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Ultima Unreal: a marriage made in Germany
March 11th 2002, 07:28 CET by m0nty

Ultima Unreal is the name of a "modifiaktion" for Unreal Tournament being developed by a team based in Germany (the official site is in German and English). With 18 people listed in the credits so far, the team was judged by RPGDot to look "very dedicated". At first glance, the melding of the Unreal graphics engine and the Ultima RPG milieu sounds promising, but looking under the hood provides a different picture.

The description of the game on the site reveals that UU is not a traditional RPG, in that you can only play one of two preset characters - prince or princess - and the game world does not sound very extensive with "several maps" only being mentioned. One may also suggest that playing the German language version of the game might be a far more comprehensible experience, as the English version of the site looks like it is merely the German version run through Babelfish. A comment by an Ultima fan on the official UU message board hints at another issue:

Man, the name of your mod gets my hopes all up, and then I find there's not a vaguely Ultima-like element anywhere to be seen! Avatar-tease!

What is the point of including the Ultima brandname in the title of the game, if it does not mimic the Ultima universe? Should Origin send a cease & desist letter, or is this not worth worrying about? Will they ever finish this, and if so, will it be listed in the German Index for violence against Orks? Does this mod fulfil any unexplored niche in gaming at the moment, or is just introducing yet another levelling treadmill to the Unreal engine? In particular, is this mod, and all other attempts at RPG/FPS hybrids, going to be made redundant when Neverwinter Nights is released?
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Home » Topic: Ultima Unreal: a marriage made in Germany

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#1 by Morn
2002-03-11 07:31:05
morn@planetcrap.com http://hmans.net
And I thought your "modifiaktion" was a typo.

Hendrik "Morn" Mans • morn@planetcrap.com • admin/coder/lover/kraut
#2 by Bailey
2002-03-11 07:50:11
Never heard of it. What about Arx Fatalis? That one gets a lot more press.

I was bitter and cynical before it was cool.
#3 by m0nty
2002-03-11 08:10:21
http://tinfinger.blogspot.com
"modifiaktion" is a fine example of Engrish, the hybrid language Europeans use when they try to converse with us descendants of the pioneers of Victorian era colonial expansion. The word described the FPS mod quite succintly, I thought.
#4 by Desiato
2002-03-11 08:29:42
desiato_hotblack@hotmail.com http://www.spew2.com/
There should be a checklist for all mod authors:

Has your idea been used already in a commercial product? ( )yes  ( )no

Are you going to rip off an existing product for your mod? ( )yes   ( )no

Do you have deep pockets and a fancy pants lawyer?      ( )yes   ( )no

If the first two are yes, but the third is no -- Don't do your mod.
If all of them are yes, then by gum - start ripping off, post-haste!
If all are no, then please think of something original, you mod-monkey.
#5 by m0nty
2002-03-11 08:32:48
http://tinfinger.blogspot.com
Desiato (#4):
If all are no, then please think of something original, you mod-monkey.

Isn't it best if they are all no? If so, they have an original idea, which is not a rip-off, and they don't need a lawyer. It's all good!
#6 by Desiato
2002-03-11 08:33:58
desiato_hotblack@hotmail.com http://www.spew2.com/
The first two questions are necessary to hammer home the point - don't copy a commercial product, you mod-monkey. Just as you don't walk into the bank to cash some xeroxed currency, the same common sense should be applied when choosing a mod idea to develop.

In my opinion.
#7 by Desiato
2002-03-11 08:35:23
desiato_hotblack@hotmail.com http://www.spew2.com/
You're right m0nty.

It's friggin 1:38am....and...uh...yeah, I'm posting drunk....yeah...


hah.
#8 by jafd
2002-03-11 08:39:50
I highly doubt any of the folk who own the Ultima trademark or copyright or whatrot, these days, would know an Ultima if it jumped up and bit them in the ass.

If the mod is popular, the authors might get a raft of shit, but if it isn't, but is really good, no one will care. Except for the people who play with it or what have you.

It's good that they've brought back the non-neuter Avatar for this. Prince -or- Princess? <thump-thump>

choose any two: Cheap, Fast, Good.
#9 by zakk
2002-03-11 08:48:11
zakk@timedoctor.org
More offensive are the morons who couldn't code their way out of a paper bag ruining whatever good idea they have, even if it is foxable, giving more reason for copyright holders to never let anyone in the mod community touch their licenses.

