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I've got your innovation right _here_, baby!  *grabs crotch*
August 29th 2002, 12:05 CEST by Cliff

We need more Indie Game Jams.  

The Concept: we get a group of creative game programmer-designers together at my office (which has a big open pit area) in Oakland, CA for 3 or 4 days, give them an already-written "game engine" designed for a specific game-design-agnostic tech, include lots of support functions to make game implementation relatively easy, and let the insanity begin.

The provided framework was your basic 3D engine, but with support for up to 100,000 Doom-style NPCs on screen at once ("Quantity has a quality all its own" -- Stalin).  The insanity lasted four days, and you can download the strange fruits of this experiment for free.  Unfortunately, you do need a full copy of Doom 2 to play most of them as they didn't properly plan for release.

Most of the games are just silly diversions -- four days, after all, is not enough time for in-depth game design -- but there are some interesting leads here:  Very Serious RoboDOOM's "artistic statement" and Dueling Machine's tense gameplay dynamic among others.  Irregardless, it certainly points up the fact that coming up with innovative ideas isn't all that hard -- just provide the right setting, and brainstorming becomes fun again.

So why haven't there been more of these kinds of Jam sessions?  I can see where commercial developers might make the PlanetCrap face at the idea of participating, but couldn't larger dev houses benefit from running something like this internally?  Even if nine out of ten ideas turn out to be complete duds (not even producing usable ideas for new subgames or gameplay elements), the tenth might easily pay for the few days invested.  At the very least, your programmers will feel invigorated and energized afterwards.

I think the key here is to have not just a playful brainstorming session, but a playful brainstorming plus coding session.  (On a related note, the first annual Indie Game Jam's products were featured in GDC02's Experimental Gameplay Workshop together with other actually implemented "ideas" -- did anybody here attend?)

So, ANyway, I've set up this petition...
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Home » Topic: I've got your innovation right _here_, baby!  *grabs crotch*

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#29 by averagejoe
2002-08-29 17:25:16
joe_dilworth@mentor.com
Gary:

I am merely here for the amusement of others....and you're much welcome.  I'll dish out some others later.

It's a trick. Get an axe.
#30 by Gary Phillips
2002-08-29 17:26:50
thanks joe!
#31 by Warren Marshall
2002-08-29 17:27:23
http://www.wantonhubris.com/
Wow, a goatse link.  Awesome.  All we need now is an "all your base" reference and our trip through time will be complete.

"It's pretty common for pussies, dumbasses, and their families to blame their problems on vague influences like the media and society. The truth is, fuck you."
#32 by Gary Phillips
2002-08-29 17:30:49
warren:

dangit and i was workin' on the AYB link as we speak.

"you can dance, you can dance... everybody look at your pants!"
#33 by Neale
2002-08-29 17:31:35
neale@pimurho.co.uk www.pimurho.co.uk
Warren:

I think the only true route to getting unique ideas out there is to make the game yourself (or at least a reasonable representation of it) and sell it shareware.  


What about making the game and then approaching a publisher?


By the way - All your base are belong to us

signatures are, as I've stated, for perverts
#34 by Your Friend
2002-08-29 17:33:47
I agree with Nova, its more of a funding problem than a problem with developers just not having ideas.  

The day jobs of the vast majority of the people who participated in the 0th iteration of this 'innovative' event is working for developers who make exactly the sort of same-old-same-old and sequel games everyone is always bitching about.  Not because that's all they are capable of, but because that's all thet can get funded for.

So, in short, this thread is stupid.
#35 by Gary Phillips
2002-08-29 17:34:05
making a game and then approaching a publisher?

hahahahahahahahahaha, that won't get you anywhere!

oh wait, that's what i'm doing.

me = dumbass
#36 by Gary Phillips
2002-08-29 17:34:50
in short:

every thread is stupid.

kill your computer.

besides, the internet is the work of the devil and his many minions.

repent you sinners!
#37 by Sgt Hulka
2002-08-29 17:36:23
Heh.. I thought this was a funny little movie.

#38 by averagejoe
2002-08-29 17:52:20
joe_dilworth@mentor.com
Kill my computer?  Right on, since I'm at work the murderous rage will be all over by the time I get home.  Techno-cide galore and my home system lives.  I like it.

It's a trick. Get an axe.
#39 by Gary Phillips
2002-08-29 17:57:45
warren:

btw, i just saw that awesome winzip tutorial on your site. it rocks. thanks! :)
#40 by Gary Phillips
2002-08-29 17:59:38
yeah i'm at work too. a nice, lovely thirteen hour day to give me a nice kick in the pants.

and i still have two hours to go. i'm dying over here and techno-cide doesn't sound like such a bad idea.

i'm so tired that punctuation, spelling, and capitaLIZATION doesn't matter anymore.

