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T O P I C
Games and the Wireless Web
July 2nd 2002, 13:32 CEST by Caryn

Nothing controversial in this topic -- just a springboard for discussion about a news article I read over my morning coffee about the wireless web and the impact that games may have on it.

A quick summary of the article: the wireless web has been pointless up until now, but wireless providers this year are suddenly rolling out all sorts of devices and creating partnerships (MSN with Verizon, for example) that are supposed to remedy that. The article then goes on to say this:


Games are among the applications seen as most promising to sell the new hardware, especially at a time when traditional video game sales are setting new records and interactive entertainment becomes as mainstream as movies and music.

"This is really sort of the launch year for wireless gaming," Mitch Lasky, chief executive of wireless gaming company Jamdat Mobile, told Reuters at the video game industry's annual Electronic Entertainment Expo last month.


Discussion Questions:

1. Are games really the key to selling the wireless web? If so, how?
2. Will the wireless web be anything more than an expensive toy?
3. Name three ways in which the Magna Carta influenced modern European history.
C O M M E N T S
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#1 by Matt Davis
2002-07-02 13:38:48
http://looroll.com
All these phone companies are desperate to see games be the money winners, as they do online gambling, but considering the prices I've seen for monthly subscriptions for network rental, roaming charges and technology costs only the richest/geekiest people in the world will bother.

Britsh Telecom here is about to launch a wireless network with hot spots where you can get broadband access from any wireless device in about 40 areas in the country if you're subscribed. biggest problem is the expected $130-$150 a month charge for the priviledge, and thats on-top of your home/office connection, on-top of the cost of your mobile phone rental and doesn't include the cost of the hardware to connect.

This week I will be mostly wearing pants
#2 by Duality
2002-07-02 14:28:27
Dualipuff@yahoo.com http://stratoscape.ath.cx/
1. Are games really the key to selling the wireless web? If so, how?

I think they could be.  To be honest, I never really thought about it before, but its certainly possible.  One of the few applications that's really pushed broadband was gaming.  Even though broadband is some 10% (PNOOMA) of the total Internet community, you will be hard pressed to find a majority of narrowband users in the online gaming community.

I could see the same thing happening with wireless web, though to a lesser extent.  People like portable gaming.  That's why the GameBoy/GBA have done so well.  People like to play pointless games while they're sitting around waiting for whatever it is they're waiting for (the ride to work, lunch hour to finish up, etc).  I see gaming as that first boost to more mainstream usage.

Sustain that usage, however; is another matter entirely.  Just like broadband could not be sustained with gaming, neither will wireless web.  The content will have to come, and will have to come relatively quickly.  Otherwise it will be that really expensive toy.

2. Will the wireless web be anything more than an expensive toy?

I sincerely hope not.  The application of this tool on a wide scale is possible and would have very practical purposes.  It would be phenominal for me to be able to use a cell phone / PDA to be able to access the company's ticketing system or my work email from anywhere, allowing me to keep track of what's going on.  Or being able to simply monitor my servers when I'm on a vacation or something.  Of course the scope of application would be much larger.  I'm not even being innovative, here!

Or maybe I'm just that much of a geek and need to be connected 24/7.

3. Name three ways in which the Magna Carta influenced modern European history.

I refuse!  You can't make me learn, man!  I don't have to do anything you say!

-Jon
#3 by LPMiller
2002-07-02 14:58:45
lpmiller@gotapex.com http://www.gotapex.com
I don't know that gaming will sell wireless web. I think when surfing on a PDA emulates the experience of surfing from a desktop, then it will sell. It's still too gimicky, especially on sell phones.  It also needs to be hella more secure.

I don't see gaming really selling wireless, but I do see gaming taking of on wireless systems AFTER wireless really takes off.

I believe I can fly......urk.
#4 by None-1a
2002-07-02 15:24:52
2. Will the wireless web be anything more than an expensive toy?


Nope. It hasn't taken off yet because there just isn't any use for it with the mainstream. Untill it offers something people just can't wait untill they get to work/home to do that's not going to change.

