PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (3) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
Scott is right...?
November 29th 2003, 08:40 CET by Matt Perkins

According to this website, Scott Miller knew Max Payne would be a success before the game was ever made...

He lists out a lot of points on that website...that may or may not be a part of the success of Max Payne.

My question is this...  
•    Is this a true method for success, has Scott worked out a guarenteed formula where no one else could?
•    Or this is 20/20 hindsight?  Is this just what Mr. Miller thinks made the game successful now that he is looking back?

And will we know the answer before his next planned success?
C O M M E N T S
Home » Topic: Scott is right...?

|«« - Previous Page - Next Page - »»|
#149 by Ashiran
2003-12-05 13:55:57
I wouldn't mention that here. Blackface is a sensitive subject with the non dutch people.

AND DON'T ADD A SMILEY AFTER EVERY GODDAMN THING YOU SAY!
#150 by jjohnsen
2003-12-05 14:02:39
http://www.johnsenclan.com
Thanks Morn!

And just so you know the Paypal donation link gives me this message Error Detected  
 
This recipient is currently unable to receive money.
 


So I'm just sending you and/or Gabe a big hug.
#151 by Gunp01nt
2003-12-05 14:04:22
supersimon33@hotmail.com
wtf-ever. I once saw an episode of the Hughleys that was aimed at taking a stab at the dutchies, all centered around the false interpretation of black pete being a slave. Center of the mockery was the Dutch neighbour of the Hughleys, who happened to speak with a German accent. Now _that_'s a sensitive subject. :P

"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
#152 by bago
2003-12-05 14:04:52
manga_Rando@hotmail.com
Oh, the whole Home division is losing the money, not just the XBOX. The XBOX has actually been turning profit for the company for months. However it's lumped in with the same group as MSN, and MSN has never made money.

You DARE to worship a god other than Allah? Allah does not know who this "Ctulhu" character is, kufr, but when he finds out he is going to kick that Jew deity down a flight of fucking stairs.
#153 by Gunp01nt
2003-12-05 14:06:43
supersimon33@hotmail.com
And thanks to Microsoft's aggressive strategy, the XBox has secured a nice little beachhead in the market, so the XBox 2 is sure to make a lot more money.

"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
#154 by bago
2003-12-05 14:07:28
manga_Rando@hotmail.com
Grr... I made a new icon of me snowboarding, and I couldn't wait to see morn say it was fixed :/

You DARE to worship a god other than Allah? Allah does not know who this "Ctulhu" character is, kufr, but when he finds out he is going to kick that Jew deity down a flight of fucking stairs.
#155 by jjohnsen
2003-12-05 14:09:58
http://www.johnsenclan.com
Is that whistler Bago?  It looks pretty red for so much snow.
#156 by Gunp01nt
2003-12-05 14:10:23
supersimon33@hotmail.com
yeah, that little white square must be snow, right? and that red cross is the paramedics carrying you away after you fell and broke your leg.

"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
#157 by E-ph0nk
2003-12-05 14:57:39
http://www.electrophonk.be
black pete isn't a bad fellow, but his bag 's so scary.

*sigh*
#158 by Gunp01nt
2003-12-05 16:45:47
supersimon33@hotmail.com
There's no need to be afraid of black pete if you've been a good boy.

"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
#159 by Darkseid-D
2003-12-05 17:00:21
rogerboal@hotmail.com
Say Scott, how about rescuing Sin 2 as a franchise ?


Reminiscing (or however the fuck you spell that word, I have the damn bug thats going around), with some friends about old games that we`d played to death.

