Andy wrote:

<quote>Brace yourselves: We're going to be lied to. Today was the groundwork.</quote>

Indeed.

-Valeyard</quote>
Fair enough, but I think you have to admit that Bungie and MS handled it badly (or maybe they wanted to do a bad cop -- good cop transition?) at the beginning. Bungie kept repeating "we will choose", and of course no one believed them because they had already chosen before they got bought out to develop for PC and Mac. Only a week or two after the buyout did a Bungie rep give an explanation that made sense (this is a paraphrase but it's quite close):


<quote>We originally allocated resources and time with the PC and Mac platforms in mind, so now that we're developing Halo for the Xbox we have to reevaluate which platforms we have the resources to target.</quote>
If they'd said that from the beginning then I think cooler heads might have prevailed. Their refusal to say anything while understandable only played to the fears of Mac (and to a lesser extent PC) users.

The question then is whether Bungie/MS PR did a lousy job or whether it was all part of a sinister plan to woo Mac supporters...heh.<I><B></B></I><I></I><I></I>
#3 by "G-Man"
2000-07-19 18:42:14
jonmars@shiftlock.org http://www.shiftlock.org
Hey crash want to comment on the C|Net/Ziff-Davis merger?

 - [g.man]<I><B></B></I><I></I><I></I>
#4 by "Valeyard"
2000-07-19 18:52:20
valeyard@ck3.net http://www.ck3.net
Bravo.  Seriously.

When I saw the topic, I expected an "I was wrong, BUT....".  I'm glad to see that wasn't the case.

And I'm big enough to admit that my expectations were wrong.

-Valeyard<I><B></B></I><I></I><I></I>
#5 by "[KAG]formerly known as Seth"
2000-07-19 19:46:36
d_k_denz@hotmail.com http://www.aelk.org
<b>#Main Post</b> "andy" wrote...
<QUOTE>


This means that the conclusion of my June 19th story about Halo</A> was
incorrect, and I offer my apologies to Bungie.</QUOTE>

Is this still the Andy I used to know?? ;)
nice step.<I><B></B></I><I></I><I></I>
#6 by "Bad_CRC"
2000-07-19 20:10:02
*yawn* halo.
 
 
check this out instead...
 
 
http://www.rivastation.com/index_e.htm
 
ASUS announced a new tool called 3D SeeThrough (TM). This tools allows you to make
 walls transparent or play in a wireframe more. A present for cheaters !?! Here´s the PR

“The
 ASUS 3D SeeThrough TM technologies are developed for users to be a constant winner in
 the adventure or action 3D games. "
#7 by "Diseased"
2000-07-19 20:20:01
diseasedanimal@yahoo.com
Well my opinion of Asus just went to the crapper.
#8 by "fyrewolf"
2000-07-19 20:21:54
I'm doubtful about whether the ASUS news item is true.  ASUS doesn't mention it anywhere on their site.  And it's written a with a little too much sarcasm.

f.
#9 by "crash"
2000-07-19 20:27:47
crash@planetcrap.com http://www.planetcrap.com
G-Man (#3):
<i>Hey crash want to comment on the C|Net/Ziff-Davis merger?</i>

sure. first, it's <b>CNET</b>--all caps. :-p

second, i found out about it maybe a half hour ago when i came to work. who told me? the microsoft games rep visiting us today. hadn't even opened my mailbox yet. (worked real late last night and got kind of a slow start this morning.)

what does it mean, what's going to happen, what's going to change? dude, i truly have no idea.

do i care? not especially. i'm not a businessman, and as long as i continue to get paid to care about, write about, and analyze games and the gaming industry, that's all i'm going to do.

is this myopic? some would say so. i would call it being passionate about a subject that captivates me, and being lucky enough to apply what few skills i have to do something i love.

so, in a nutshell: i don't really know what's going on, and, more importantly, until it affects me, i just don't care.

