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Unreal II
February 5th 2003, 18:59 CET by Marsh Davies

Please tell me it doesn't have those bloody spiders again.
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#1 by Neale
2003-02-05 18:59:49
neale@pimurho.co.uk www.pimurho.co.uk
It does.

You can't derail this train of idiocy, Shadarr. Not even with a big fat cow of logic on the tracks. - Bailey
#2 by jafd
2003-02-05 19:01:47
Thank heavens for the demo. What a magnificently detailed game. You hardly notice how dull it is.
#3 by MCorleone
2003-02-05 19:01:55
HIJAAK.

I hate to advocate drugs, alcohol, violence or insanity to anyone, but they've always worked for me.
-HSThompson
#4 by Ergo
2003-02-05 19:03:31
I like it.

There are no bigger liars than quacks except for their patients. -Benjamin Franklin

DVDs
#5 by nothing
2003-02-05 19:03:49
I'm pretty good at FPS's, but one of the last levels of Unreal where the power was out, and you had to backtrack through a level that you'd already been through, except with the lights off and spiders everywhere I couldn't beat.  I had to cheat to beat the rest of it.  That makes me a bad person I think.

Anyway, it's been a while.  Someone want to refresh my memory on what the ending was after you killed that boss?  And is Unreal 2 gonna pick up where the first one left off?

The world makes me go tharn
#6 by jafd
2003-02-05 19:05:34
MCorleone, did you intentionally squish Colin's head?
#7 by Warren Marshall
2003-02-05 19:06:08
http://www.wantonhubris.com/
Anyway, it's been a while.  Someone want to refresh my memory on what the ending was after you killed that boss?  And is Unreal 2 gonna pick up where the first one left off?

You were drifting in space in a craft of some kind.  The mission pack continued that story.  Unreal2 starts a new thread ...

It isn't pretty to think so, but I can't feign interest now.
#8 by Matt Davis
2003-02-05 19:07:26
http://looroll.com
nothing,

Its when you got into the rocket and got blasted into space and got stuck there... forever!

Unreal II is not a continuation, but its in the unreal universe.

#9 by Matt Davis
2003-02-05 19:08:05
http://looroll.com
What?

#10 by Warren Marshall
2003-02-05 19:10:13
http://www.wantonhubris.com/
What?

Your shipment finally arrived, huh?

It isn't pretty to think so, but I can't feign interest now.
#11 by Dethstryk
2003-02-05 19:12:13
jemartin@tcainternet.com
There's not going to be a demo because it would be a significant portion of the game, because it's shorter than fuck. That, and the fact that Unreal 2 is extremely disappointing, for an Unreal game. I expected quality, and got mediocrity instead. Epic shouldn't have let someone else make it.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#12 by Neale
2003-02-05 19:14:41
neale@pimurho.co.uk www.pimurho.co.uk
I dunno, it's a quality game. Just a little short. I'm sure the levels could have been made to last longer, and some of the scripted sequences annoyed me (going back on board the Atlantis after every mission, plus waiting for each cinematic of the lander heading to/from each planet) but I quite enjoyed it. Apart from the spiders.

You can't derail this train of idiocy, Shadarr. Not even with a big fat cow of logic on the tracks. - Bailey
#13 by Matt Davis
2003-02-05 19:16:04
http://looroll.com
Your shipment finally arrived, huh?

No I stole that one off a baby.

#14 by Ergo
2003-02-05 19:16:46
I laugh when people call a game "short." Since I can't afford to sit down and play a game for more than an hour or so in one shot, most games last me a long while.

There are no bigger liars than quacks except for their patients. -Benjamin Franklin

DVDs
#15 by Fugazi(werking)
2003-02-05 19:17:42
The game is ok. It helps justify my overpriced video card...but it is lacklustre somehow.
I also think the AI opponents are too deadly. The shield/health thing sucks too. I will have 200+ shield, but next to no health most of the time. The shield seems to be pretty useless at protecting me.