Paradroid 90
Wizball/kid
Carrier Command
Stunt Car Racer
Head over Heels (recently remade, and it is good!)
Ruff N Tumble
Tir Na Nog / MarSport
Elite / Frontier (2)
SpeedBall 2
Gods
Chaos Engine
Sensible Soccer
Populous 2
PowerMonger
MegaLoMania


Then we all kinda wondered, why the fuck don`t we have games like these today, insanely playable with adequate graphics?  Having some of them as images, I fired up `Amiga in a Box` (emulator) and fiddled around to get some of them running, and sat and played, and played, and played.  Glitchy and prone to terminating yes, fun?  Very much so.  So why can`t we have teams go back for `redux` versions of games, there are few games that have the visceral crunch from the tackling in SpeedBall2, few strategy games that have the cheesy daftness of MegaLoMania. Paradroid 90 is completely ripe for a modern version, even top down with the latest shiny whizzbang graphics, it`d be hard to fuck up such a wonderful design.

Then it kinda struck me, software development costs so much and takes so long, that teams are settling into `franchise` mode.  Roughly the same game, over and over and over, vis a vis UT2004, Doom revisited,  just about any EA franchise, Sim City repeats, Medal of Honor : Swatting Moths on your back porch.  There doesnt seem to be anybody prepared to put out `risky` titles, games that are non conventional.  I suppose this is down to the publishers and marketing droids, we all recall what happened with Looking Glass, and the fates that befell Bullfrog and Westwood (both of whom have gone into the shitter since the EA acquisitions).  Lionhead (Peter Molyneux founder of BullFrog who jumped ship after the acquistion), hasnt put out a lot, but what they did put out was -different-, not perfect by any stretch, but it tried to do more than the norm.  Another Bullfrog escape Stavo put out Republic, a very ambitious game with a huge scope that doesnt appear to have done huge numbers, but by reports is a quite interesting little game.

Im wondering also that is it American game companies are the `problem`?  Theyre becoming so locked into their own little niches and concepts that theyre becoming short sighted.  Who is it gamers think of when they want `different` games, yup, Japanese developers who consistently come up with `quirky` games. Discounting the Oonga Oonga games where the object is to shove a digit into a hole, the Japanese seem to grasp what Im on about. Think about every platform mascot, almost exclusively Japanese, from Mario to Sonic to Link to Donkey Kong to Wario to Zelda to Final Fantasys latest iteration. Now Im not implying that the games are great because they have memorable protagonists, Im trying to point out that Japanese developers are doing something that US ones are not.  Even the few European developers are putting out notably different games, see IO interactives Hitman and recently Freedom Force as stand outs.

Perhaps it doesnt need saving, perhaps thats just the way it is, but it`d be nice to see the odd "different" game coming out of the mainstream.

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#160 by Gunp01nt
2003-12-05 17:09:44
supersimon33@hotmail.com
Say Scott, how about rescuing Sin 2 as a franchise ?


Unless it's for making another dreadfully bad anime.

"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
#161 by Charles
2003-12-05 17:14:16
www.bluh.org

Nintendo is falling behind, even though they're aware of the problem and have tried to include more adult oriented games like RE Zero.


Hah!  Did you even play RE Zero?  It was a total fucking turd, even to people who love RE games.  How the hell is that fixing the problem?  Releasing a shit game just because it fits the 'adult' demographic isn't helping anything.

Wow. I wish I knew The Whole Truth™ with 100% certainty, and, in addition to that, had The Talent™ to bring My Vision™ to The Teeming Uneducated Masses™ as capital-A Art using allegory and upskirt shots as my vehicle for understanding.

--crash
#162 by Dumdeedum
2003-12-05 17:20:11
http://www.dumdeedum.com
Scott
I'm currently applying these same principles to a restaurant business I'm starting

"Yes Sir, I realise you've been waiting hours, but your meal will be served when it's ready and not a moment before.  We took some photos of it a while back if you want to see them?"

The topic wasn't marketed badly, although I would have titled it "Great Scott!" which due to it's short, memorable nature would have led to more paradigms per zeitgeists spent.

