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T O P I C
Doors Closing Everywhere
June 30th 2000, 16:03 CEST by andy

Lots of people losing their jobs recently. Let's do a body count...



Yesterday, Acclaim killed off its London studios, putting an end to two unannounced games that were being developed there.

Acclaim described the move as a "consolidation of development resources", explaining that they were "bringing the 35-strong team of Ferrari Grand Prix closer to brand direction and marketing teams by relocating it to our Knightsbridge office".

Development teams being tied more closely to marketing? Great, I'm sure we're all delighted to hear that.

In more Acclaim news, PC Format (who, disclaimer fans, I used to work for) is reporting the possibility of further development teams getting the chop:

It's been rumoured [that] Acclaim Studios Teesside (responsible for Shadowman) and Acclaim Austin (formerly Iguana US, who made Turok) are also teetering on the brink of unemployment.

Other recent additions to the dole queue came from Computec Media, publisher of the two Incite gaming magazines. The closure has been blamed, in part, on the unprofitable attempts to combine gaming news with pictures of scantily clad women, a tactic that also failed for PC Accelerator.

Finally, Pseudo Programs, the company behind the Pseudo streaming media service and the All Games Network, announced last week that restructuring would result in job losses:

[Pseudo] unveiled its next-phase broadband programming environment, called Pseudo Center, and announced a new organizational structure designed to support and create it.

[...]

The company announced it is forming a new central Netcast production unit and two content programming studios, one for Pseudo Center and one called Pseudo Psegments, for topic-driven programming. As a first step, Pseudo will eliminate approximately 58 positions and transition another 30 staff members into new central production positions.

It is also thought that the All Games Network will be shut down entirely. This was not mentioned in the press release issued last week, and strangely, that release has since been pulled from the Pseudo web site. So here it is:

June 23, 2000: Pseudo CEO Announces New Organization, Unveils Plans for Pseudo Center: Next Phase Broadband Programming Environment

PSEUDO CEO ANNOUNCES NEW ORGANIZATION, UNVEILS PLANS FOR PSEUDO CENTER: NEXT PHASE BROADBAND PROGRAMMING ENVIRONMENT

THE FIRST ALWAYS LIVE, ALWAYS INTERACTIVE STREAMING VIDEO ENVIRONMENT, HOSTED BY PSEUDO "ANCHORS" AND CHAT JOCKEYS

FREE-WHEELING HUB WILL ALSO LEAD VIEWERS TO TOPICAL PROGRAMMING ON COMPUTER GAMES, MUSIC, SPORTS, POLITICS, BUSINESS AND MORE

New organization will allow Pseudo to significantly expand its live programming with greater efficiency and lower cost

NEW YORK, June 23, 2000 - Pseudo Programs, Inc. - the world's largest original Internet TV network (www.pseudo.com) - unveiled its next-phase broadband programming environment, called Pseudo Center, and announced a new organizational structure designed to support and create it. Pseudo CEO David Bohrman detailed the company's plans for Pseudo Center, the first always live, always interactive, streaming video destination anchored by live video talent, in a company staff meeting today.

The new organization will allow Pseudo to expand from 40 hours of live programming per week with greater cost efficiency in coming months.

"Pseudo Center is an ambitious step in our evolution from an Internet site into a full-fledged broadband media company," said David Bohrman. "We were able to tap our collective traditional and new media experience to map out our ideas and create an organization to make it possible. Pseudo Center is our next step in the deployment of a new medium that transcends TV and exploits the full capabilities of broadband programming. This centralized approach gives us the ability to dramatically expand our programming at a lower cost."

Pseudo Center will build a live, continual programming experience upon the company's current platform of topic-driven, interactive streaming video programming, which currently ranges from computer games, music and entertainment to politics, business and sports.

Beginning next month, viewers who visit the Pseudo homepage will be able to enter Pseudo Center, a free-form, interactive video experience that will be co-hosted by Pseudo's on-the-Net talent and chat jockeys. Viewers can opt to dive into Pseudo Center's lively video chat discussions, or select from a daily line up of Pseudo's current topic-specific video shows and community areas.

Initially, Pseudo Center will go live from noon to midnight, Monday through Friday, and will eventually evolve into a 24-hour, 7-day schedule.