Taunting chompy bear.
#16 by Matt Davis
2003-02-05 19:18:42
http://looroll.com
If the game is 10 hours I wouldn't call that short and even if you do, its still better value per hour than the equivalent time in movies.

#17 by Your Friend
2003-02-05 19:18:55
Well, games on average are getting significantly "shorter".  That's the price you pay for all the whizbang artistic content.

2000/XP is better than Win9x in every way.
#18 by MCorleone
2003-02-05 19:19:07
Jafd:  Nope, it was stolen from a newspage on white backgroun - I wasn't aware of the white AP bar at the top of the photo, so WYSIWYG.

I hate to advocate drugs, alcohol, violence or insanity to anyone, but they've always worked for me.
-HSThompson
#19 by Matt Davis
2003-02-05 19:19:15
http://looroll.com
on DVD that is.

#20 by Your Friend
2003-02-05 19:20:18
I paid $12 for Attack of the Clones and it has something like 6 hours of content!!

So stop lying, Matt!

2000/XP is better than Win9x in every way.
#21 by Dethstryk
2003-02-05 19:21:03
jemartin@tcainternet.com
Neale
of the scripted sequences annoyed me (going back on board the Atlantis after every mission

I didn't like this either. There was no reason to go to the ship, except to hear a bad storyline. You had no choice  in anything on the ship, so they should have just stuck to a cutscene between each level.

Though, I did like how your character's cabin changed with pictures of where you've been, and various other things. That's not enough for me, though.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#22 by Warren Marshall
2003-02-05 19:26:29
http://www.wantonhubris.com/
Though, I did like how your character's cabin changed with pictures of where you've been, and various other things. That's not enough for me, though.

Did you not see the SeaGoat that you picked up as a pet?  It's not Legends fault you didn't pay attention!!

It isn't pretty to think so, but I can't feign interest now.
#23 by Xero
2003-02-05 19:29:15
http://novakometa.blogspot.com/
Warren what is the next Unreal game that Epic and Digital Extremes will actually work on?

Have you guys been releasing all this extra content for UT2K3 because you're anticipating the failure of U2, and you want to cement that base?

Since the work of John von Neumann, "games" have been a scientific metaphor for a much wider range of human interactions in which the outcomes depend on the interactive strategies of two or more persons, who have opposed or at best mixed motives - Game Theory by Roger McCain
#24 by chris
2003-02-05 19:30:28
cwb@shaithis.com http://www.cerebraldebris.com
The game's no shorter than most FPS titles, and it's less repetetive than several that have gotten acclaim (Max Payne, for example).

I'm not sure how we're going to continue to see games that are as long (and consistently engrossing) as Half-Life or Deus Ex given today's engines... the amount of art content is a stumbling block, but even if you throw five hundred artists at it, you still need someone PLACING all of that art content and turning it into something coherent.

Fact is that a single half-life level contains, at times, less total polygons than *one static mesh* used in Unreal 2, let alone a whole room, let alone a whole map. The static mesh process is the only thing that even makes levels of that detail plausible, since you can get away with constantly re-using art assetts. Today's mappers are skilled enough that they could rip out a half-life-quality level in the UT2K3 engine in about eight hours (including all of the scripting, enemy placement, etc).

But no modern gamer is going to buy that game, no matter how good it is.

I'm going to be very curious to see how Spector's team handles DX2. And how Valve's team handles HL2. I'm willing to bet that both will be good, but neither will be as revolutionary as their predecessors (I sincerely hope I'm wrong on that one). I think it will be some new team, using some new line of thinking, that really takes the next step in FPS games.

And I'll also be VERY curious to see how people react to Doom 3... because the likelihood of it providing any better of a gameplay experience than Unreal 2 is incredibly unlikely, but the eye-candy is going to earn it a lot of 90-ish reviews anyway.