1. Are games really the key to selling the wireless web? If so, how?


Depends. It could be the killer app for the wireless web, if people are willing to take the time to setup games. Personaly I can't see people taking that time when they could very well have just loaded up some game already installed on their PDA or ploping some cart into their GBA.
#5 by Hugin
2002-07-02 15:59:18
lmccain@nber.org
I apologize for the hijack, but this is funny:

http://www.villainsupply.com/index.html
#6 by Hugin
2002-07-02 16:00:38
lmccain@nber.org
http://www.villainsupply.com/index.html

Now with Active Link(tm) Technology!
#7 by Post-It
2002-07-02 16:03:32
keithlee@speakeasy.net
1. I think games are the key to trapping a younger generation's mindshare. Kids today are extremely technologically savvy and if you haven't noticed, alot of them have had cellphones since they were 10 years old. Thess kids also had Playstations and Gameboy Colors. They've grown up playing games. Wouldn't it be easier, and let's face, less "dorky" if your cellphone could be your Gameboy as well? Not to mention have some basic email/PDA capabilities, and be able to display ads on it as well. Even better, what if you could compete against against your friends wirelessly. If every unit was used as a small individual wireless "miniserver" when idle then you could at least have local wirelss games in schools/daycare/the mall, wherever lots of young kids gather. That's the real problem, these devices are too expensive for the people who would really use them to afford. Sure, lots of people have bought PDA's, but most people use them as glorified planners and address books. They don't understand or  are not comfortable with the technology. It is foreign and unfamiliar. On the other hand, 8-16 years old kids would spend all their time on such devices.

They're often idle and keen to exploring new things, as such, they are much more willing to be forced into some sort of learning process for any such device. Therefore, they would likely be much more prone to actually using such a product. Schools/parents would be glad to have a such a device as to communicate with the children, keep track of (cheap personal GPS ingrained in such products are coming soon, get ready for the privacy battles), assign schoolwork (wirelessly, across the school's LAN, and parents would always be able to see their child's assaignments), not to mention mvoie trailers and coupons for local (100 ft radius) stores.

As games are an intrinsic facet of youth culture in today's world, any such device would have to have such a capability to be successful in the market. Even if the devices lacked this capability it would not matter, persistant and ingenuitive people will alter them until they are. When I was in 10th grade I remeber the exploration, discovery, and feeling of success that came from see my first bit or programming ever, some basic poker, blackjack, and staggeringly basic text adventures on my HP Ti-82 calculator. Kids will find or create ways to play games with any such device. If all these functions could be combined into one unit, children would have true personal digital assistants. Therefore, it is highly probable that a relatively inexpensive ($99, preferably less), as well as sturdy and durable device produced in the manner described herein, it would undoubtably be successful.

2.Yes, however, it is severly limited by bandwith constraints. Considering that, for many people there is not much reason for them to use the regular web, why do they want to incovience themselves by using something that is not even up to 56K dial-up speeds? Wireless devices have not come in unto their own yet, and will undoubtably not do so, cheaply and reliably for another 5 years to come.


3. The Magna Carta, reffered to in the 18th & 19th centuries as "the palladium of English/British liberty," brought about many signicant changes to political and governmental development of the world in the 18th, 19th, 20th centuries, and even affects us to this day. A few examples of it's signigance are:


A. Some of the rebellious American colonists referred to it as a symbol of the genetic defects of the British system of monarchical government and of the radical difference in the republican foundation of their constitution. *

B. Historically most important were the vaguely worded statements against oppression of all subjects, which later generations interpreted as guarantees of trial by jury and of habeas corpus.

C. And lastly, it encourages nutjobs to write things like this.

*Alexander Hamilton, The Federalist, No. 84, 1788, Everyman ed., p. 438.

"It's a bird!  It's a plane!  Oh shit, It knows we're home!"
-Chris Johnson
#8 by Ashiran
2002-07-02 16:35:18
Sounds like a bunch of marketing bs to me.

