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T O P I C
'R' for Revenge - Justice by Videogame
October 30th 2003, 11:30 CET by Desiato

Encore, in association with Black Ops Entertainment, have announced that they will do what the U.S. Gov't have only dreamed of, offer people a chance to seek revenge against Osama Bin Laden.

To quote Encore's CEO -
'In today's world, we have to deal with the daily threat of global and domestic terrorism. For most people, there is no real way to release some of the frustration and anger they feel toward the direct source of this terror. Fugitive Hunter: War on Terror allows them to take out some of this frustration and feel a sense of satisfaction by bringing fugitives to justice.'


Immediate thoughts about this are - why are we seeking release from idle entertainment instead of howling for the heads of the officials that contributed to the horrible chain of events in the first place (yes virginia, we're not blameless), and can a video game possibly offer anything beyond a pyrrhic victory for the participants?

And by this game being released, does this mean that LordNekrull will have to give up his flimsy mod release? Only time can tell...
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Home » Topic: 'R' for Revenge - Justice by Videogame

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#1 by zimbardo_ugly
2003-10-30 11:37:56
zimbardo_ugly@hotmail.com
Encore's CEO -

Fugitive Hunter: War on Terror allows them to take out some of this frustration and feel a sense of satisfaction by bringing fugitives to justice.'


A cheap idea for a videogame and hypocrisy a-plenty. I bet the game will redefine "bad".

"Warez non sunt multiplicanda praeter necessitatem"
#2 by E-ph0nk
2003-10-30 11:38:01
http://www.electrophonk.be
Next!

*sigh*
#3 by E-ph0nk
2003-10-30 11:39:44
http://www.electrophonk.be
The question is: can it be as bad as they make it sound?
Next thing you know somebody wants to make a soccer game or something...

*sigh*
#4 by """""Balderama"""""
2003-10-30 14:11:47
support@real.com
What a lame topic.
#5 by LPMiller
2003-10-30 14:19:13
lpmiller@gotapex.com http://www.gotapex.com
Imagine anyone caring what you think. In fact, you'll rather have to, because no one does.

I believe I can fly......urk.
#6 by Duality
2003-10-30 14:19:25
Dualipuff@yahoo.com http://stratoscape.ath.cx/
They'll define anything as a Blockbuster!

#7 by Jibble
2003-10-30 14:34:09
Didn't we already go through this right after 9/11 with the Osama CounterStrike skins?  Who's going to want to hunt him down after they've already spent 2 years doing headshots on him?

PANZERFAAAAAAAAAUUUUUUUUUUUST
#8 by lwf
2003-10-30 14:37:20
I dunno, if it has some cool flash movies in it with saddam and osama kissing while George W. B. flies a jetfighter around I might think about downloading it instead of the usual porn.

like a crosseyed baby teething on a rusty knife
#9 by Jibble
2003-10-30 14:40:31
Amen to that.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#10 by Gunp01nt
2003-10-30 15:03:27
supersimon33@hotmail.com
I don't really see the deal. Historic occasions from the Phillistines to the Titanic to World War 2 have always served as background for a game. I guess it's the modern way of 'dealing' with the past or something.

Or maybe not necessarily dealing with the past, but maybe learning about the past or stuff like that. I don't really see how this game is a cash-in on a horrible event any more than Schindler's List.

WW2 games let you shoot at Nazi's in the same way this game will let you shoot at tayr-ists. Think of it as the new Deer Hunter.

Wir flashen jedes Weekend, und alles just for you
We do this cause we love it, come here und hör uns zu
#11 by Gunp01nt
2003-10-30 15:04:55
supersimon33@hotmail.com
Maybe it's better to replace Schindler's List with something like Wolfenstein or MOHAA.

Wir flashen jedes Weekend, und alles just for you
We do this cause we love it, come here und hör uns zu
#12 by Jibble
2003-10-30 15:08:09
In an age where kids are being disciplined for drawing about the subject it seems like it's too soon to be using this subject matter for a game.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#13 by zimbardo_ugly
2003-10-30 15:10:23
zimbardo_ugly@hotmail.com
Jibble, who said you can use Google again?

"Warez non sunt multiplicanda praeter necessitatem"
#14 by Jibble
2003-10-30 15:11:21
It wasn't Google, I SWEAR!  Fark I tell you, FARK!

Please don't beat me.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#15 by DEATH KILLER INTERNATIONAL (INTERGALACTIC DIVISION
2003-10-30 15:12:24
deathkillerint@hotmail.com
I've just booked a two-hour appointment with an outcall rimjob provider.  Wish me luck, fellas.

/me high-fives <insert recently deceased celebrity here>
#16 by zimbardo_ugly
2003-10-30 15:13:28
zimbardo_ugly@hotmail.com
#14 by Jibble
 
It wasn't Google, I SWEAR!  Fark I tell you, FARK!


Glitter princess demands blood.