To support this next phase, the company announced it is forming a new central Netcast production unit and two content programming studios, one for Pseudo Center and one called Pseudo Psegments, for topic-driven programming. As a first step, Pseudo will eliminate approximately 58 positions and transition another 30 staff members into new central production positions. Pseudo will also continue to actively recruit experienced production and creative professionals to support its 24-hour, 7-day production plans.

"By tripling our programming output, we also triple the rich media advertising opportunities we can offer marketers. And, because something live will always be happening at Pseudo Center, we believe we can become a daily habit for more viewers and lead to longer, more frequent user sessions," said Bohrman. "In addition, it will allow us to market Pseudo much more efficiently as we prepare to embark on our first significant consumer advertising campaign."

Pseudo Center will be ready in coming weeks, in time to present Pseudo's continuous, interactive Web coverage of the Democratic and Republican conventions later this summer. Pseudo is the first internet TV-focused media organization to be granted TV skybox credentials - positions that until now have been offered to the networks - to offer viewers their choice of different video and audio feeds and a chance to interact with pundits and politicians.

Pseudo's next-phase programming plans follow the company's recent $14 million-plus round of financing, led by LVMH media unit Desfosses International. Other participants in the financing round include FD5 S.A., Intel Capital, Prospect Street Ventures and Tribune Ventures.

C O M M E N T S
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#1 by "Diseased"
2000-06-30 16:09:03
diseasedanimal@yahoo.com
Man it would suck if AGN got shut down.  It as great forums and some cool people there.  Aside from AGN, Pseudo really pretty much bites though...
#2 by "Andy"
2000-06-30 16:11:21
andy@planetcrap.com
This was the address of the Pseudo press release:

<a href="http://pseudo.com/pressroom/index.cfm?param_flatcontentid=749">http://pseudo.com/pressroom/index.cfm?param_flatcontentid=749</a>
#3 by "Jowr"
2000-06-30 16:14:57
Jowr@sdf.lonestar.org http://www.@#$Ä98546Ħv
Unfriendly waters, i see.
#4 by "Speed"
2000-06-30 16:18:00
speed@pandora.be http://fragland.net
AGN is pretty cool. It would be a shame if they would shut down

Speed
Fragland.net
#5 by "Karl Palutke"
2000-06-30 16:19:49
palutkek@asme.org
The revised version of the everquest article from last week has been posted: <a href="http://www.gamefan.com/repre.asp?g=2099&t=r&pg=1">Click!</a>

I don't see much difference between it and the old one.
#6 by "Karl Palutke"
2000-06-30 16:26:42
palutkek@asme.org
On topic:  My friend Bob lost his job this week.  Anybody need a network admin in Atlanta?
#7 by "Valeyard"
2000-06-30 16:41:50
valeyard@ck3.net http://www.ck3.net
Maybe they should form a union?

-Valeyard<I><B></B></I><I></I><I></I>
#8 by "Steve Bauman"
2000-06-30 16:53:36
sbauman@adelphia.net http://homepages.together.net/~sbauman/
I'm really going to miss Incite. I got a letter from a reader saying how our magazine sucked the most of all of them, and I told him to check out Incite.

He e-mailed back the next day, "I stand corrected."
#9 by "Desiato"
2000-06-30 17:39:34
desiato_hotblack@hotmail.com http://www.spew2.com
They probably should ask Seth what to do -- I mean, everything can be solved with a lawsuit.

Desiato
#10 by "Dave Long"
2000-06-30 17:56:23
ogv@gamestats.com http://ogv.gamestats.com/
I'm really going to miss Incite. I got a letter from a reader saying how our magazine sucked the most of all of them, and I told him to check out Incite.

He e-mailed back the next day, "I stand corrected."


Now THAT'S humor!
#11 by "Dave Long"
2000-06-30 17:56:45
ogv@gamestats.com http://ogv.gamestats.com/
Christ... I'm using UBB code on PC!
#12 by "BloodKnight"
2000-06-30 18:06:15
bloodknight@somethingawful.com
I am not very surprised that a lot of companies are being 'destroyed', most of these guys haven't really done anything lately, or they were just producing the same crap over and over (lets face it, Turok was cool at first, but now it just bites).  Then we have Eidos and 30 tomb raider games, each one 'curving' the surfaces of Lara Croft.  Midway and Acclaim aren't doing this very well because they just love making sequals and making them a bit more crappier then before, and also with their 10 south park games, from FPS, to a gameshow.  Incite I wasn't very surprised, their magazines were the worst I read, only thing good about was the kick ass ingame footage on their CDs, but with awful interviews, reviews, previews, no name celebrities, 'mag whores', and 40 pages of Lara Croft, I wouldn't be surprised if such a magazine did go down.  Lastly, Pseudo Programs, their 240 minutes of gaming wasn't that great, with blurry videos and just main talking didn't make it so great, I couldn't even see the in-game videos right.  AGN, how come they are going down?  They have a cool hardware page, what gives?
#13 by "JeffD"
2000-06-30 18:55:51
jefdaley@microsoft.com
LGS went out of business.  This angered me.

