PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (1) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
Quality Suits
July 13th 2000, 09:00 CEST by andy

Mike Myers, star of the Wayne's World and Austin Powers movies, in suing Universal Pictures for $20m in a case that could (and possibly should) have repercussions in the games industry.



According to this BBC story, the studio started legal action against Myers last week for breaking a commitment to star in the film "Dieter". Myers is said to have pulled out of the project because he wasn't happy with the script he had written.

Following the action by Universal Pictures, Myers filed his own suit, alleging that the studio had tried to 'bully' him into making the film.

This quote from the BBC story is what makes me think of the producer/developer relationship that we've come to know and loathe...

Myers' counter-suit, filed at Los Angeles Superior Court by his lawyer, describes the case as "a classic example of a movie studio... placing greed above artistic integrity".

He claims [producer, Brian] Grazer and Universal executive Stacy Snider told him the script was "good enough" and they could all make "huge amounts of money" out of it.

In an earlier statement issued by his publicist, he said: "I cannot in good conscience accept $20m and cheat movie-goers who pay their hard-earned money to see my work by making a movie with an unacceptable script."

So are we going to see a day when the poor, bullied developer fights back against the evil, oppressive publisher?

Probably not. Any developer that could afford to sue a publisher could also just tell the publisher to go jump, so it would never be a problem. The little guys, the ones who really are bullied, can't afford to do anything about it.

But who knows what the future will bring? The industry is entering a new era, especially with the split between PC and console development and the new über-publishers being formed by mergers and buy-outs, so maybe this could become an issue sooner rather than later...

C O M M E N T S
Home » Topic: Quality Suits

|«« - Previous Page - Next Page - »»|
#1 by "Apache"
2000-07-13 09:04:17
apache@voodooextreme.com http://www.voodooextreme.com
TOUCH MY MONKEY, LOVE HIM!
#2 by "Andrew Stine"
2000-07-13 09:45:37
linguica@doomworld.com http://www.doomworld.com
I am thinking of a recent interview where Paul Steed said that if he forms a gaming company, they'll make console games, since (to paraphrase) "they sell more copies anyway."

In 5 years when GTInfogramEidoSegActivisioNintendo publishes every computer game on the planet, will they even need to remind developers of the bottom line, or will more and more developers adopt Steed's mindset and focus more on the money end?
#3 by "Paul"
2000-07-13 09:53:23
pab05f@mizzou.edu http://www.planethalflife.com/aerotic
As far as I can tell, there are a lot less headaches developing for consoles too. No need to satisfy thousands of different configurations on computers..

They do sell lots more copies.. can't argue with that. Ease of use, and can be more fun too. Sports games are one genre I only play on consoles.

- Paul
#4 by "runab0ut"
2000-07-13 09:59:08
runabout@crosswinds.net http://digisign.virtualave.net
yeah baby! schwing!
#5 by "runab0ut"
2000-07-13 10:15:53
runabout@crosswinds.net http://digisign.virtualave.net
does Looking Glass Studios and Cavedog Entertainment ring a bell?!? (kling, kling)

small but great dev. companies, stomped by giants!
#6 by "Jafd"
2000-07-13 10:45:22
jafd@zombieworld.com http://jafd.isfuckingbrilliant.com/
Who needs a publisher? Fuck 'em, the parasites. Let me download the software (broadband + patience = enlightenment) and burn it to disc, read the documentation in .pdf, print out the maps, and I'll sit back with a big grin on my face knowing that my money went directly into the pockets of the developers, where it belongs.

$4 million bonus MY ASS. Move over, bacon.<I><B></B></I><I></I><I></I>
#7 by "godZero"
2000-07-13 10:47:46
godzero@gmx.de
Hey, Apache, too many buttons today? (triple blah at VE)<I><B></B></I><I></I><I></I>
#8 by "godZero"
2000-07-13 10:50:46
godzero@gmx.de
<b>#2</b> "Andrew Stine" wrote...
<QUOTE>I am thinking of a recent interview where Paul Steed said that if he forms a
gaming company, they'll make console games, since (to paraphrase) "they sell
more copies anyway."