This post was specially formulated to add volume and shine to your hair.
#163 by Greg
2003-12-05 17:29:22
I've heard that a certain someone who to work full time on rocket ships also has a penchant for actually releasing games. So yeah, I guess it does interfere.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#164 by Greg
2003-12-05 17:29:45
"to work" = "works"

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#165 by Your Friend
2003-12-05 17:46:20

Paradroid 90


Take a look at Metal Arms: Glitch in the System.  Outwardly different (its a 3rd person shooter/platformer) but in spirit very similar in many aspects.


Stunt Car Racer


Yeah, now we're talking.  Haven't seen anything that is both similar and good.


SpeedBall 2


Check out Deathrow.


Gods


Never really cared for this game, which is somewhat odd since I love just about every other Bitmap Bros. game.

One thing to note is that the spiritual successors to a lot of the games you may have played on the Amiga or C64 are more likely to be on consoles than PCs days, simply due to the fact that consoles have a wider variety of game styles being used, with new genres (eg. 'rhythm games') still actually being tried from time to time.  The PC game industry is increasingly nothing but a repetitive ghetto, sadly.  If it can't be classified in one of the simple genres of FPS, RTS or RPG, forget about it.  Not that there isn't me-tooism in the console world, but it is nowhere near as bad as it has been on the PC since about 1999 or so.

Comment Signature
#166 by CheesyPoof
2003-12-05 17:58:20
I voted for both IGN/GSI topics.

Yea, der crap is back!
#167 by yotsuya
2003-12-05 19:24:41
Scott-

No offence, because I know you must be doing something right because you have a big money bin like Scrooge McDuck, but you come off sounding like an ass. A rich ass, but an ass nonetheless. You're idea for a surefire restaurant concept might interest you, but it's all about the food in the end. I hope you have good food. I'm not sure "Duke Burgers" and "Max Payne-ya Coladas" will go over well with your local food critic.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#168 by Neale
2003-12-05 19:25:30
neale@pimurho.co.uk www.pimurho.co.uk
I'm pretty sure there was a Speedball2 sequel/remake in the works. Using Unreal Tech, if memory serves.

I'm also fairly sure that Geoff Crammond said he was going to do a new Stunt Car Racer.

and there's an attempt at a remake of Carrier Command.

9 years later you're the fat kid with his face pressed against the window of The Industry. - crash
#169 by Jibble
2003-12-05 19:26:10
If cryingbaby.wav is used for the ambient music, it's SURE to be a hit!

The five percent nation of harmful free radicals
#170 by yotsuya
2003-12-05 19:28:32
PC being down for a few days eroded my post-typing skills.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#171 by Warren Marshall
2003-12-05 19:33:13
http://www.wantonhubris.com/
#167 yotsuya
Scott-

No offence, because I know you must be doing something right because you have a big money bin like Scrooge McDuck, but you come off sounding like an ass. A rich ass, but an ass nonetheless. You're idea for a surefire restaurant concept might interest you, but it's all about the food in the end. I hope you have good food. I'm not sure "Duke Burgers" and "Max Payne-ya Coladas" will go over well with your local food critic.

Right, well, that's like games as well.  Marketing/positioning can't save shitty food the same way it can't save a shitty game.  The basics have to be in place before the concepts will be effective...

Respawn Games
Open your mind, let the beatings begin.
#172 by yotsuya
2003-12-05 19:36:31
Well, I can't wait for Scott to tell us more about his "sure fire" restaurant.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#173 by Jibble
2003-12-05 19:37:11
I bet I could make millions if I offered a money bin like McDuck's for people to swim around in for a large fee...I'm going to need some seed money though...and something to fish out the corpses out...NO DIVING!

The five percent nation of harmful free radicals
#174 by Jibble
2003-12-05 19:38:04
Linguists at a major university recently revealed recently that duplicating words in sentences is a sign of intelligence.

The five percent nation of harmful free radicals
#175 by yotsuya
2003-12-05 19:40:36
Marketing/positioning can't save shitty food the same way it can't save a shitty game.


