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T O P I C
Do you want the strategy guide for 20% off?
May 6th 2002, 03:02 CEST by Greg

On Thursday, I went to the mall for lunch. Part of the reason was to stop by the local game stores to pick up a copy of Morrowind.  Gamestop had the game for $50, but EB had it at $48, so I figured that the saved $2 was worth it to me to purchase it at EB.

I fully expected to be asked about purchasing a strategy guide with the game. So, when the question arose, I politely declined. Thats when things got out of control. The cashier's coworker proceeded to badger me that I absolutely need that guide. But I didn't. I don't. How am I supposed to know that I'll need or even use that strategy guide, when I haven't played the game?  Besides the point, I've found that a site like www.gamefaqs.com can provide all the necessary help at a price point that EB can't match.

The clerk asked, "How can you know if you don't want the guide if you haven't looked at it?" Maybe I'm stupid, but I won't bother looking at a strategy guide if I'm not having any problems with the game. And I'm certainly not having any problems when the game is still inside the box.

This episode also got me thinking about strategy guides as products. Obviously years ago they were created because there was no other way for people to find hints and help on a game. People weren't going online for the help; the information was only available in magazines and books, and of course, from friends.

But now there seems to be a cottage industry around these guides, and stores promote the hell out of them. Surprising since there are freely available facsimilies on the 'net. I am wondering if the guides are created for the games, or is there a chance some games are created in such a way as to require a guide?

Or am I just misguided, and that the strategy guide abuse was just an overzealous clerk trying to make a better sale? Similiar to how they would with a second controller or a memory card when you buy a console system.

After all this, I don't think I'll be buying Neverwinter Nights or Warcraft 3. I'll just buy the strategy guides. Because if you believe the EB clerk, it's a necessary part of the experience...
C O M M E N T S
Home » Topic: Do you want the strategy guide for 20% off?

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#1 by KookieMonsta
2002-05-06 03:19:07
First!! Muahahah!
#2 by KookieMonsta
2002-05-06 03:20:42
In this day and age, all one needs is just a trip to GameFaqs.com.  What does the strategy guide provide that's worth the amount of money you pay for it?
#3 by Max
2002-05-06 03:24:56
http://massivebraincase.org/
My feeling on guides is simple - if I need a separate book to finish the game, then I'm not going to buy the game in the first place.

Seems to me the guides industry is set up around two groups of people - the people who aren't playing for fun but for bragging rights, and the people who will buy anything having to do with a name title because they're fanbois.  I'll be interested to hear Hulka's views.

"Any game you play features a big penis. Nuff said." -Neale
#4 by Matthew Gallant
2002-05-06 03:28:37
http://www.truemeaningoflife.com
Never make eye contact with a video game store clerk. It gives them the impression that you're not going to kill them.

Marketing is a crutch for mediocrity and a handicap to excellence.
#5 by Max
2002-05-06 03:36:32
http://massivebraincase.org/
Post #11,000!

"Any game you play features a big penis. Nuff said." -Neale
#6 by "Bob"
2002-05-06 03:40:06
drbob@nomates.org
I believe this Penny Arcade is relevant. Maybe you could try it next time.

-- Bob
#7 by m0nty
2002-05-06 03:47:01
http://tinfinger.blogspot.com
Speaking of PA, is the zombie in today's Penny Arcade saying morn's name?
#8 by Duality
2002-05-06 04:19:16
Dualipuff@yahoo.com http://stratoscape.ath.cx/
I don't know if its indicative of every strat guide, but I did read the one they had for HL for Xbox I think it was?

They actually had layouts of all of the maps.  Which, I suppose, if you can't find your way around HL you either have no business speaking to others, or you really just need a guide that badly.  I seem to recall strat guides always doing this.  And if it helps people better than walkthroughs do, then hey that's cool.

I think strat guides have their place.  But I have a feeling that the clerks are just being overzealous because the guides aren't selling as well and they need to kick the product out.  Of course every clerk assumes they know far more than you and assume you either don't have the intarweb, or don't know how to use it to find the information.

Plus its nice to sit on the can reading a prettied up strat guide instead of a nasty ol' ill-formatted webpage printout.

The butter religion will spread nicely.
#9 by Tom Cleghorn
2002-05-06 04:22:11
"How can you know if you don't want the guide if you haven't looked at it?"

How can you know whether to buy the guide when the damn thing's swathed in shrinkwrap?
Sorry, that's annoyed me ever since I was about 13 and got stung for 10 for a Mortal Kombat 2 guide that wasn't worth the shrinkwrap it was encased in, let alone the paper it was printed on.
Ahem.
But I'm not bitter.