-zakk
#10 by Neale
2002-03-11 08:56:57
neale@pimurho.co.uk www.pimurho.co.uk
I've actually heard of a movie studio being helpful towards a mod group wanting to use their property. Someone was attempting to make an Event Horizon mod for AvP, and the studio (Paramount?) sent them all kinds of blueprints for the ship etc. PIty they never actually got round to making anything with it.

Eradicators! - www.eradicators.co.uk
#11 by Creole Ned
2002-03-11 09:06:24
Another interesting bit of Unreal-related news came down ye olde pipeline today. In an interview on Homelan, Mark Rein confirms the (already revealed) switch in release dates for UT2 and Unreal 2 (June and Christmas, respectively) then goes on to say that Unreal 2's multiplayer component is being completely removed from the game.

Question: Did Epic screw up by handing out two Unreal projects that were destined to be ready for release within months of each other? Is the decision to axe multiplayer from Unreal 2 "fair"? I put that in quotes because they can do whatever they want, of course, but the removal of multiplayer seems designed to entice people to buy both games rather than just one over the other and to keep them from cannibalizing each other's sales -- which wouldn't happen if they weren't being developed simultaneously in the first place.

How important is it to include both a traditional story-driven single player game *and* multiplayer in an FPS now? The list of titles that shipped without multiplayer included is rather short, especially if you don't include hybrid games like System Shock 2 or Deus Ex and even in those cases, multiplayer support was patched in later. Another game released without multiplayer, Project IGI, will have an online component in its sequel.

Is Epic making a mistake that will cost them sales or will Joe Compaq not really care and just burble at all those pretty graphics and never miss the multiplayer?
#12 by m0nty
2002-03-11 09:11:33
http://tinfinger.blogspot.com
Way to hijack my thread Creole.  LOL :D
#13 by None-1a
2002-03-11 09:16:04
More offensive are the morons who couldn't code their way out of a paper bag ruining whatever good idea they have, even if it is foxable, giving more reason for copyright holders to never let anyone in the mod community touch their licenses.


Coding ain't half their problem. They can't model for squat (who smacked the VCs on the head and well the less said about that USMC model the better). They've also apparently never acctauly seen the movie its "based" on.

Cripy considering how much of the thing is based on the movie you could come up with a unfoxable name in a whole 2 seconds (and that includes the time it takes to remember NAM is already a PC game and thus unavalible).
#14 by Bailey
2002-03-11 09:16:49
Hrm. Interesting. Well, arguably you don't get a lot of games that rock the MP and the SP simultaneously... so if you can afford to do so (staffing, financing, brand dilution) then why not make one exclusively SP and one exclusively MP version? Course, it'd have to be a popular title to do both...

Well, don't forget Barbie's Skaarj Makeover Parlor while you're at it.

I was bitter and cynical before it was cool.
#15 by Bailey
2002-03-11 09:26:15
None

Cripy considering how much of the thing is based on the movie you could come up with a unfoxable name in a whole 2 seconds (and that includes the time it takes to remember NAM is already a PC game and thus unavalible).

"Gunnery Sgt. Hartman's 'Skull-Fuck You in the Head'" Q3A mod?

I'm not quite sure of the details, but one might want to note that the Gunnery Sgt talking action figure was unable to be sold as "Hartman", but rather R. Lee Ermey, the actor. This would imply there is some serious kung-fu gripping action going on in regards the intellectual property related to that film. So those guys are seriously fucked if anyone notices their ugmo models being self-admittedly attached to a licensed product, even if has nothing to do or even vaguely resembles the movie.

Anyone who runs is an illicit modder! Anyone who stands still is a well-disciplined illicit modder!

I was bitter and cynical before it was cool.
#16 by m0nty
2002-03-11 09:38:48
http://tinfinger.blogspot.com
Hmmm. Seeing as this thread got hijacked before it started, I might as well link to the new JeffK update.
#17 by Bezzy
2002-03-11 10:24:33
painberry@hotmail.com http://www.antifactory.org
#4 by Desiato

Hi. I used to mod, so I know all about this.

You need to add a Zeroth law, negating all others.

Is your mod crappy enough to pass under the radar altogether? ()yes ()no

Matrix Quake, which took me all of 9 months, was so bad, it even got a Mod of the Week at Planet Quake - 2 of them, infact! And yet I STILL did not get a cease & desist from WB.

That's actally quite insulting.

And since we're talking about bad mods, we should really finf the guy who made this and break his goddamn legs.

