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Scott is right...?
November 29th 2003, 08:40 CET by Matt Perkins

According to this website, Scott Miller knew Max Payne would be a success before the game was ever made...

He lists out a lot of points on that website...that may or may not be a part of the success of Max Payne.

My question is this...  
•    Is this a true method for success, has Scott worked out a guarenteed formula where no one else could?
•    Or this is 20/20 hindsight?  Is this just what Mr. Miller thinks made the game successful now that he is looking back?

And will we know the answer before his next planned success?
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Home » Topic: Scott is right...?

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#85 by zimbardo_ugly
2003-11-30 18:34:28
zimbardo_ugly@hotmail.com
I forget to factor in NHL and such, being almost in Europe.

"Warez non sunt multiplicanda praeter necessitatem"
#86 by Charles
2003-11-30 18:41:35
www.bluh.org
The PSP will be bad for the industry.  Really bad.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#87 by Squeaky
2003-11-30 18:45:39
#86 Charles
The PSP will be bad for the industry.  Really bad.

why's that?

it's my onion and you can't change it!
DVDs
#88 by Charles
2003-11-30 18:49:17
www.bluh.org
Because the GBA is the last platform where a few developers can make a quality game, on a small budget.  Sony is adding 3d to the mix, which basically means that even handheld games will now take a large team and a large budget to make.  The fact that games require large teams and budgets is exactly what is wrong with the industry as is.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#89 by Jibble
2003-11-30 18:54:32
#79 Scott Miller
I hope you're right.  From 3DR's perspective, it helps us to have MS succeed, especially over Nintendo which has *always* being stupidly developer unfriendly, and too kid oriented (a big reason they've lost market share, as gamers are growing up).

That's like saying that a car manufacturer should only make luxury cars, because car owners are growing up.  More than a third of children aged five or six play video games regularly (according to the National Literacy Trust).  Nintendo is remembering that their profits will come from parents who see the bright colors and child themes and buy their games rather than snagging a copy of GTA3.  Their image is cute, cuddly, and child-safe.  It's also cheap.  It's a good image to have in a world where video games are demonized in the news on a daily basis.

The five percent nation of harmful free radicals
#90 by Squeaky
2003-11-30 19:06:49
Not to mention the fact that the 'kid-centric' nintendo games are actually fun! *gasp*

it's my onion and you can't change it!
DVDs
#91 by BobJustBob
2003-11-30 19:12:39
Like Kirby Air Ride.

Dood.
#92 by Sgt Hulka
2003-11-30 19:12:49
#68 Jelly Boylover "WELL I DONT RECALL WHO POSTED THE TWO LUNAR ECLIPSE PICS I THINK IT WAS SGT HULKA OR HIS FRIEND BUT DO YOU REALLY HAVE TO TAG TWO SHITTY PHOTOS WITH THE COPYRIGHT THINGY?

WOOOW (C) WANG ENTERTAINMENT.

... SHEESH LAME!!! "



Wow. My first troll.  I'm honored.

#93 by E-ph0nk
2003-11-30 19:30:44
http://www.electrophonk.be
#90
And that a lot of gamers (such as myself) enjoy the nostalgia of these games...

I also fully agree with charles in #88.  I hope the psp fails - and fails hard, because portable games don't need to be complicated 3D multifeature things imo...

*sigh*
#94 by None-1a
2003-11-30 19:38:48
#73 by Charles
Except that bleeding is a part of the console business.  Every manufacturer loses on hardware.  MS has the highest attachment rate of all the consoles.  Do you know what that means?  It means that as the number of xboxes (or xbox 2s) in homes increase, their return on it will increase as well.


Or it simply means it hasn't gone over well with the more mainstream audiences who buy much less stuff. Those attachment rates will very likely drop like a rock if it ever does get into more homes. Not at all surprising it'd have more 'hardcore' audience with MS pushing Live in every ad and the lack of game series that make up the bulk of the mainstream's purchases.
#95 by Neo-Reaper
2003-11-30 19:45:35
neoreaper@excite.com http://octobermoon.homeip.net
A bit related: I've been replaying duke nukem 3D using the new windows ports that have been done recently, and to 3DRealms credit: I still enjoy it as mutch as I did when it was first released.