"Good writers are harder to find than nice breasts" - morn
#9 by godZero
2002-07-02 16:40:36
godzero@gmx.de
1. No
2. No, it'll just take some time till it's available "everywhere"
3. IMHO it didn't influence modern Europe that much. You'll find a lot of things which can make you think it had, but it's not because of Magna Carta, it's just the human nature :-)

Chop Suey-cide!!!
#10 by Caryn
2002-07-02 17:27:02
carynlaw@pacbell.net http://www.hellchick.net
None-1a:

Depends. It could be the killer app for the wireless web, if people are willing to take the time to setup games. Personaly I can't see people taking that time when they could very well have just loaded up some game already installed on their PDA or ploping some cart into their GBA.


Ahh, but not everyone has a GBA or a PDA. But nearly everyone has a cellphone.

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#11 by Leslie Nassar
2002-07-02 17:37:55
http://departmentofinternets.com
Ahh, but not everyone has a GBA or a PDA. But nearly everyone has a cellphone.

Now that cells are running Windows CE (complete with GAPI support), a lot of PDA titles are being ported to them.  The first person to make an MMORPG with Lemonade Inc.-style graphics wins.  I'd pay $10 a month to play that on the bus to and from work.

i like monkeys.  are you a monkey?
#12 by Phayyde
2002-07-02 17:43:22
I left my day job to start a company doing vertical applications over wireless web (Cingular Mobitex). The clients carry a pda with my code on it.  The pda uses wireless web as a transport for my encrypted protocols to send data to my server (sitting right here next to me as I type).  My clients staff gets access to the data, can add/edit stuff, can push stuff back out to the pdas.  The system is rather stable and device portable.  My next big problem is sales.  I have no clue how to get enough clients on board to pay me enough to live on.  It's going to be an interesting month.  Blah - all this goes to say that wireless web, for the time being, is a viable infrastructure upon which to build.

Back in 1998, a coworker of mine at Skytel and I had an idea.  We were brainstorming apps for the new 2Way pager system we had just completed.  We were big Quake heads so we wanted to do a networked game.  We wanted to do a mud.  A mud based on a Melrose Place type setting.  Of course we wanted something with gibs and weapons, but knowing our audience, we chose the Fox-slutty MP type fantasy corporate setting.  We threw together a design and a plan for a FreeBSD based mudserver to run this thing.  Both our managers balked and the idea never left the blueprint.

Now, with a bit more hindsight under me belt, it seems that persistant games won't be sustainable with the pda crew.  They already know the value of time - that's why they carry a pda (well, mostly).  But the 2way pager crew, THEY might bite.  They are not as time-conscious.  They would gladly engage in some high corporate swashbuckling and romance.  

Of course it's all fun and games until somebody mentions the battery life issue...

Beat to fit, paint to match.
#13 by InsideWhat'sLeft Behind
2002-07-02 18:12:49
Stupid cellphones...I don't like them, and I'll never own one by principle.

"It goes without saying that technical proficiency should be the first acquistion of a student who would be a fine pianist." - Sergei Rachmaninov
#14 by Leslie Nassar
2002-07-02 18:19:19
http://departmentofinternets.com
What principle?

i like monkeys.  are you a monkey?
#15 by Leslie Nassar
2002-07-02 18:22:38
http://departmentofinternets.com
Is "I don't like it" principles?  I'll never eat boiled cabbage by principle.

i like monkeys.  are you a monkey?
#16 by Ed
2002-07-02 18:22:39
coj@funkatron.com http://www.funkatron.com
You might like them more when that gang of motorcycle rapists has surrounded your car, and they start calling you "cutie."

i need assertion devils inside my eye won't let up any motion
i need a surgeon devils inside won't cut me any slack
#17 by Caryn
2002-07-02 18:25:21
carynlaw@pacbell.net http://www.hellchick.net
Stupid cellphones...I don't like them, and I'll never own one by principle.


I love my cell phone. I just bought the Nokia 6360, which has a calendar and to-do list, does graphics, has a complete address book (so I can send email from it as well), and is WAP-enabled apparently, even though AT&T doesn't offer that service on this phone yet.