</QUOTE>

Moving over to consoles will kill first person shooters, I believe. By the way, PC will always be much more powerful (despite the possible incompatibilities) then any console. <I><B></B></I><I></I><I></I>
#9 by "Apache"
2000-07-13 10:52:12
apache@voodooextreme.com http://www.voodooextreme.com
<quote>(triple blah at VE) </quote>

the servers are messed up (the three aren't communicating to each other) I think I deleted them...
#10 by "Andy"
2000-07-13 10:52:44
andy@planetcrap.com
<b>#6</b>, Jafd:
<QUOTE>
Who needs a publisher? Fuck 'em, the parasites. Let me download the software (broadband + patience = enlightenment) and burn it to disc, read the documentation in .pdf, print out the maps, and I'll sit back with a big grin on my face knowing that my money went directly into the pockets of the developers, where it belongs.
</QUOTE>
Good idea in theory, but you're forgetting one small thing...

Who pays for the game to be made?

That's one of the problems at the moment, as I see it:

You've got the publishers who have all the money and only care about getting a load more of it.

And you've got the developers who don't have any money and they (most of them) only care about making good games.

When the two get together, there's a financial/artistic conflict.
#11 by "Jafd"
2000-07-13 11:04:00
jafd@zombieworld.com http://jafd.isfuckingbrilliant.com/
That's a good point; but all this stuff doesn't happen in a vaccum. Downloadable distribution is clearly where we are heading. I suspect that a few publishers will continue to eke out a living pimping boxed product for quite some time to come, but eventually publishing will evolve into providing tons of bandwidth as well as those nifty boxes. (BTW: just got my Deus Ex in the mail today, that's the slickest box I've ever seen for a game, very nice. But I would rather download it and get a discount and know that my hard-earned-jack is going to the developers and not the dealers.)

What if, hypothetically, Id told their publisher to get lost, and sold Doom themselves as downloadable-only? Surely they have the resources to do this at some point, if they wanted to make it happen. Certainly piracy is a concern, as well as other techincal matters. But it could be done. I doubt the time for this is now, but fifteen minutes into the future, it will probably come about. :)<I><B></B></I><I></I><I></I>
#12 by "ynohtnA"
2000-07-13 12:10:48
ynohtna@ynohtna.org http://www.ynohtna.org/
<b>#8</b> "godZero" wrote...
<QUOTE>
Moving over to consoles will kill first person shooters, I believe.</QUOTE>
Perfect Dark.
Goldeneye.

If PC shooters had half the content and immersiveness those two games contain I'd be a very happy bunny indeed. (Note that I do love PC shooters, but more for twitch-bang reasons.)

...

On the Hollywood angle, you folks should check out the books `High Concept' (on Don Simpson, uber-producer), and `You'll Never Eat Lunch Again' (by Julia Phillips, ex-uber-producer) for insight into the back-stabbing, money-money-show-me-money attitude the film industry lives for.

I can only hope that the games industry does not try to emulate its older sibling too much. (Although Eidos/Activision/GT seem to be almost there already).
<I><B></B></I><I></I><I></I>
#13 by "godZero"
2000-07-13 12:19:05
godzero@gmx.de
Perfect dark? Never heard of, so I can't comment. I didn't like Goldeneye that much. The only fps for the console I really enjoyed was Turok. The problem is not the content or quality. It's the controls. It just doesn't cut for me and I truly believe most of the hardcore gamers would agree. It might be possible that they start making keyboards and mice for consoles, though...<I><B></B></I><I></I><I></I>
#14 by "godZero"
2000-07-13 12:19:32
godzero@gmx.de
"doesn't cut it for me"<I><B></B></I><I></I><I></I>
#15 by "Darkseid-[D!]"
2000-07-13 13:40:28
darkseid-d@planetcrap.com http://www.captured.com/boomstick
GoldenEye, Perfect Dark.


Deus Ex, now shut up.



Not bought it yet ? Go do so.


Ds<I><B></B></I><I></I><I></I>
#16 by "Ellusion"
2000-07-13 14:05:33
Ellusion@planetquake.com http://www.planetquake.com/lotus
I've always been a die-hard PC games fan frowning upon the console games for various reasons. However, I think the differences in hardware has leveled out so much now that the pure "PC-gaming" is in serious danger. I mean, it was easy to make fun of the SNES fans by showing off a game on your 486-66mhz, or laugh at the early playstation games compared to your pentium. You could easily spot the "horsepower" when going from a 486 to a pentium, but now those 500 extra Mhz is nearly just a drop in the sea.