While it sucks for the employees, I can only feel a bit justified when I see companies like Akklaim which have churned out crap for years going under.  Makes me feel like there's some justice in the world.  

=JD<I><B></B></I><I></I><I></I>
#14 by "BloodKnight"
2000-06-30 19:13:47
bloodknight@somethingawful.com
<b>#13</b> "JeffD" wrote...
<QUOTE>LGS went out of business. This angered me.

</QUOTE>

Thank you for reminding me :(
#15 by "Illbuddha"
2000-06-30 19:15:56
colin_kawakami@bossgame.com http://www.databass.com/ck/
I can't believe that Psuedo is actually still around. Their New York offices (circa 1995, the last time I was forced to visit them) were populated almost entirely by cokehead cyberhustlers and their techie slaves. It has always astounded me when I see someone quoting Pseudo's "market research" about how important the internet going to become. Any writer crediting Psuedo as a source obviously knows next to nothing about them; they are the farthest thing from credible. I really can't say enough to stress what absolute fuckups these people are.

They do throw a good party though. I think that's because of their truly sad desire to fuse hipster culture with geek chic. It was always funny to go there and see a room full of pasty faces playing quake totally oblivious to hoards of ravy teens danced like epileptics around them.
#16 by "Scope"
2000-06-30 19:17:50
edcope@swbell.net
The main reason I got out of the gaming industry is because job security and stability are words that hold little meaning.

Don't feel too sorry for those who loose their jobs. Working in gaming is a lifestyle choice you make because you love it. Loosing your job is a side effect that you must be prepared for. If you are talented, there will be no shortage of jobs availabe (depending on where you live) at other companies as long as you are prepared to move.

Game development is natural selection at its highest form.
#17 by "Andy"
2000-06-30 19:28:00
andy@planetcrap.com
<b>#15</b>, Illbuddha:
<QUOTE>
populated almost entirely by cokehead cyberhustlers and their techie slaves
</QUOTE>
In the current climate, you're a braver man than I. ;-)
#18 by "Fortyseven[BTEG]"
2000-06-30 19:49:06
47@spacemoose.com http://www.bteg.com
Comparing PCXL to Incite?  Blasphemy!  PCXL was about having a good immature laugh.  I've always called it the National Lampoon of gaming.  (Another great magazine killed.)

Incite, on the other hand, wasn't even funny and came across as a serious magazine trying to shift gears and be more "hip", failing badly.

That's the difference, to me at least.  Nothing has ever, and likely will never, come close to the amount of pure laughs and enjoyment that PCXL gave me.  If it's detractors only see the skin and beer, that's their loss.
#19 by "Illbuddha"
2000-06-30 19:58:59
colin_kawakami@bossgame.com http://www.databass.com/ck/
Andy said:
<QUOTE>In the current climate, you're a braver man than I. ;-)</QUOTE>

Fuggit. Whatever pride I once possessed evaporated right after I took my check from some coked up Pseudo employee, right before he killed his Macintosh by trying to install a SCSI device WITHOUT shutting the machine down first.

No pride = no qualms about working at MS.

