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T O P I C
Your Dream Game
April 30th 2002, 15:33 CEST by Hugin

Simple.  Describe your dream game. Assume for the purposes of this discussion that you have the programming acumen and the team and the resources to back you up, and that you don't have to compromise for marketability's sake.  I'm essentially looking for a short design doc/proposal here.

Talk about the genre or setting.  Talk about the visual style you'd like it to have. Talk about what other media or cultural elements or psychological hooks you'd tap into. Talk about what features you'd put into it. Talk about the characters or vehicles or monsters you'd like to see. Talk about the kind of music you'd put in.  Talk about the gameplay modes you'd want to implement.  Talk about the interface ideas you'd try. Talk about why you think it would be so fun to play, and who you think would play it.  

It doesn't have to be a universal perfect game, and I'm not really interested in someone's idea of an efficient money making idea.  What I'm most interested in is how do our desires as gamers, our years of favorite experiences and disappointments and frustrations, would go into the shaping of a project if we really were in charge, what brings us most enjoyment, and what we never want to see again.  Try if you can to make it fairly specific, "Better AI" or "Emergent Gameplay" or "Asshole-Free Multiplayer" aren't games, neither is "Black and White, but good." You can fudge/handwave technical limitations a little bit if you like, but at least take a stab at something that could actually be played in the next few years on a PC or console, no ideas that require telepathy or the Holodeck please.
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#1 by Arach
2002-04-30 15:34:25
http://www.ng-gamers.com/
I voted Yes. So shoot me.

oh. 2nd post here and FIRST POST!

=D
#2 by Duality
2002-04-30 15:38:04
Dualipuff@yahoo.com http://stratoscape.ath.cx/
My one true love was always such a simple idea.

I've always wanted a Final Fight-style fighting game based in the universe of The Guyver.  Its one of those things that's so incredulously simple to do, simply because you could literally transpose sprite anims and backgrounds with Final Fight and make the game I'd so dearly love.

Someone go make it for me!

lpm is the new pet rocks.
#3 by MCorleone
2002-04-30 15:40:39
Deus Ex turn-based RPG/Strat

Build a man a fire and you'll keep him warm for the rest of the night.  Light a man on fire and you'll keep him warm for the rest of his life.
#4 by Arach
2002-04-30 15:47:37
http://www.ng-gamers.com/
I cannot rest until I get fully 3d realized versions of Gunstar Heroes and Streets of Rage.

Why is that Platform shoot'em ups died in the ass? All we have left is Metal Slug 1/2/3/4.

Oh and Multiplayer Oni. Jesus cried the day Bungie canned mutliplayer for Konoko.
#5 by Bailey
2002-04-30 15:57:17
Weep for your topic, Hugin! WEEP!

And if you use that in a quote, I'll have you killed. - LPMiller
#6 by MCorleone
2002-04-30 16:01:17
Of all the effort that would have to go into Oni to make it a good game, I think multiplayer would be last on the list.

Build a man a fire and you'll keep him warm for the rest of the night.  Light a man on fire and you'll keep him warm for the rest of his life.
#7 by Matthew Gallant
2002-04-30 16:11:16
http://www.truemeaningoflife.com
Asteroids, but with the asteroids replaced by pairs of breasts, or "Breasteroids" as I call them. And the ship has a classic shape and is named the Phallic Cruiser. But here's the twist: if you hit a pair of breasts, they don't explode and become two smaller breasts, because that would be silly. They just stop moving and become obstacles on the playfield. But that's OK, because the storyline is that your ship has fallen into the breasteroid field because the thrusters have malfunctioned, and you can't turn them off! That's right, your Thrusticle 8000 Mark II's remain on at full power the entire game! The big hook though will be that your character, Butch "Money" Schott, will be voiced by none other than the legendary, and tragectorially inclined, Peter North!

Butch Schott in: Tactical Intrusions: Tau Sector
"Blast off *wink wink* with Butch"™!!!