Wow, I never even realized they released the source.  Finally... I've been waiting for a windows port.

"Dream of me... and maybe, just maybe, this nightmare will end."
#96 by Jibble
2003-11-30 19:47:57
I'm still confused as to why the PSP has anything higher than 2 channel audio.

The five percent nation of harmful free radicals
#97 by Scott Miller
2003-11-30 19:53:41
scottmi11er@hotmail.com
>>> Not to mention the fact that the 'kid-centric' nintendo games are actually fun! *gasp*

Someone needs to tell buyers.

And while it's obviously true that the kid market is perpetually renewing itself, it's the adult market that's grown to domination .  Kids represent a range from 4 to 15-ish, that's 12 years.  The meat of the adult gamer range spans between 16 and 40-ish -- 24 years.  And the adult gamer population is the demographic with the money, and is constantly growing as we all age.

Nintendo is falling behind, even though they're aware of the problem and have tried to include more adult oriented games like RE Zero.

"One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games..." -- C.G. Jung
#98 by Jibble
2003-11-30 20:08:20
#97 Scott Miller
>>> Not to mention the fact that the 'kid-centric' nintendo games are actually fun! *gasp*

Kids represent a range from 4 to 15-ish, that's 12 years.  The meat of the adult gamer range spans between 16 and 40-ish -- 24 years.  And the adult gamer population is the demographic with the money, and is constantly growing as we all age.

So then, gamers don't have kids?  I assure you that the 24 year demographic is the same demographic that's purchasing the games for the younger audience.  When's the last time you talked to a 12 year old with $50 on tap when a game comes out?

While it may be less profitable, that doesn't mean it's not profitable.  For Nintendo to start exclusively targeting a flooded market would be little but folly.  Better that they keep churning out record profits for their handheld than to waste money trying to get older gamers to make a change in their ingrained habits.

The five percent nation of harmful free radicals
#99 by Morn
2003-12-05 02:12:17
morn@planetcrap.com http://hmans.net
test

Who runs this place?!
#100 by BobJustBob
2003-12-05 02:12:47
FIRST POST since the outage.

Dood.
#101 by BobJustBob
2003-12-05 02:13:01
You suck Morn.

Dood.
#102 by Squeaky
2003-12-05 02:16:21
yay!

it's my onion and you can't change it!
DVDs
#103 by Bailey
2003-12-05 02:17:16
You\'re still a moron, Bob.

re: Avatar Icon
#104 by Bailey
2003-12-05 02:17:41
Backslash? The site is broken!

re: Avatar Icon
#105 by LPMiller
2003-12-05 02:17:51
lpmiller@gotapex.com http://www.gotapex.com
Oh, thank the Morn. I was going into withdrawal.

I believe I can fly......urk.
#106 by Squeaky
2003-12-05 02:18:33
te\'st

it's my onion and you can't change it!
DVDs
#107 by Squeaky
2003-12-05 02:18:41
the fuck?

it's my onion and you can't change it!
DVDs
#108 by Squeaky
2003-12-05 02:19:18
ano\'ther te\'st

it's my onion and you can't change it!
DVDs
#109 by Squeaky
2003-12-05 02:19:32
it\'s not an opencrap fuckup at least...

it's my onion and you can't change it!
DVDs
#110 by Morn
2003-12-05 02:19:39
morn@planetcrap.com http://hmans.net
Wrong.

Who runs this place?!
#111 by Morn
2003-12-05 02:19:48
morn@planetcrap.com http://hmans.net
Arrrrrrgh

Who runs this place?!
#112 by JMCDaveL
2003-12-05 02:19:50
fuckers

--jmc
#113 by Morn
2003-12-05 02:20:29
morn@planetcrap.com http://hmans.net
It's fixed.

Who runs this place?!
#114 by Morn
2003-12-05 02:20:49
morn@planetcrap.com http://hmans.net
Avatar uploads will be broken for a while. Everything else should be working.

