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Lucky XIII
August 8th 2003, 20:31 CEST by Warren Marshall

I downloaded it from FilePlanet and it's a really refreshing take on an aging genre.  The cartoony look is very well done as are the various windows and things that pop up to give it that comic book feel.

Well done, I say!

Discuss.
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Home » Topic: Lucky XIII

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#1 by CheesyPoof
2003-08-08 20:39:10
I've been into this game since I've see the movies released since E3.  Looks good and plays pretty well too. I really love the style, and the panels that pop up when something interesting/cool happens.  The demo looks stripped down (no saves, no audio options) so I hope that the full version will have these features.
#2 by Leslie Nassar
2003-08-08 20:39:15
http://departmentofinternets.com
What?

"There are design firms out there that could come up with things we've never thought of," Jobs continued, "things that would make you shit in your pants."
#3 by Your Friend
2003-08-08 20:41:01
I hope the full version has no saves.  at all.

That would really stick it to you Save Anywhere nazis.

"Take Two needs to STFU imo." - G30rg3 Br0uzz4rd
#4 by Darkseid-D
2003-08-08 20:41:44
rogerboal@hotmail.com
LIke I said in the other thread, its quite spiffy queen, fun enough to play, extremely stylish graphics, although that may be a turn off for some people.  Its also the first peek at the Unreal Warfare engine :)

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#5 by LPMiller
2003-08-08 20:44:28
lpmiller@gotapex.com http://www.gotapex.com
You did NOT just say spiffy queen.

I believe I can fly......urk.
#6 by Charles
2003-08-08 20:46:23
www.bluh.org
Its also the first peek at the Unreal Warfare engine


uhhh... okay.


Anyway, I loved the demo.  Kinda tough, if they go without saving, I hope they make the game a little more forgiving in places.  I still haven't managed to beat the second mission.  I love the effects.  Especially when a grenade goes off near you.  

Very cool game.  Lots of potential.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#7 by Darkseid-D
2003-08-08 20:46:44
rogerboal@hotmail.com
unfortunately I did, I have Queen mp3s playing whilst I typed this and my subconcious subverted my fingers and typed queen instead of keen.

dur bluh, sob, curse my fumbling fat fingers !

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#8 by Desiato
2003-08-08 20:47:26
desiato_hotblack@hotmail.com http://www.spew2.com/
So who started the cel-shading craze anyway? Jet-Set Radio?
#9 by Your Friend
2003-08-08 20:48:17

Its also the first peek at the Unreal Warfare engine


UT2k3? Unreal 2? Postal 2? America's Army? Splinter Cell? Raven Shield?

Any of these ring a bell?

"Take Two needs to STFU imo." - G30rg3 Br0uzz4rd
#10 by Charles
2003-08-08 20:48:51
www.bluh.org
Who cares?  I much prefer stylized graphics to realistic ones.  After games look real, what will be left?  Everything will look the same.  That's why I'm glad people are making headway in non-photorealistic rendering.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#11 by CultureShock
2003-08-08 20:48:58
Piece of overrated crap. Someone please give me ONE reason why I should bother with it.

#12 by Neale
2003-08-08 20:49:53
neale@pimurho.co.uk www.pimurho.co.uk
Because it's better than Judge Dredd.

You can't derail this train of idiocy, Shadarr. Not even with a big fat cow of logic on the tracks. - Bailey
#13 by Desiato
2003-08-08 20:50:28
desiato_hotblack@hotmail.com http://www.spew2.com/
I was just curious as to the origins, I'm not bashing the style. Cel-shading reminds me of 'scene' demos anyway, not a bad thing.
#14 by Charles
2003-08-08 20:50:31
www.bluh.org
Piece of overrated crap. Someone please give me ONE reason why I should bother with it.


Please, don't bother with it.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#15 by Warren Marshall
2003-08-08 20:52:31
http://www.wantonhubris.com/
Who cares?  I much prefer stylized graphics to realistic ones.  After games look real, what will be left?  Everything will look the same.  That's why I'm glad people are making headway in non-photorealistic rendering.

Agreed.  I love the style of the game.  I had doubts about it, but the demo pushed all of those aside.  Really looking forward to this one!

#16 by CheesyPoof
2003-08-08 20:59:56
Has anyone tried it with AA turned on?  I got very nervous in the cut scene at the beach when the jaggies were quite bad and wondered if the whole thing would look like ass because of the palette.  It got better, but I wonder if AA would help.
#17 by Charles
2003-08-08 21:00:43
www.bluh.org
I'm looking forward to it for sure, but I do hope they do a little more than run-the-gauntlet gameplay that's in the demo.  Would be nice to have some branching paths, alternate routes, to make things interesting.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#18 by Darkseid-D
2003-08-08 21:06:10
rogerboal@hotmail.com
#9 your friend, those are the UT engine still :)

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#19 by Bailey
2003-08-08 21:09:20
I think the game's alright, but I'm not as reeled in by this comic-book style chicanery like some of you. However, I think the visual audio hints are an incredibly good idea, and should be implemented in more games.