OK, not really, but I'm just hoping that establishing the prior art will dissuade certain parties from ever making anything resembling this game.

Marketing is a crutch for mediocrity and a handicap to excellence.
#8 by Matt Perkins
2002-04-30 16:13:45
wizardque@yahoo.com http://whatwouldmattdo.com/
Hugin, you're asking for a lot here.  Pretty much asking those who have games in mind to write up a whole game design.

"And if you use that in a quote, I'll have you killed." - LP Miller
#9 by _Fury_
2002-04-30 16:19:08
ajhill@wi.rr.com
I want a re-make of mail order monsters, with internet multiplay.

Witty Quote
#10 by Bailey
2002-04-30 16:25:06
As for me, I described my dream GIP a while back. That's all the idealistic gushing I can withstand for one year.

Now I'm obligated to interrupt my leisurely afternoon and get into a street fight.
#11 by Matt Perkins
2002-04-30 16:28:19
wizardque@yahoo.com http://whatwouldmattdo.com/
Bailey: Not on did you describe, you did it well...  that might be beyond me (the describing it well thing), but I'll give it a try later when I can be coherent.  :)

"And if you use that in a quote, I'll have you killed." - LP Miller
#12 by Quicken
2002-04-30 16:29:29
gdunn@backmeup.net.au
In this game you take the role of running a web discussion site. You can approve or disapprove articles, let the readers vote on what articles they want to read and even join into the conversation using a short list of catch phrases.
#13 by Bailey
2002-04-30 16:33:00
I'm suggest coffee and adrenachrome as a morning pick-me-up.

Now I'm obligated to interrupt my leisurely afternoon and get into a street fight.
#14 by Hugin
2002-04-30 16:44:12
lmccain@nber.org
Wizard, I know some people here are working on games.  But I have no idea if the game they're working on is really thier dream game, they may for a variety of reasons be working on something quite different.  I don't want people to divulge and secret plans or anything.  Basically, we talk a lot about the games we loved from the past, and the games we currently play but find fault with. So I thought it would be nice to let people project forward a little bit, and talk about what they'd like to be playing, and I wanted to encourage detail beyond "This current popular game, minus the suck."

I'm not in the gaming industry and will never make a game, so for me this really is dreaming. (I might, maybe contribute art assets to a game someday perhaps, but that's about it)  But because it's such a personal thing, I thought we might see some insightful comments that say something about the dreamer, more than the dream.

Also, it was a stab at a topic that didn't have as its premise something combative.
(I mean, I suppose someone could say someone's else's idea was stupid, but at least it's not starting with an "X gaming phenomenon/news article/legal development/immutable law of human nature sucks")
#15 by MCorleone
2002-04-30 16:45:50
I think I've had too much adrenochrome.  I think I'm getting the fear.

Build a man a fire and you'll keep him warm for the rest of the night.  Light a man on fire and you'll keep him warm for the rest of his life.
#16 by Caryn
2002-04-30 16:57:26
carynlaw@pacbell.net http://www.hellchick.net
Hugin:

Don't listen to 'em. This is a great topic. I'm mulling over a detailed response to it.

"Yep, the migrant gator population is well known around here for their folk singin', good time feeling and folksy good sense, but they tend to be real suckers for a slick talking mosquito in a fancy suit." - LPMiller
#17 by BobJustBob
2002-04-30 17:10:27
I want a turn-based FPS. You can plan your move, right down to individually positioning each limb, with true IK joints. Then the turn plays out while you watch from any camera angle. One turn could be kicking open a door, diving into a room, and turning and (if an enemy is present, there's opportunity fire too) firing into the corner. Sweet.
#18 by Neale
2002-04-30 17:14:37
neale@pimurho.co.uk www.pimurho.co.uk
BobJustBob: That's a pretty cool idea. Multiplayer would kick arse too.