If I could combine my cellphone and my PDA and have it be as effective as the two devices are stand-alone, I'd be thrilled. I've seen those PDA/cellphones advertized, but so far I'm not seeing service providers support them yet.

Having wireless games on there is a bonus to me, although I'm probably underestimating how much I'd use them if I had them. When traveling I always take my GBA for entertainment, but before I had that I generally did play games on my PDA, like iRogue or Dope Wars, or a quick game of Snake on my cell phone. Both of those games are possible on a cell phone, and I would probably really get into a wireless multiplayer version of Dope Wars.

For me, the problem is a matter of sacrificing entertainment over usability. The reason I carry both a PDA and a cell phone is because I don't have a device that does both as effectively as they function independently, and I need that. Because I'm close to being a hardcore gamer, I would probably never NOT carry my GBA when traveling because I had games on either my cell phone or PDA  because the games are better on the GBA. Unless I had a bunch of games like Hyperspace Delivery Boy on my PDA, that would probably sell me, but I don't see those games turning up on a cell phone (again, unless the cell phone was combined with a PDA).

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#18 by jjohnsen
2002-07-02 18:27:55
http://www.johnsenclan.com
IWLB we've already established that you don't like anything, from your previous posts.

The incredible insights you've given on many topics have brightened all of our lives and touched us in ways we can never fully describe.
#19 by Ergo
2002-07-02 18:32:38
So far I have resisted getting a cellphone, since I have no real need for one. Once I get one, it'll be yet another bill to pay. I'd also potentially be at the the beck and call of work 24/7.

"If there is a god, he is an underachiever." -- Woody Allen
#20 by Leslie Nassar
2002-07-02 18:35:26
http://departmentofinternets.com
Ergo, do you have a landline?  My cell works out cheaper than a regular home phone, so that's all I have.  It's a heck of a lot more convenient, too.

i like monkeys.  are you a monkey?
#21 by Ergo
2002-07-02 18:37:23
Yeah, I know. My wife is nagging about that as well. I'm sure I'll break down at some point. But in my day, we used cans and wire! And we liked it!!!

"If there is a god, he is an underachiever." -- Woody Allen
#22 by Caryn
2002-07-02 18:41:28
carynlaw@pacbell.net http://www.hellchick.net
Ergo:

I'd also potentially be at the the beck and call of work 24/7.


That's what voicemail is for. ;)

Leslie:

My cell works out cheaper than a regular home phone, so that's all I have.  It's a heck of a lot more convenient, too.


Is it really cheaper? Can you give specifics on how they compare? I don't think the same can be said for me as far as the cell being cheaper than the land line, but my cell phone is my work phone so I use it ALL the time. What kind of service plan do you have that makes it cheaper?

When I moved to California to work for GameSpy my husband stayed behind in Wyoming for three months and that's when I got my first cell phone -- since I spent all my time at work anyway (why go home to an empty apartment?) we didn't even bother getting a landline until he moved down and my cell phone was my only phone. Worked out great.

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#23 by None-1a
2002-07-02 18:44:23
Ahh, but not everyone has a GBA or a PDA. But nearly everyone has a cellphone.


Cellphones aren't ideal for gameing, and as you've found out nobody really has a good way to combine a cellphone and a pda (something I still don't see as possible considering what's looked for in them separately). I can't imaging people putting up with the smallish screen and awkward button layout (for games) for too long before they say the hell with it and buy a pda.
#24 by Phayyde
2002-07-02 18:45:49
On computers: Many browse webpages.  Fewer play games.
On wireless devices: Few browse webpages.  What then about games?

Beat to fit, paint to match.
#25 by Caryn
2002-07-02 18:47:42
carynlaw@pacbell.net http://www.hellchick.net
Ergo:

Yeah, I know. My wife is nagging about that as well. I'm sure I'll break down at some point. But in my day, we used cans and wire! And we liked it!!!


My husband is the biggest technophobe I've ever met. He had to have been Amish in a former life, I swear. It was a struggle just to get him to buy a CORDLESS phone, nevermind a cell phone, which he swore vehemently he would never get until he required it for work. Meanwhile, I tend to want to buy the latest and greatest technotoys, especially wireless things. We drive each other nuts that way.