Hit me - I'm wasting valuable time.
#10 by Bailey
2002-05-06 04:27:51
I've only heard this secondhand, but I believe moving a certain amount of guides per month is a requisite part of keeping your job at certain retail game franchises. Similar to how they'll try to foist the extra memory cards and controllers on you when you buy a console; if there's extra money to be made...

The world loves a bastard.
#11 by Greg
2002-05-06 04:51:53
Tom Cleghorn:

How can you know whether to buy the guide when the damn thing's swathed in shrinkwrap?

Yeah, I know sometimes the guides are shrinkwraped. Their excuse is that the store isn't a library. Though if the guides weren't already shrinkwrapped, then some manager is working his/her employees too hard.

Bailey:

From experience at Babbages, they wanted you to try to sell controllers, memory cards, and strategy guides in addition to the game or system. But there was no real incentive for us to do so. Quite the opposite, at the store I worked at, the manager would toss her personal discount around to customers who were willing to buy a lot. Surprisingly that store closed not too long after I left.

Greg

-Swallow it all and be glad, for a shilling I've paid and a shilling's worth I'll be having!
#12 by Matt Perkins
2002-05-06 05:02:33
wizardque@yahoo.com http://whatwouldmattdo.com/
That's a big pushy for my taste...  I'd have to not go back.  Maybe mention at the time they are being pushy and to let it go, I'm not buying the guide.

"King Kong aint got nothing on me!"
#13 by Foodbunny
2002-05-06 05:10:21
foodbunny@attbi.com http://www.foodbunny.com
If they had said one thing about the guide after I first declined I would have left the game there and purchased it elsewhere.  I know salespeople have to sell things but they don't have to be obnoxious about it and I'm certainly not going to reward that kind of behavior with any purchase, much less a strat guide I don't want.

They're cute, they're cuddly and jam shoots out their heads.  I want 'em all!
#14 by "Mister Nutty"
2002-05-06 05:22:01
misternutty@hotmail.com
I agree with Foodbunny.  The proper response in such a situation is to make it known quite clearly that you're not going to buy this game or any other from this store in the future because of their hard-sell tactics.  

Asking you if you want the strategy guide is fine, arguing with you about it after you say no is not...  There's plenty of places to buy your games, and if you run out of local retail stores because they all have heavy-handed sales tactics, you can always buy online (and with pre-ordering, you won't even suffer much in the must-have-it-now department).
#15 by "Mister Nutty"
2002-05-06 05:25:40
misternutty@hotmail.com
In my previous post I forgot to mention I won't be buying either Duke Nukem Forever, nor its strategy guide, because it will never be released anyway, because Scott Miller is a stupid monkey.

Sorry for the omission.
#16 by Matthew Gallant
2002-05-06 05:30:07
http://www.truemeaningoflife.com
But if you don't enter the unique 16 character key from your strategy guide, you won't be able to unlock the boob inflation cheat and all that custom tessellation code will go to waste!

Marketing is a crutch for mediocrity and a handicap to excellence.
#17 by BobJustBob
2002-05-06 06:09:02
I hate stores. The 2 places to shop for games around here are Best Buy and Babbage's. Both stores feature righteously obnoxious salespeople. So I only go when there is a game that I know I want and that I know they have. And I love making impulse purchases, I buy something almost every time I go somewhere. So if they wouldn't hassle me so much, I would go there sometimes just to browse, when I would invariably end up buying something. So they're only screwing themselves. And me.
#18 by Ed
2002-05-06 06:13:07
coj@funkatron.com http://www.funkatron.com
I've caught this hard-sell approach to the strategy guide.  I think the last one I experienced was with Shenmue; the clerk strongly implied that I would be completely lots without the additional $20 expense.  I blew him off.  Then I played Shenmue for about a week, got bored, and haven't picked it up again.

I did get a Diablo II strategy guide, but it came with the big Diablo II Satanbox (whatever the thing is called that has Diablo, D2, LOD, and the strat guide).

I strongly feel that games should be "finishable" without external help.  While I wouldn't expect every little nook and cranny to be available without some extra effort or hints, I think I should be able to see some kind of conclusion to the game when I barrel through the first time.