(besides, i doubt it'll be long before a thread about this pops up here. call it a hunch. :)

<i>#include disclaimer.h</i><I><B></B></I><I></I><I></I>
#10 by "Flamethrower"
2000-07-19 20:40:15
blah http://blah
Am I really the <b>only</b> one who couldn't give a flying fuck about Halo?

Haven't you guys been burt with hugely-advanced PR that never lives up to expectations. Can Halo be all people now want from it? Messiah, anyone? Outcast, anyone?

The Next Big Thing can quite as easily be The Next Big Utterly Crap Thing.

I mean, if it comes out and it's hunky-dory, hunky-dory. But Jesus, this game has been getting (nigh inexplicable) hype for so long ... and we don't even know (yet) if it'll be out on the PC!

Somebody prod me in the ribs when the demo is out.
#11 by "G-Man"
2000-07-19 20:51:05
jonmars@shiftlock.org http://www.shiftlock.org
<b>#10</b> "Flamethrower" wrote...
<QUOTE>Haven't you guys been burt with hugely-advanced PR that never lives up to expectations. Can Halo be all people now want from it? Messiah, anyone? Outcast, anyone?</QUOTE>
Strange, I thought Outcast was a victim of not enough PR. It was a very enjoyable game too, a somewhat pixelated precursor to Deus Ex.

re: the Asus flap
I actually think this is a somewhat good idea, as I enjoyed playing Turok and various other games in wireframe mode. Empowering the end user is always good in my book.

 - [g.man]<I><B></B></I><I></I><I></I>
#12 by "Murfy"
2000-07-19 21:08:03
murfy@fsnet.co.uk
Does anyone have any figures to show how significant (or otherwise) Mac games sales are?

Why is it that developers like id seem to go out of their way to support what I've always assumed to be a platform used by a minority as a gaming rig?
#13 by "fyrewolf"
2000-07-19 21:20:58
<quote>Why is it that developers like id seem to go out of their way to support what I've always assumed to be a platform used by a minority as a gaming rig?</quote>

The majority of PCs are not used for games either.  Why should that be a factor?

f.
#14 by "shaithis"
2000-07-19 21:47:48
chrisb@gamespy.com http://www.gamespy.com
This was the right thing to do with the topic, Andy.

But before all of the "is this really Andy" jokes start flying (and some of them already have), I'd like to point out that this is probably the first time in PlanetCrap history that one of Andy's topics has been conclusively, 100% refuted. In light of that, he's doing the right thing and apologizing for it.

Cool deal.


<B>Flamey</B> -

When you hype the shit out of a game, it sells more copies, even if it doesn't live up to  (totally unrealistic) expectations. Case in point: Diablo 2.

Am I that excited about Halo? Nope... not until they prove to me they have a strong single player mode (I've seen some movies indicating they might, but nothing conclusive yet). Until then it's just a pretty engine. But should the developers be hyping the shit out of it? Sure. You'll sell 900k copies as opposed to 125k, and maybe a few people will take it back to the store because it's not the reincarnation of Christ.

It's all business.

-shaithis
#15 by "Desiato"
2000-07-19 21:48:48
desiato_hotblack@hotmail.com http://www.spew2.com/
Perhaps id wants to be a catalyst. Someone has to be first. And no - before you assume, I don't have any Mac equipment, but I don't have any hatred for them either. Just not enough money to spread among various platforms.

Desiato
#16 by "G-Man"
2000-07-19 22:04:01
jonmars@shiftlock.org http://www.shiftlock.org
/me throws a bone to Andy

<a href="http://www.bluesnews.com/cgi-bin/blammo.pl?mode=mboard&action=viewboard&id=15636&format=main">http://www.bluesnews.com/cgi-bin/blammo.pl?mode=mboard&action=viewboard&id=15636&format=main</a>

 - [g.man]<I><B></B></I><I></I><I></I>
#17 by "Dethstryk"
2000-07-19 22:19:17
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>Flamethrower wrote in post #10:</b>
<quote>I mean, if it comes out and it's hunky-dory, hunky-dory. But Jesus, this game has been getting (nigh inexplicable) hype for so long ... and we don't even know (yet) if it'll be out on the PC!</quote>
Bungie makes good games, so as far as I am concerned, I expect them to do a good job.