I've had a few ideas, one of which I'm actually doing a proper design doc on, so I'm not sharing it here :) One of the others is a squad-based co-operative FPS, where you fight through AI hordes to get to your objectives, utilising a random mission generator a la SOF2.

Eradicators! - www.eradicators.co.uk
#19 by Leslie Nassar
2002-04-30 17:21:52
http://departmentofinternets.com
soft and cuddly!
lots of firepower!
telescopes!
periscopes!
microscopes!
surprises!
dancing!

videogame funzo, coming soon.

i like monkeys.  are you a monkey?
#20 by Warren Marshall
2002-04-30 17:24:13
http://www.wantonhubris.com/
My dream game involves a mix of Hacker and Neuromancer.  I've discussed it with a few people and even written up a short document describing it.  One day, I'll create it.  Then you'll all be sorry!

Or something ...

But basically you're a 'hacker for hire'.  Individuals pay you to do various things ... break into other companies computers to transfer money, find information, install a virus, etc.  Whatever.

As this hacker, you work entirely from your desktop.  The game would include a skinnable GUI that resembled some sort of OS.  The entire game takes place on this desktop, inside of any number of windows.  When you break into corporations, you are able to do things like open security cameras in seperate windows to keep an eye on things (patrolling guards, scientists who might try to access the computer while you're hacking it, etc).  You'll also be able to take remote control of specific robots (cleaning, maintenance, etc) if you need to physically do something at the site ... move a floppy from a non-networked machine to a networked one, turn on a computer, etc.

You'll be able to purchase software and download it as you can afford (or steal) it.  Hacking software, password generators, etc.  These will be downloaded into your virtual desktop and allow you to access more and more sophisticated systems.

At your disposal will be things like a mini-internet with news sites (some give info, some track your latest exploits, etc), an IRC of some kind where you can chat with other hackers (this is dicey ... not sure how good this could be with AI) and an ICQ style thing where you can contact friends and ask for help, software, etc.

As you're hacking, you'll have to watch out for anti-hacker software, tracing programs, system admins, etc.  If you are discovered, you'll have to fight them.  Not sure how this takes place ... I'm thinking some sort of Matrix construct set up where everyone takes on a virtual avatar and fight, turn based style.  Sounds wacky but I think it could be cool.

The game opens slowly ... you perform a few regular jobs and make a little money.  Then, on one of these jobs, you discover the aftermath of some sort of incident.  The security cameras show you blood, bodies, damage, etc.  Using security cameras you stumble over the tail end of the operation : the attackers set a charge on a computer and blow it to pieces, taking the information you were hired to get with it.

You report your failure, as well as what you witnessed, to your current employers.  They are disappointed of course, but are intrigued by the brutal attack on the facility.  They "encourage" you to dig for more information.  Curiously, they don't want to involve the police...


Then the wacky begins.

WoT?
#21 by Neale
2002-04-30 17:25:22
neale@pimurho.co.uk www.pimurho.co.uk
There was a game on the Spectrum years ago called Soft and Cuddly. If I remember correctly, it caused a huge controversy in the tabloid media due to it's "horrific" and "grisly" content. It basically involved you trying to find your mother's body parts that your dad had placed around numerous levels after chopping her up. It was actually a fairly mediocre platform game, but sold well because of the surrounding controversy and hype.

Eradicators! - www.eradicators.co.uk
#22 by Matt Perkins
2002-04-30 17:25:58
wizardque@yahoo.com http://whatwouldmattdo.com/
(Caryn guilted me into this)

RPG of choice

Idea:
To not have a set goal in the game.  Able to play the game in whatever manner you choose.  If you want to be evil, do evil actions; the populace will begin to see you as evil.  If you want to be good; same theory.  You aren’t forced into a larger story line, this isn’t a book.  The point is to experience the world, do the quests as you see fit, develop your character into the kind pc you want and have the populace change depending up how you’ve helped/hindered them.  (i.e. - In some areas they will love you for saving them from the dragon, in others they aren’t real impressed because you let the princess get eaten before you got the dragon.)