GameFAQs.com has come in handy many times.  The amount of effort put into some of those strategy guides is really impressive... I'd give some of these guys a few bucks for all the trouble they've gone to.

i need assertion devils inside my eye won't let up any motion
i need a surgeon devils inside won't cut me any slack
#19 by Caliph Clavin
2002-05-06 06:14:13
quinn@dcyde.net
I hate walkthroughs. Isn't the bulk of the enjoyment of playing a game doing it yourself?  For RPGs especially, it just seems like a waste --Buy the game, buy the guide, follow the guide through and spend 40+ hours essentially following instructions.  I don't get it...Most adventure/RPG games are horribly linear to begin with; why destroy the discovery/exploration part and make them almost completely so?

Conversely, I think guides are a cool way to share ideas for gameplay strategies.  Fighting games (although finding a FAQ/strategy guide worth reading is rare) are great for this sort of thing, because a "walkthrough" doesn't do anything, and there are many different ways to play.

I also find raw data (character progression stats, item stats, enemy stats) to be useful/inoffensive.
#20 by Bailey
2002-05-06 06:39:30
Ed

Games can't be "finishable" because we're all operating on different levels of "stupiditude". I can't finish some games without cheating that other people breeze through on the hard setting. Vice versa for different games.

The world loves a bastard.
#21 by yotsuya
2002-05-06 06:53:04
I actually own two strategy guides- and they're both for Daikatana. Interestingly enough, one of them is autographed by both John Romero and Stevie Case!

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#22 by Caryn
2002-05-06 07:02:41
carynlaw@pacbell.net http://www.hellchick.net
The first time I went to a particular game store around here, I was wearing a QuakeCon shirt. The clerk asked me if my boyfriend brought that back for me (to which I politely replied, "no, I was there."). Then he nearly ignored me when I asked him if I could pre-order a copy of a game (and told me that no, I couldn't), but let the guy who walked up after me place a pre-order. I'd never had that happen before.

You'll have to speak up, I'm wearing a towel.
#23 by Sgt Hulka
2002-05-06 07:05:13
Strategy Guides are now a complete business model that heavily rely on sales.  Note: What business isn't?  The reason I state that is because when I started writing strategy guides, there really wasn't a business around it.  In fact, I had to fight with a publisher for weeks in order to get them to publish my DOOM book.  They thought that because it was a PC game, and my book was coming out after the game that it wouldn't sell.  Well, I proved them wrong.  It sold quite well, but my entire reason for writing the guide was because the game demanded such a guide.  This is where I and game book publishers disagree.  They publish books on games that don't necessarily require a guide. Mostly due to the fact that some retail outlets hard sell the guides to unsuspecting and ingnorant consumers who can't say no, or for whatever reason. This only makes the publishers think their books are selling, which they are. A certain percentage of these sales are done through the methods Greg experienced.  Also, due to the fact that the publishers pay HUGE licensing fees to publishers and developers for rights to publish books on their games, they have a cost to recoup on top of any profit, so hard sales is probably where some of that comes into play.

Also, when I started writing guides, there were only two publishers doing it at the time (1994).  Now there are at least seven or eight doing strategy guides alone.  Many times doing books on the same games..  Which publisher does EB want to keep on the shelf?  The one who sells the most, but how are the books being sold?  On their content, or by hard sales?  I don't think I've ever bought a book because someone told me I needed it.  Even in college.  Perhaps that's why I failed English Lit.  Damn that Beowolf!

Yes, there are web sites we can use if we require information for a game.  That's because we're smart people.  At least I like to think I hang out with smartie types.  We know where to go and obtain info.  We educate ourselves.  We're self-starters and only when we've run out of resources do we look elsewhere for assistance.  Unfortunately, we are a minority.  That's where there's a market for guide books.  Plus, sometimes it's nice to have a printed guide at your side for reference.  That is, IF the game requires one.

That reminds me of Brady Publishing trying to contract me to write a few books..  I took a look at the games they wanted books for. I think one was Top Gun, and I forget the other, but I was like, WHO THE F*** would buy a strategy guide for these games?  They don't need one.  I turned down the job.  Sure, I could have winged it and wrote up a bunch of crap, but I have better things to do with my time and I didn't want to be part of those guides.. It just felt slimey.

One problem I have with some of the strategy guides is that gamers don't always write them.  They have people on staff who play the game and document it, more like a technical writer.  This doesn't add any character to the book at all.  Plus, they want $19.95 for a guide.  They also purposely inflate page count to make the books appear to be worth the price of admission.  They also have have meetings to discuss what "Extra" item they can include in their books to help bamboozel the general public out of a cool 20 dollar bill, from posters of characters, to trading cards, to whatever... It's all a marketing weasels dream.  