And about the PC thing? It was announced that it was going to be put on the Mac as well, so if they leave the PC out of that equation, someone shoot me.


--
Dethstryk
Damage Gaming
#18 by "Dethstryk"
2000-07-19 22:27:36
dethstryk@damagegaming.com http://www.damagegaming.com/
Halo *will* be making it to the PC. <a href="http://www.shugashack.com/onearticle.x/7956">Read</a>.


--
Dethstryk
Damage Gaming
#19 by "Baytor"
2000-07-19 22:30:33
baytor@yahoo.com http://www.geocities.com/baytor
My hats off to you Andy.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#20 by "Baytor"
2000-07-19 22:31:34
baytor@yahoo.com http://www.geocities.com/baytor
<b>#4</b> "Valeyard" wrote...
<QUOTE>And I'm big enough to admit that my expectations were wrong.

</QUOTE>

Hey, I thought they were going to lie their asses off, too.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#21 by "Warren Marshall"
2000-07-19 23:32:52
warren@epicgames.com http://www.epicgames.com
Flamethrower :
<quote>Am I really the only one who couldn't give a flying fuck about Halo? </quote>

Probably, yeah.  :)

I think Halo looks great.  I saw the guy driving the vehicles and stuff at E3 and it looks like great fun.  They wouldn't have to try tremendously hard to put a fun game over that engine ... and with Bungie's track record, I doubt they'll fuck it up.
#22 by "Steve Bauman"
2000-07-20 05:11:10
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<b>#10</b> "Flamethrower" wrote...
<QUOTE>
The Next Big Thing can quite as easily be The Next Big Utterly Crap Thing.
</QUOTE>
You're right. But the difference is what games did Appeal (the Outcast developers) do first? What has Shiny done other than Earthworm Jim that was really great (MDK was fun, but forgettable)?

Bungie has Pathways to Darkness, Marathon and Myth (plus all of their various sequels). Not a bad track record.

(And let's not forget rocket jumping originated with Marathon, I believe... probably the most innovative 3D shooter most PC gamers have never played.)

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#23 by "Whisp"
2000-07-20 05:51:03
whisp_@hotmail.com
"Look out! He's crazy!"

-Whisp
#24 by "PainKilleR-[CE]"
2000-07-20 09:59:01
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
<b>#22</b> "Steve Bauman" wrote...
<QUOTE>(And let's not forget rocket jumping originated with Marathon, I believe...
probably the most innovative 3D shooter most PC gamers have never played.)
</QUOTE>

Yeah, that's what happens when you release that stuff for Mac only ;) I saw recently that Marathon 2 was open-sourced, and I've been wondering if anyone's been planning to port that sucker over to Windows/Linux...

-PainKilleR-[CE]
#25 by "G'Kar"
2000-07-20 11:42:09
ashvin@babylonia.flatirons.org
Marathon 2: Durandal was actually released for Windows 95. The original Marathon and Marathon 2's sequel, Marathon Infinity, weren't.

The <A HREF="http://www.PlanetUnreal.com/marathon/">Marathon Resurrection</A> project is also working on porting <I>Marathon</I> over to the Unreal Tournament engine. It <I>looks</I> like a promising project, and they seem aware of the problems that tend to plague such projects, and are working to avoid them. I, for one, would love to see Marathon in UT's 3D glory...

Also, there's <A HREF="http://frogblast.unrealengine.com/">Frogblast: The Ventcore Project</A> which is converting several Marathon maps to Unreal Tournament. They've already converted one map (Mars Needs Women), which was incredibly popular. I'm not entirely certain, but it looks like this team and the Marathon Resurrection team are sharing some resources (so Frogblast maps may turn up in Marathon Resurrection...).

