PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (2) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
Bye Bye, Black Isle
December 12th 2003, 17:01 CET by mike

According to this link Black Isle Systems is no more. The Van Buren project is cancelled, and all members of the staff have been giving their walking papers, a few short days before Christmas.

So, thoughts, comments? After their recent troubles, was this inevitable, or has everyone been caught by surprise?
C O M M E N T S
Home » Topic: Bye Bye, Black Isle

|«« - Previous Page - Next Page - »»|
#1 by Matt Perkins
2003-12-12 17:02:11
wizardque@yahoo.com http://whatwouldmattdo.com/
I swear I didn't mean to say Yes.

But I will miss Icewind Dale games...hack fests though they were, they provided much enjoyment without all of the extra annoying crap that went with ToEE.

I'm the spoon
#2 by Jibble
2003-12-12 17:02:49
Second post!

The five percent nation of harmful free radicals
#3 by Jibble
2003-12-12 17:03:10
Also, I'm hijacking this topic.  All the food stuff goes in here now.

The five percent nation of harmful free radicals
#4 by Charles
2003-12-12 17:04:27
www.bluh.org
Black Isle was shit anyway.  One good game, and countless pieces of shit.  Anyway, it's a moot point, because anyone worth their salt bailed from the company long ago.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#5 by Charles
2003-12-12 17:05:12
www.bluh.org
Also, just for the record, before anyone gets uppity, most of the good games with 'black isle' written on them were developed by other developers.  Interplay just liked stamping 'Black Isle' on RPGs.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#6 by jafd
2003-12-12 17:07:48
Not very surprised. Interplay couldn't manage or publish their way out of a wet paper bag these days.

"It was fucking RPGotY, fucker!"
#7 by Charles
2003-12-12 17:10:13
www.bluh.org
They weren't able to when I first had the displeasure of dealing with them back in 99 either.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#8 by CheesyPoof
2003-12-12 17:10:38
Too bad they took Fallout 3 with them though.  I would have like to bought that and not played it too.
#9 by BobJustBob
2003-12-12 17:17:54
So a developer forms, they get picked up by a publisher, the publisher makes shitloads of money and gains several valuable IPs, then scuttles the developer. So now the publisher has the money and the IPs and can go on abusing developers, while the developers get new jobs (maybe) but are at the mercy of the new publisher because they have no marketable properties. No wonder you guys are always saying that the games industry sucks.

Dood.
#10 by Warren Marshall
2003-12-12 17:18:59
http://www.wantonhubris.com/
No Fallout3 makes Baby Jesus cry until his tear ducts dry out.

Respawn Games
Open your mind, let the beatings begin.
#11 by jafd
2003-12-12 17:40:27
The failure of Fallout 3 to exist is nothing compared to the failure of Wasteland 2 to exist.

Although, seeing what folks are doing in the way of sequels these days, maybe it's a blessing.

"It was fucking RPGotY, fucker!"
#12 by Warren Marshall
2003-12-12 17:56:08
http://www.wantonhubris.com/
After hearing that the new Bard's Tale is going to be a 3D hack'n'slash affair, you're probably right.

Respawn Games
Open your mind, let the beatings begin.
#13 by CheesyPoof
2003-12-12 18:01:25
Does it matter if it's fun?  Reminds me of all the Fallout fanbois crying over the new PS2 game.  It sounds like fun.  I know I like BG:DA on the PS2, why not Fallout, or ABT too?
#14 by Charles
2003-12-12 18:01:34
www.bluh.org
For the record, Black Isle wasn't a developer that Interplay bought, it was an internal developer that they formed.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#15 by BobJustBob
2003-12-12 18:07:21
They fired themselves?

Dood.
#16 by Greg
2003-12-12 18:12:03
Wow, you're stupid.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#17 by Jibble
2003-12-12 18:12:49
Is it okay if I heard Zorak saying that in my head when I read that post?

The five percent nation of harmful free radicals
#18 by Warren Marshall
2003-12-12 18:13:03
http://www.wantonhubris.com/
#13 CheesyPoof
Does it matter if it's fun?  Reminds me of all the Fallout fanbois crying over the new PS2 game.  It sounds like fun.  I know I like BG:DA on the PS2, why not Fallout, or ABT too?

It's a direct fagging up of my childhood memories, made especially lame by the fact that the guy doing it is the original programmer!

I feel dirty.

Respawn Games
Open your mind, let the beatings begin.
#19 by McBain
2003-12-12 19:09:04
Slaughtering sacred cows makes baby Jesus cry.
#20 by Warren Marshall
2003-12-12 19:15:55
http://www.wantonhubris.com/
Hey, if he wants to make a hack'n'slash game, I wish him all the best.  But there was no reason to fag up The Bard's Tale in the process.

Respawn Games
Open your mind, let the beatings begin.
#21 by G-Man
2003-12-12 19:15:55
I'm with Cheesy on the Brotherhood of Steel issue. It isn't like it replaces Fallout 3, it is just a different type of game set in the same universe. If id software made Quake 5 a Gameboy puzzle battle game, I'd still feel the same way about it.
#22 by Creole Ned
2003-12-12 19:18:34
CheesyPoof:

Does it matter if it's fun?  Reminds me of all the Fallout fanbois crying over the new PS2 game.  It sounds like fun.  I know I like BG:DA on the PS2, why not Fallout, or ABT too?