The world isn’t fully functional; it only changes in two ways.
1. If your character does something, influences the place you’ve done it in or other related places.
2. If your character doesn’t do specific quest, after a time, the quest (some quests, not all) will go away or change.  This should be a good amount of time with fair warning so people don’t lost quests they want to do on accident.  (i.e. – by the fourth moon, such and such will happen…if the player doesn’t complete the quest by then, it’s too late)

Winning:
There are multiple ways to win the game; no way is actually the right way.  If you are a good character, you might become the king, or village leader.  If you are a neutral char, you might be part of the thieves’ guild.  Winning is not the goal, it’s only a way to give people some way to “finish” the game.

Starting:
You’d start out as a nobody, completely neutral, no one loves you, and no one hates you.  The very first thing that would happen would be something to involve the character.  In a fantasy setting, as envision it, maybe a rogue wizard comes into town and starts getting cranky.  You would, through dialog or fighting, have the option to join him or stop him.  That would start your life in this ‘world’.  From this point on, the player has to be engaged.  Always with something to do, or something to explore…  maybe not always actual quests, but rumors of interesting things you might find out from talking to the populace.  The key is to keep the player interested, or it just becomes a sandbox to play in.

Known Problems:
1. I’m not an AI expert and what I envision and describe here seems plausible to me, but many don’t think so…
2. Lots of planning, with quests having to interact with each other.  Every time something happens, many parts of the ‘world’ would have to know.

Things that would be helpful:
1. If each part could be added as module.  Have it say what it does, how things changes, and what other areas it depends on (other times it should change).  This would allow each part to be modified separately, but all work together.  And the general populace could then do add-ons, which should be very interesting.


These are just my ideas and very much subject to change, but this is my current dream game.  Though I have a few more in my head if you want to know.  :)

"And if you use that in a quote, I'll have you killed." - LP Miller
#23 by Leslie Nassar
2002-04-30 17:26:20
http://departmentofinternets.com
Warren, I think that'd be a great PDA game.

i like monkeys.  are you a monkey?
#24 by Neale
2002-04-30 17:28:48
neale@pimurho.co.uk www.pimurho.co.uk
<sigh>

I don't bother quoting Leslie's post, because I assume I did it so quickly that no-one else will get there first and break the continuity, then Warren bleeding Marshall sticks his enormous oar in and breaks it all!

It's so UNFAIR!

Intriguing idea though Warren. I'd quite like to see that, especially with some kind of co-operative mode where you can hack with a friend.

Eradicators! - www.eradicators.co.uk
#25 by AnalFissure
2002-04-30 17:29:50
In my dream game, you get to play Matthew's dream game during map loads.
#26 by Caryn
2002-04-30 17:34:26
carynlaw@pacbell.net http://www.hellchick.net
Let's see...

My dream game would be a hybrid of genres, probably mostly FPS with a little RTS thrown in (I don't know how that would work, but it sounds like an unexplored area). It would eliminate two things right off the bat: between-level cinematics and end bosses.

I'd try to make the setting something unique and not straight out of fantasy or sci-fi (kind of like what I tried to do with the Miri stuff, an alternate reality).

I'd design the game (if I could) to be co-op -- you play in a small squad -- but would design it so that AI can replace any of the squad members (i.e., if you have a 4-person squad and only have three people to play with, A.I. can replace any squad member without a real player, even so you can play it solo). This could happen at any point in the game -- if you get 1/3 of the way through and one of your friends has to bow out for a while, A.I. can replace him and he can pick up the game at another point with you.

The game would take the scripted sequence concept in Medal of Honor and totally blow it out through the whole game: scenes would have scripted elements right alongside the gameplay, done seamlessly.

Goals would be logical and consistent with a very strong story line -- There wouldn't be individual missions that keep you busy while a story line moves above you.