Now I'm planning on getting both a PS2 and an XBox. Why? There simply isn't enough "cool stuff" coming out for the PC, and in most cases there just isn't enough entertainment value in the 'few and far apart' titles that do come out. A quick example:

Diablo 2 - 5 years in development? Estimated to sell about 2 million copies? And most I've heard people have completed it in 3-4 days (not counting the replay value, but that's beside the point). A typical PC title?

Final Fantasy 9 - under a year in development, sold 2,6 million copies the first weekend, in Japan alone, with 150+ hours of gameplay.

Is it even remotely strange that our beloved FPS developers is giving the console market some serious thougth? I have no doubt Epic/3DR/Id could make an FPS game just great on a console. And I'm fricking sick to death of hearing/reading/seeing hype about a game every day for 4-5 years. If you still have even a remote interest in discovering that tiny piece of story, or surprise that wasn't mentioned in some hype somewhere, you often get a game that's played through in 20 hours, and then forgotten.

/Frustration mode off

Cheers,
Ellusion
#17 by "godZero"
2000-07-13 14:14:56
godzero@gmx.de
PC market is quite saturated, there are many thousands of games out there. Console market? A few hundred games a year. Now imagine all PC developers moving to consoles. Producing 10000+ games a year (O.K., just to give it more impact:-)). You believe they will be able to sell 2 million copies (that's what they hope)?

I don't.<I><B></B></I><I></I><I></I>
#18 by "Darkseid-[D!]"
2000-07-13 14:18:08
darkseid-d@planetcrap.com http://www.captured.com/boomstick
youll find there are _lots_ more console games out there than pc games.


on _one_ console format, maybe the pc has more, add all 'console' games up and youve got an absolute ass load.


Ds

'Never argue with an idiot, theyll drag you down to their level and beat you with experience'<I><B></B></I><I></I><I></I>
#19 by "Bad_Andy"
2000-07-13 14:22:28
bad_andy@demon.co.uk http://www.badandy.com/
What a GOOOOOD topic. It's so relevant and fresh, I think I'm going to crap myself!

I love stories about legal actions, movie stars suing studios and being chased down "dark and unlit streets".

I hope PlanetCrap turns into a legal discussion board! I want lawyers to post here, and judges -- imagine the ^^Exciting^^ dialog! And then Andy could ask them everything he wanted to know about laws he has no inkling about!

That could turn into new stories about even more shite!! Wonderful!!

I applaud Andy's efforts to turn this board into a legal forum. It was so ##BORING## otherwise, I mean who wants to hear about GAMING and ideas from GAMERS, when you can just use a board for your own personal vendettas, in addition to posting email you skulked from your enemies!

Fabulous, I won't hesitate to post anything I find about Andy either....*guffaw*

Good Website, Bad_Andy !!
#20 by "godZero"
2000-07-13 14:42:25
godzero@gmx.de
<b>#18</b> "Darkseid-[D!]" wrote...
<QUOTE>youll find there are _lots_ more console games out there than pc games.



</QUOTE>

I'm talkin *real* games, not "Mario race, part 1245", or "Donkey Kong tesing his monkey again" :-)<I><B></B></I><I></I><I></I>
#21 by "asspennies"
2000-07-13 14:47:36
asspennies@coredump.org http://www.coredump.org
<b>#20</b> "godZero" wrote...
<QUOTE>
I'm talkin *real* games, not "Mario race, part 1245", or "Donkey Kong tesing his monkey again" :-)</QUOTE>

Hey, I <b>enjoyed</b> 'Donkey Kong teasing his monkey again.'  It was classic Miyamoto.<I><B></B></I><I></I><I></I>
#22 by "godZero"
2000-07-13 14:53:09
godzero@gmx.de
LOL

