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Who Do You Want To Be?
November 13th 2002, 20:37 CET by Foodbunny

This weekend I got a chance to sit down and watch some G4 tv, and while watching the incredibly bad Portal I saw something rather interesting.  The show ended with a few flashy video clips from an upcoming sci-fi MMORPG I had heard nothing about.  

The game was Iritor, made by a group in Vienna unfortunately named Wootsoft.  Their site is rather small and doesn't have a lot of information or screenshots on it despite their prediction of entering open beta at the end of this year.  The game itself seems fairly unremarkable.  It's sci-fi, it has mechs and trucks and guns and girls in bikinis and magic that isn't called magic so it won't seem so horribly fantasy, it promises a new twist on death penalties and personalised quests and unmatched character uniqueness.

However, they take that last one a bit further.  Right now if you sign up on their website, filling out a questionaire that includes important questions such as "What do you think about bare skin in a MMORPG?", you are automatically entered into a contest, the winner of which will be able to be themselves in the game.

Wootsoft Entertainment gives you the chance to be the first human to be immortalized in an online game. The contest winner will have a character in Iritor Online assigned his or her first name. In addition, some of that character’s physical attributes will approximate those of the winner. The winner will also be able to create a totally unique face and receive special and unique equipment. The winner and five randomly selected runners-up will receive one year free access to play Iritor Online. Wootsoft Entertainment gives you the chance to be the first human to be immortalized in an online game.

Here I was thinking that the whole point of playing MMORPGs was to be someone different for a while.  Certainly when I first start a new game my first character will look as close to myself as I can get, but those characters don't last long and I usually end up sticking with a character that is pretty different from myself physically, be it a fatass neuter in Anarchy Online or a purple Tumerok in Asheron's Call 2.

Do MMORPG players actually want their physical selves represented in game?  Does anyone really want to be the only normal one in a virtual world filled with glamorous hardbodies that only have the occasional Trendy Facial Scar to mar their perfection?  And doesn't this make the whole "bare skin" question a heck of a lot more ominous?
Home » Topic: Who Do You Want To Be?

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#1 by Your Friend
2002-11-13 20:37:29
I want to be First.
#2 by Chunkstyle
2002-11-13 20:37:58
You can't.
#3 by MCorleone
2002-11-13 20:38:26
I think I just voted this one in.

My vote counts!

"With women, I've got a long bamboo pole with a leather loop on the end. I slip the loop around their necks so they can't get away or come too close. Like catching snakes."  - Marlon Brando
#4 by Stralutia
2002-11-13 20:40:40 None
Maybe, maybe, yes.

<m0nty> ooh, I'm a rocet scientist!
#5 by Your Friend
2002-11-13 20:40:43
The couple of times I think my vote counted for getting a topic posted (since it posted IMMEDIATELY after my vote) I voted NO!

I think there's a minimum vote count?  I guess Gabe or Morn could verify.  

If there is a minimum vote count I guess if you think a topic sucks but also think a fair number of other PCers might vote it in, its better to NOT VOTE AT ALL.  Just like with real life politics.
#6 by Your Friend
2002-11-13 20:44:40
Regarding the topic at hand, I can't read all the way through it.  

MMORPGs are a blight on gaming.  They cater to the lowest common denominator obsessive compulsive tendencies of players in lieu of real fun and there's just way too many of them as everyone tries to ape the success of the first batch.  

The massive losses that will result when all these companies realize there are only so many $10-20-per-month subscribers to go around (and each will only play one or two of these games max since they are designed such that they take a lot of time and effort, in addition to the money spent) are going to hurt the industry like the FMV fiasco, only 1000 times worse.
#7 by Chunkstyle
2002-11-13 20:49:23
I have no interest in being me in a MMORPG, and I don't know who would have such an ego that they would care.  

I would be winning the right to have the most boring looking avatar in the game.  Woo.
#8 by Marsh Davies
2002-11-13 20:51:32
Read the last two paragraphs of the topic, YF. It's more about identity in computer games rather than MMORPGs.

#9 by Marsh Davies
2002-11-13 20:52:13
I also think Wootsoft should change their name back to Darkcheese.

#10 by CheesyPoof
2002-11-13 20:53:11
I'm too boring to be 'immortalized' in a game.  On top of that I don't think I ever created a character in an RPG based off my real world attributes.  

They must also have a different meaning for immortalized in Vienna as I don't see this game being around for 5 years.
#11 by Shadarr
2002-11-13 20:53:34
I can't imagine wanting to be me in a video game.  What good is a guy who can't shoot, use a sword, or really do anything practical in a world without computers?
#12 by Stralutia
2002-11-13 20:54:28 None
Or at least have the balls to completely go all the way with it.

<m0nty> ooh, I'm a rocet scientist!
#13 by Stralutia
2002-11-13 20:55:15 None
That was in response to Marsh.