-chris
#25 by Shadarr
2003-02-05 19:36:53
shadarr@yahoo.com http://digital-luddite.com
The game's no shorter than most FPS titles, and it's less repetetive than several that have gotten acclaim (Max Payne, for example).


I remember when Max Payne came out, a lot of people complained that it was too short at ~20 hours.
#26 by Neale
2003-02-05 19:39:10
neale@pimurho.co.uk www.pimurho.co.uk
Warren:

Did you not see the SeaGoat that you picked up as a pet?  It's not Legends fault you didn't pay attention!!


The SeaGoat that was in one of the hatches the first time you walked round the Atlantis, before you had the mission on the planet where you picked it up?

You can't derail this train of idiocy, Shadarr. Not even with a big fat cow of logic on the tracks. - Bailey
#27 by LPMiller
2003-02-05 19:41:07
lpmiller@gotapex.com http://www.gotapex.com
Max Payne wasn't 20 hours, likely no one complained about that. It was 8-10 hours tops.

I believe I can fly......urk.
#28 by Matt Davis
2003-02-05 19:42:58
http://looroll.com
Medal of Honour: Allied Assault was no more than 12 hours either.

#29 by Your Friend
2003-02-05 19:43:13
20 hours only if you played the whole thing in Bullet Time(TM) mode....

2000/XP is better than Win9x in every way.
#30 by Dethstryk
2003-02-05 19:43:31
jemartin@tcainternet.com
Warren
Did you not see the SeaGoat that you picked up as a pet? It's not Legends fault you didn't pay attention!!

I saw it, and while I thought it was cute... it just didn't do anything for me.

Chris
it's less repetetive than several that have gotten acclaim

Here, player! Have yet another mission where you are supposed to defend some retard!

And I'll also be VERY curious to see how people react to Doom 3... because the likelihood of it providing any better of a gameplay experience than Unreal 2 is incredibly unlikely, but the eye-candy is going to earn it a lot of 90-ish reviews anyway.

I have a lot more faith in id to provide me an atmospheric Doom title that will scare the shit out of me like the original, than I ever had with somebody other than Epic developing an Unreal title.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#31 by Trolly McTroll
2003-02-05 19:44:34
Pong is infinite.

"If you're going to troll, at least get your facts straight." - Eric T. Cheng
#32 by Matthew Gallant
2003-02-05 19:44:39
http://www.truemeaningoflife.com
I'm not opposed to a short game. When I played Dragon's Lair and got good enough to finish without dying, the whole thing took only a few minutes.

What I can't get past is crappy writing, and apparently Unreal 2 has plenty. I like games with story and I like ones that just have a premise. But if you put a story in, please make it a good one. Don't subject me to lines that were cheesy even when they were used 20 years ago, unless of course you are R.A.D. and you're doing it for authenticity.

"Is the internet making people less intelligent?"
"You mean like how video cameras cause thrown objects to hit men in the crotch?"
#33 by mgns
2003-02-05 19:44:54
The enemies are too tough, and you can't skip cut-scenes.

Bad game-designer, no cookie.

'd offer up a brick to the back of your head boy, if I were Cain.
#34 by Ergo
2003-02-05 19:45:30
One thing I've learned over the years posting at Planetcrap--

The average 'crapper is extremely hard to please.

There are no bigger liars than quacks except for their patients. -Benjamin Franklin

DVDs
#35 by mgns
2003-02-05 19:45:35
I'm fine with short games too, ICO was great.

But if it's just ten hours of game, I wan't it to be quality through-out.

'd offer up a brick to the back of your head boy, if I were Cain.
#36 by Dethstryk
2003-02-05 19:46:53
jemartin@tcainternet.com
I thought Legend did a fantastic job on the first level with the level of immersion, up until those retarded aliens showed up. What the hell were they thinking with these things, anyway?