I'm not sure what else I can say about the strategy guide business.  I'm really not part of it anymore, although I know people who are.  I also know that when I started writing guides, they actually paid authors a real fee to write them.. Now I think they just pick kids off the internet and give them a lollypop and a five dollar bill to reprint their web page in book form.

....There are only two places in the world: over here and over there.
#24 by crash
2002-05-06 07:05:31
when i get stuck in a game (which is becoming more and more rare), i can usually find the answer on gamefaqs, usenet, or google. thing about a strategy guide is it's like a cheat code--saying "yeah, i'll only use it once to get past this one part" is easy, but actually not using it past that point is a wee bit harder. if i get stuck, i only wanna know how to get past that one part. the temptation to cruise through the rest of the game with a reference guide handy sort of defeats the purpose of buying the game in the first place.

what i'm waiting to see are when strategy guides come with CDs chock full of saved games. i mean, shit, why even bother going through the motions of playing the game? just load up a saved game ~30 seconds from the end, beat it, and then say "god that game was short."

just... weary.
#25 by Foodbunny
2002-05-06 07:07:38
foodbunny@attbi.com http://www.foodbunny.com
I've experienced all kinds of shitfuckery related to my gender when browsing or trying to buy games.  Usually it's the clerk asking if I'm buying the game formy boyfriend or my brother, or if I'm sure that my computer will run the game.  Sometimes it's the mouthbreather that can't believe there's a girl looking at games that follows me around.  In the past I've gone through gaming dry-spells where I've refused to buy any new games because of how I was treated at one place or another (I'M A DELICATE FLOWER, DAMNIT).

It's not so bad now, but that's because I'm with my boyfriend and they probably just assume it's for him instead of asking.

They're cute, they're cuddly and jam shoots out their heads.  I want 'em all!
#26 by yotsuya
2002-05-06 07:08:16
It's all a marketing weasels dream.


Dammit, Hulka, you just said the equivilant of "Beetlejuice" 3 times around here.

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#27 by yotsuya
2002-05-06 07:10:07
shitfuckery


I make a motion to have this word become a part of everyday English usage.

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#28 by Caryn
2002-05-06 07:15:38
carynlaw@pacbell.net http://www.hellchick.net
Foodbunny:

The incident I described was the only one that ever happened to me, or at least the only one I ever recognized.

Also, "shitfuckery" is the BEST WORD EVER.

To stay on topic, strat guides: always look on the net, never bought one, probably never will. I AM curious, though, how that segment of the industry has been affected as more people post strats on the net.

You'll have to speak up, I'm wearing a towel.
#29 by Tom Cleghorn
2002-05-06 07:16:56
Interesting thought, that... I remember going with a female friend to buy a PS2 just before Christmas - she just kinda looked out of place :)
And I'm not saying that as some kind of joke - she really did look lost in a shop full of pasty-faced teenage boys (and my firm, muscular figure cutting a path through the small veedy veaklings {/arnie}).

Um...
Seriously. Maybe someone'd like to write a topic on women in computer shops.

Hey, I just realised that that entire post is utter gibberish.
But I'm still going to hit 'post'.
Look, watch me...

Hit me - I'm wasting valuable time.
#30 by Tom Cleghorn
2002-05-06 07:17:08
Did you see?

Hit me - I'm wasting valuable time.
#31 by yotsuya
2002-05-06 07:18:34
I personally think MOST stragery guides are bought by parents for their children after the kids ask for one. Most of us would either look it up in the Internet, or peek in the book at the store, find the solution, and put it back.

Arizona Diamondbacks 2001 World Series Champions
"It's all about positioning! So assume the position!" JMCDaveL
#32 by Foodbunny
2002-05-06 07:19:01
foodbunny@attbi.com http://www.foodbunny.com
Yeah, back on the topic, I've never bought a strat guide and go to fansites or gamefaqs if I need some help.  My best friend buys strat guides for fighting games and nothing else.  And if he's picking up a fighting game a few months after release he doesn't bother with the guide because fansites will have more complete and accurate movelists anyway.

They're cute, they're cuddly and jam shoots out their heads.  I want 'em all!
#33 by m0nty
2002-05-06 07:28:01
http://tinfinger.blogspot.com
I like cockmongery better.
#34 by Bailey
2002-05-06 07:33:31
Caryn

Then he nearly ignored me when I asked him if I could pre-order a copy of a game (and told me that no, I couldn't), but let the guy who walked up after me place a pre-order. I'd never had that happen before.