If the game was multiplayer, the world would have an element that allowed people to shape the world from outside of the game -- i.e., there would be things like computer info terminals that displayed information from the web where people created their own mini-storylines, goals, etc. (There are lots of things I'd do separately for a MP game...most of what I wrote is geared around single player.)

Not all of these are original ideas, I guess, but it's what I'd love to see.

"Yep, the migrant gator population is well known around here for their folk singin', good time feeling and folksy good sense, but they tend to be real suckers for a slick talking mosquito in a fancy suit." - LPMiller
#27 by Post-It
2002-04-30 17:38:10
keithlee@speakeasy.net
I've never understood why someone doesn't make a "cyberspace" themed FPS. Y'know glowing walls, electrons zipping through the air, etc. You could fight "blackICE", puzzles could be security, get in and steal info, get back out of the level. Then have a "home base" that you could still walk around in out of the net. Get calls for missions on a wallscreen or regular email etc. Not that different from Warren's idea, but keep it as an FPS and all the "hacking" just be FPS gameplay.

OR

Along the same lines but just license Tad William's Otherland series. VR world to the caliber of the Matrix film, but broken into smaller seperate worlds where the theme and settings could be anything. One minute aztecs, next the character is minaturized compared to the world, a cel-shaded level of cartoons, Jack & the Beanstalk, Steampunk, etc... anything you could imagine and it could all fit together because you would be trying to get out of the system. the player wouldn't be confused by the fact that settings kept changing, they would know they are in "Otherland." Plus there could be smaller side missions in each mini-world "level" a la Morrowind. More of a First Person RPG like morrowind than a FPS.

Bad game designs are the new crates
-Greg
#28 by BobJustBob
2002-04-30 17:40:09
Also, I just want a freeform RPG where I can come home to my house and wife and child after a hard day of adventuring, and find my house in flames. Torched by my enemies. So I go on a revenge rampage, killing them and everyone they know, then I get on with my life. Ten game years or so later, my child who had escaped the burning house and hid out finds me again and we go adventuring together.

None of this can be scripted.
#29 by Matt Perkins
2002-04-30 17:40:47
wizardque@yahoo.com http://whatwouldmattdo.com/
Post-It:
I like the Otherland idea, but a straight FPS for it...  I don't know...  I'm thinking more of an adventure game sort of dealie.  Or maybe a FPS with lots of puzzles and the like.

"And if you use that in a quote, I'll have you killed." - LP Miller
#30 by Bailey
2002-04-30 17:41:45
wizard

You and Peter Molyneux need to shack up.

Caryn

Ever played Project Eden? A somewhat interesting (but signficantly dumbed-down) version of what you're describing, I think.

Now I'm obligated to interrupt my leisurely afternoon and get into a street fight.
#31 by Matt Perkins
2002-04-30 17:43:25
wizardque@yahoo.com http://whatwouldmattdo.com/
Bailey:
I know...  part of me hopes the game is good because I want to play, part of me hopes they are going in a completely different direction so I can still make mine first.  :)  I've been thinking of this game for about 4 or 5 years now, maybe longer...

"And if you use that in a quote, I'll have you killed." - LP Miller
#32 by Caryn
2002-04-30 17:45:41
carynlaw@pacbell.net http://www.hellchick.net
Bailey:

I played the demo but couldn't get into it. The controls felt funny to me.

Like everyone, I've got two design docs sitting on my hard drive I did up a while back (one was for a large mod I wanted to do for Quake III: Team Arena but I never put together the team to do it...I still wish I had the ability to do it), but I'm no game designer. I've been reserving whatever design ideas I have for fiction on the web, though I don't know how that will pan out. But the ideas I have work very much like a game, so it's fun to work on.