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#26 by Caryn
2002-07-02 18:55:14
carynlaw@pacbell.net http://www.hellchick.net
Phayyde:

On wireless devices: Few browse webpages.  What then about games?


I don't really think there's really an inherent inversely proportional relationship between the two since they seem unrelated to me, BUT I do think that what you're trying to get at is true. The thing about wireless devices is that they have small screens and must display information in a very bare-bones way. Because of this limitation, games on these devices tend to be simpler. And simpler games are often the most addictive. I'd love a Tetris clone I can download onto my phone (I need to find one for my PDA, come to think of it...).

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#27 by Ergo
2002-07-02 18:59:29
I'm definitely not a technophobe, but when I bought my Palm III I played with it for about 3 weeks then never used it again. I simply had no need for it, after shelling out 300 bucks for it. I have an uncanny memory for dates, phone numbers, etc. Of course, I have trouble remembering important dates, like my wife's birthday.

*sigh*

"If there is a god, he is an underachiever." -- Woody Allen
#28 by Phayyde
2002-07-02 19:20:12
Caryn:

I want games to be popular on wireless devices too.  But I think there are these huge hurdles.  Competition from the desktop is one among many.  Limited resources on these portable devices mean limp presentation.  And the input methods are almost completely unworkable.  Tiny keyboards, graffiti, all these innovative, quirky input solutions just rip the casual user right out of any gaming mood.  

When a pda can clip to my glasses, float a HUD, watch my cornea and hear my tooth clicks, then there may be a compelling reason to spend gaming time on one.  Until they free up my hands and provide a large pleasant viewing area, pdas are just too fiddly for games.

And then there is that niggling issue of needing a revolution in battery technology.

Beat to fit, paint to match.
#29 by Matt Perkins
2002-07-02 19:20:35
wizardque@yahoo.com http://whatwouldmattdo.com/
Ed
You might like them more when that gang of motorcycle rapists has surrounded your car, and they start calling you "cutie."


In this example, what is a cell phone going to provide for you?  You can you therapist, ask, how should I deal with situation about 30 seconds before something happens?  Call the cops and lodge a complaint about people riding motocycles?  A cell phone wouldn't help you, only make you feel a bit safer... it's a psychological thing, not a actual help.

Ok, I'm better now.




As for wireless gaming, LP was right, until PDA's can be much closer to desktops, wireless gaming isn't going much of anywhere.  Or at least until that must have product reaches the PDA...  I just haven't seen anything near a must have product on any pda.

"You're asking for humans to be considerate and think of others, Caryn. Don't you know that's reaching a little far?" - Bailey
#30 by zakk
2002-07-02 19:22:32
zakk@timedoctor.org
Cell phones really are cheaper than landlines (for certain types of use) but the quality to this day still sucks (at least on verizon).

-zakk
#31 by Caryn
2002-07-02 19:25:01
carynlaw@pacbell.net http://www.hellchick.net
Phayyde:

When a pda can clip to my glasses, float a HUD, watch my cornea and hear my tooth clicks, then there may be a compelling reason to spend gaming time on one.


I know this is incredibly geeky, but I'm just dying for this technology. A set of wireless net-capable glasses that gives me voice-capability (in addition to something like eye movements, although how practical is that?) and hands-free use. I feel so much shame, but I would totally buy something like this just to use it.

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#32 by Matt Perkins
2002-07-02 19:26:27
wizardque@yahoo.com http://whatwouldmattdo.com/
Cell phones can cheaper than land lines...   but it depends how much you use your cell phone, how much you talk on the phone in general.  I know people who ended up with more than a couple hundred bucks a month in cell phone bills, where as the same thing would have cost them about 30-40 with a land line.

zakk

Verizon sucks...  at least in FL.  Sprint is great in S. FL.  Not to mention if you own a sprint PCS phone, they give you great rates on long distance for your regular phone.