What does a game need to retain the name of its predecessor? We've seen how the X-Com name was attached to a pile of iffy games. Does it matter what kind of game uses the Fallout name as long as the game is good? What makes something a Fallout game? The setting? A particular art style or perspective? If a Fallout RPG is okay, how about a Fallout adventure game? First person shooter? Puzzle game?

"I don't bemoan the great paste" - LPMiller
#23 by Warren Marshall
2003-12-12 19:27:44
http://www.wantonhubris.com/
This is getting dangerously close to marketing territory, but think about brand name dilution...

Respawn Games
Open your mind, let the beatings begin.
#24 by crash
2003-12-12 19:41:35
I'm just wondering what compelling reason Interplay had to slay this particular cash cow. Say what you will about Black Isle, but their titles sold through and did it well. Had to be pretty to extremely profitable. I wonder what happened.

By this time tomorrow we can be doing BODY SHOTS off HOOKERS in some MEXICAN HELLHOLE
#25 by mgns
2003-12-12 19:42:19
Ned,

That's probably quite personal, but to me, it's more about how the game is played, and the ever-etheric "feel". I associate Quake with past-paced action in first person. If id had set all of the games in the series in the same setting as the first one, that'd probably also be attached to the name. But as it is, they've been all over the place, so that doesn't matter. Same with Unreal, although with that I also think of single player.

But on the other hand, Blizzard is more about setting and atmosphere, a certain style that runs through their games. When someone says Blizzard I think about great cutscenes and constistent art direction. Which is why I think they might get away with Starcraft Ghost.

Maybe it's not a specific thing that is true for all games, but something depending on how, and why, a certain game grew to become something a little bit larger than itself. When it became a yardstick for other games to measure up against, when it turned into a 'phenomenon'...

He leans on the hood telling racing stories, the kids call him Jimmy The Saint.
#26 by Bailey
2003-12-12 19:43:27
Wasteland should never be remade or sequelized, ever. As for Black Isle, no loss.

re: Avatar Icon
#27 by Charles
2003-12-12 20:00:02
www.bluh.org
Shit, you know, if I'd actually read the topic, my first post in this thread would've been:

MERRY CHRISTMAS!

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#28 by CheesyPoof
2003-12-12 20:03:51
What does a game need to retain the name of its predecessor?  We've seen how the X-Com name was attached to a pile of iffy games. Does it matter what kind of game uses the Fallout name as long as the game is good? What makes something a Fallout game? The setting? A particular art style or perspective? If a Fallout RPG is okay, how about a Fallout adventure game? First person shooter? Puzzle game?

It lets me know to keep an eye out for it.  If the PS2 Fallout was called "Kill'em All Dead" I wouldn't look twice, but calling it Fallout lets me know what I can expect from the setting/universe and what the gameplay may be like.  I expect a post apoclypic wasteland setting with big and little guns.  I do not expect fairies or elves or spaceships.  You can't just call anyold game Fallout.  A puzzle game may be a strech but I don't think an adventure game or FPS would be a bad addition as long as it reamins true to the Fallout meme.

In short reusing the name is Marketing.
#29 by Ergo
2003-12-12 20:08:27
#23 Warren Marshall
This is getting dangerously close to marketing territory, but think about brand name dilution...

NOOOOOOOOOOO!

Cogite tute.
DVDs
#30 by Duality
2003-12-12 22:23:30
Dualipuff@yahoo.com http://stratoscape.ath.cx/
If id software made Quake 5 a Gameboy puzzle battle game, I'd still feel the same way about it.

Kind of like how Ion Storm decided to make Deus Ex 2 in the mold of stupidity?

Duality [bunge shot bonus] +10G
#31 by Greg
2003-12-12 22:34:06
Did you sign the petition? Cause if not, you sound like you should've.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#32 by Duality
2003-12-12 22:35:42
Dualipuff@yahoo.com http://stratoscape.ath.cx/
But why would I want to make a difference by signing an Internet petition when I can sit here and bitch about it?!

Duality [bunge shot bonus] +10G
#33 by Jibble
2003-12-12 22:37:51
Signing an internet petition...making a difference?

Not buying it.

The five percent nation of harmful free radicals
#34 by jafd
2003-12-12 23:12:10
I didn't sign the petition, I'm just telling everyone that I know, online and off, that the game is ass. It's my calling.

"It was fucking RPGotY, fucker!"
#35 by Jibble
2003-12-12 23:14:46
Oof.  I just priced a brand spanking new Shuttle PC for myself.  $1200...guess I'll have to wait til next year (or when the patch comes out) before I pick up DX2, considering all the crap I'm hearing about how it runs.