And hey Andy, you're one to talk about bravery... you're here at Planetcrap. ;]
#20 by "Milamber"
2000-06-30 20:02:57
milamber@amoeba.com.au http://www.wagz.net
I think a fair proportion of Incite's subscriptions were from people who just brought the rag for the excellent video specials they put on the cds. Although the mag was trash, I think ti's a shame they went under because the videos were excellent quality, and the kind of things you could show non-gamers and say: "look, this is what PC games are today"

But I suppose all you americans on your fat cable links can just leech said videos in seconds. Damn Australia, damn Perth.
#21 by "Fortyseven[BTEG]"
2000-06-30 20:09:14
47@spacemoose.com http://hac47.dhs.org
<b>#20</b> "Milamber" wrote...
<QUOTE>I think a fair proportion of Incite's subscriptions were from people who just
brought the rag for the excellent video specials they put on the cds. Although
the mag was trash, I think ti's a shame they went under because the videos were
excellent quality, and the kind of things you could show non-gamers and say:
"look, this is what PC games are today" </QUOTE>

I have to agree to that -- the videos were damned good (although those "Electronic Playground" ones irritated me to no end...), and often would be the one thing that tipped the scales in favor of me picking up the mag the few times I saw it on the stand when it first came out.  I'll be damned if I know where I put the actual magazines.  Don't think I'll be wasting
any energy trying to find them. ;)<I><B></B></I><I></I><I></I>
#22 by "JeffD"
2000-06-30 20:16:10
jefdaley@microsoft.com
<b>#19</b> "Illbuddha" wrote...
<QUOTE>
No pride = no qualms about working at MS.
</QUOTE>

Cute.<I><B></B></I><I></I><I></I>
#23 by "Illbuddha"
2000-06-30 20:23:41
colin_kawakami@bossgame.com http://www.databass.com/ck/
JeffD said:

<QUOTE>Cute.</QUOTE>

bwaha. Sorry Jeff. If you're a proud man, more power to you.

Are you the combat flightsim guy I interviewed with a couple years ago? That was a bizarre interview... doubleteamed with a good cop / bad cop sort of thing.
#24 by "MCorleone"
2000-06-30 20:30:36
john_st123@hotmail.com
Steve Bauman:  Which mag do you write for?
#25 by "DooBall"
2000-06-30 20:56:05
dooball@planetshogo.com http://www.dooball.NET
losing jobs is mean
#26 by "Steve Bauman"
2000-06-30 21:03:37
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>Which mag do you write for? </quote>
Former editor, current editor-at-large, for the creatively-named Computer Games Magazine (formerly known as Computer Games Strategy Plus, which was formerly known as Strategy Plus).
#27 by "Fortyseven[BTEG]"
2000-06-30 21:05:53
47@spacemoose.com http://hac47.dhs.org
<b>#26</b> "Steve Bauman" wrote...
<QUOTE>
Former editor, current editor-at-large, for the creatively-named Computer Games Magazine (formerly known as Computer Games Strategy Plus, which was formerly known as Strategy Plus).
</QUOTE>

I imagine it's quite lucky they didn't change their name to a symbol. ;)<I><B></B></I><I></I><I></I>
#28 by "Steve Bauman"
2000-06-30 21:22:53
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>I imagine it's quite lucky they didn't change their name to a symbol. ;) </quote>
Hey, don't laugh... there was a time when it was actually discussed changing our name to S+... now that wouldn't have been too vague.
#29 by "Dave Long"
2000-06-30 23:08:30
ogv@gamestats.com http://ogv.gamestats.com/
Oy vey... If I had a nickel for everyone I suggested should read Computer Games Strategy Plus that replied "but I don't like strategy games", I'd be a very rich man. I can't imagine telling them to read 'S+'.

As for those Incite videos, I think I watched two of them. I saw the Kiss one before I watched the one about Daikatana. When I saw the Daikatana vid and they "strategically panned down" while interviewing Stevie Case, I just about fell out of my chair. My buddy's mouth was open and he looked at me in disbelief for about 5 minutes. You could've knocked him down with a feather. That was probably the most crass thing I've every seen from a "game magazine".
#30 by "keefer"
2000-07-01 00:14:05
keefer+crap@tzone.logicalalt.com
Midway laid off a bunch of people today too.  See <a href="http://www.dailyradar.com/news/index_all.html">everyone's favorite newz site</a> probably for today only, and also <a href="http://www.fatbabies.com/wc.dll?poe~showforummsg~GOODANDBA~047454~FATBABIESX">this fatbabies post</a> (which is the same thing but you can see it after DR changes their daily news page).  Most of the people were in the west, so mostly home games affected I guess.  Coin-op surprisingly untouched, it seems like.
#31 by "flamethrower"
2000-07-01 03:04:52
flamey_at_evil@hotmail.com http://flamethrower.evilavatar.com
Fababies surpised me because I'm surprised to heard Midway were still going. As far as I'm concerned, they died in the eighties...
<I><B></B></I><I></I><I></I>
#32 by "Darkseid-[D!]"
2000-07-01 03:09:36
darkseid-d@planetcrap.com http://www.captured.com/boomstick
Whatever happened to the Elephant Man, one great movie .. then _nothing_