"You're asking for humans to be considerate and think of others, Caryn. Don't you know that's reaching a little far?" - Bailey
#33 by Fugazi(werking)
2002-07-02 19:27:39
I think wireless technology needs to mature a great deal before gaming will take off on it. Landline broadband has enough hiccups and profitability issues already. Wireless is definitely the future...just not the immediate future.

"Good health" is merely the slowest rate at which one can die.
#34 by Caryn
2002-07-02 19:30:48
carynlaw@pacbell.net http://www.hellchick.net
Matt Perkins:

Verizon sucks...  at least in FL.  Sprint is great in S. FL.  Not to mention if you own a sprint PCS phone, they give you great rates on long distance for your regular phone.


I've got AT&T Digital One Rate (I'm going to sound like an ad here...). Since I needed to buy a new phone yesterday and you have to buy a phone through your provider, I thought I'd check out the other wireless services to compare and see if I wanted to stick with AT&T. I checked Sprint but they seem to have a lot of special conditions like roaming charges. But with the plan I have, there's no roaming -- it's just one flat rate all the time no matter where you are, long distance or otherwise. Or at least, as long as you're in the coverage area which seems to be the entire US and most of Canada. I've never had to roam and I've used my phone coast to coast.

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#35 by jjohnsen
2002-07-02 19:44:52
http://www.johnsenclan.com
Ergo, do you have a landline?  My cell works out cheaper than a regular home phone, so that's all I have.  It's a heck of a lot more convenient, too.


Leslie, do you have cable or something?  Our phone company won't let us cancel our landline, unless we cancel our DSL also.  Unfortunately satellite is the only other broadband option in our area, and I haven't heard good things about it.

The incredible insights you've given on many topics have brightened all of our lives and touched us in ways we can never fully describe.
#36 by Ergo
2002-07-02 19:47:59
Leslie and I live in the same area, so I'm curious about that as well, since I have a DSL line.

"If there is a god, he is an underachiever." -- Woody Allen
#37 by Caryn
2002-07-02 19:52:12
carynlaw@pacbell.net http://www.hellchick.net
I've found that my land line works like my spam email address. I give that number out when I'm required to give out a phone number, and the telemarketers call that one and not my cell phone, which I keep very secret.

"Deathmatch rules, nobody plays coop, and people who play single player are regarded as a little strange. Just like real life." submitted by astute reader Mark
#38 by Ergo
2002-07-02 20:08:41
Completely off-topic, so forgive me on this one-

For all you DVD-philes, in another thread I talked about a cool database utility call DVD Profiler. Here's an example of what it does:

My collection

Very handy if someone asks you what you have.

"If there is a god, he is an underachiever." -- Woody Allen
#39 by zakk
2002-07-02 20:15:45
zakk@timedoctor.org
Verizon sucks...  at least in FL.  Sprint is great in S. FL.  Not to mention if you own a sprint PCS phone, they give you great rates on long distance for your regular phone.


Sprint PCS wanted to screw us over on the type of plan we wanted :|

-zakk
#40 by m0nty
2002-07-02 20:19:32
http://tinfinger.blogspot.com
OK, this is a subject on which I am paid to be an expert, or at least I used to be back when there were more than 5 people employed as IT journalists in Australia. Sure, I started off riding the wireless Net bandwagon, I even wrote up a huge four-page feature on it for Internet World Australia magazine back in 1998 when everyone was still excited about WAP. The reality has hit. WAP is crap, pure and simple. Once people understand how stupid and useless surfing on a handheld really is, not to mention MIND-BOGGLINGLY EXPENSIVE, they quickly lose interest.

One aspect of this situation which is not often touched upon is the industry dynamics of wireless Internet. Very few mobile phone operators are profitable in many markets - in the Hong Kong market, for example, only one out of dozens makes a profit. Wireless Internet requires a LOT of bandwidth, in comparison to normal phone usage, and it requires connection for longer periods. This means a lot of strain on wireless infrastructure, and so it requires a lot of money to maintain it, and where does the money come from? Consumers. If you think the prices for landline Internet are steep, you wait til you see the charges for wireless gaming.