There is no just cause that a fool will not follow. HALLO MISTAH!
#18 by Peej
2002-03-11 10:24:35
www.peej.co.uk
"Engrish, the hybrid language Europeans use"

Actually, Engrish is the hybrid English/Japanese language used throughout Japan now that the far East are trying to be more Western.
#19 by Martin
2002-03-11 12:05:27
http://www.mocol.nu
#11 by Creole Ned
[Various Unreal 2 / UT2 stuff]

I tried to get some feedback on this, although in a less obtrusive manner than you, in another thread last night with no success. Perhaps it was buried too far down on the frontpage?

-- Martin
"Burger me!"
#20 by Martin
2002-03-11 12:09:21
http://www.mocol.nu
#17 by Bezzy
And since we're talking about bad mods, we should really finf the guy who made this and break his goddamn legs.

I haven't played the mod so I wouldn't know but whomever did that site should be punsihed severely.

-- Martin
"Burger me!"
#21 by Morn
2002-03-11 13:09:46
morn@planetcrap.com http://hmans.net
If one game has great singleplayer but not multiplayer, and the other has great multiplayer but no ("real") singleplayer, I will gladly buy both. I would prefer that to buying dozens of games with so-so multi and singleplayer.

Hendrik "Morn" Mans • morn@planetcrap.com • admin/coder/lover/kraut
#22 by bishop
2002-03-11 13:10:15
http://www.darkintel.org/00FF00/
Bezzy, matrix q2?

that was damn fun until someone decided to add "realistic" weapons into it.

I remember something about it at some quake mod thing PQ did a while back, around the time Blast Chamber was released, or maybe that was something different all-togehter.

Blasted time memory.

I do remember playing it a lot on some PQ sever.

If you're about to die, ask yourself the following question:
#23 by Martin
2002-03-11 13:21:13
http://www.mocol.nu
#21 by Morn
If one game has great singleplayer but not multiplayer, and the other has great multiplayer but no ("real") singleplayer, I will gladly buy both. I would prefer that to buying dozens of games with so-so multi and singleplayer.

Of course I agree with this but as I mentioned in whatever other thread I tried to hijack I recall U2 multiplayer being a somewhat different beast than UT2 multiplayer. That's why I feel sad about it going away.

Then again, I'll buy U2 for the single player experience anyhow but it would have been fun to see U2 MP.

-- Martin
"Burger me!"
#24 by Ashiran
2002-03-11 13:26:16
#2 by Bailey
What about Arx Fatalis? That one gets a lot more press.

Don't know about the RPG part. But judging from the demo it surely is NOT an FPS.
The controls are not nearly smooth enough.

There is a spidercolony in my plant! =(
#25 by Martin
2002-03-11 13:45:55
http://www.mocol.nu
#24: I couldn't tell as it kept crashing to my desktop over and over again. Way to go. And I can't use whatever button I like to move forward. Blergh.

-- Martin
"Burger me!"
#26 by Martin
2002-03-11 13:47:13
http://www.mocol.nu
Oh and Ashiran; your sig is very easy to abuse, but I guess you know that... 8)

-- Martin
"Burger me!"
#27 by Martin
2002-03-11 14:57:25
http://www.mocol.nu
Moby is my new hero. Pretty much every update he writes is funny or thoughtful. And his drawings are totally insane at times.

-- Martin
"Burger me!"
#28 by Ashiran
2002-03-11 14:57:55
Oh and Ashiran; your sig is very easy to abuse, but I guess you know that... 8)

No really? I better change it right away! :P

There is a spidercolony in my plant! =(
#29 by Martin
2002-03-11 15:05:44
http://www.mocol.nu
Just pointing it out... 8) And I just spilled some meatballs into my keaboard. Damn.

-- Martin
"Burger me!"
#30 by Bezzy
2002-03-11 15:16:53
painberry@hotmail.com http://www.antifactory.org

that was damn fun until someone decided to add "realistic" weapons into it.

Thanks, but the weapons only LOOKED realistic. I'm not quite stupid enough to do all the "realistically modelled bullet physics" and "real damage patterns" stuff.

Besides, the fun was in the kungfu, not the weapons particularly.

I'll happily admit it wasn't a great mod, but it certainly was not ever pretending to be realistic.

There is no just cause that a fool will not follow. HALLO MISTAH!
#31 by Martin
2002-03-11 15:57:46
http://www.mocol.nu
Has this guy been reading PlanetCrap lately...? 8P

-- Martin
"Burger me!"
#32 by Martin
2002-03-11 15:59:56
http://www.mocol.nu
Oh, and in homage to the "fanboy petition" tangent that Mr Warshall, I believe, posted in another thread some time ago I give you this. Way to go!

