PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (2) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
A-Half-A-Nox?
July 12th 2000, 20:45 CEST by andy

This story on PCFormat includes a rather worrying comment about Anachronox, the game currently being developed by Tom Hall and his merry band of thugs at IONStorm . The story discusses some of the fall-out from Eidos' current financial problems, including this:

It seems that the highly promising Anachronox is undergoing a radical redesign so that it hits the shelves as soon as possible.

It's a highly ambitious game, epic in scope, but current rumours suggest that the original design document would take the game's development well into next year, something Eidos literally cannot afford.

As a result, it appears the game has literally been cut in half, with the rest of it being slated for a future release.

So is this literally just speculation? Or is one of the more promising games going to literally be ruined by more Eidos mismanagement?

To look at it from another angle: Could it be that Eidos has learned from the problems with designed-to-death Daikatana, and decided to limit future development periods to make the teams more focussed? Literally!

Update:

ION Storm's Brian Eiserloh updated his .plan with these comments on the PC Format story:

NO, Eidos did NOT cut Anachronox in half. WE did. And it was over a year ago.

The story, as it was originally laid out, was huge. We brought on a full-time writer (Richard Gaubert) in January of '99 to flesh out all of the game's dialogue. Once Richie got to it, however, we soon realized that the level of detail he was going into with each character was much greater than we had anticipated, and so we had to make a choice between (a) cutting some depth and (b) cutting the length of the story.

We chose (b). There was an excellent stopping-point in the story about halfway through (in which one set of issues gets resolved but another can of worms is opened), and this point now serves as the (excellent) conclusion of Anachronox. The second half of the story - for which a substantial amount of art and level-work have already been created - is planned for a seperate release. (Keep in mind that even the original Anachronox story was only a portion of a larger overall story/mythos.)

He also felt the need to add this:

I assume this is just a case of some uninformed folks picking up some (very) old news and, true to form, not bothering to check it out before publishing it. ;-)

For anyone who has been asleep for the last four years, ION Storm has one of the worst records for "no comment" responses to all negative reporting, so it's a bit of a cheek for them to complain about someone "not bothering to check" a story.

C O M M E N T S
Home » Topic: A-Half-A-Nox?

|«« - Previous Page - Next Page - »»|
#1 by "DooKie"
2000-07-12 20:48:48
duke13_13@yahoo.com
Haha first?
#2 by "dave lister"
2000-07-12 20:49:04
sounds like it's going to suck now
#3 by "Jafd"
2000-07-12 20:49:13
jafd@zombieworld.com http://jafd.isfuckingbrilliant.com/
Anybody know the names of the executives who got that $4,000,000 bonus?<I><B></B></I><I></I><I></I>
#4 by "asspennies"
2000-07-12 20:52:01
asspennies@coredump.org http://www.coredump.org
I don't remember his name, but I DID read that the creator of Tomb Raider got a multi-million dollar bonus this year.

I mean, he DID put Eidos on the map...but with a company that's losing money Romero-over-foot, shouldn't they be a little more conservative with their cash?<I><B></B></I><I></I><I></I>
#5 by "Botswana"
2000-07-12 20:54:27
Wow! Seems like not too long ago Eidos was a force to be reckoned with, pumping out hit after hit. Suddenly they are starting to look like the Titanic.

At least they released Deus Ex.
#6 by "David Long"
2000-07-12 20:59:23
ogv@gamestats.com http://ogv.gamestats.com
Well, if it is as ambitious as they said it was originally. Half a game could very well be as long as one game normally is. I wouldn't write it off just yet. If it DOES make the end of the year now (which I assume is the goal), it may just be the hit Tom Hall deserves and could give them the resources to make the second half as a sequel by the end of 2001.

Maybe with these super ambitious designs, that should be the goal from the outset? Hmmmmm?<I><B></B></I><I></I><I></I>
#7 by "Vengeance[CoD]"
2000-07-12 21:00:49
rhiggi@home.com
<b>#4</b> "asspennies" wrote...
<QUOTE>

I don't remember his name, but I DID read that the creator of Tomb Raider got a multi-million dollar bonus this year.

I mean, he DID put Eidos on the map...but with a company that's losing money Romero-over-foot, shouldn't they be a little more conservative with their cash?</QUOTE>

Why should it be any different from any other company in any other industry.  Lets look at some other large company.  When they are cutting their work force by a few thousand, do they suddenly give thier CEO and his merry band of thugs a pay cut for poor work performance?  At worse, they resign and go get paid a few million a month somewhere else.  