Isn't Myamoto a poet?<I><B></B></I><I></I><I></I>
#23 by "godZero"
2000-07-13 14:53:43
godzero@gmx.de
Not "isn't", "WASN'T"<I><B></B></I><I></I><I></I>
#24 by ""
2000-07-13 14:56:36
fgh
#25 by "Mankovic"
2000-07-13 16:01:11
mankovic@bellsouth.net http://
Ellusion wrote: <quote>There simply isn't enough "cool stuff" coming out for the PC, and in most cases there just isn't enough entertainment value in the 'few and far apart' titles that do come out.</quote> Hmmm, is this really surprising? Right now we are at an inroads where the PC Platform is concerned. The 3D enviroment is now quite mature across the spectrum of platforms. Think about it, now that 3D is commonplace, do we expect improved eye candy to be the main thing that keeps people loyal to one platform or the other? If not, what are gonna be the new "hooks" that keep PC gamers from losing interest in spending loads of cash keeping their system up to date? It isnt new hardware that makes old hardware obsolete, it's new software that makes old hardware obsolete. What's the next big step in the PC games industry? More and more eye candy, or non-linear gameplay with an open storyline, simple immersion? It's hard to say.
#26 by "Chet"
2000-07-13 16:05:46
chet@oldmanmurray.com http://www.oldmanmurray.com
Looking Glass Studios was hardly stomped by giants.  They over extended themselves and got into a cash flow problem.  They imploded.  Not being saved by a big company is not the same as being crushed by a big company.

Chet
#27 by "Dave Long"
2000-07-13 16:12:27
ogv@gamestats.com http://ogv.gamestats.com/
C'mon... are you people playing any games? I just can't get over how many times I've seen someone say that there isn't enough "cool stuff" for the PC.  What is it that you're playing?  We covered this once before recently, but I bought more qualilty games on my PC the last 3 years than I ever have in some 20 years of computer gaming.

For those that require examples for a point to be made... just this year I've loved Motocross Madness 2, Thief II, Warlords Battlecry, Majesty, Superbike 2000 and Shadow Watch to name a few. I also played and enjoyed StarLancer, Risk II, Vampire and the last major release of 1999, Planescape Torment. All of these titles were excellent examples of their genres. Some, like Battlecry, are so good I doubt I'll put them down for a long, long time.

I haven't even gotten Deus Ex yet and am sure I will enjoy it given its pedigree. Icewind Dale is getting excellent press and Diablo II is great if you are a fan (and I'd have to ask "who isn't?" since you can't even find it in stores!)

People here often take "jaded gamer" syndrome to the extreme. We're in a golden era of games. Back in 1998, there was a huge influx of terrific games and it really hasn't slowed down since. Sure, you're not always going to see titles that are wholly original from top to bottom, but to say that there isn't enough entertainment value in today's games is a ludicrous comment in my opinion. If you've got that kind of attitude after watching the last three years, you probably ought to just quit cold turkey and stop spreading the bullshit on the fields of PC gaming because you, sir, are no PC gamer.
#28 by "Ian"
2000-07-13 17:29:52
terrencelaukkanen@hotmail.com
See #19

I reiterate:

If you are anonymous and change your name every thread, <b>you have no balls</b>.

Jesus, stand up for what you believe in, pansy.

Besides, it's <i>Bad Andy, Good Site</i>. Retard.

<I><B></B></I><I></I><I></I>
#29 by "12xu"
2000-07-13 17:34:10
mswitzer@insync.net http://http;//www.hichouston.org
Maybe we are just looking at a prima donna thing here anyway folks....

I read several reviews of the dieter script that indicated it was pretty funny...


Kraftwerk, New German Cinema references...and David Hasselhoff...

what does myers want anyway?


I mean he made Wayne's World II and I don't see its script winning any awards...

12xu
out<I><B></B></I><I></I><I></I>
#30 by "ynohtnA"
2000-07-13 18:19:37
ynohtna@ynohtna.org http://www.ynohtna.org/
<b>#15</b> "Darkseid-[D!]" wrote...
<QUOTE>
<QUOTE>GoldenEye, Perfect Dark.</QUOTE>

Deus Ex, now shut up.

Not bought it yet ? Go do so.</QUOTE>
I've bought it but not yet installed it for a number of reasons including time, social drinking, and the expectation that it will be a damn good game and thus reward committed playing (opposed to just fiddling around for fifteen minutes).