Who runs this place?!
#115 by Squeaky
2003-12-05 02:22:17
th'an'ks!

it's my onion and you can't change it!
DVDs
#116 by LPMiller
2003-12-05 02:24:16
lpmiller@gotapex.com http://www.gotapex.com
Looks like it's time for another paypal donation. Can't remember the last time I did it.

I believe I can fly......urk.
#117 by BobJustBob
2003-12-05 02:25:45
So who's writing the GSI/IGN merger topic?

Dood.
#118 by Squeaky
2003-12-05 02:27:23
paypal wont let me give morn money!

it's my onion and you can't change it!
DVDs
#119 by LPMiller
2003-12-05 02:28:21
lpmiller@gotapex.com http://www.gotapex.com
Perhaps that's why I can't remember the last time I did it.

I believe I can fly......urk.
#120 by Ergo
2003-12-05 02:54:33
Is it alive?

Cogite tute.
DVDs
#121 by Ergo
2003-12-05 02:55:23
It is! Yay!

Cogite tute.
DVDs
#122 by Squeaky
2003-12-05 02:56:20
we should celebrate this joyous occasion with a posting of the lasted revision of "The List".

it's my onion and you can't change it!
DVDs
#123 by Ergo
2003-12-05 02:58:57
It's on my work machine, and I'm fuck-all too lazy to search the archives.

Cogite tute.
DVDs
#124 by OwenButler
2003-12-05 03:40:16
http://blog.owenbutler.org/
Thank baby jebus it's back.
#125 by Hugin
2003-12-05 04:16:31
lmccain@nber.org
Yay!  It's back!


/me hugs the world. And Morn.
#126 by G-Man
2003-12-05 04:40:33
As Hugin can attest to, I am much less interesting in IRC. So I am glad to see Planetcrap back in action again.
#127 by Gabe
2003-12-05 05:00:40
http://www.dartpublishing.com
Crap.
#128 by Jibble
2003-12-05 05:21:10
Thank god for hosts files.

The five percent nation of harmful free radicals
#129 by Matt Perkins
2003-12-05 05:42:43
wizardque@yahoo.com http://whatwouldmattdo.com/
I misread, I guess, the post by Scott about marketing Max Payne.  If the afore mentioned marketing tips are just a part of the process, then maybe it does drastically up the odds of success.  I still have some problem that the article seems to say this is a guarantee (until the very end where the whole mood of the post changes).

Having not created/produced/marketed/etc a successful game, I can't claim to know...  These marketing tips just seemed to be presented as a bit too sure fire and after the fact.  Could just be me.



Side Note: thx morn.  we luv you.  and I love everyone.

I'm the spoon
#130 by Matt Perkins
2003-12-05 05:44:18
wizardque@yahoo.com http://whatwouldmattdo.com/
I did forget to confirm Bailey's post that he successfully marketed this topic.  Even though no one liked it, it got voted in...

I'm the spoon
#131 by jafd
2003-12-05 05:47:01
https://www.facebook.com/profile.php?id=1000033180
I was hoping this topic would have been accidentally deleted during the downtime. Curses!

"It was fucking RPGotY, fucker!"
#132 by crash
2003-12-05 05:51:07
Well, just submitted a topic, but it's not showing in the bin. Morn?

By this time tomorrow we can be doing BODY SHOTS off HOOKERS in some MEXICAN HELLHOLE
#133 by crash
2003-12-05 05:53:34
Okay never mind, I'm retarded. "Gee," thinks crash, "odd that there isn't a preview function on the submission bin. Guess I'll just type it in a post and keep previewing it until I like it, then copy and paste." Of course, maybe if I read the instructions on the page, I'd have known that it isn't "done" until you hit "Submit," and you can edit it as much as you like before that.

I'm going to go beat my head on an unyielding object now.

By this time tomorrow we can be doing BODY SHOTS off HOOKERS in some MEXICAN HELLHOLE
#134 by G-Man
2003-12-05 06:04:41
Sorry crash I didn't know you had written one already. Honest, I was just trying to fill the void.
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