So, how do you like the game so far? Was it worth the $59.95?
#20 by Gunp01nt
2003-08-08 21:11:07
supersimon33@hotmail.com
culture shock is the new nazi's.
and like the old ones he needs to be hung.

"You know what happens to schoolgirls in Japanese cartoons? Hmm, tentacles!"
#21 by TheTrunkDr.
2003-08-08 21:14:33
#9 your friend, those are the UT engine still :)

You're smoking crack aren't you?

I kid cause I care.
#22 by CultureShock
2003-08-08 21:17:11
Because it's better than Judge Dredd.


You're obsessed. Better drop it before he gives you a Rodney King.

culture shock is the new nazi's.


It's called style. Something you don't have dear boy. :)

#23 by G-Man
2003-08-08 21:28:02
I didn't vote for this topic because it was short and was essentially just Warren's reply to jjohnson's topic (What is the next game you are dying to play?). Which seems like a very inefficient way to go about discussing something. But XIII has gotten a ton of press coverage, especially from print mags like CGW, EGM and Gamefan.
#24 by Bailey
2003-08-08 21:30:08
Loudly proclaiming you didn't vote for a topic after it got in is terribly gauche.

So, how do you like the game so far? Was it worth the $59.95?
#25 by Fugazi(werking)
2003-08-08 21:30:19
I tried this demo but my monitor won't handle the crazy refresh it attempts to set (240Hz?). Any suggestions to get around this?

re: Cultureshock's avatar
Since this website is hosted in Germany and those symbols are banned outright there, couldn't Morn get into some hot water over them being on his site?

!
#26 by Charles
2003-08-08 21:33:53
www.bluh.org
I tried this demo but my monitor won't handle the crazy refresh it attempts to set (240Hz?). Any suggestions to get around this?


I have the exact same issue on my work machine and have been unable to solve it.  I was forced to play the demo at home.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#27 by Your Friend
2003-08-08 21:42:20

#9 your friend, those are the UT engine still :)


Well, it is all just marketing anyway, but according to everything I've read all of those games are considered to be on the "Unreal Warfare" engine just as XIII is.  The only difference with XIII is they didn't bother to change the default text on the window title.

"Take Two needs to STFU imo." - G30rg3 Br0uzz4rd
#28 by CultureShock
2003-08-08 21:42:40
Since this website is hosted in Germany and those symbols are banned outright there, couldn't Morn get into some hot water over them being on his site?


Eh? Oh fuck. Bloody sodding typical.

Oh, wait...

Article 86a of the German penal code states:

There is a charge of up to three years in prison or a financial fee for:

publishing symbols of an organization hostile to the constitution, or using these symbols publicly in meetings or publications. Importing, exporting using, publishing, distributing or producing items with these symbols domestically or internationally. Symbols are flags, buttons, uniforms, slogans and forms of greetings. Included are variations that are extremely similar to the original ones.


Ahah!

Excepted are the use of these symbols for public education, prevention of hostile actions against the constitution, the use in art, science, schooling, news reports, historical reports and the like.

That should cover it. Boing. Boing. Boing. Home free.

#29 by Darkseid-D
2003-08-08 21:53:19
rogerboal@hotmail.com
*cough* the text can read anything you want *cough* not being serious about shit *cough* wheres my pertussin *cough* summer colds suck *cough*

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#30 by Desiato
2003-08-08 22:07:13
desiato_hotblack@hotmail.com http://www.spew2.com/
Dry coughs are the worst.

I prefer phlegm at least, for all that work. Then its time for target practice!
#31 by jjohnsen
2003-08-08 22:09:27
http://www.johnsenclan.com
I didn't vote for this topic because it was short and was essentially just Warren's reply to jjohnson's topic (What is the next game you are dying to play?).


Wait a minute, you hated my topic too, so you can't use it as an excuse for not voting this one in.
#32 by G-Man
2003-08-08 22:14:44
I don't see why not. It makes sense really. I hated your topic so I obviously wouldn't like a topic that was just a reply to it.

Anyway I liked your topic, I just thought you should have a put a little more effort into it. You could have embellished on it a little more by either providing more examples of upcoming games to fuel the discussion, or by actually writing your own answer to the questions that the topic posed.
#33 by CultureShock
2003-08-08 22:14:45
I hated this topic as well. It was opportunistic and intellectually lazy. That Warren's being an annoying prick has absolutely nothing to do with it. I could love him to bits, and the topic would still be opportunistic and intellectually lazy, and would a no vote.