-- Martin
"Burger me!"
#33 by Martin
2002-03-11 16:02:21
http://www.mocol.nu
One more, since I just rembered it; crash, are you still looking for feedback on your novel? I've been meaning to offer my limited but honest advice on it for quite some time but my alzheimers has won the battle so far.

-- Martin
"Burger me!"
#34 by Eris
2002-03-11 17:26:43
firemote@hotmail.com http://www.doomwave.com/forums
Paging Dr. Hulka...
#35 by crash
2002-03-11 17:35:08
Martin: i don't write creatively, so that'd probably be shaithis you're thinking of.

as to the topic: yawn. gee, another pack of motivated teens with no creativity and heavy pop-culture or past-title-memory ties that think it's cool to see how far they can push copyright restrictions. haven't we seen this before? over and over and over? is this even a story any more? "Hi there, you're fucking stupid. Bye now."

BigBusinessLawyers hit YOU for 3,749 points of litigation damage!
Changing area...

As to the Unreal/Unreal 2/Unreal Tournament/Unreal Championship/Unreal Fashion Designer/Unreal Game Hunter/Unreal Racing/Unreal & Conquer/Unreal Empires/Unreal in the Dark/RealUnreal thing... it's their call. they wanna flood the market and take their chances, that's fine with me. if it works, they'll make money. if it doesn't, they'll never do it again. considering how well Unreal and Unreal Tournament did, as well as engine licenses (i wonder if the contract includes points on DNF; probably not, but man, if it did... ka-fucking-CHING), i guess they can afford to take a few chances. not like they're rollin in dough by any means, but wtf, it's nice to see someone taking chances--even if it doesn't involve design and/or gameplay.

me, i have little interest in any full-multiplayer game because i don't have the connection, the rig, or the patience to deal with fucking idiots and the learning curve. plus i play an MMOG and i like it, so there's that. and i've always preferred SP to MP unless i'm on a LAN, which is happening less and less frequently.

- if you can laugh at it, you can live with it.
- "Hey, how 'bout this: fuck you." -LPMiller
#36 by Bailey
2002-03-11 17:35:46
Gah... so many giant white teeth... Having flashbacks to the time I went to austrailia and ventured out into water deeper than two feet.

I was bitter and cynical before it was cool.
#37 by Martin
2002-03-11 17:59:58
http://www.mocol.nu
#35 by crash
Martin: i don't write creatively, so that'd probably be shaithis you're thinking of.

Right, sorry about that. I'm totally out of sync now. Bleh, I hate being sick. 8(

Another try then; shaithis; you want help with me reading your book?

-- Martin
"Burger me!"
#38 by Gunp01nt
2002-03-11 18:13:55
supersimon33@hotmail.com
Today in the Netherlands: a lesson about the evilness of wide screen TV's and the importance of a good customer support department! :P :D


(a 56 year old man held 26 people hostage in the Rembrandt-tower in Amsterdam, in 'a protest against wide-screen tv's and particularly wide-screen TV manufacturer Philips. He got the wrong building though, Philips' headquarters are in the neighbouring Breitner-tower.
The guy must've realised his stupidity because he shot himself through the head...twice! how did he do that? :/
)

"I'm not sleeping with a junior high-schooler, I have a life sized doll that looks just like one."
#39 by "Eris"
2002-03-11 19:06:30
(a 56 year old man held 26 people hostage in the Rembrandt-tower in
                                Amsterdam, in 'a protest against wide-screen tv's and particularly wide-screen TV manufacturer Philips. He got the wrong building though, Philips' headquarters are in the neighbouring Breitner-tower. The guy must've realised his stupidity because he shot himself through the head...twice! how did he do that? :/
                                )


Well, if you're that much of a fuck-up to hold hostage the wrong building, it's not as much of a stretch to imagine him shooting himself through a non-vital part of the brain.

Men. They never ask for directions.
#40 by Gunp01nt
2002-03-11 19:14:34
supersimon33@hotmail.com
LOL a non-vital part of the brain...

BTW he had a semi-automatic (DOES auto-load bullet but does not repeat-fire) and a 'handgun/-pistol' (that's all the police said about it), which probably is a revolver or something, because there are no fully automatic handguns. No way he could put TWO bullets in his brain, I think.

"I'm not sleeping with a junior high-schooler, I have a life sized doll that looks just like one."
#41 by Post-It
2002-03-11 19:18:59
keithlee@speakeasy.net
No such thing as a fully auto handgun?