Duke Nukem:The Manhattan Project proved this.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#176 by HiredGoons
2003-12-05 19:41:37
Microsoft will continue to push the XBOX platform and refine it.  It will continue to eat up market share until it's the market leader.

1. Microsoft owns a hugely lucrative monopoly.  The anticompetitive effects of this monopoly are, arguably, the greatest our country has seen.  Standard Oil and AT&T were big in their day, but aren't quite the same caliber.

2. It's currently sitting on 50 *billion* in cash.  Microsoft has more money than God right now, and they are completely familiar with loss leaders.

3. Gates has demonstrated he cares little what Wall Street, the digerati, or even the Department of Justice think about his business practices.

4. When one is armed with a monopolist's resources and the wililngness and ability to leverage those resources against other competitors, then 99 out of 100 times, the monopolist is going to win.  By "resources," I don't necessarily mean huge sums of cash reserves, although that's important.  Exclusive trade agreements and other anti-competitive agreements are also critical to their success.

Having said that, I'm happy to being writing this on WinXP.
#177 by Warren Marshall
2003-12-05 19:41:47
http://www.wantonhubris.com/
What I find funny is that most of the typos that people point out, I never noticed in the first place.  Maybe my brain is just wired that way, but I seem to piece together the sentence structure just fine from the available data.  I don't even notice something is wrong unless it's pointed out to me...

Respawn Games
Open your mind, let the beatings begin.
#178 by BobJustBob
2003-12-05 19:45:24
Lost Toys (developer of Battle Engine Aquila) was doing the Stunt Car Racer remake, but they folded a short time ago.

Dood.
#179 by TheTrunkDr.
2003-12-05 19:50:51
Right, well, that's like games as well.  Marketing/positioning can't save shitty food the same way it can't save a shitty game.  The basics have to be in place before the concepts will be effective...

The thing with restaurants is they depend pretty heavily on repeat customers. Marketing/positioning will get people in the first and maybe second time, but if the food, service, atmosphere and cost aren't there people will tend not to come back.

I kid cause I care.
#180 by yotsuya
2003-12-05 19:52:02
i.e. Planet Hollywood.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#181 by Warren Marshall
2003-12-05 19:54:16
http://www.wantonhubris.com/
The thing with restaurants is they depend pretty heavily on repeat customers. Marketing/positioning will get people in the first and maybe second time, but if the food, service, atmosphere and cost aren't there people will tend not to come back.

That's ... what I said...

Respawn Games
Open your mind, let the beatings begin.
#182 by Your Friend
2003-12-05 19:55:19
Customer: "Man, this burger sucks."

Scott Miller: "Wait for the patch.  That burger is going to taste so good once you get the patch."

Comment Signature
#183 by mrbloo
2003-12-05 19:55:48
mrbloo2000@hotmail.com
What I find funny is that most of the typos that people point out, I never noticed in the first place.  Maybe my brain is just wired that way, but I seem to piece together the sentence structure just fine from the available data.  I don't even notice something is wrong unless it's pointed out to me...

Your brain filters most of them out and makes sense of sentences with duplicated words and typographical errors, especially if the word is phonetically correct.  I used to read the text on our book covers backwords one word at a time.  Word's spelling and grammar checker is good enough for the text on the inside, but there's no excuse for having a mistake on the cover.  The funniest one I saw was a small-press game called 'Continuity'.  They went with a painted logo and no one seemed to have noticed that the artist had left out the 'u'.

#184 by Jibble
2003-12-05 19:58:19
#182 Your Friend
Customer: "Man, this burger sucks."

Scott Miller: "Wait for the patch.  That burger is going to taste so good once you get the patch."

Customer: "So that'll be ready...when I come back?"

Scott Miller: "TOTAL MEDIA BLACKOUT.  But it's gonna be awesome, seriously."