V<I><B></B></I><I></I><I></I>
#8 by "David Long"
2000-07-12 21:01:00
ogv@gamestats.com http://ogv.gamestats.com
Blah... that should all be one sentence...

Well, if it is as ambitious as they said it was originally, half a game could very well be as long as one game normally is.

Re-reading Crap posts before posting should be a mandated rule of the site. :P<I><B></B></I><I></I><I></I>
#9 by "BloodKnight"
2000-07-12 21:05:27
bloodknight@somethingawful.com
<QUOTE>
I don't remember his name, but I DID read that the creator of Tomb Raider got a multi-million dollar bonus this year.
</QUOTE>

And when was that?  The first Tomb Raider?
#10 by "fyrewolf"
2000-07-12 21:11:17
I thought Core developed Tomb Raider.  Are they part of Eidos or did Eidos buy them?

f.
#11 by "asspennies"
2000-07-12 21:12:42
asspennies@coredump.org http://www.coredump.org
<b>#9</b> "BloodKnight" wrote...
<QUOTE>

And when was that? The first Tomb Raider?
</QUOTE>

I dunno, '95 maybe?  Anyone have any idea?<I><B></B></I><I></I><I></I>
#12 by "David Long"
2000-07-12 21:13:36
ogv@gamestats.com http://ogv.gamestats.com
<b>#10</b> "fyrewolf" wrote...
<QUOTE>

I thought Core developed Tomb Raider. Are they part of Eidos or did Eidos buy them?

f. </QUOTE>

Wholly owned and operated by Eidos. They bought Core about the same time Tomb Raider was in development. Though the two main designers of Tomb Raider had nothing to do with any of the sequels. (...and are another development team with nothing to show for years of supposed work.)<I><B></B></I><I></I><I></I>
#13 by "David Long"
2000-07-12 21:15:48
ogv@gamestats.com http://ogv.gamestats.com
The first Tomb Raider was a 1996 release I believe. PC, Playstation and Sega Saturn. It was one of the first breakout hits for Sony's Playstation after it was originally intended to be a Sega Saturn exclusive.<I><B></B></I><I></I><I></I>
#14 by "Karl Palutke"
2000-07-12 21:34:27
palutkek@asme.org
I'd rather get to play half of Anachronox than have Eidos pull the plug and get nothing.  It's a crappy choice to have to make, but I think they're making the right choice.
#15 by "Reb Pizer"
2000-07-12 21:42:56
Eidos-specific issues aside, isn't this what people have been saying the industry is going to do for a while now?  
I thought people were all excited about the idea of releasing games episodically?  Costs consumers less to buy, and takes less risk, time, and money from developers/publishers.

The way Eidos should be spinning this is "We're pioneering a new area of game design and distribution."
#16 by "Andy"
2000-07-12 21:49:39
andy@planetcrap.com
<b>#15</b>, Reb Pizer:
<QUOTE>
I thought people were all excited about the idea of releasing games episodically? <b>Costs consumers less to buy</b>
</QUOTE>
How do you figure that one out? :)

As far as I can tell, it will either cost us the same, or possibly more.
#17 by "G-Man"
2000-07-12 21:50:55
jonmars@shiftlock.org http://www.shiftlock.org
Anachronox always struck me as being a very weird game. Like Omikron meets Final Fantasy. The environments and character designs are just way unconventional.

I mean look at the names of the main characters: Stilleto Anyway, Sly Boots, Grumpos Matavestros?!

Plus a Q2 engine title simply won't cut it after another year.

<a href="http://dl.fileplanet.com/dl/dl.asp?planetanachronox/video/anoxtrailer.zip">Last years trailer</a>

 - [g.man]<I><B></B></I><I></I><I></I>
#18 by "asspennies"
2000-07-12 21:52:34
asspennies@coredump.org http://www.coredump.org
FatBabies (The originator of the rumor, I believe) remarked a while ago that the suits at Eidos were less than impressed with the game proper.  Apparently, it has a lot of problems - and my not be as good as we're all expecting.