<m0nty> ooh, I'm a rocet scientist!
#14 by Dethstryk
2002-11-13 20:58:02
Neocron looks like the first MMORPG I want to play. I've downloaded the offline demo, but haven't checked it out yet. Anyone else have any thoughts on it?

Any faith I had in humanity has taken a train to Monte Carlo and spent the last of my savings on roulette.
#15 by Chunkstyle
2002-11-13 20:58:35
#16 by Marsh Davies
2002-11-13 21:03:07
On topic,

I never like playing a character similar to myself, physically. It would be pointless. Being a scrawny shortarse is not something I aspire to virtually, even if it's something I fulfill in reality. And besides, if it was an accurate representation, I'd get pummelled by the first Small Mutant Rat that I see. In MMORPGs I tend to go for the very opposite of my streak-o-piss physique: Tank player classes. Some of the ideologies behind games such as this are wish fulfilment and escapism; they give you the opportunity (albeit extremely limited to the point of futility, imo) to explore what it is to have completely different physical attributes. I don't need to find out what it's like to "play" me.

#17 by bishop
2002-11-13 21:03:28
As far as being 'me' in a game, no.

On the other hand the more choices you get to make, when it comes to the way a character looks, can't be a bad thing.
#18 by Caryn
2002-11-13 21:04:52
I like my characters to have vestiges of me in them because that's how I identify with them. I've never played a male character, to start with -- I just couldn't identify with my character if it was male. Which strikes me as odd now that I think about it, because I have no trouble playing male characters in FPS' when I have no female option (maybe that's why, because if I can play as female I always do).

FB's topic made me think of how I always create my MMORPG characters. I wouldn't want my character to look exactly as I do in real-life, because that's no fun to me. The whole point of a game that let's you customize your character is to be someone else for a while. I never go for the big, hulking Atrox/Troll types -- not my thing. But I do like going for the lithe elf-ish characters (the Opifex in AO). If given the options, I always make them blonde/fair-skinned, which is that vestige of the real me. But if not, the character tends to look like physically what I would ideally like to look like in reality: lithe and muscular and all that. Wow, does that sound pathetic or what? :) I guess I figure if I'm going to play a game where I can make me look however I want, I'm going to make me look as gorgeous as possible. I bet there's a lot of psychoanalysis that could be done on that that I don't want to do.

In AO, I loved the option to change the weight of your character. I made both my Opifex and my Human a little heavier in the hips and thighs, closer to what I look like in real-life, heh.

"Went to eat my breakfast the next morning, the blues started to walkin' all over my bread..." -- Sonny Boy Williamson, 23 Hours Too Long
#19 by bishop
2002-11-13 21:08:50
Well, if it's available I'd choose to have elements of 'me' in the character, but basing the way a character looks off of me just seems bland and boring.
#20 by Marsh Davies
2002-11-13 21:10:45
I was on the beta test for Neocron, and obviously it has been extensively developed since then but I can say that the depth and quality of the world already superceded anything I've played elsewhere.

Unfortunately it's still a MMORPG which means dull, repetitive and ultimately without purpose. YMMV.

#21 by jafd
2002-11-13 21:32:20
The first thing I look for in creating a character is "Can I shoot lightning bolts from my hands?" After that, I don't care.

"My fu is my strongest feature."
#22 by Charles
2002-11-13 21:42:55
Sometimes I aim towards trying to make characters look like me, but more often than not I just take the character options that I see least represented in the game.  Pick short characters, pick fat characters, pick odd colors that no one else uses.  I'd rather have my character be differentiated from others rather than have it try and look like me.

#23 by Bailey
2002-11-13 21:53:55
Not many MMOGs let you give your character the NuMetal look, eh Charles?

Me, personally, I go for characters similar to how I see myself. Whether it's a big bald tattooed atrox with a beergut, or an EQ ogre with a dopey grin, it's usually in that vein. Pretty much always a tank, too. Any use for a character based on me in a game? Only if I got to write his dialogue.

It is what you think it is.
#24 by MCorleone
2002-11-13 22:04:47
I always pick the hot female models.  In RPG's I stick to thieves or mages too.

"With women, I've got a long bamboo pole with a leather loop on the end. I slip the loop around their necks so they can't get away or come too close. Like catching snakes."  - Marlon Brando
#25 by Bailey
2002-11-13 22:34:56
You're gaying up my super-gay MMOG experience.

It is what you think it is.
#26 by Shadarr
2002-11-13 22:38:42
I don't think there's much you can do in a MMOG (other than cybering other guys) to make the experience more gay.
#27 by Matt Davis
2002-11-13 22:42:57
You're gaying up my super-gay MMOG experience.


Doesn't that just make you feel slighty queer?

"But thanks to Matt's powers of insinuation, I haven't worn said pants (in the British sense) in over a month... and I've never felt more alive!" - Bailey
#28 by Matt Davis
2002-11-13 22:43:12
Slightly that is.