~~
Ignie Ferroque,
Ash.

P.S. - Whoever turned on wrap="virtual", I love you.
#26 by "godZero"
2000-07-20 14:38:34
godzero@gmx.de
<b>#22</b> "Steve Bauman" wrote...
<QUOTE>(MDK was fun, but forgettable) </QUOTE>

What???

MDK is one of the best games ever and absolutely not forgettable...<I><B></B></I><I></I><I></I>
#27 by "Dark Messiah"
2000-07-20 17:54:06
Sabre17394@aol.com http://www.opnation.com
<QUOTE>What???

MDK is one of the best games ever and absolutely not forgettable... </QUOTE>

Shut-up and let people express themselves. If someone doesn't like something and it's an opinion, shut up. OK. This isn't someone saying "Linux has horrible memory leaks" or anything that can be disproven with fact, it's an opinion.

Dark Messiah,
Putting 'hug' back in 'thug'"
#28 by "Darkseid-[D!]"
2000-07-20 18:05:31
darkseid-d@planetcrap.com http://www.captured.com/boomstick
MDK wasnt forgettable :)


he remembered it and commented on it .. ergo non forgettable :)



it was an unusual and somwhate original game for its time .. mdk2 is strage ... in a very very entertaining way


scuse me. .. gotta go play some more Deus Ex ... trying a stealthier approach this time round


Ds 'Computer Shaman'<I><B></B></I><I></I><I></I>
#29 by "Flamethrower"
2000-07-20 20:36:58
blah http://blah
Isn't it funny... you tend to remember 'forgettable' games for a lot longer that you (a) initially thought and (b) would like to.
#30 by "Warren Marshall"
2000-07-20 21:49:39
warren@epicgames.com http://www.epicgames.com
I didn't find MDK all that much fun myself ... and MDK2 was a BLAST right up until I reached the stage where you have to play as the professor and put things together to make weapons.  That stage completely turns me off for some reason ... oh well ...
#31 by "Jan Michael"
2000-07-20 23:13:21
JanM@localaccess.com
that stage was HARD to figure out... part of the reason that i enjoyed it... woot atomic toast hehe

you should have stuck it out.. playing as the dog in later levels roxored

JM<I><B></B></I><I></I><I></I>
#32 by "Baytor"
2000-07-20 23:24:32
baytor@yahoo.com http://www.geocities.com/baytor
<b>#27</b> "Dark Messiah" wrote...
<QUOTE>Shut-up and let people express themselves. </QUOTE>

Oh, the wonderful irony.  

For future reference, when you let the term "shut up" pass your lips and/or keyboard, you are not being an advocate for the freedom of expression, you are being an advocate of repression.  This is the same behavoir exhibited by religious fanatics, communists, Nazis, etc., albeit on a much grander scale.

So, by all means, feel free to use the phrase, "shut up," as much as you want, but don't harbor any delusions that you do it the support of free speech.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#33 by "Tom Cleghorn"
2000-07-20 23:28:17
tc10@st-andrews.ac.thinkaboutitdipshit http://www.fisty.com/~tom
<b>Flamey:</b>
<quote>Isn't it funny... you tend to remember 'forgettable' games for a lot longer that you (a) initially thought and (b) would like to.</quote>
Aha! The thrower of flames provideth the Truth!
So now lets all go out there and make mediocre games, and get industry immortality for our endeavours :)

*Removes Beanie of Sarcasm +6
#34 by "Darkseid-[D!]"
2000-07-20 23:33:13
darkseid-d@planetcrap.com http://www.captured.com/boomstick
ahh to quote myself on the old Pc

'Never argue with an idiot, theyll drag you down to their level, and beat you with experience'