Then again, FatBabies has been wrong before...<I><B></B></I><I></I><I></I>
#19 by "Talion"
2000-07-12 21:52:35
talion6@hotmail.com
<b>#16</b> "Andy" wrote...
<QUOTE>

<B>#15</B>, Reb Pizer:

<quote>
I thought people were all excited about the idea of releasing games episodically? <B>Costs consumers less to buy</B>
</quote>
How do you figure that one out? :)

As far as I can tell, it will either cost us the same, or possibly more.
</QUOTE>

But it will look like less and thus probably sell better.  It's like giving things prices like $9.99.  People will probably be more willing to buy 5 $10 episodes than a $50 game.  Especially since instead of risking $50 on whether you like the game, you're only risking $10.  I think it's a pretty good idea.<I><B></B></I><I></I><I></I>
#20 by "Reb Pizer"
2000-07-12 21:53:22
<quote>How do you figure that one out? :)

As far as I can tell, it will either cost us the same, or possibly more.
#21 by "Reb Pizer"
2000-07-12 21:55:32
Friggin...

What I meant was essentially what Talion said.
#22 by "Andy"
2000-07-12 22:01:26
andy@planetcrap.com
<b>#19</b>, Talion:
<QUOTE>
But it will look like less and thus probably sell better. It's like giving things prices like $9.99. People will probably be more willing to buy 5 $10 episodes than a $50 game. Especially since instead of risking $50 on whether you like the game, you're only risking $10. I think it's a pretty good idea.
</QUOTE>
You think they're going to sell Anachronox for $10 and then release $10 add-ons?

Yeah, right. ;-)

They're going to sell it full-price and then either release an add-on at a mid-range price, or give it away for free. But there's no way the initial game will be any cheaper than usual. (And assuming the game is still decently sized, there's no reason why it <i>should</i> be any cheaper.)
#23 by "dave lister"
2000-07-12 22:04:00
i wouldn't be expecting any company to release a $10 game.

the concept is that $9.99 is more attractive than $10.00 because it appears to be less.

here we will most likely see the usual $39.99 to $49.99 range. (x2 of course, if you want the entire game experience.
#24 by "Talion"
2000-07-12 22:13:46
talion6@hotmail.com
<b>#22</b> "Andy" wrote...
<QUOTE>
You think they're going to sell Anachronox for $10 and then release $10 add-ons?
</QUOTE>

Of course not, I was talking about the speculated trend towards episodic games in general, not Anachronox in particular.  Reb Pizer said in the post which started this little minithread, "Eidos-specific issues aside..."

<QUOTE>
They're going to sell it full-price and then either release an add-on at a mid-range price, or give it away for free. But there's no way the initial game will be any cheaper than usual. (And assuming the game is still decently sized, there's no reason why it <I>should</I> be any cheaper.)
</QUOTE>

Agreed.<I><B></B></I><I></I><I></I>
#25 by "Botswana"
2000-07-12 22:16:41
Maybe my history is off, but hasn't this game been in production almost as long as Daikatana?

Even so, in its defense, it is more of an RPG, which takes longer to do, not to mention the massive modifications needed to the Quake 2 engine to make it capable of doing an RPG.

Still, I've been hearing about this game long enough that I am no longer excited about it.
#26 by "Brandon 'GreenMarine' Reinhart"
2000-07-12 22:25:52
brandonr@3drealms.com http://www.3drealms.com
I HEREBY DECLARE THIS THREAD NOT RELEVANT!!

hehe

Turns out the article was in error.
#27 by "Botswana"
2000-07-12 22:48:58
Even with the new developments, my comment is still valid! <b>;)</b>
#28 by "Valeyard"
2000-07-12 22:53:22
valeyard@ck3.net http://www.ck3.net
For heaven's sake, don't take this the wrong way...but this is just the sort of thing some of us are tired of.

A news story creeps up and before anyone has a chance to comment or debunk it, it ends up as a thread on the 'crap.  Did anyone bother verifying it or getting ION's comment before posting?

While you're perfectly safe by saying '<i>I saw this elsewhere, it might not be accurate...blah blah</I>, that doesn't make it the right thing to do.  It's irresponsible and annoying.  The story's only been up a short while and has already had to be updated with the "real" story.

And NO, this isn't an attack on Andy...this same situation applies to anyone who acts this irresponsibly.

On a side note, I like the idea of a small $10 game with $10 add-ons.  Someone could really take this idea and run with it.  Shorter development time, build a strong client base and keep them hooked.

Kinda like a TV series...tune in next week.