Ds<I><B></B></I><I></I><I></I>
#33 by "Talion"
2000-07-01 04:55:58
talion6@hotmail.com
<b>#32</b> "Darkseid-[D!]" wrote...
<QUOTE>

Whatever happened to the Elephant Man, one great movie .. then _nothing_


Ds</QUOTE>

Speaking of great movies, everyone upon whom the Broadband Gods smile should check out the 160MB Halo movie.  Wow.

Sorry, sorry.  Now back to your reguarly scheduled doom-and-gloom.<I><B></B></I><I></I><I></I>
#34 by "superion"
2000-07-01 06:00:53
superion@goth.net
wheres this killcreek breast movie
#35 by "Dave Long"
2000-07-01 07:10:41
ogv@gamestats.com http://ogv.gamestats.com/
I went to check Incite to get a link for you and the web site isn't responding. Apparently, they've already closed up shop?
#36 by "Fortyseven[BTEG]"
2000-07-01 14:40:12
47@spacemoose.com http://hac47.dhs.org
<b>#29</b> "Dave Long" wrote...
<QUOTE>As for those Incite videos, I think I watched two of them. I saw the Kiss one before I watched the one about Daikatana. When I saw the Daikatana vid and they "strategically panned down" while interviewing Stevie Case, I just about fell out of my chair. My buddy's mouth was open and he looked at me in disbelief for about 5 minutes. You could've knocked him down with a feather. That was probably the most crass thing I've every seen from a "game magazine".</QUOTE>

Yeah, I've got that one.  I was pretty suprised by that as well.  I wonder if it was done with her consent (you know...to drum up 'interest'...), because that <b>has</b> to be pretty obvious... :P<I><B></B></I><I></I><I></I>
#37 by "Darkseid-[D!]"
2000-07-01 14:44:42
darkseid-d@planetcrap.com http://www.captured.com/boomstick
92mbs of 166mbs downloaded .. not bad for a few hours on iSDN

and the short cut down movie was jaw dropping ;)


/me want
/me want


Ds<I><B></B></I><I></I><I></I>
#38 by "Avery Swarts"
2000-07-02 01:50:27
shdtre@ipa.net
That Daikatana Incite Interview everyone is talking WAS one of the funniest things ever put to CD! My brother and I were going  through the movies after installing all the demos, and all I can say is, this is what the guys from the Delta House in "Animal House" are doing these days. Killcreek was merrily discussing the Greek missions in DK, the interviewer can be heard off camera saying "uh huh, uh huh, uh huh"  then Bluto (or maybe Otter, I don't know) pans the camera down, Wham! hilarious! that CD is a keeper.

Ave
#39 by "Fortyseven[BTEG]"
2000-07-02 07:54:58
47@spacemoose.com http://hac47.dhs.org
<b>#38</b> "Avery Swarts" wrote...
<QUOTE>
That Daikatana Incite Interview everyone is talking WAS one of the funniest things ever put to CD! My brother and I were going through the movies after installing all the demos, and all I can say is, this is what the guys from the Delta House in "Animal House" are doing these days. Killcreek was merrily discussing the Greek missions in DK, the interviewer can be heard off camera saying "uh huh, uh huh, uh huh" then Bluto (or maybe Otter, I don't know) pans the camera down, Wham! hilarious! that CD is a keeper.
</QUOTE>

Notice in the beginning of the video, Romero's buddies stroking his ego: "John Romero?  Who's that?  *snicker*"

;D<I><B></B></I><I></I><I></I>
#40 by "Avery Swarts"
2000-07-02 17:36:24
shdtre@ipa.net
Or how whenever Romero is on Camera he looks like he's about to start waving  his hair back and forth in slow motion, ala a shampoo commerical, I mean those locks are so full of volume, and they're so managable!