#34 by Desiato
2003-08-08 22:17:22
desiato_hotblack@hotmail.com http://www.spew2.com/
#32 - G-Man

Anyway I liked your topic, I just thought you should have a put a little more effort into it. You could have embellished on it a little more by either providing more examples of upcoming games to fuel the discussion, or by actually writing your own answer to the questions that the topic posed.


We both know that most topics are just one post away from derailed. More meat would've been fine, but collectively there are enough posters to keep up a good head of discussion steam. (no pun intended.)
#35 by Caryn
2003-08-08 22:22:47
carynlaw@pacbell.net http://www.hellchick.net
I've played one and a half levels of the XIII demo and I definitely like it. It's very stylish. Reminds me of Secret Agent/Danger Man, for some reason (an old British 60's spy series I like). Except with more shooting.

I love the visual cues, and I especially love the comic inserts when you kill the guys on the cliff on the beach level. The story seems interesting as well, so I think I'll be picking this one up.

SNIKT!
#36 by jjohnsen
2003-08-08 22:28:25
http://www.johnsenclan.com
You could have embellished on it a little more by either providing more examples of upcoming games to fuel the discussion, or by actually writing your own answer to the questions that the topic posed.


I felt like all the topics were getting stale.  I wasn't interested in saying something profound, just getting something new to read.
#37 by G-Man
2003-08-08 22:31:00
As much as it may merely be a pretext, we should still demand quality in our topics. Or else we will have reduced PC to an endless parade of topics like "Gay Sex - Just to keep it all in one place", and "Quake IV is out, what do you think?"
#38 by Greg
2003-08-08 22:31:01
My favorite thing in the XIII demo is when you look at the security camera screen in the first room in the 2nd level.  You don't have to actually use it too view it, when you get close enough the screen just overlays in the top left corner. A very nice touch.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#39 by Caryn
2003-08-08 22:35:16
carynlaw@pacbell.net http://www.hellchick.net
#38 Greg
My favorite thing in the XIII demo is when you look at the security camera screen in the first room in the 2nd level.  You don't have to actually use it too view it, when you get close enough the screen just overlays in the top left corner. A very nice touch.


I thought that was very cool, too. As soon as I saw the targetting box I thought, "ack, I have to figure out how to use the camera now..." But lo, I didn't. Very nicely done.

SNIKT!
#40 by Charles
2003-08-08 22:39:28
www.bluh.org
My favorite thing in the XIII demo is when you look at the security camera screen in the first room in the 2nd level.  You don't have to actually use it too view it, when you get close enough the screen just overlays in the top left corner. A very nice touch.


Hell yes.  And the visual cues are downright genius in places.  Especially where they sort of further the story of what is happening around you.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#41 by CheesyPoof
2003-08-08 22:41:53
I thought that was very cool, too. As soon as I saw the targetting box I thought, "ack, I have to figure out how to use the camera now..." But lo, I didn't. Very nicely done.

You know, that's very true.  I saw the game highlight it for me so I walked up to it and tried to use it and nothing happened.  I'm like, "WTF?", so I go around to the front and up pops the window.  Neato.

I'm not sure if I like the boxes that highlight the bad guys, or if it's a crutch for the player.  I would like to hear the devs thought process behind doing that.
#42 by Fugazi(werking)
2003-08-08 22:42:26
Bad news for Ashiran.

!
#43 by Your Friend
2003-08-08 22:44:10

a crutch for the player.


Not all FPS games are instagib deathmatch, nor should they be.

"Take Two needs to STFU imo." - G30rg3 Br0uzz4rd
#44 by Bailey
2003-08-08 22:46:26
I like shooting people in the eye with the crossbow. Bickety-bam.

So, how do you like the game so far? Was it worth the $59.95?
#45 by Charles
2003-08-08 22:47:50
www.bluh.org
That reminds me, I took a fun screenshot...

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#46 by Caryn
2003-08-08 22:48:59
carynlaw@pacbell.net http://www.hellchick.net
#43 Your Friend

a crutch for the player.


Not all FPS games are instagib deathmatch, nor should they be.


And I don't think that it's really a crutch. Ultimately, it's still down to the player's skill to eliminate the enemy before he eliminates the player. I think it's helping to eliminate the "WTF?! I didn't even SEE the guy that killed me!!!" factor.

SNIKT!
#47 by Charles
2003-08-08 22:49:06
www.bluh.org
Well, crap.  I thought I had.  I hate when the printscreen button causes the game to pause as if taking a screenshot, but then the game doesn't save it.  Bleh.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#48 by BobJustBob
2003-08-08 22:55:10
Re: Galaxy Andromeda

Story-based missions in a space strategy game? It's better off dead.

Voices tell me I'm the shit.
<Whisp> BJB is a troll. <Whisp> Troll I say!
#49 by Fugazi(werking)
2003-08-08 22:56:53
But it was so pretty.

!
#50 by Hugin
2003-08-08 23:02:10
lmccain@nber.org
I'm sad, I really wanted that to come out.
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