"Yep, the migrant gator population is well known around here for their folk singin', good time feeling and folksy good sense, but they tend to be real suckers for a slick talking mosquito in a fancy suit." - LPMiller
#33 by snowcrash-22
2002-04-30 17:47:41
snowcrash22@excite.com
My dream game is Pong..but without the suck
#34 by Greg
2002-04-30 17:50:52
BobJustBob:

None of this can be scripted.


HAHAHAHAHA

Greg

-Swallow it all and be glad, for a shilling I've paid and a shilling's worth I'll be having!
#35 by Warren Marshall
2002-04-30 17:51:00
http://www.wantonhubris.com/
Caryn
Not all of these are original ideas, I guess, but it's what I'd love to see.

I think that's fine though.  A game doesn't have to be some hugely original idea to be fun.  Mixing existing elements together can create totally kick ass results.

WoT?
#36 by Neale
2002-04-30 17:52:30
neale@pimurho.co.uk www.pimurho.co.uk
Caryn: there's a bunch of modding types here. Share your Q3 design :)

Eradicators! - www.eradicators.co.uk
#37 by Greg
2002-04-30 17:54:26
Warren:

A game doesn't have to be some hugely original idea to be fun.  Mixing existing elements together can create totally kick ass results.


I agree. Most of the games that I love tend not to be the first on any one type of idea, but rather take an existing genre or style and build a great, fun game around it.

Greg

-Swallow it all and be glad, for a shilling I've paid and a shilling's worth I'll be having!
#38 by Bailey
2002-04-30 17:55:25
wizard

I think Molyneux thought of Project Ego for about four or five minutes on the can before announcing it, but he's rich, so he's got dibs.

Caryn

Yeah, two of the killing factors for that game were the wonky controls, hideous puzzles in the last few levels, and the worst ending in the history of mankind since the "it was all a dream!" cliche.

Now I'm obligated to interrupt my leisurely afternoon and get into a street fight.
#39 by Caryn
2002-04-30 18:07:08
carynlaw@pacbell.net http://www.hellchick.net
Neale:

It's in actual design doc form, like a 4 page Word doc, so I don't know if I can really post it here. Honestly, it's not a huge leap creatively. The idea was sort of an expansion pack for the expansion pack, and I was going to work on it while I was still at PlanetQuake -- my plan was to basically get a project together with a bunch of members of the community that would become a polished product showcasing lots of talent. I've never made a mod, so it isn't like it's very revolutionary.

Actually, I'll stick it up here and you can read it if you want. Feel free to laugh at my design vision, but don't laugh TOO hard. ;)

"Yep, the migrant gator population is well known around here for their folk singin', good time feeling and folksy good sense, but they tend to be real suckers for a slick talking mosquito in a fancy suit." - LPMiller
#40 by "Evi|ivE"
2002-04-30 18:19:03
I'm simple minded I guess, but my dream game would be Fallout Online.  :P
#41 by chris
2002-04-30 18:25:01
cwb@shaithis.com http://www.cerebraldebris.com
Gimme Deus Ex + GTA3, first person, with driving, and set it in Fallout's post-apocalyptic wasteland. Make it capable of auto-generating new missions. Make said missions open-ended, and able to be completed in a variety of ways. Make the story adjust itself based on your actions over the course of the missions. Make all of the story happen in-game, while I'm in control. DO NOT PLAY ANY CUTSCENES OR TAKE CONTROL AWAY FROM ME AT ANY TIME.

Also, create plenty of basic systems that allow me to play around with the game even when I'm not actually going after a specific mission objective.

So, like I said: GTA3 + DX... except without the cutscenes and with a (good) random mission generator.

I'd be playing that for years :P

-chris
#42 by Ashiran
2002-04-30 18:28:11
#20 by Warren Marshall
an IRC of some kind where you can chat with other hackers (this is dicey ... not sure how good this could be with AI)

Depends on what you want them to do. If it's just to give info while staying in character current AI chatterbots will suffice nicely. Most people don't figure those out.
However if you want a conversation realistic enough to look real (so real that you can try to discover chatbots as part of the game) you will need a lot more.
Either an AI that grasps language or one that has loads and loads of possible responses to as much situations as possible. A mega parrot if you will. Either way it will take a while to code.