Part of the reason that the industry hasn't pushed wireless gaming as much as it could have is that it is unprofitable for them. Like normal ISPs, they get their profit from Joe Sixpacks who use their $20-$30/month accounts for the occasional call (as frequently as email) and not much else, thus not incurring many bandwidth costs. Like normal ISPs, they hate gamers, because gamers tie up their bandwidth and want it all for free. That's why wireless gaming won't take off.
#41 by BobJustBob
2002-07-02 20:20:21
That's why the GameBoy/GBA have done so well.  People like to play pointless games while they're sitting around waiting for whatever it is they're waiting for (the ride to work, lunch hour to finish up, etc).

Death, etc. GBA games are no more pointless than the games you play every day, so FU!FU!FU!

On-topic, I'm one of those people who doesn't like cellphones and doesn't have one and probably won't for the foreseeable future. On principle. However, when I buy one it will probably be for games.

So there.
#42 by yotsuya
2002-07-02 20:23:37
Ergo-

We have similar tastes in film. How is the Casino DVD? Any good stuff on it? And is your Goodfellas a flipper?

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#43 by Ergo
2002-07-02 20:29:32
Casino is a fair transfer--at least it's anamorphic. Goodfellas is a flipper and is not anamorphic, despite what the package says.

"If there is a god, he is an underachiever." -- Woody Allen
#44 by Greg
2002-07-02 20:31:19
I can see where IWLB is coming from, only because I had a similar stance. Cellphones tend to bring about the obnoxious in people, even those who normally aren't. Cellphones have crappy mics, so people tend to talk louder when they are using them. They have loud sometimes annoying ring tones. And worst of all, idiots like to use them while driving. Like the idiot I passed today driving to work who was holding the phone in his right hand and waving his left hand around like the person he was talking to was with him. And his driving behavior was erratic. I'm glad that some places have started enacting laws banning cellphone use while driving.

However, a few months ago, I myself got a cellphone. It was part of a plan, and for me to get a phone was only $10 more a month on top of the plan. I rarely use it, but I carry it around in the event of an emergency. The best benefits are that it has free calling to the other plan phones, and long-distance doesn't cost extra. Service could be better where I live, but if I go outside reception is tolerable.

And it even has a handful of games. Silly stupid ones that are basically old Atari or Intellivision games.

Oh, I guess that last sig don't make sense anymore...
#45 by yotsuya
2002-07-02 20:43:01
Does Casino have any great extras? Or just trailers? And does anyone know if they are going to rerelease Goodfellas?

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#46 by Ergo
2002-07-02 20:46:59
Casino is pretty bare-bones. Go back to the link and look--there's detailed info on every DVD, courtesy of the database. Goodfellas is supposed to be re-released in anamorphic format, but no date has been announced.

"If there is a god, he is an underachiever." -- Woody Allen
#47 by yotsuya
2002-07-02 20:48:16
Hmmmmmmm.......... well, I'll wait until they do.

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#48 by jjohnsen
2002-07-02 20:48:54
http://www.johnsenclan.com
For all you DVD-philes, in another thread I talked about a cool database utility call DVD Profiler. Here's an example of what it does:

My collection

Very handy if someone asks you what you have.


Do you have to scan in the cover images for the movies, or is that part of the database.

The incredible insights you've given on many topics have brightened all of our lives and touched us in ways we can never fully describe.
#49 by jjohnsen
2002-07-02 20:49:51
http://www.johnsenclan.com
And where did you get the software?  You might have mentioned it before, but this is easier than going back to look for a link.

The incredible insights you've given on many topics have brightened all of our lives and touched us in ways we can never fully describe.
#50 by Bailey
2002-07-02 20:51:07
I'm really glad the the japanese finally perfected that 4-mm thick panelling that blocks all cellular/ wireless traffic from passing through a building. Banks and movie theatres and going to be lining up around the block for this stuff.

Functioning Alcoholic: (fngkshnng lk-hlk) n. 1. A person who isn't trying very hard.
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