"Warez non sunt multiplicanda praeter necessitatem"
#17 by Jibble
2003-10-30 15:14:32
You'll have to give me a few minutes to go to the butcher...any job that's worth doing is worth having done by a pro.  Do you want a finger or a toe?

PANZERFAAAAAAAAAUUUUUUUUUUUST
#18 by deadlock
2003-10-30 16:02:10
http://www.deadlocked.org/
Gunpoint:

I think the difference is that whereas, say, MOHAA could be said to be an exercise in historical reproduction, this game is an exercise in identifying a ready-made market and jumping in jackboot-first.

"You know you are doing art when everyone has an opinion of what you're doing." - Lexx, creator of the supremely stupid Doom for Columbine mod.
#19 by Charles
2003-10-30 16:05:34
www.bluh.org
Casltevania Lament of Innocence is so close to being an absolutely spectacular game.  If they stick to what they've done so far, they'll be able to make some damn fine sequels.

Though I do hope they keep making 2D ones as well.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#20 by Charles
2003-10-30 16:06:37
www.bluh.org
Hmmm... that first sentence isn't completely accurate.  I forgot to finish it or something.  There is plenty about the game that I *don't* like, but the foundation is solid enough to make for a good launchpad for much better sequels.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#21 by deadlock
2003-10-30 16:06:57
http://www.deadlocked.org/
I mean, does anyone seriously expect this game to be handled with anything even approaching evenhandedness or sensitivity?

"You know you are doing art when everyone has an opinion of what you're doing." - Lexx, creator of the supremely stupid Doom for Columbine mod.
#22 by Jibble
2003-10-30 16:07:02
#19 Charles
Casltevania Lament of Innocence is so close to being an absolutely spectacular game.  If they stick to what they've done so far, they'll be able to make some damn fine sequels.

Though I do hope they keep making 2D ones as well.

I like being proven wrong about my first impressions. I'll have to rent it this weekend and check it out since I'm sick as a dog and will be couch-bound for a few days.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#23 by Charles
2003-10-30 16:09:01
www.bluh.org
Make sure to check out my other post too.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#24 by Jibble
2003-10-30 16:10:53
#23 Charles
Make sure to check out my other post too.

Damn you and your flip flopping updates.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#25 by Gunp01nt
2003-10-30 16:14:22
supersimon33@hotmail.com
I mean, does anyone seriously expect this game to be handled with anything even approaching evenhandedness or sensitivity?


well they do seem to be employing tactics from the Lord Nekrull school of marketing. Though if we're not talking about the developer per se, but also about the subject their game focusses on, I think if done right it could lead to a pretty good game. Delta Force 6, maybe?

Electroclash=love
#26 by E-ph0nk
2003-10-30 16:17:01
http://www.electrophonk.be
Gunpo1nt: What's up with the T-Quest avatar?

*sigh*
#27 by Gunp01nt
2003-10-30 16:27:10
supersimon33@hotmail.com
has it been confirmed that lektroluv=t-quest, or is that just a really persistent rumour?

anyway, I bought Lektrokuted (Lektroluv volume 4) today and it's sooo goody!

Electroclash=love
#28 by Charles
2003-10-30 16:39:48
www.bluh.org
So anyway, the combat and control of CV:LOI is absolutely spectacular.  Jumping around, doing combos, and in general Kicking Ass is extremely fun.  The monsters look good, and are fun to fight in most cases.  Which is good, because nothing about the rest of the game is nowhere near as quality.  The level design is for the most part uninspired, and suffers from a relatively extreme halo-ness of hallway-room-repeathallway-repeatroom-repeat scenarios.  They have a few rooms here and there which are different, but for the most part, one sub area will have a few small pieces repeated too many times.  

Also annoying is having to use healing items in real-time, you have to browse through a menu with either the dpad or your right analog stick, while fighting and avoiding whatever enemy happens to be kicking your ass, and that isn't particularly easy.  It won't let you use the items from the start screen.

Not being able to control the camera at all is a relatively forgivable offense, since it rarely gets in the way of playing the game, but it does mean that to see anything that might be on a higher level in the room, you have to jump around like a fucking fool.  Jumping puzzles aren't too horribly prevalent, but some whipping to climb to new areas requires some timing that you can only figure out by missing repeatedly.  Luckily, no instadeath.

I'm not done the game yet, only a few hours in, but I'm not sure I see much of this changing.  Still, it's fun to play if you can look past the issues, and like I said, this is a good base for making a better sequel.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#29 by E-ph0nk
2003-10-30 16:44:22
http://www.electrophonk.be
#27 It's not a rumour.  I know t-quest & sometimes play on the same program where Dr. Lektroluv plays (switch, on studio brussel) - and t-quest = lektroluv.

I'll have a new set online with some electrostuff later this day.. I'll post the link when it's uploaded.