The five percent nation of harmful free radicals
#185 by bago
2003-12-05 20:01:38
manga_Rando@hotmail.com
Ehm.. Whan has 3drealms been suffering from the patch aspect of the biz?

You DARE to worship a god other than Allah? Allah does not know who this "Ctulhu" character is, kufr, but when he finds out he is going to kick that Jew deity down a flight of fucking stairs.
#186 by Your Friend
2003-12-05 20:06:42
Good point, you have to release a game before you can patch it.

Comment Signature
#187 by Greg
2003-12-05 20:07:12
yotsuya, you're saying DN:MP was a shitty game? I thought it was more fun than DN3D, mainly because it harkened back to the original 2 DN games.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#188 by LPMiller
2003-12-05 20:11:20
lpmiller@gotapex.com http://www.gotapex.com
yot seems crabby.

I believe I can fly......urk.
#189 by jjohnsen
2003-12-05 20:13:38
http://www.johnsenclan.com
DN:MP was ok for the price.  I think I paid about $18.
#190 by Ergo
2003-12-05 20:19:03
#177 Warren Marshall
What I find funny is that most of the typos that people point out, I never noticed in the first place.  Maybe my brain is just wired that way, but I seem to piece together the sentence structure just fine from the available data.  I don't even notice something is wrong unless it's pointed out to me...

It's the metal stuck in your head that's causing the problem.

Cogite tute.
DVDs
#191 by BobJustBob
2003-12-05 20:21:58
I played the DN:MP demo and thought it was ass. As a side scroller, the original Super Mario Bros. was better. As a side scroller with guns, Abuse was better.

But no one listens to me anyway.

Dood.
#192 by Ergo
2003-12-05 20:23:28
Yes, we've learned that lesson.

Cogite tute.
DVDs
#193 by E-ph0nk
2003-12-05 20:26:17
http://www.electrophonk.be
DN:MP was good fun indeed.  Funny how people ask for "old sko0l gaming y0!", and then bash a 2D platform shooter in a modern package because it's supposed to "suck".
DN:MP won't be game of the year by far, but it was some good blastin' fun for a few days - and that was justified with a 20€ pricetag.

*sigh*
#194 by yotsuya
2003-12-05 20:34:19
Greg-

I haven't played DN:MP, but I'm basing that comment on the fact that Scott himself came here and said the game did not do the commercial numbers that they expected, and that they were disappointed.

LP-

I don't mean to sound crabby. Scott's posts always do that to me, though. I mean, I don't begrudge his success- more power to him. His "I'm rich and smarter than the average bear" posts do grate on my nerves. That, and the way they pimp out their IPs for cash bug me, too. Oh well.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#195 by Squeaky
2003-12-05 20:38:25
The new PA strip is hilarious.

it's my onion and you can't change it!
DVDs
#196 by Your Friend
2003-12-05 20:42:33
The funny thing about 3D Realms/Scott is that they talk on and on about how important it is to build a good brand while forgetting the fact that while it takes a lot of effort to *make* a brand, it doesn't take much lack of effort to *destroy* one.  And I don't think they noticed how much they destroyed the Duke Nukem name with all of those shitty licensed console games on the PS1, etc.

Comment Signature
#197 by Shadarr
2003-12-05 21:08:45
shadarr@yahoo.com http://digital-luddite.com
Whenever I read Scott Miller posts, I start thinking of that Lenny Bruce rant.  Because basically, I don't respect marketing people at all.  I don't measure success by gross sales numbers or profits.  If you can brand an average game in a way that it becomes a number one seller, you've still only made an average game.  For me to really respect you, you have to do better than that.  Make a game so good it doesn't need a marketing crutch to sell well.
#198 by Phayyde
2003-12-05 21:41:06
I think I'll start a restaurant and a blog.

Beat to fit, paint to match.
C O M M E N T S
Home » Topic: Scott is right...?

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (3) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]