Ave
#41 by "Dave Long"
2000-07-03 05:38:53
ogv@gamestats.com http://ogv.gamestats.com/
Bwahahaha... you guys are going to make me watch that thing again, aren't you?  I didn't think Romero was getting all Vidal Sassoon, but maybe I was just too floored by the pan and snicker...
#42 by "rei"
2000-07-03 10:14:51
i hated incite with a passion; it was pure trash. i mean, monthly wrestling sections? asanine (sp?) 'reviews' and 'q&a' sessions with celebrities over video games? gratuitous t&a and a retarded effort to be hipper-than-hip by combining 'lifestyles' and gaming?

wtf?

it really is too bad about the job losses but i am glad to see that magazine die, pcxl at least knew what they were writing about and didn't have complete idiots as their (target) demographic.

speaking of intelligent gaming magazines, i've switched over from CGW (8 year compulsive non-subscriber [i buy from the newsstand each month]...ie, i have them all, i could have saved 50% by subscribing...[sigh]) to computer games magazine (which still has the WORST website, are you listening, steve? ...not that you have any say over the website...)

CGW has degenerated into a PoS rag...i was outraged to find the contents started on like page 30. and that the usual 2 page contents spread was interrupted by ads. oh great.

(sigh) i miss its old early 90s intelligently-written, content-full format. mmm. lots of text! and its yearly ad-contest. and the bagman. (sob)
#43 by "Dethstryk"
2000-07-03 10:30:41
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#42</b> "rei" wrote...
<QUOTE>speaking of intelligent gaming magazines, i've switched over from CGW (8 year compulsive non-subscriber [i buy from the newsstand each month]...ie, i have them all, i could have saved 50% by subscribing...[sigh]) to computer games magazine (which still has the WORST website, are you listening, steve? ...not that you have any say over the website...)</QUOTE>
Does CGO have a free trial issue kind of thing anywhere? I'm sure Steve could answer this one. I'd love to check it out and everything since I hear so much good about it, but somehow I can't find it around here.


--
Dethstryk
Damage Gaming
#44 by "rei"
2000-07-03 10:38:51
CGO's 'lead time' is still the old 4 months or so behind the current-day coverage that online coverage affords (so it's behind), but appreciate the content.

CGW, in its efforts to be behind only two months or two has paid for it with thinly-written, empty, bullshit articles that only seem to exist only to prevent its 10:1 ad to content page ratio from being 20:1.

I remember the heart-felt open letter to its readers from the publisher some years ago, promising the ZD ownership wouldn't change its commitments. Well, gradually it has.

I guess, if only because of market realities and transitions. still, it doesn't make it right.

note: i'm not trumpeting the hard-core gamer (me, us, the obvious minority) over the casual gamer, but rather, the decline of quality game journalism and not treating your readers like invalids.
#45 by "rei"
2000-07-03 10:43:24
anyone remember sendai publishing's 'computer games and cd-rom entertainment' (formerly, computer games and 16-bit entertainment'), the full-colour glossy rag that went under, around 1993-1994?

hmm...i remember other magazines as well, some fondly, some not...whose bodies litter my game magazine/gaming hobby...game players...countless imagine efforts...'video games and computer entertainment' (i think...not sendai, but another publisher, had katz and kunkel, or whatever, as writers for them...not exactly sure i remember who they were...but maybe some industry writers of note back then? they had 'zine reviews back then...)

i'm not too OLD school...my PC game mag memory starts from 1990...sorry, rambling...
#46 by "Steve Bauman"
2000-07-03 10:55:47
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>CGO's 'lead time' is still the old 4 months or so behind the current-day coverage that online coverage affords (so it's behind), but appreciate the content. </quote>
It's not four months, usually two. Right now we're finishing up our September issue, which will on newsstands in late-July-August.
#47 by "Steve Bauman"
2000-07-03 10:58:05
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>Does CGO have a free trial issue kind of thing anywhere? I'm sure Steve could answer this one. I'd love to check it out and everything since I hear so much good about it, but somehow I can't find it around here. </quote>
Not really, though if you're feeling brave you could subscribe online. Hell, for the cost of about two issues on the newsstand you can get a full year's worth of issues.
#48 by "Steve Bauman"
2000-07-03 10:58:56
sbauman@adelphia.net http://homepages.together.net/~sbauman/
Oh, and as for our website... no comment.
#49 by "Dethstryk"
2000-07-03 10:59:39
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#47</b> "Steve Bauman" wrote...
<QUOTE>Not really, though if you're feeling brave you could subscribe online. Hell, for the cost of about two issues on the newsstand you can get a full year's worth of issues.</QUOTE>
Thanks. I just might do that, since it is pretty cheap.