Please note that I didn't claim GoldenEye or Perfect Dark to be the <u>best</u> FPS games ever - merely that they show it is possible to produce good quality shooters on consoles. (It can be argued that Deus Ex isn't a FPS game but a 1st-person RPG, anyway).
<I><B></B></I><I></I><I></I>
#31 by "Dark Messiah"
2000-07-13 18:20:07
Sabre17394@aol.com http://www.opnation.com
LGS was killed by foolish business decision on the part of Eidos. It wasn't like they were intentionally destroyed... Just a casualty of the business world. Nothing new.

Dark Messiah
Opinion Nation
#32 by "godZero"
2000-07-13 18:50:59
godZero@gmx.de
<QUOTE>I reiterate:

If you are anonymous and change your name every thread, you have no balls.

Jesus, stand up for what you believe in, pansy.

Besides, it's Bad Andy, Good Site. Retard.
</QUOTE>

I'm with you. There is one calling himself El Asso Wipo or something. He is much worse. Now I would really love to kick his stupid little ass *EG*, ANGRY, ANGRY
#33 by "Bad_CRC"
2000-07-13 19:51:37
<b>#19</b> "Bad_Andy" wrote...
<QUOTE>What a GOOOOOD topic. It's so relevant and fresh, I think I'm going to crap myself! </QUOTE>

bad_andy?
 
either satirize me,  or andy, you can't do both at once since we never agree on anything.




_______________________________________
<i>"Every time I see Bill Gates or Steve Ballmer on television, spouting the Microsoft party line  about the 'freedom to innovate,' I can't help but think of Inigo Montoya in the movie the Princess Bride, saying "You keep using that word... I do not think it means what you think it means."</i><I><B></B></I><I></I><I></I>
#34 by "Chet"
2000-07-13 19:53:51
chet@oldmanmurray.com http://www.oldmanmurray.com
I forgot to ask, why should this lawsuit should have repercussions in the games industry? It is hardly the first of its kind.

Andy, time to start researching these for history.  This is not a precedence setting case.  A close to the bone for the gaming industry would be the collins case where she said the book was complete, it just sucked, but it was complete.  She ended up getting paid even though it was one crappy "unfinished/unpolished" book.  

Myers is backing out of an obligation before anything is throw down.  Do you remember the boxing helena (sp?) lawsuit?  Or the pamela anderson lawsuit?

Chet
#35 by "Bad_CRC"
2000-07-13 20:00:38
Well,  

this seems almost like slashdot,  where some multi-millionaire spoiled moviestar who takes a half million dollars (a figure which you would imagine came attached to quite a stack of contractual obligations he agreed to meet) in return for promising a movie,  ends up trying to break his deal,  gets sued,  and then has the balls to counter sue, and somehow becomes the victim.
 
I don't buy it.


At least Chet has the right idea.


What if your surgeon asked for a  $20,000 advance on your operation, and halfway through he said "no,  I don't like how this is going, I'm outta here"


Myers made an agreement,  he is obligated to meet it.   To say that he is unable to re-write the movie is nothing more than a cop out or a scam for more money.   And for anyone to be so easily manipulated by the obvious PR his people are spreading about this and how it's so bad he doesn't think he should be forced to make it for 20 million...  well, it's suprising.


_______________________________________
<i>"Every time I see Bill Gates or Steve Ballmer on television, spouting the Microsoft party line  about the 'freedom to innovate,' I can't help but think of Inigo Montoya in the movie the Princess Bride, saying "You keep using that word... I do not think it means what you think it means."</i><I><B></B></I><I></I><I></I>
#36 by "Sgt Hulka"
2000-07-13 20:26:40
Sgt_Hulka@Hulka.com http://www.hulka.com
<b></b> "Mike Myers" said...
<QUOTE>
<I>"I cannot in good conscience accept $20m and cheat movie-goers who pay their hard-earned money to see my work by making a movie with an unacceptable script."
</I></QUOTE>

Three Words: Waynes World II

If he signed a contract, he's legally bound to it, if he wants to weasle out of it, it'll cost him a pretty penny, especially in Hollyweird.  He's at the point in his career where he's getting a mighty paycheck per film, and the only reason is because his films have been funny, he knows that if he starts doing crappy films, his paycheck is reduced and his starts appearing as center square on Hollywood Squares 2000.