13 hours of work = teh suck!
#41 by TheTrunkDr.
2002-08-29 18:00:59
13 hours of work = a normal day for me!

ooohh floor pie!
#42 by averagejoe
2002-08-29 18:02:22
joe_dilworth@mentor.com
You're lucky...when I was young we used to go to work an hour before we would go to bed and work 30 hours a day shoveling gravel with our mouths.  Then when we got home our dad used to beat us to death.

*not-so-subtle tip o' the hat (or mittens) to Monty Python*

It's a trick. Get an axe.
#43 by Gary Phillips
2002-08-29 18:02:44
thetrunkdr:

what in the world do you do for a living?

please tell me you work in the game industry! :)

heh, i wouldn't mind 13 hours a day if i was a game programmer. but i do internet tech support for university of phoenix. so 13 hours of work is teh suck!
#44 by Gary Phillips
2002-08-29 18:03:16
i love when my dad beats me to death!
#45 by jjohnsen
2002-08-29 18:06:19
http://www.johnsenclan.com
Please add an icon to your name so I can skip the Gary Phillips posts easier.

"Why must love always be accompanied --sooner or later-- by sorrow and pain? Why not? Because pure bliss is for pure idiots." -Edward Abbey
#46 by TheTrunkDr.
2002-08-29 18:06:42
yep, game programmer! and 1 hour of tech support is the suck! nevermind 13

ooohh floor pie!
#47 by Warren Marshall
2002-08-29 18:07:02
http://www.wantonhubris.com/
13 hours a day sucks no matter what you're doing.  Anything gets old if you work that much.  Yeah, we work more than during crunch, but that's not for an extended period of time (hopefully).

Maybe working as a porn star but even then, at 13 hours a day, you'd get some nasty chafing ...

"It's pretty common for pussies, dumbasses, and their families to blame their problems on vague influences like the media and society. The truth is, fuck you."
#48 by Gary Phillips
2002-08-29 18:07:29
thetrunkdr:

game programmer? lucky bastard. i would kill for that job! mind if ask where you work?

i'm working on some demos right now to show off my lack of skills. yay for old-school 2d game demos! :)
#49 by averagejoe
2002-08-29 18:08:32
joe_dilworth@mentor.com
Gary needs an assmittens icon...mayhaps I'll have to make one.

It's a trick. Get an axe.
#50 by Gary Phillips
2002-08-29 18:09:51
jjohnsen:

i'll add an icon soon enough buddy. something nice just for you, like some gay naked pr0n for ya.

:<
#51 by Gary Phillips
2002-08-29 18:10:32
averagejoe:

if you make me an assmitten icon i'll use it!

I PROMISE WITH ALL MY ASSHEART!
#52 by Greg
2002-08-29 18:12:00
Wasn't Seamus Blackley supposed to save us from publishers who don't take risks?

Who is driving car?! Oh my god, bear is driving car! How can that be?
#53 by Gary Phillips
2002-08-29 18:12:41
wait, i thought seamus blackley did save us. oh damn. we're not saved?

save my jeebus! save me jeebus!
#54 by Bailey
2002-08-29 18:18:45
Planetcrap rolls a natural one on resistance vs idiot infestation.

The monkey represents sharing.
#55 by TheTrunkDr.
2002-08-29 18:20:57
Warren:

I'll admit not all of those hours that I'm here I'm coding like mad, there are some definite distractions, but since War3 pretty much got banned in our office many more hours have been spent coding then before ;) oh and mmm pornstar! but eww chafing...

Gary:

I work up in Canadia, the great white north. at a startup company, so there ain't much info about us yet I think this is about all there is http://www.gamespy.com/e32002/special/brainbox/

ooohh floor pie!
#56 by Gary Phillips
2002-08-29 18:23:43
you want a fun little (addictive) game with a simple concept?

sure, it may not be the most innovative game in the world but it's got some new ideas.

or at least, if you haven't seen it before, it's new to you.

let me find the link.

*rummaging around*

ah yes... stick soldiers.

the alpha to stick soldiers 2 was just released - check it out - it's a pretty fun little game.

*sigh* oh how i love little indie games like this. :)
#57 by Warren Marshall
2002-08-29 18:27:25
http://www.wantonhubris.com/
Bailey
Planetcrap rolls a natural one on resistance vs idiot infestation.

No thanks to our -18 penalty from the cursed clown nose you just HAD to pick up.

"It's pretty common for pussies, dumbasses, and their families to blame their problems on vague influences like the media and society. The truth is, fuck you."
#58 by Bailey
2002-08-29 18:28:26
I didn't hear you complaining when I was pulling gold doubloons out from behind your ear!!

The monkey represents sharing.
#59 by averagejoe
2002-08-29 18:29:19
joe_dilworth@mentor.com
Ewwww, Warren, you let that freaky clown from hell touch you???

It's a trick. Get an axe.
#60 by Warren Marshall
2002-08-29 18:31:31
http://www.wantonhubris.com/
aj

That's not a freaky clown ... well, ok, it's a freaky clown but that clown will one day become the BaileyTron.  If he wants to pull stuff from behind my ear, I'm not going to argue.