My favorite level was Hell, though. I can't find a complaint about that one. I nearly shat myself.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#37 by Matthew Gallant
2003-02-05 19:48:33
http://www.truemeaningoflife.com
I'll second ICO being a short great game.

"Is the internet making people less intelligent?"
"You mean like how video cameras cause thrown objects to hit men in the crotch?"
#38 by Bailey
2003-02-05 19:54:33
Maybe we need to forget all this fancified 3D meshing crap and get back to making great 2D platformers. How about a sequel to Flashback or Out of This World that doesn't suck? Eh? Eh?!

As long as there is a criminal element, I am of it; as long as there is a lower class, I am in it. - Debs
#39 by Dethstryk
2003-02-05 19:57:00
jemartin@tcainternet.com
Shattered Soldier has the right idea.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#40 by CheesyPoof
2003-02-05 20:01:34
If you havn't played ICO you're only cheating yourself.
#41 by Foodbunny
2003-02-05 20:05:21
foodbunny@attbi.com http://www.foodbunny.com
Ico and Zanzarah are both just heartwrenchingly beautiful.  I could just stare at their enviroments for hours.  Wandering around their worlds makes me feel like a little girl again, full of fantasy and wonder.  There were some places in both where I almost teared up because the setting touched me so powerfully.

"It's great to be known, but it's even better to be known as strange." - Takeshi Kaga
#42 by Bailey
2003-02-05 20:06:36
Also, you get to stare at the girl's butt the whole game.

As long as there is a criminal element, I am of it; as long as there is a lower class, I am in it. - Debs
#43 by Dethstryk
2003-02-05 20:09:13
jemartin@tcainternet.com
Yeah, but is ICO a fun game?

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#44 by Ergo
2003-02-05 20:10:07
Yes, it's fun. It's atmosphere is part of what makes it fun.

There are no bigger liars than quacks except for their patients. -Benjamin Franklin

DVDs
#45 by Ergo
2003-02-05 20:10:32
Ignore that second apostrophe.

There are no bigger liars than quacks except for their patients. -Benjamin Franklin

DVDs
#46 by Dethstryk
2003-02-05 20:18:08
jemartin@tcainternet.com
Not without a red mark, mister.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
#47 by Ergo
2003-02-05 20:21:02
Dammit.

There are no bigger liars than quacks except for their patients. -Benjamin Franklin

DVDs
#48 by MCorleone
2003-02-05 20:22:40
Although quite awful for the last while, today's Something Awful GulfWar 2 Photoshops are classic.  

This is a Magic game I'd play!

I hate to advocate drugs, alcohol, violence or insanity to anyone, but they've always worked for me.
-HSThompson
#49 by Gunp01nt
2003-02-05 20:31:58
supersimon33@hotmail.com
*repeat stuff I said about the walking speed in the other thread*

the enemies being so tough is largely caused by your limited movement, you can't jump around like crazy avoiding bullets and rockets, you just gotta make sure you don't get hit first. And it's a sad thing they chose to compensate the tough enemies by just putting very few in the game (I mean, 15 enemies in one map almost makes it feel desolated).

furthermore, using the sniper rifle or the grenade launcher, you can prematurely take out at least half of the enemies once you know where they are. I don't think this game has a lot of replay value.

it does try to put down a good atmosphere, but I'm beginning to have more and more doubts about how good it really is. still, it manages to keep me entertained up until now. I liked the Sanctuary and Hell missions very much though.

"Since most elephants don't comply with the AGP 2.0 specification, we recommend that God does a product recall on all elephants"
#50 by Dethstryk
2003-02-05 20:37:44
jemartin@tcainternet.com
There was a level where you found some skulls on the ground, and it completely destroyed the atmosphere. Why? Because they were the shittiest looking skulls I've ever seen in a game. They looked straight out of Grim Fandango or something.

"And I'm saying without a relationship with God and those strong convictions HE put in me I wouldn't be a 42 year old who hasn't had sex with anyone today."
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