Ds 'Computer Shaman'<I><B></B></I><I></I><I></I>
#35 by "RahvinTaka"
2000-07-21 05:35:40
donaldp@mad.scientist.com
<b>#34</b> "Darkseid-[D!]" wrote...
<QUOTE>'Never argue with an idiot, theyll drag you down to their level, and beat you
with experience' </QUOTE>

kewl quote :P<I><B></B></I><I></I><I></I>
#36 by "godZero"
2000-07-21 10:03:25
godzero@gmx.de
<b>#27</b> "Dark Messiah" wrote...
<QUOTE>Shut-up and let people express themselves. If someone doesn't like something and
it's an opinion, shut up. OK. This isn't someone saying "Linux has horrible
memory leaks" or anything that can be disproven with fact, it's an opinion.

</QUOTE>

I love you too, baby...<I><B></B></I><I></I><I></I>
#37 by "godZero"
2000-07-21 10:47:27
godzero@gmx.de
BTW: I didn't find the first professor level _that_ hard. The stage with Kurt after that was harder for me...

The thing that totallly finished me was when I found an MDK2 guide on the net and saw there were like 126.7 secrets in every level. I didn't find but a few. So I played it again. And again.

Not just because of secrets, but because I like it and have to laugh like crazy everytime I see that intro to the first Max stage.

MDK2 is still my G.o.t.Y.

(My opinion, dear Dark Messiah. Can't remember when I sent you to Earth, though. Must have been drunk...)

]--godZero--[<I><B></B></I><I></I><I></I>
#38 by "Flamethrower"
2000-07-21 14:53:14
blah http://blah
Hmm. I might buy MDK2 after all, I likes a bits of the old arcade.

Might get one of those Forcefeedback wheels too, there's Midtown II and Carma III. And FAAK2 for FPS. And I want AVPGold. So many great games, so few CDs to buy each month.

Developers - why has no-one released a really KICK-ASS fight game on the PC? Console controllers (far superior to the console ones, BTW) are cheap on the PC now? I'm certain some kind of Matrix-style full-on kung-fu game would sell.
#39 by "Dethstryk"
2000-07-21 14:58:41
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>Flamethrower wrote in post #38:</b>
<quote>why has no-one released a really KICK-ASS fight game on the PC? Console controllers (far superior to the console ones, BTW) are cheap on the PC now? I'm certain some kind of Matrix-style full-on kung-fu game would sell. </quote>
I'm always firing up my Neo Geo and SNES emulators so I can play those classic 2D fighting games like Samurai Shodown, Street Fighter, Fatal Fury, King of Fighters, the list goes on and on. Surely it couldn't be too hard..

But then again, did you see the Mortal Kombat 4 port for PC? Talk about downright damn bad..


--
Dethstryk
Damage Gaming
#40 by "El Asso Wipo!"
2000-07-21 16:50:31
stupadasso@hotmail.com http://www.whitehouse.com
I have a Macintosh.  I use it to prop my back door open when it's really hot outside.  BTW: Fuck Halo.<I><B></B></I><I></I><I></I>
#41 by "Jan Michael"
2000-07-21 17:22:16
JanM@localaccess.com
i think the longest level for me was when you had to be max and he had that jump jet pack that recharged itself.. you had to go up this HUUUUGE spire from platform to platform... anyway, that was tough to do, i took the longest time on that level. Great game, Definately recomend it, plus the parachute is still a sweet tactic to use when your fighting as kurt.

did you beat it using all characters? I beat it as max then moved on to diablo2, probably will go back, we'll see

JM<I><B></B></I><I></I><I></I>
#42 by "BarneyQue"
2000-07-21 18:10:14
BarneyQue@hotmail.com
<b>#38</b> "Flamethrower" wrote...
<QUOTE>

Might get one of those Forcefeedback wheels too, there's Midtown II and Carma III. And FAAK2 for FPS. And I want AVPGold. So many great games, so few CDs to buy each month.