"It's pretty common for pussies, dumbasses, and their families to blame their problems on vague influences like the media and society. The truth is, fuck you."
#61 by Your Friend
2002-08-29 18:32:26
Soldat is similar to Stick Soldiers but vastly superior, if you ask me.
#62 by Ergo
2002-08-29 18:33:21
As long as it's just from behind your ear, we're okay...

Ia! Shub-Niggurath!

DVDs
#63 by Gary Phillips
2002-08-29 18:33:54
Yeah, I've heard that Soldat is amazing and superior and gives people the O-face and such but I haven't had a chance to play it myself. :)

I'll have to check it out when I get home...

After I get some programming done. And maybe get some sleep. No wait, screw the sleep.
#64 by averagejoe
2002-08-29 18:34:15
joe_dilworth@mentor.com
Warren:

Ok, man, I just was watching your back.  Me, I keep all clowns and mimes as far away as possible, but it's your call.

It's a trick. Get an axe.
#65 by Your Friend
2002-08-29 18:35:11
What does the genetic mutant sheep-cow represent?
#66 by LPMiller
2002-08-29 18:35:54
lpmiller@gotapex.com http://www.gotapex.com
Inner harmony and violent uprisings. It's a fairly fucked up cow.

I believe I can fly......urk.
#67 by Gary Phillips
2002-08-29 18:36:55
Mmmmmm, cows...

And violent uprisings! Goodie, goodie!
#68 by Xero
2002-08-29 18:46:49
http://novakometa.blogspot.com/
UT 2003


From what i've seen over the shoulders of fallen angels, the Maul map should ONLY be played on low-gee setting.


Its so schweet!!!!

"Every legend, moreover, contains its residuum of truth, and the root function of language is to control the universe by describing it."
-James Baldwin
#69 by averagejoe
2002-08-29 18:49:41
joe_dilworth@mentor.com
mutant sheep-cow?  Are you referring to my icon?  It's neither a sheep nor a cow.  It's the Earth-Pig born, Cerebus the Aardvark (tm).

It's a trick. Get an axe.
#70 by Bailey
2002-08-29 18:51:50
Time for long-winded narratives while floating through space!

The monkey represents sharing.
#71 by Your Friend
2002-08-29 19:00:09
I am referring to the picture linked in Bailey's sig.
#72 by averagejoe
2002-08-29 19:03:58
joe_dilworth@mentor.com
There I go getting all self-important again.  I have been suitably slapped back down to worhtless and weak.

It's a trick. Get an axe.
#73 by Charles
2002-08-29 19:13:28
www.bluh.org
Warren -
I think the only true route to getting unique ideas out there is to make the game yourself (or at least a reasonable representation of it) and sell it shareware.  Or even, give it away.  Get it out there and let people see that it IS a good idea.  Then maybe you can get some real financial backing for a sequel, which will give you credibility for your next game, etc.


Yes, exactly.  People have become to obsessed with making money off games, that beginners have lost sight of the fact that gaming essentially got started with shareware.  It still works.  Look at Bridge Builder.  That was a brilliant little idea, and only took programming to make it happen.  A guy has an idea, whips it out, releases some shareware... and BAM!  He's got a sequel out (Pontificus).  Not sure if he's making money off of it, or publishing, or whatnot (haven't bothered to check) But the fact of the matter is, he's got a bright path ahead of him.  

Compare that to the average idea man who would have said "I have this great idea for a game!  You'll build bridges using physics, and then if it supports the train at the end, you win!", then go to every message board out there spamming for programmers and people to actually do it.  He would have been totally ignored, and the project would have never seen the light of day.

If you don't have the will to do it yourself, it's almost guaranteed that no one else will have the will to do it for you.  Unless you pay them.

"'Halo 2' is a lot like 'Halo', only it's 'Halo' on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas," explained Jason Jones, the head of Bungie Studios, "and the ninjas are all on fire, too."
#74 by Gabe
2002-08-29 19:45:22
http://www.dartpublishing.com
Pontificus?! Pontifex. He started a little company called Chronic Logic. They also make a Tetris-like game called Triptych.
#75 by Hugin
2002-08-29 19:46:17
lmccain@nber.org
Triptych is love.
#76 by Charles
2002-08-29 19:53:53
www.bluh.org
Urk, I knew I had it wrong, but couldn't come up with the right answer.  I also put a to in a place where there should have been a too.  Go figure.

"'Halo 2' is a lot like 'Halo', only it's 'Halo' on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas," explained Jason Jones, the head of Bungie Studios, "and the ninjas are all on fire, too."
#77 by Gary Phillips
2002-08-29 20:18:54
Well boys and girls, I'm going home to do some programming and go to sleep.

My thirteen hour shift is finally over.

Goodnight.
#78 by Bailey
2002-08-29 20:22:41
YF

It's just a cow. Duh.

The monkey represents sharing.
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