#22 by wizard
You do realise that what you described is pretty much a description of Morrowind?

#26 by Caryn
(i.e., if you have a 4-person squad and only have three people to play with, A.I. can replace any squad member without a real player, even so you can play it solo)

Just curious, how do you want those AI members to behave? As help to achieve the bigger goal or as human mimic?

Funny how most people here want to incorperate more AI in their potential games. :)

With a smile on the lips and a hole in the head.
#43 by Foodbunny
2002-04-30 18:28:50
foodbunny@attbi.com http://www.foodbunny.com
First of all, I want a post-apocolyptic MMORPG.  I'm tired of prancing elves and hokey sci-fi.  Let people mount machine guns on battered old jeeps and go after each other that way.  I'd want vehicles (and everything else) to have an amount of damage they can take before they become unusable and have Scavaging and Repair be trade skills.  I'd also want to give people an in game way to change their appearance and possibly their name but it would be very difficult.  And in-game GMs would reward role playing by giving people who are role playing special quests.  IN MY PERFECT WORLD.

I have a major bitch about fantasy games right now.  They've sucked all the life out of magic by making it a system.  You don't gain new abilities for exceptional deeds, you just get Slightly More Powerful Boom for slaughtering the same thing a few times.  Magic doesn't feel special anymore.

So my ideal single player game would be a rpg/adventure game/dating game hybrid.  You make your character by selecting a personality, a few likes and dislikes, and appearance.  The world is populated by people you can like, dislike, or completely ignore.  There's a storyline, but you can choose different ways of tackling it and yuo can put it off by doing other stuff.  There's be collectables, minigames, and almost every situation could be resolved without violence if that's what you wanted to do.  You'd be able to interact with the world more than just talk/kill/flush toilet.  And magic would not be a lifeless system.

Yeah, it's probably impossible, at least on the scale that I want it to be on.  But it's my ideal game, so whatever.

They're cute, they're cuddly and jam shoots out their heads.  I want 'em all!
#44 by ryan kelly
2002-04-30 18:29:20
mailto:kelster@tribalwar.com
When MMOFPS/RPG hybrids can actually happen, I'd love to see something set in the old west. Pioneers, outlaws, crude justice, explorers, showdowns, miners, sheriffs, bank heists, immigrants, trains, horses, natives, etc. Vintage or maybe futuristic in a Trigun/rebuilding post-apoc style.

I want to be Mad Max wandering through an atmospheric online world. Or if I'm hitting the server with a group of friends using voice-com, I want to be in a gang heisting a town's bank, part of a native raiding party, or help found and build a township.

Just braindumping now with this township thing, but what clan wouldn't want to leave their mark on the fledgling online world with a town? And if the clan split, ghost and half-built towns would be in different places. Competative clans could be notified a day+ in advance of a raid and prepare for assaults (ladder matches?) They could set out on expeditions for gold mines and land, barter map information from other players who've explored greater distances, raid coaches/trains for money, work on careers with government, the army, the law, as a merchant, etc.

Loners could go into a town/city and party up D2/Dungeon Siege style and work together. Or they could wander around exploring and getting into fights.

I'd want NPC merchants/doctors to travel the land. I'd want a quest system where I could go to specific areas and get faction-based quests, like Daggerfall (walk to a tavern, talk to a few shady people for different adventures -- maybe sit at a table and play some poker to relax vs others/comp; walk into a sheriff's office, find some help is needed defending an objective; walk into an outlaw hideout as an experienced robber and get the lowdown on a new stagecoach or sheriff that needs to be bumped off, etc).

If I had the budget, I would hire people to play specific characters to push the story for different factions. I'd want players to build and conquest a new world.