He felt threatened by the legendary female gamer's "attack womb". Most geeks have no reasonable defense against this deadly creation, and must hide behind a sphere of indifference in the hope that the predator (that'd be you) determines he is not suitable for eating.

You know, to be fair, I get weird reactions when I walk into the lingerie store and people automatically assume my purchase is for my girlfriend or something.

The world loves a bastard.
#35 by Max
2002-05-06 07:37:20
http://massivebraincase.org/
I didn't need that image.

"Any game you play features a big penis. Nuff said." -Neale
#36 by Sgt Hulka
2002-05-06 07:41:37
#34 Baily "I get weird reactions when I walk into the lingerie store and people automatically assume my purchase is for my girlfriend or something."


You too?!  

I remember a comedian once saying you should go into a bank some day, and just walk back and forth in the main lobby.  When someone approaches you to and asks if you need any assistance, tell them no, you're just browsing.

....Imagine how thick Japanese people's photo albums must be.
#37 by Foodbunny
2002-05-06 07:52:34
foodbunny@attbi.com http://www.foodbunny.com
You know, to be fair, I get weird reactions when I walk into the lingerie store and people automatically assume my purchase is for my girlfriend or something.


I've never worked in a lingere store, but I can safely say that I wouldn't assume anything about your purchase.  I've known enough guys into that kinda thing that I don't assume and furthermore I wouldn't care.

They're cute, they're cuddly and jam shoots out their heads.  I want 'em all!
#38 by Sgt Hulka
2002-05-06 07:59:30
Cats and dogs living together!

Also, many times strategy guides by the big publishers are written on alpha and beta builds, and since they rush them to market to be on the shelf the same day as the game, the information contained in the "official" guide can have many errors.

....Imagine how thick Japanese people's photo albums must be.
#39 by "hoodoo"
2002-05-06 08:15:59
"I also know that when I started writing guides, they actually paid authors a real fee to write them.. Now I think they just pick kids off the internet and give them a lollypop and a five dollar bill to reprint their web page in book form."

Prima and Brady pay about $5000-7000  per guide to the authors. The writer usually gets about two weeks to write the book because the magic formula is to have the guide in the store when the game hits the store. That's why writers only get two weeks, because the late beta build they get is about to go gold. It's also the worst time in the development process for a writer to get help from the developers. They're busy in crunch mode and don't have time to answer a lot of questions.

Most of the guides are crap as a result. At best you get a decent walkthru with some tables of stats for this and that for your money. At worst you get something that's simply not accurate.
#40 by Sgt Hulka
2002-05-06 08:20:48
That's not bad money, and in league with what I know, but when I started writing, I also got royalties on sales, something they've totally eliminated from most authors that I've talked to.  Without royalties, there's really no incentive for myself.  It's not easy writing one of those guides.   Insane deadlines, and pressure from the editorial staff, and the lack of royalties definately keeps it off my "must do" list.

....Imagine how thick Japanese people's photo albums must be.
#41 by Ashiran
2002-05-06 09:45:20
I'm never bothered by zealot clerks. I only buy games in two places. One of which selling games is only a sidebuisness and the other is an independent small gameshop where I know the entire staff.
Also they don't sell gameguides in either store. The only place where I ever saw guides was in... the bookstore!

"Yea, though I walk through the valley of the shadow of death, I will fear no evil." Psalm 23
#42 by George Broussard
2002-05-06 09:46:32
georgeb@3drealms.com
The primary hint book market is in console games, where consumers are younger and maybe without net access.  The full color console guides also destroy the pathetic PC hint books.  I want full color on every page and tons of screenshots.  Unfortunately most hint books are unofficial and don't have access to some of the materials - leading to a shit book.
#43 by Durzel
2002-05-06 11:06:09
durzel@barrysworld.com http://www.superficial.net
When I bought the D2 "Battle Chest" (the same one Ed is referring to) and asked a friend to play multiplayer with me, the very first thing he asked me was what my "skill specialism" was going to be.  "What sort of character do you want your Necro to become?".  One that kills demons presumably.

He then proceeded to dump about 40 various items for me that I'd never have seen until I'd played the game for at least 4 weeks.  Naturally, being weak willed, I took them and proceeded to meander about the first Act killing everything in one hit.  His argument was that "if you want to go around hitting things with a stick for the first 10 hours, fine" which is of course true, but arguably a necessary part of the experience.  Why I'm arguing this when I took the cheap route is beyond me, but no matter...