-Valeyard
#29 by "Andy"
2000-07-12 22:56:03
andy@planetcrap.com
Note that the topic has been updated.
#30 by "Talion"
2000-07-12 23:01:56
talion6@hotmail.com
<b>#28</b> "Valeyard" wrote...
<QUOTE>

On a side note, I like the idea of a small $10 game with $10 add-ons. Someone could really take this idea and run with it. Shorter development time, build a strong client base and keep them hooked.

Kinda like a TV series...tune in next week.

-Valeyard </QUOTE>

I remember reading somewhere that a company is planning on licensing the Halo engine for this sort of thing.  This was before The Buyout but I assume MS would encourage such licensing.<I><B></B></I><I></I><I></I>
#31 by "brennan"
2000-07-12 23:03:29
scottsyoen@home.com
I stopped by Best Buy today, and $60 for Diablo 2?  Jesus.  That's some cash money.  Is this the most expensive game ever (to buy)?  I don't recall ever seeing more than $54.99 for a single game, and that only rarely.

I don't see episodes coming out anytime soon.  At least some people would drop off every episode, whether they don't like it, get bored, or whatever.  I'd guess that a one-time $50 would make more money than 5 $10 episodes, with the 5th episode selling, most likely, much more poorly than the first.  But, it's a great idea.

-brennan
#32 by "Baytor"
2000-07-12 23:13:15
baytor@yahoo.com http://www.geocities.com/baytor
<b>Andy:</b>
<i>For anyone who has been asleep for the last four years, ION Storm has one of the worst records for "no comment" responses to all negative reporting, so it's a bit of a cheek for them to complain about someone "not bothering to check" a story.
</i>

Andy, far be it from me to chastise anyone for kicking Ion Storm when they're down, but don't you think they deserved an apology for an inaccurate thread you started, not the blame for why you din't bother to check out the story.


I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#33 by "crash"
2000-07-12 23:35:28
crash@planetcrap.com http://www.planetcrap.com
Valeyard (#28):
<i>On a side note, I like the idea of a small $10 game with $10 add-ons.</i>

tell <a href="http://www.zupit.com" target="_blank">these guys</a> about it then. :)<I><B></B></I><I></I><I></I>
#34 by "Charlie Wiederhold"
2000-07-12 23:36:09
charliew@3drealms.com
I like the idea of episodic games because they provide developers with a more streamlined ability to improve their game.

You focus on a small segment of the game and get that done. I think most people will agree that it's pretty easy to take the first couple of levels in a game and flesh them out fully versus wrapping up an entire full scale game. So, you put that out with far less cost for development and a whole lot less risk. If it's well received then you have the chance to see what people responded well to, responded poorly to, and can move on from there in your next update to the game.

If a play mechanic doesn't work, you can improve it in the new version. Can add technology updates. All without the risk of spending 2 years and a couple of million dollars for an entire game that will most likely go nowhere.

----

However... it's going to also open a big can of worms. The initial investment to just get what you need to make the first part of the game is where most of current game development time goes to anyways, so do you *really* save that much time? Once you have the tech in place yes you would save a lot of time doing episodes until you get one that clicks. Before that, not really. Like say we did just the first episode of DNF and it was not received well. We'd have basically spent a full development cycle to make an episode that nobody liked. However, we could then turn around and churn out an entirely different game using the same basic tech in a short time to see if that works.

Another problem is support, especially if you have a game that supports multiplayer. What happens when you go from Episode 1 to Episode 2? Do people need to own both? Do you restrict who can play with who? This isn't really a big deal and I'm sure most everyone has already thought up of several reasonable solutions (myself included), but it will be something you'll have to consider.

The toughest question is technical support. You put out Episode 1, and immediately move on to Episode 2. What if there are problems in Episode 1 that need to be addressed? Supporting one single game currently is hard enough, much less supporting several episodes of that same game. You'll have people who only own episode 1, love it and play it every day, want some support, but don't own the other episodes. You've since moved on to later episodes and they have their own concerns that need to be addressed.

You could simply lock the technology from Episode 1 on so that any changes you make to one, you make to all, but then you are limiting yourself.

There are a host of other issues that come up that will make the developers think differently. I think all the problems have workable solutions and I look forward to the first company that attempts to make an episodic game. I certainly would be more willing to try 5 $10 games and then continue with the ones I like than to simply have to choose outright one game from 5 $50 games.

----

Of course, if publishers would help developers put out more substantial demos (and get coverage for them) things could be somewhat like this with current games.