Showdowns would be like CS; round-based permadeath. You could challenge players to 1v1 duals; clans to matches, etc --> all for preset winnings or fun. You could take part in massive campaigns driven by the faction characters mentioned above. Or you could wander the wastes and fight through the wilderness against whatever's out there.

That's one of my dream games. :]

I'm keeping my eye on DE's Dark Sector (that's in flash, sofansite).

-kel
#45 by Caryn
2002-04-30 18:31:27
carynlaw@pacbell.net http://www.hellchick.net
Ashiran:

Just curious, how do you want those AI members to behave? As help to achieve the bigger goal or as human mimic?

Funny how most people here want to incorperate more AI in their potential games. :)


Hmm, I hadn't really thought about that...I guess they can't be both, can they? Probably help to achieve the larger goal. For instance, in an example scene your squad mate might be holding back a horde of the enemy and yelling at you to go start a generator that would open some electronic door that would allow you to escape. Something along those lines.

"Yep, the migrant gator population is well known around here for their folk singin', good time feeling and folksy good sense, but they tend to be real suckers for a slick talking mosquito in a fancy suit." - LPMiller
#46 by chris
2002-04-30 18:36:17
cwb@shaithis.com http://www.cerebraldebris.com
See, I'm telling you... you people don't want multiplayer, you just want better AI. The scenario Caryn's describing would be bad-ass if done right... and it would never, ever work with another human being. You'd have six guys all trying to fix the generator, and no one holding back the hordes of enemies. Plus one guy would be lobbing flash grenades at his own team, and another one would be trying to talk to everyone about the last movie he saw, instead of playing the game.

Embrace this. Accept it.

-chris
#47 by Caryn
2002-04-30 18:37:18
carynlaw@pacbell.net http://www.hellchick.net
My ideal multiplayer game is an MMORTS Mafia simulator. Everyone starts off as errand boys and they work their way up the chain of command to become dons, or at least work somewhere in the organization. The dons control portions of the world and you and your organization work to take control away from other dons and gain their portion of the world. You can control resources to help you do this -- i.e., if you're able to control most of some particular industry in the world, that gives you more money and an advantage over the other dons.

Most organization members would be able to die and come back as in most MMORPGs, since the organization would need them as the brute force. But the don, on the other hand, is not expendable. Since the don rarely actually does any of the fighting, he doesn't really risk himself personally but instead directs the organization. If your organization, therefore, manages to actually take out a don, that don then starts life over as an errand boy again. Gives the don incentive to stay alive in the world.

I don't know if this would actually work, but this is an idea I've been kicking around for some time.

"Yep, the migrant gator population is well known around here for their folk singin', good time feeling and folksy good sense, but they tend to be real suckers for a slick talking mosquito in a fancy suit." - LPMiller
#48 by Ashiran
2002-04-30 18:40:56
guess they can't be both, can they?

Nope. You see the problem is that if you have an adaptive AI that is set to assist the human player to achieve the greater goal will eventually figure out the optimal way of doing things and then stick with that way. Sure you could implement some randomness in it's behavior but that might lead to some actions that are utterly insane and stupid.

If an AI mimics a human then he won't be as good as in helping you. The human mind wanders after all. It would feel more realistic but the acutal helping would be less.

In your example the Helping AI would do just that. The Mimic AI would prolly yell something like "You hold them off, and I will start the generator.".

Which will lead to some confusion and your squads violent demise. :)

With a smile on the lips and a hole in the head.
#49 by Bailey
2002-04-30 18:51:08
chris

I disagree.

Now I'm obligated to interrupt my leisurely afternoon and get into a street fight.
#50 by Neale
2002-04-30 18:51:41
neale@pimurho.co.uk www.pimurho.co.uk
Caryn:

I read the design doc, and it seems perfectly ok to me. The only thing I'd do is change a few weapons/powerups, to give a different overall game experience.

Eradicators! - www.eradicators.co.uk
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