*sigh*
#30 by lwf
2003-10-30 16:44:36
In other news, I want someone to play worms3d with.

like a crosseyed baby teething on a rusty knife
#31 by Gunp01nt
2003-10-30 16:47:21
supersimon33@hotmail.com
e-phonk, thanks in advance!
I may see the good Dr. live at De Rechter, Eindhoven on 26/11 if I can get tickets in time.

Electroclash=love
#32 by Desiato
2003-10-30 16:53:51
desiato_hotblack@hotmail.com http://www.spew2.com/
It was just a flash-in-the-pan topic really, but I'm glad it has started a fresh thread of...uh...diversity!

...like the color of a tv screen tuned to a dead channel.
#33 by E-ph0nk
2003-10-30 16:53:58
http://www.electrophonk.be
#30 I ordered my copy this week and I'm always in for a game.  I'll be back from Paris on thuesday, and can only hope that it'll be in my mailbox when i get home.

#31 He is indeed quite good at it.. Heard him different times both in clubs & on the radio.

*sigh*
#34 by E-ph0nk
2003-10-30 17:46:02
http://www.electrophonk.be
www.electrophonk.be

First set is house & electro, second one is more eclectic - with some deeper & more jazzy influences.

*sigh*
#35 by E-ph0nk
2003-10-30 17:46:30
http://www.electrophonk.be
And why not make that a link: www.electrophonk.be

*sigh*
#36 by jafd
2003-10-30 18:05:23
Re: topic, my only question is, why has such a shameless cash grab taken so long to come out?

I fail to see how a game portraying the hunting and killing of a man that the U.S. actually is hunting and trying to kill, is insensitive. Maybe because the actual hunt isn't working out so well?

Perhaps the game's intro will feature a seven minute unskippable cutscene where you watch as all your guns are taken away and given to Osama.

"It was fucking RPGotY, fucker!"
#37 by Jibble
2003-10-30 18:07:26
#36 jafd
Re: topic, my only question is, why has such a shameless cash grab taken so long to come out?

I fail to see how a game portraying the hunting and killing of a man that the U.S. actually is hunting and trying to kill, is insensitive. Maybe because the actual hunt isn't working out so well?

Perhaps the game's intro will feature a seven minute unskippable cutscene where you watch as all your guns are taken away and given to Osama.

I'd prefer the seven minute unskippable cutscene that shows the government giving him millions of dollars in cash and weapons to fight in Russia.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#38 by jafd
2003-10-30 18:08:19
That's what I meant. Too subtle?

"It was fucking RPGotY, fucker!"
#39 by Gunp01nt
2003-10-30 18:58:11
supersimon33@hotmail.com
Thanks, E-ph0nk. I've downloaded the 2nd mix and I'll check it out later, but Max Payne 2 just finished installing so, you know.

Electroclash=love
#40 by Dumdeedum
2003-10-30 19:20:33
http://www.dumdeedum.com
From the article:
"Fugitive Hunter combines my personal experiences of living in a crime-ridden ghetto with actual research data from the FBI, the U.S. Marine Corps, and the Santa Monica Police Department"

Crime-ridden ghettos! Actual research!

Does make you wonder if half way through the game you'll pause to invade a completely unrelated country.

Outside Context Problem
#41 by Jibble
2003-10-30 19:35:53
Ladies and gentlemen, I now present the solution to all of Bailey's problems.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#42 by lwf
2003-10-30 19:40:37
How do you sleep at night.

like a crosseyed baby teething on a rusty knife
#43 by Jibble
2003-10-30 19:41:30
On a king sized bed next to a beautiful woman...why do you ask?

PANZERFAAAAAAAAAUUUUUUUUUUUST
#44 by lwf
2003-10-30 19:43:20
You want me to sign up the New York Times? Fuck that noise.

like a crosseyed baby teething on a rusty knife
#45 by Jibble
2003-10-30 19:44:23
Oh, oops...u/p fucknyt/fucknyt.  Learn it, use it, love it.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#46 by lwf
2003-10-30 19:47:33
That's all well and good, but they want to me accept their cookies. I don't need to play that game.

like a crosseyed baby teething on a rusty knife
#47 by lwf
2003-10-30 19:52:27
=http://www.worthplaying.com/article.php?sid=13994]the game in question

like a crosseyed baby teething on a rusty knife
#48 by Jibble
2003-10-30 19:52:51
But they're delicious chocolate chip, plus if you eat them they will let you see the hat that lets you block  people's speech.

PANZERFAAAAAAAAAUUUUUUUUUUUST
#49 by lwf
2003-10-30 19:53:29
http://www.worthplaying.com/article.php?sid=13994

like a crosseyed baby teething on a rusty knife
#50 by Shadarr
2003-10-30 19:54:29
shadarr@yahoo.com http://digital-luddite.com
That guy wants a Hat of Silence?  I want a job where every stupid idea I have gets published in the New York Times.
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