A publisher could take their current crop of games, put their demos on CD compilations, place them in book stores, computer stores, convenience stores, etc. When a peson plays the demo it tells them exactly how to order if they like it, and should provide enough gameplay time to let the player get used to it and see if they like it. I'd be willing to plop down $1.50 - $2.00 for a demo CD from time to time (more than pays for the cost of putting the CD together), especially if it was full of things I hadn't heard of yet.

The intent isn't to make money off of the demo CD's themselves, but to give more people a chance to try out your game. Imagine the number of people who own computers but aren't out there on gaming news pages downloading the current 100+ meg demos (Star Trek Voyager: Elite Force in most recent memory) that might buy your game off of the demo CD. I remember purchasing a couple of games off of old OEM demo disks for my original Voodoo 1. I <b>followed</b> games then and still hadn't heard of some of the demos they had on there.

----

Course, then there are the people who are looking into a future of releasing games 100% online. That will be fun to watch as well. Some have tried it but I don't think anybody has put forth a real concerted effort yet.

Charlie Wiederhold
#35 by "El Asso Wipo!"
2000-07-12 23:47:02
stupadasso@hotmail.com http://www.whitehouse.com
Anyone who spends $60 bucks on Diablo is a drooling retard in my book.  <I><B></B></I><I></I><I></I>
#36 by "PainKilleR-[CE]"
2000-07-12 23:48:59
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
#31:<quote>I stopped by Best Buy today, and $60 for Diablo 2? Jesus. That's some cash money. Is this the most expensive game ever (to buy)? I don't recall ever seeing more than $54.99 for a single game, and that only rarely. </quote>

Unless Best Buy is doing something really screwy, that should be the price for the Deluxe/Collector's Edition of the game, which comes with the cinematic sequences on a DVD (24minutes or so), the sound track on a CD, the AD&D rules based pen&paper Diablo RPG, the collector's edition manual, etc.

The standard game should be $50, and you can find it online cheaper ($35-45).

-PainKilleR-[CE]
#37 by "PainKilleR-[CE]"
2000-07-12 23:54:20
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
Episodic games; a great new idea, or did everyone just forget about Wolfenstein-3D's original sales model? ;

-PainKilleR-[CE]
#38 by "12xu"
2000-07-12 23:55:49
mswitzer@insync.net http://http;//www.hichouston.org
<b>#36</b> "PainKilleR-[CE]" wrote...
<QUOTE>

#31:
<quote>I stopped by Best Buy today, and $60 for Diablo 2? Jesus. That's some cash money. Is this the most expensive game ever (to buy)? I don't recall ever seeing more than $54.99 for a single game, and that only rarely. </quote>

Unless Best Buy is doing something really screwy, that should be the price for the Deluxe/Collector's Edition of the game, which comes with the cinematic sequences on a DVD (24minutes or so), the sound track on a CD, the AD&D rules based pen&paper Diablo RPG, the collector's edition manual, etc.

The standard game should be $50, and you can find it online cheaper ($35-45).

-PainKilleR-[CE]




</QUOTE>


I paid $60.00 for my run of the mill regular copy....best buy....ARRRGH!!!

12xu
out<I><B></B></I><I></I><I></I>
#39 by "Desiato"
2000-07-12 23:56:15
desiato_hotblack@hotmail.com http://www.spew2.com/
El Asso Wipo -- you knew I was drinking a soda when you wrote that, didn't you? ;-) total spit-take. Damn..lol.

I predict that game companies will be as competitive and bizarre as Japanese candy/chocolate bar manufacturers. A new game will only last a few weeks, only to be replaced by a new variant with totally new packaging. Emphasis on longevity and community will be deconstructed to those who just happen to hang on to the game long enough to buy the newest release.

Writing mods won't take precedent anymore among the mainstream, why bother -- the next shiny thing is just around the corner. Homeless people will make liveable shelters from spindles of discarded game cds and packaging.

HyperDevelopment is coming....

(Okay, maybe not -- but alternate futures are always interesting to contemplate.)

Desiato
#40 by "Andy"
2000-07-13 00:00:15
andy@planetcrap.com
<b>#32</b>, Baytor:
<QUOTE>
Andy, far be it from me to chastise anyone for kicking Ion Storm when they're down, but don't you think they deserved an apology for an inaccurate thread you started, not the blame for why you din't bother to check out the story.
</QUOTE>
Brian was talking about PC Format, not PlanetCrap.