Ahem.
#42 by Gunp01nt
2002-03-11 19:23:51
supersimon33@hotmail.com
OK OK but knowing the Dutch police' way of talking he quite probably didn't have a fully auto handgun.

but apparently the guy was angry at Philips (the tv manufacturer) because he didn't get the service he wanted from the customer support department or something.
So is this the start of a new movement of militant customers (new in Holland anyway)? 3DRealms had better make sure DNF is really worth something then :P :D

"I'm not sleeping with a junior high-schooler, I have a life sized doll that looks just like one."
#43 by Chris Johnson
2002-03-11 20:13:58
Post-It:

No such thing as a fully auto handgun?

Ahem.


Beretta did it first.  Nyah.
#44 by Post-It
2002-03-11 20:50:24
keithlee@speakeasy.net
I know but, I couldn't find a video of the Beretta and I wanted to definitively prove my point.

Btw, I never played the first one but I rented the new Drakkan this weekend and really liked it. I'm probably going to pick it up this week. My only complaint is the map system. It's really hard to tell where things are on that little map, IMHO a small radar oriented map in the bottom of the screen would have been the way to go. Just a small quibble, the only reason I even notice it is because the rest of the game is so enjoyable.
#45 by Gunp01nt
2002-03-11 21:09:23
supersimon33@hotmail.com
UU site:
The team was not dormant and so in the time can we you again once some nice pictures present:

Die Englische Version von diesen site werd moglich gemacht von Babelfish! -> The English version of these site became possibly made of Babelfish!

(yes sp! and gr!)

"I'm not sleeping with a junior high-schooler, I have a life sized doll that looks just like one."
#46 by bishop
2002-03-11 21:50:38
http://www.darkintel.org/00FF00/
Bezzy, I know it wasn't supposed to be "realistic", but I had so much fun playing it that when the change was finally made to the "full" version of it, with all the new weapons and trash, I played it three or four times and stopped, where as I'd been playing it at least an hour a night/day since I first got wind of it.

Ah, the days of Q2 multiplayer, it's a shame I haven't really found a game to live up to that fun.

UT and Q3 are nice enough, but something's missing, and I'm not sure what.

If you're about to die, ask yourself the following question:
#47 by Bezzy
2002-03-11 21:52:54
painberry@hotmail.com http://www.antifactory.org
This is the only fully automatic weapon I've seen designed PURELY for office use.

I can just imagine the SWAT team beseiging the stationary cupboard: "Use the A3 Folders as sheilding. We can get him just as long as we drain his supply, and hope to God he doesn't figure out the damage he can do with spit balls!"

There is no just cause that a fool will not follow. HALLO MISTAH!
#48 by zakk
2002-03-11 21:55:08
zakk@timedoctor.org
Coding ain't half their problem.

So true. Their real problem is when we start rounding up mod makers such as team fuckface here and tossing them into rooms with my new total conversion: Quake 3: Team Anal Penetration.


Matrix Quake, which took me all of 9 months, was so bad, it even got a Mod of the Week at Planet Quake - 2 of them, infact! And yet I STILL did not get a cease
& desist from WB.


Recently, we've been enjoying your mod using Quake 2 in lunix.
Thank you for releasing source.

-zakk
#49 by Bezzy
2002-03-11 21:59:43
painberry@hotmail.com http://www.antifactory.org
Bishop... in hind sight, I should have screwed the company who gave me a mandate to finish the mod, and just work on it a little more (I was given 3 months to finish it off, as well as fit in school). I think it could have been better with a little more polish.

I was glad it gave me the chance to experiment a little... the whole generic ammo thing complemented the KungFu very well and kept the speed of the game up (since you were constantly looking for more ammo after using up everything in a gun). But it was still a little buggy and could have done with refinement.

The very first version didn't have integrated kungfu. I suggest you atleast check that out in singleplayer against monsters. It's very fun to try working up high damage combos, and you even get told how much damage you do. My personal favourite is a double mid-air kick, followed by a spin kick. Mmm. I just loved having no extra bindings for the KungFu, meaning you could use it in combination with other weapons. You could always finish off the combo above with a double shot from the akimbo pump action shotguns (hehe).

There is no just cause that a fool will not follow. HALLO MISTAH!
#50 by bishop
2002-03-11 22:03:11
http://www.darkintel.org/00FF00/
I'm fairly sure in the version I loved, all you had for "kung fu" was tapping forward on someone to get in three or four kicks before they actually get sent flying away.

Now that my memory's been strained, do you remember Zombie (in the leet ascii hex name)?

If you're about to die, ask yourself the following question:
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