Anytime BIG money is involved, you have to deal with all sorts of backstabing people who only care about the $$$, that's how Hollywood works, do you really think the suits care about storyline, plot, special effects, etc?  NO, they only care that a bunch of people paid to see it and they make mucho dinero.  

In my experience, I can say ertain aspects of the gaming business are just like that.  TRUST NO ONE.<I><B></B></I><I></I><I></I>
#37 by "RzE"
2000-07-13 20:40:25
rze@counter-strike.net http://csnation.counter-strike.net
I really hope this doesn't affect the chances of Dieter coming out

ugh, i've been waiting forever
#38 by "Dave Long"
2000-07-13 20:48:58
ogv@gamestats.com http://ogv.gamestats.com/
I wouldn't put any money on it RzE...
#39 by "Baytor"
2000-07-13 21:36:47
baytor@yahoo.com http://www.geocities.com/baytor
<b>Dark Messiah:</b>
<i>LGS was killed by foolish business decision on the part of Eidos. It wasn't like they were intentionally destroyed... Just a casualty of the business world. Nothing new.
</i>
Only in the most round-about method possible.  Eidos, from all reports & rumors, would have loved to save LGS, it was only (pure rumor here) their dumping of cash into Ion Storm that prevented them from doing it.

Now, LGS screwed themselves all on their own, even with three hit games in a row they couldn't save themselves from their own past finacial mistakes.

So, it would be quite inaccurate to say that "LGS was killed by a foolish business decision on the part of Eidos."  If you're going to go down that route, you might as well crucify John Romero instead of Eidos.  

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#40 by "dave lister"
2000-07-13 21:38:47
dave__lister@hotmail.com
<quote>"Inigo Montoya in the movie the Princess Bride, saying "You keep using that word... I do not think it means what you think it means."</a>

now that was a funny movie

may andre r.i.p.

i know it's a different thread but... i can't believe anyone would watch a clockwork orange and think it shite. it's just like the w00kie defense. it just don't make sense.

now that's real horror show...
#41 by "Warren Marshall"
2000-07-13 22:44:02
warren@epicgames.com http://www.epicgames.com
Dave :
<quote>i know it's a different thread but... i can't believe anyone would watch a clockwork orange and think it shite. it's just like the w00kie defense. it just don't make sense.</quote>

That was me.  Clockwork Orange sucks.  HARD.  :)
#42 by "12xu"
2000-07-13 22:50:24
mswitzer@insync.net http://http;//www.hichouston.org
<b>#41</b> "Warren Marshall" wrote...
<QUOTE>

Dave :

<quote>i know it's a different thread but... i can't believe anyone would watch a clockwork orange and think it shite. it's just like the w00kie defense. it just don't make sense.</quote>

That was me. Clockwork Orange sucks. HARD. :)


</QUOTE>


have you read the book?

I enjoyed the movie but thought that the book really handled the core issues a little better for me...



What's to become of me then?  Am I to become A CLOCKWORK ORANGE?

12xu
out<I><B></B></I><I></I><I></I>
#43 by "RandoM"
2000-07-13 22:51:59
random1@speakeasy.org
Mike Myers isn't a poor, oppressed artist.  He is a rich, lazy comedian/actor.

He made a commitment, bound with a contract.

Unfortunately, having made a fat pile of cash, he really doesn't feel like doing much work anymore and wants to relax for the next 50 years.

I can't blame him for wanting to slack off, but he should wait until he has met his contractual obligations, or at the very least, not portray himself as the wounded party.

Clockwork Orange rocks... admittedly, it isn't as representative of the economic paradise we live in now, as it was of the era in which it was produced.  Try to keep in mind *when* it was made, and what many of the people of that time predicted for the era it was predicting/portraying.
#44 by "Andy"
2000-07-13 22:55:18
andy@planetcrap.com
<b>#34</b>, Chet:
<QUOTE>
I forgot to ask, why should this lawsuit should have repercussions in the games industry? It is hardly the first of its kind.
</QUOTE>
Well, I guess it was wrong of me to say it could/should have 'repercussions', that's the wrong word. I'd have been better saying: Maybe this sort of case will start happening in the games industry, and perhaps it should. But personally I don't think it will.
<QUOTE>
Myers is backing out of an obligation before anything is throw down. Do you remember the boxing helena (sp?) lawsuit? Or the pamela anderson lawsuit?
</QUOTE>
Boxing Helena: Kim Basinger was going to star in it, she pulled out, and the studio sued her. I don't remember any similar suit involving Pamela Anderson, care to enlighten me?
#45 by "Baytor"
2000-07-13 22:58:17
baytor@yahoo.com http://www.geocities.com/baytor
<b>RandoM:</b>
<i>Mike Myers isn't a poor, oppressed artist. He is a rich, lazy comedian/actor.