Overall it kinda ruined the experience for me.  Whenever I played with him he took the fastest route to whatever goal/quest we happened to be on.  He'd never be visible on the same screen as myself, as I often preferred to take my sweet time wandering around the plains looking for items he wouldn't even think twice about leaving behind (like gold, medium/high weaponry, etc).

As I progressed I reached a stage whereby I was reasonable solid (level 30 ish) after which, unbeknownst to me, I was told that unlike normal games where the objective is to reach and destroy the end game character - everyone else just did "cow runs" and "blood runs", etc - doing the same quest over and over and over again with a group of people purely for extra experience points.

But I digress.  I believe strategy guides and my friend detract from the experience of playing the game.  If you already know which paths to take, which skill sets to plough points into, etc - then where is the fun in exploring the game for yourself?  If you have a map that leads you from A to B - are you ever likely to become truly emersed in the game, fighting off demons from some secluded area of the map whilst juggling your last 2 health potions?  I doubt it.
#44 by Ashiran
2002-05-06 13:15:55
I was told that unlike normal games where the objective is to reach and destroy the end game character - everyone else just did "cow runs" and "blood runs", etc - doing the same quest over and over and over again with a group of people purely for extra experience points.

When I reached that point I gave up the entire game. But I had fun up till then.
What is in that guide btw that makes it worthwhile?

"Yea, though I walk through the valley of the shadow of death, I will fear no evil." Psalm 23
#45 by Martin
2002-05-06 13:26:22
http://www.mocol.nu
I can't remember why I voted yes for this topic. Ah well, at least we got the word 'shitfuckery' mentioned a couple of times. Although it does nothing for me. Perhaps I need a strategy guide for the english language?

"that fatty crocodile! what a glutton!"
- Kayin
#46 by VeeSPIKE
2002-05-06 14:03:10
The only guides I have ever purchased are the ones that came bundled with the games themselves. I have sometimes looked at the guides section while shopping, but I have never stooped to coughing up the $20. And the hard sell at the counter would have had me leaving the game on the counter and walking out.

As to whether they are worth it or not, I would would say mostly not. The guide that same with Operation Flashpoint is useless. First off, it is the Cliff Notes version, half-sized, and no color. Second, while it has walkthroughs for every mission, it has no maps, and nothing about how to simply survive and operate within the game.
#47 by "Balderama"
2002-05-06 14:06:20
support@real.com www.planetcrap.com
Foodbunny seems to be the new jafd.

There's no reason for buying strategy guides, you can find way way way more information online these days.
#48 by Hugin
2002-05-06 14:07:49
lmccain@nber.org
Foodbunny, Caryn, a little anecdote: (note, I am a fine upstanding nonmacho geek, neither redneck nor searching for an extra penis)

I was in a gun store/range several years ago with my mother.  I was a semi-regular at the store (I went to thier range for target practice), but my mother had never been there before.  (keep the word "there" in the previous sentence in your mind, it'll be important later).

Now, I went over to the side to look at the gun magazines, while my mom went over to the counter to look at the guns themselves. And the counter guy proceeded to give my mother the classic condescending "Little lady" treatment, offering to show her petite little guns that wouldn't chafe her delicate hands, and fashion guns with lavender electroplating and roses carved into the handles, blah blah.  

My mother listed to this spiel politely, nodded once or twice, and when he finally wound down, asked "So..I think I was more looking something in a Beretta 92F.  Or maybe a Sig P229. Because the Colt Commander at home is getting lonely, you know?  But maybe I should try Colisimo's instead?"

Colisimo's being the other big gun store in the city.  Largely frequented by cops.  Which my mom had been for 15 years.

I turned my head to look at the counter guy who was turning red trying to backpedal and told him mock apologetically, "Hey, I never said I got it from my father."
#49 by Funkdrunk
2002-05-06 14:21:03
jflavius@bellatlantic.net
Maybe I'm just a old gamer, but I remember when there wasn't a gamefaq's or gameguides, or the internet, and the only way you could get past parts of games you were stuck in was to call a hint line, or buy something like Quest for Clues when you were lost.  So I guess I'm the only person who bought a strategy guide.

But nowdays, I agree with most of you.  I don't buy them, they cheapen the experience, and the same data is available for free.

Funk.
#50 by Duality
2002-05-06 15:07:18
Dualipuff@yahoo.com http://stratoscape.ath.cx/
One thing I never did was call a hint line (mostly because my parents put a 900 block on our phone).

And yes, they did put a 900 block on the phone because I kept calling the Bionic Six hotline!

The butter religion will spread nicely.
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