When you see the next topic, you'll get some idea of why it's often pointless asking companies about negative stories. Usually you get no response at all. But sometimes you get...

Well, should I post it George? ;-)
#41 by "Baytor"
2000-07-13 00:04:09
baytor@yahoo.com http://www.geocities.com/baytor
<b>Andy:</b>

I knew he was talking about PC Format, but you seemed to blame the victim, instead of apologizing for pouring more blood in the water. :)

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#42 by "Andy"
2000-07-13 00:08:27
andy@planetcrap.com
<b>#41</b>, Baytor:
<QUOTE>
I knew he was talking about PC Format, but you seemed to blame the victim, instead of apologizing for pouring more blood in the water. :)
</QUOTE>
You said "the blame for why <b>you</b> din't bother to check out the story".

But not to worry, I understand you now. :)

My position is that once a company makes it clear that they will always blank you on negative stories, they lose the right to complain about not being contacted.
#43 by "Charlie Wiederhold"
2000-07-13 00:10:52
charliew@3drealms.com
PainKiller: As far as I know, nobody has attempted to do episodic games when it comes to retail stores. There is a big difference between releasing a shareware episode and then offering to sell the rest of it to someone and a true episodic game which would finish the first part, release it, work on the next part, release it, etc. etc. for potentially indefinitely.

Demos now are generally just anorexic shareware episodes.

Charlie Wiederhold
#44 by "BarneyQue"
2000-07-13 00:12:37
BarneyQue@hotmail.com http://N/A
We already have somewhat episodic games in the MMORPG's.

I'm actually quite fond of this idea.  That way when a game really, really stinks, I can restrict how much of my money gets wasted on it.

Dev's want more money, they have to keep pumping out _good_ shit. Otherwise everyone will drop them no questions asked.


Bring it on boys, put yer money where yer game is.

<I><B></B></I><I></I><I></I>
#45 by "BarneyQue"
2000-07-13 00:14:02
BarneyQue@hotmail.com http://N/A
To continue that line, it's good for dev's too. They can also prevent wasting there money on a shitty game too.  If no one wants it, they stop development, and sink the cash into a different title.


Lets do it.

<I><B></B></I><I></I><I></I>
#46 by "Baytor"
2000-07-13 00:14:53
baytor@yahoo.com http://www.geocities.com/baytor
<b>Andy:</b>

Well, you didn't check it out either. :)

After returning to PlanetCrap this week, I've seen you trying to pick fights between various creators by reading a lot more into their statements than they intended.  Now, when you post a thread based on an article that is untrue, and you don't even bother to give the benefit of an apology.

Guess things haven't changed that much :)

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#47 by "Vengeance[CoD]"
2000-07-13 00:17:08
rhiggi@home.com
<b>#41</b> "Baytor" wrote...
<QUOTE>

<B>Andy:</B>

I knew he was talking about PC Format, but you seemed to blame the victim, instead of apologizing for pouring more blood in the water. :)

I... AM BAYTOR!!!!</QUOTE>

Shouldn't the pause come after "I AM"  perhaps "I AM... BAYYYTOOOR"  Reminds me of some of the fantasy books i read, some demon materializing out of the depths of hellfire.

Wheres that from?


V<I><B></B></I><I></I><I></I>
#48 by "Baytor"
2000-07-13 00:19:55
baytor@yahoo.com http://www.geocities.com/baytor
<b>Vengeance[CoD]:</b>

<i>Shouldn't the pause come after "I AM" perhaps "I AM... BAYYYTOOOR" Reminds me of some of the fantasy books i read, some demon materializing out of the depths of hellfire. </i>

It's done both ways.

It's originally from the comic, The Demon.  Currently in the comic, Hitman.  Baytor is a former demon from hell, who ruled the criminally insane.

All he ever says is...

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#49 by "Baytor"
2000-07-13 00:21:24
baytor@yahoo.com http://www.geocities.com/baytor
Oh, and he's currently tending bar in Gotham City :)

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#50 by "Dethstryk"
2000-07-13 00:26:21
dethstryk@damagegaming.com http://www.damagegaming.com/
I don't know if this has been said, but PC Format is a UK site. Might as well call it a tabloid, and you know how the British tabloids are. Blatantly wrong information, etc.. got to love it.


--
Dethstryk
Damage Gaming
C O M M E N T S
Home » Topic: A-Half-A-Nox?

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (2) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]