--
Dethstryk
Damage Gaming
#50 by "Creole Ned"
2000-07-03 19:28:38
cned@home.com http://www.quirkybastards.com
Electronic Games was the name of the magazine that featured Kunkel and Katz way back around 1982 or so. It went through huge growth as the home video game market boomed, but then the great bust came and they changed the format to Computer Entertainment. It only lasted two or three issues and one of the covers actually featured a text adventure as the main feature – Hitchhiker’s Guide to the Galaxy. :) I believe four or five years ago, the EG name was revived and even featured some of the old staff, but I don’t really follow the vid game magazine business now, so I can’t say for sure.

A personal favorite of mine way back when was Videogaming Illustrated, which featured two opinion game reviews, was fairly content-rich and aimed at the “mature” gamer. Like EG, it, too, changed course to become Video and Computer Gaming Illustrated and folded shortly after (although they had the prescience to run a story on the subject that the video game boom was over and the end was at hand).

Now, on the computer side, there was, for a long time, really only one major magazine – Computer Gaming World. In fact, it was originally two magazines, alternating between Computer Gaming World and Computer Gaming Forum (I may have gotten the second name a bit wrong). It was thin, black and white and had a heavy slant toward war games and the like. Over the years, the mag grew bigger, ultimately became CGW exclusively and peaked with issues that were well over 400 pages long, larger than some more “mainstream” PC mags. Hell, eventually, the magazine even looked good. :)

For a long time and even after ZD bought them out, I found CGW to be rock solid, well-written and a good read all around. It flourished and grew as competitors foundered or were absorbed by others. My favorite on this count has to be Electronic Entertainment, which tried to combine gaming stuff with “multimedia” reviews/previews (you know, the programs that came on “CD ROM”). It changed its name from Electronic Entertainment to PC Entertainment to PC Games before getting gobbled up by PC Gamer (which, ironically was called PC Games before being relaunched as PC Gamer).

But something happened. Of course, the Internet has hurt magazines with its ability for “instant” reviews and far more timely news coverage. And it’s free, relatively speaking (a monthly ISP bill would be equal to about two newsstand mags with CD). And CGW was no doubt hurt by the success of PC Gamer. Heck, Even Strategy Plus, which felt “old school” long after CGW had shed its beer ‘n pretzels image, cleaned up its look and focused more on the wider gaming market. After buying EVERY newsstand issue since the magazine very nearly debuted, a few months ago, I didn’t buy CGW. And now, a second issue has come and gone and I haven’t picked it up again. I even get a discount for it where I work. I wonder why it is that something I was once actually excited about getting no longer interests me. Is it because I don’t play games anymore? Ha! Is it because they jacked up the price in Canada and seem to have disposed of the non-CD version (I can’t find the mag on its own anywhere now). That certainly has more to do with it.

But I think it comes down to CGW just not being compelling anymore. They’ve watered down a lot of the stuff in it. I can’t even say how. The tone has changed. It seems less geared toward adults. It’s ironic, too, because periodically, Johnny Wilson, the long-time editor, would write editorials about the “changing face” of gaming and seek to assure the loyal reader that CGW might change a bit, but never lose its focus or abandon its audience. And in a way, I think it has.
A few issues back, George Jones wrote an editorial about <a href=http://www.gamecopyworld.com>GameCopyWorld</a>, as Loyd Case had mentioned it in a tech article as a site people could go to get fixes for games that wouldn’t run because of onerous CD copy protection (to clarify, this was copy protection that some brands of CD drives simply couldn’t handle, making the games un-installable). The thrust of the editorial was that game companies weren’t happy about having such an “evil” site mentioned in a gaming magazine. What I got out of it was the faint air of desperation, as Mr. Jones was trying to get readers to understand how they were beholden to the advertisers in their magazine and not to be upset if they didn’t mention any such site again. It really left me feeling little need to use CGW as a credible resource anymore.

Well, that’s enough out of me. I love reading and I find our little niche of the magazine market a fascinating thing to watch. But what a bloody ramble that was. :)

Creole “not affiliated with any gaming magazine” Ned

P.S. Steve, if you’re reading this, I’d pick up CG more often but there’s no non-CD version, dammit! Not everyone is suffering on dial-up and needs their demos bundled with a mag, you know. :)
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