"But thanks to Matt's powers of insinuation, I haven't worn said pants (in the British sense) in over a month... and I've never felt more alive!" - Bailey
#29 by Chunkstyle
2002-11-13 22:43:45
I like to play the hot female models so that in 3rd person I can stare longingly at my own ass.
#30 by Fugazi(werking)
2002-11-13 22:54:28
I play all kinds of characters...except in the Fallout series where being a sniper that could shoot out eyes was too good to pass up.

"Good health" is merely the slowest rate at which one can die.
#31 by Ergo
2002-11-13 22:56:31
I almost always play a warrior of some type. Dunno why. And I always, always play a good guy. Being bad is too easy.


#32 by Bailey
2002-11-13 23:08:34

Doesn't that just make you feel slighty queer?

Coming from a guy shaded in tones of purple, that loses an awful lot of its sting.


I disagree. Anyone can go out and put on some dark outfit, throw a few fantasy racial slurs around, and pretend to be bad. But being really bad, while maintaining your dignity, it much more challenging. It's like comparing Rommel to some porkbelly alabaman neonazi. There's no real comparison.

It is what you think it is.
#33 by Ergo
2002-11-13 23:11:38
Well, I wouldn't consider Rommel "bad" anyway. A great commander fighting for a terrible government.


#34 by Shadarr
2002-11-13 23:16:50
Most games are weighted to force you into being good, even when you have the option of being bad.  Fallout had a few kill for money missions, but the vast majority were still good samaritan types.
#35 by Foodbunny
2002-11-13 23:18:33
I agree completely with Bailey.  Roleplaying tendy bad is easy.  Doing it with grace and style and managing to really disturb the people you're playing with without resorting to shock tactics is difficult but very rewarding.

It won't have any impact on DNF.  Nothing really does.
#36 by CheesyPoof
2002-11-13 23:18:45
How about Goering instead of Rommel?
#37 by Bailey
2002-11-13 23:21:17
Nah, Goering was a griefer and a KSer. Anyone can do that.

It is what you think it is.
#38 by BabiG
2002-11-13 23:21:32
If the game offers enough options to make a reasonable facsimile of me, I'll do that, unless you can do something a lot cooler, like be a tiger or Oddjob.
#39 by Your Friend
2002-11-13 23:22:55

How about Goering instead of Rommel?

I LOVE the Simpsons!

(fyi m0nty, others, this is a joke).
#40 by Warren Marshall
2002-11-13 23:24:22
(fyi m0nty, others, this is a joke).

I disagree.

"Quit whining you haven't done anything wrong because, frankly, you haven't done much of anything."
#41 by Your Friend
2002-11-13 23:26:13
You aren't monty or others, so stfu.
#42 by Bailey
2002-11-13 23:27:11

Well, that's the thing. If you're just coloring yourself as evil rather than bad, again, you're falling into an easy trap. "Grr, I'm an ogre, I eat elf babies, etc." Doesn't take much. Rommel was bad because he was on the other side, and he did a good job at whupping the Allies. Ideally, from my perspective, you'd want to be on the other side while still playing a desirable character; someone people enjoy coming across, enjoy fighting with in the literal and wordplay sense, and someone who motivates other players to be better characters, rather than just falling into the same old tired roles they stole from some drama major in UO.

It rarely works, unfortunately, because creating a character is much like writing, being witty, whatever. It's much easier to copy than create.

It is what you think it is.
#43 by Ergo
2002-11-13 23:27:44
Himmler. Now THERE'S a bad guy.


#44 by Ergo
2002-11-13 23:32:36
I see your point, Bailey, but I've yet to discover a CRPG/MMORPG that allows anywhere near this sort of subtlety. It's always white hats vs. black hats. It would be very cool if someone could pull this off.


#45 by CheesyPoof
2002-11-13 23:35:36
The problem with being bad/evil is that they always lose in the end.
#46 by LPMiller
2002-11-13 23:38:31
I've seen people try to pull it off. The problem is the other role players usually won't let them.

I believe I can fly......urk.
#47 by Bailey
2002-11-13 23:43:38
I think it all depends on your experience. Sure, things like facial expressions and body language would help the process a good deal, but all you need is text to write a really good story, or portray a really deep, interesting character. At least, that's my experience.

It is what you think it is.
#48 by Charles
2002-11-14 00:06:59
I never would have took you for one of those boring RPers who spend weeks writing backstory and attempt to tell the entire thing to everyone they encounter.

#49 by MCorleone
2002-11-14 00:08:04
Bailey likes to play Moriarty to others' Sherlock.

"With women, I've got a long bamboo pole with a leather loop on the end. I slip the loop around their necks so they can't get away or come too close. Like catching snakes."  - Marlon Brando
#50 by Ashiran
2002-11-14 00:15:22


"This is planetcrap, where we nuke everything from orbit." - Bailey
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