</QUOTE>


ooOoo, ooOOoo, I have to jump in here.  Those FF wheels absolutly kick ass.   After sucking waaay to much for my liking on NFS:PU, I went out and grabbed one of them Wingman FF wheels, and now I actually have a chance at winning races. It's like this, playing a racing game with no wheel at all is just plain stupid, it's like using a joystick to play quake (yeah, yeah, I know there are some who do it, and do it well, but pipe down, it's my turn on the mount here).

Playing racing games with a plain wheel, is much better, but for the most part, it still sucks for the most part. You still run intot he same problem of blasting in too hard into corners, and smash the outer wall with your wheel full cranked.  Or, your blasting at 190 MPH around a long sweeping curve, and you loose the back end.  You almost always end up doing the fishtail thing a few times, and eventually a doughnut or two trying to fix it as the other drivers whip by you.  Just plain sucks.

Now, lets enter the Force feedback world.  Fucking amazing, NOW your driving a car.  You go flying into that corner too fast as in my last example, you can feel when the steering is not going to get your ass around the bend, you take corrective action, mabey just off the gas a bit, perhaps if it's really dire, you give the parking brake a pump, and perform a truly amazing 190MPH four wheel drift around the corner, not so much as scratching the paint, and it makes for a definate re-wind kodac moment during the replay.  As for the long sweeping curve, where you loose the back end, again, you feel it comming on, if your driving a good line, you can back off a bit on the gas, or let it go a bit more in the steering dept., but what you don't do, is go from kicking major ass in the race, to doing a rodeo stunt show incuding smoking tire doughnuts.  You kick ass, you get the trophy, and you pat your FF wheel as it saved you ass one more time.

I've had a plain wheel for about two years, got pissed one day, and accidently ripped it off my desk breaking a mount.  Replaced it with a FF wheel, and there's no going back.  

BTW, I should mention, that it's real important that the games you choose implement the FF properly.  I have a couple that absolutly suck, and it's a shame, but games like Need for Speed Porche Unleashed kick booty.


Racing with a plain wheel is like fucking your wife with someone else's dick, sure your fucking, but your not getting anything out of it.<I><B></B></I><I></I><I></I>
#43 by "PiRaMidA"
2000-07-21 18:44:52
piramida@agsm.net http://www.agsm.net
Post <b>#42</b> by BarneyQue:
<QUOTE>Racing with a plain wheel is like fucking your wife with someone else's dick, sure your fucking, but your not getting anything out of it.</i></QUOTE>

I can't imagine how would you do something like that (unless you rip the dick out first).

Oh, and force feedback is really cool. It's a pity they don't sell force feedback chairs for racing games, which would throw you on the floor when you hit the concrete wall at 200mph. You should feel the pain, and it would make you think twice before driving drunk :)<I><B></B></I><I></I><I></I>
#44 by "BarneyQue"
2000-07-21 19:14:41
BarneyQue@hotmail.com
<b>#43</b> "PiRaMidA" wrote...
<QUOTE>

Post <B>#42</B> by BarneyQue:

<quote>Racing with a plain wheel is like fucking your wife with someone else's dick, sure your fucking, but your not getting anything out of it.</I></quote>

I can't imagine how would you do something like that (unless you rip the dick out first).

Oh, and force feedback is really cool. It's a pity they don't sell force feedback chairs for racing games, which would throw you on the floor when you hit the concrete wall at 200mph. You should feel the pain, and it would make you think twice before driving drunk :)</QUOTE>



Heh heh, I was speaking metaphorically.  Imagine you could in fact do that.  That's how I see racing without the feedback.