He made a commitment, bound with a contract.

Unfortunately, having made a fat pile of cash, he really doesn't feel like doing much work anymore and wants to relax for the next 50 years.

I can't blame him for wanting to slack off, but he should wait until he has met his contractual obligations, or at the very least, not portray himself as the wounded party. </i>

Mike Myers refused to start work on the film until the script was fixed.  The producers refused, therefore he refused to work on what he believed would be a sub-standard film.

His attornies stated that stars of his stature normally have the right of script refusal, since they are the ones who reputations are most on the line if the thing tanks.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#46 by "Warren Marshall"
2000-07-13 23:08:51
warren@epicgames.com http://www.epicgames.com
<quote>Clockwork Orange rocks... admittedly, it isn't as representative of the economic paradise we live in now, as it was of the era in which it was produced. Try to keep in mind *when* it was made, and what many of the people of that time predicted for the era it was predicting/portraying. </quote>

That doesn't really matter to me ... what matters to me is I'm watching it NOW, and in the present day ... it sucks.  :)
#47 by "12xu"
2000-07-13 23:10:36
mswitzer@insync.net http://http;//www.hichouston.org
<b>#45</b> "Baytor" wrote...
<QUOTE>Mike Myers refused to start work on the film until the script was fixed. The
producers refused, therefore he refused to work on what he believed would be a
sub-standard film.

</QUOTE>


He WROTE the script..

Why did he write a substandard script and give it to the studio in the first place?

if he thought the script sucked he would've been better off telling him he hadn't written anything and kpet wrking on it till he was happy with it...


12xu
out

<I><B></B></I><I></I><I></I>
#48 by "Baytor"
2000-07-13 23:45:33
baytor@yahoo.com http://www.geocities.com/baytor
<b>12xu:</b>
<i>He WROTE the script.. </i>

[Johny Carson voice]
I did not know that.
[/Johny Carson voice]

Serves me right for keep the TV tuned into ET while I'm surfing the Internet.

At least I wasn't listening to V.I.P.  Shudders at thought of having to listen to Pamela Anderson Lee without looking at her.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#49 by "Valeyard"
2000-07-14 00:30:35
valeyard@ck3.net http://www.ck3.net
<b>#Main Post</b> "andy" wrote...
<QUOTE>So are we going to see a day when the poor, bullied developer fights back against the evil, oppressive publisher?

Probably not. Any developer that could afford to sue a publisher could also just tell the publisher to go jump, so it would never be a problem. The little guys, the ones who really <I>are</I> bullied, can't afford to do anything about it.</QUOTE>

You wouldn't have seen Mike Myers do it either...this is a counter-suit.  I think it's likely that if a publisher sued a developer, and that developer felt wronged, they'd counter-sue.

Although that's typically just a tactic to draw out the process and work towards a settlement.  Myers, from what I've read, breached his contract...he now has to prove, counter-suit or not, that the breach was justified.  Movie studio "bullying" <b>might</b> be enough...anything is possible in L.A.

-Valeyard<I><B></B></I><I></I><I></I>
#50 by "Baytor"
2000-07-14 00:33:52
baytor@yahoo.com http://www.geocities.com/baytor
<b>Valeyard:</b>
<i>You wouldn't have seen Mike Myers do it either...this is a counter-suit. I think it's likely that if a publisher sued a developer, and that developer felt wronged, they'd counter-sue.

Although that's typically just a tactic to draw out the process and work towards a settlement. </i>

From what I gather it's just SOP in Hollywood.  The counter-suit is normally a defemation of character suit, ocassionally a loss-of-income suit.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
C O M M E N T S
Home » Topic: Quality Suits

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (1) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]