The five percent nation of harmful free radicals
#36 by Charles
2003-12-12 23:17:20
www.bluh.org
Yeah, if you don't already have it, it's probably worth waiting for a patch.  But if you don't want to wait, rest assured, the game itself rises above the technical flaws.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#37 by Jibble
2003-12-12 23:23:30
I'm believing it.  I just don't want to warez it because then I won't buy it.  But since it's the Christmas season and I'm saving for a wedding I don't have $50, much less $1200 for a new machine on which to run the game (I'm on a GF4 4200 right now, not too shabby, but I'm waiting for a nice big fat lottery win or something so I can get a Radeon)...so I'll wait til next year when no one else is talking about it anymore and then I'll start playing it and trying to strike up conversations about it.  It'll be fun, you'll see.

The five percent nation of harmful free radicals
#38 by jafd
2003-12-12 23:27:37
Just play it on Xbox. Then you won't even notice how much the interface sucks.

"It was fucking RPGotY, fucker!"
#39 by Your Friend
2003-12-12 23:28:21

It's a direct fagging up of my childhood memories, made especially lame by the fact that the guy doing it is the original programmer!


Reminds me of all the bitching and moaning people did over Metroid Prime... "Wah, an FPS? Wah.  Raping My Childhood. Wah".  Then it came out and it kicked ass, and retained the Metroid feel.  Personally I'm taking a wait and see approach on Bard's Tale and other updates.

Comment Signature
#40 by Jibble
2003-12-12 23:30:58
#38 jafd
Just play it on Xbox. Then you won't even notice how much the interface sucks.

I loved the PC interface for the demo.  I apologize if you don't like having all of your inventory in easily accessible locations that you can make entirely invisible if you don't like it.  I assume they'll add drag-drop and remove single-click move in the patch, so I'll just wait on the PC version, thanks.

The five percent nation of harmful free radicals
#41 by Marsh Davies
2003-12-12 23:32:03
www.verbalchilli.com
I just downloaded the DX2 demo. I know: Johnny-come-lately... whatever. The inventory is a bit of a pain, but otherwise I think the demo is utterly amazing. Everything I want in a game.

Ran like a dream on my middling system, too.

I'm going to play it through again now, and kill everything I can.

#42 by Your Friend
2003-12-12 23:32:39

I'm with Cheesy on the Brotherhood of Steel issue. It isn't like it replaces Fallout 3, it is just a different type of game set in the same universe. If id software made Quake 5 a Gameboy puzzle battle game, I'd still feel the same way about it.



I agree.  And for an example based in reality, it would be like if Capcom took Street Fighter II and Darkstalkers and made a puzzle battle game from them.   The result? Best multiplayer falling block puzzle game ever devised both at the time and to this day.

Comment Signature
#43 by Terata
2003-12-13 00:08:01
...which technically spawned a vague sort of sequal called Gem Fighters, which was an actual fighting game, and which wasn't nearly as cool.
#44 by bago
2003-12-13 00:41:13
manga_Rando@hotmail.com
super puzzle fighter!

You DARE to worship a god other than Allah? Allah does not know who this "Ctulhu" character is, kufr, but when he finds out he is going to kick that Jew deity down a flight of fucking stairs.
#45 by Dethstryk
2003-12-13 01:42:29
jemartin@tcainternet.com
The key to using the DX2 inventory is to use the mouse as little as possible. It works a lot better if you just use your movement keys and the enter key to use all of the GUI stuff.

sunny days have funny ways of quieting the roar
#46 by Creole Ned
2003-12-13 03:27:12
Because people playing the game on the PC wouldn't have one of their hands always resting on the mouse.

"I don't bemoan the great paste" - LPMiller
#47 by Bailey
2003-12-13 03:43:53
The key to using the DX2 inventory is to use the mouse as little as possible. It works a lot better if you just use your movement keys and the enter key to use all of the GUI stuff.

Looks like Gothic was years ahead of Ion Storm in the item management field.

re: Avatar Icon
#48 by Jibble
2003-12-13 05:53:47
#41 Marsh Davies
I just downloaded the DX2 demo. I know: Johnny-come-lately... whatever. The inventory is a bit of a pain, but otherwise I think the demo is utterly amazing. Everything I want in a game.

Ran like a dream on my middling system, too.

I'm going to play it through again now, and kill everything I can.

Make sure you take some time to open up both sides of a dumpster, toss all the bodies inside, then drop a concussion grenade in.

The five percent nation of harmful free radicals
#49 by Jibble
2003-12-13 05:58:39
Speaking of johnny-come-lately, I just finally got around to playing Devil May Cry.

Me to Magma Spider: "Fuck your mom."
Magma Spider to Me: "Or you could just lie there screaming while I taunt you and laugh at you.  Out of yellow stones?  Heh."

Great game, awesome combat system.  Everything Castlevania wanted to be but wasn't.

The five percent nation of harmful free radicals
#50 by TheTrunkDr.
2003-12-13 06:07:38
And it came around, what, two and a half years earlier. Yes it is an amazing game, one of my all time favourites. It seems to have influenced many games that came after it, like Castlevania and Rygar. Do yourself a favour though, don't play the second one.

I kid cause I care.
C O M M E N T S
Home » Topic: Bye Bye, Black Isle

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (2) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]