Yes, the chair would be good.  Call me sick, but I'd like to see real adjustable physical sensory feedback on all games. Of course then we would have to deal with people cheating on that count as well, but I think it would kick ass to get a real brusin while playing. Where the consequence's for standing in the open are a bit more real, then we would see some serious stratigy.<I><B></B></I><I></I><I></I>
#45 by "Jan Michael"
2000-07-21 19:37:48
JanM@localaccess.com
There's a chair down at costco here in town that you can purchase a chair that has force feedback, it's also got a bass speaker built in under it and the arm rests on it have tweeters... it's a moving experience.. the problem I had with it was that it was hard plastic, so the chair was darn uncomfortable to sit in. If they made a leather or nice cushiony seat to sit in with that setup i would have it in a flash.<I><B></B></I><I></I><I></I>
#46 by "PiRaMidA"
2000-07-21 20:30:02
piramida@agsm.net http://www.agsm.net
Post <b>#44</b> by BarneyQue:
<QUOTE><i>
Yes, the chair would be good. Call me sick, but I'd like to see real adjustable physical sensory feedback on all games. Of course then we would have to deal with people cheating on that count as well, but I think it would kick ass to get a real brusin while playing. Where the consequence's for standing in the open are a bit more real, then we would see some serious stratigy.</i></QUOTE>

Yup, of course it would work only for "for fun" gamers, the moment you start being competitive about your game you would switch your chair. But for single player races, this might be quite an experience. And I don't mean simple subwoofer-based shaking chairs, no, the real thing as in Action-FX movies which does rotation, vibration, jumps and stuff. Got to be pretty expensive with all the motors and safety measures, but worth it - can you imagine driving your Porshe in NFS and doing slope jumps, 180 degree parking brake turns, head to head collisions, and other fun things that would raise your adrenaline levels with no need to worry about insurance ;)

I never got the feeling of actually driving the car from any racing game I've played yet, probably because you can't feel the car with your back. I thought it was monitor's size, but nope, even 21' flatscreen still does not give you the much needed immersion. Visual and sound feedback is important, but not more than other types of feedback, like physical etc (btw I heard they already introduced some kind of smell machine at recent E3 to go with the games? Or am I daydreaming?).<I><B></B></I><I></I><I></I>
#47 by "Diseased"
2000-07-21 20:59:38
diseasedanimal@yahoo.com
I remember playing an arcade racing game that shook the chair violently when you went off the track so as to simulate a really bumpy road.  It was really irritating and I have to say, it did a lot to keep me from being careless.  I don't think it made it more fun however.  A lot of the fun in video games is the freedom to do whatever the heck you want without any consequence.  You die 50 times straight in an UT deathmatch?  No problem, other than the embarrassment on the scoreboard.
#48 by "None-1a"
2000-07-21 22:29:02
none1a@home.com http://www.geocities.com/none-1a/
<b>#38</b> "Flamethrower" wrote...
<QUOTE>Might get one of those Forcefeedback wheels too, there's Midtown II and Carma
III. And FAAK2 for FPS. And I want AVPGold. So many great games, so few CDs to
buy each month. </QUOTE>

If Midtown Madness is any indication you'll be really happy with a wheel (different areas have different effects, the visual wabble of the damaged cars comes through as well), You just might want to turn down the effects a little (san fan is likly to rip your damn arms off, that city would be a really good argument aginst a feedback chair). <I><B></B></I><I></I><I></I>
#49 by "godZero"
2000-07-22 00:43:50
godzero@gmx.de
<QUOTE>
did you beat it using all characters? I beat it as max then moved on to diablo2, probably will go back, we'll see
</QUOTE>

You _have_ to use all characters to beat it, so wdy mean?
#50 by "PiRaMidA"
2000-07-22 11:41:27
piramida@agsm.net http://www.agsm.net
Post <b>#47</b> by Diseased:
<QUOTE><i>
You die 50 times straight in an UT deathmatch? No problem, other than the embarrassment on the scoreboard. </i></QUOTE>

I heard of an arcade pinball machine in Hong Kong which was sending electric impulses to the flipper buttons each time you'd loose the ball. I've also heard, it was very popular :)<I><B></B></I><I></I><I></I>
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