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Dearth of Gaming goodness about to end And whatever happened to TeamFortress2?
March 13th 2002, 10:02 CET by EvilAsh

Gamers are a fickle folk and always complain about how there are never enough good titles to enjoy. Now it appears that spring and summer 2002 is going to be filled with some blockbuster material. Warcraft3, Jedi Knight 2, Freedom Force, Unreal Tournament 2 all appear destined to be shipping around the same 3 month time frame. The latter of course is a surprise to many because Unreal 2 had been listed as being released this June but According to Mark Rein  the UT2 team was ahead of schedule And Unreal2 being a single player focused game needed the extra time  for the polish it deserved. Now here is the question... is this too much gaming goodness for us to handle?  Every single one of these titles has massive replay value. They all have multiplayer involved. And each offers editing capabilities! How much time can one gamer spend on all of these titles?  Or do they offer enough unique differences and game play that the average gamer would want to own all of them?  If memory serves right... when Half-life got released the same day heretic 2 was released and got swamped in the pre-release hype for Valve's first title. IS too much of a good thing at once bad?  Or do many gamers treat blockbuster releases like a huge summer movie weekend? And Decide oh screw it I will see them both!  Interesting to note 2 of these releases are titles that were developed in little more then a year. Both Unreal Tournament 2 and JK2 have been developed in little over fourteen months. Now of course with the release of these 2 well known FPS the attention will turn to the FPS's yet to be completed.   Team Fortress 2 and DNF, interesting to note that in the time that both those titles began development 3 iterations of major 3d engines have come and gone. Amazingly DNF is using UT one code and it won't be out before Unreal Tournament's sequel is released! Of course we at least know DNF is in development. Same can't be said for Team Fortress 2 there hasn't been info released on its continued development in over 2 years. How does this relate to the releases coming this way? Itís just an interesting sidebar on how some titles seem to take eons to get completed and some get done in such little time. Game development is as fickle as the gamers they are aimed to impress. Thatís one thing that will never change.



Reuben A.Rosa
aka
EvilAsh
C O M M E N T S
Home » Topic: Dearth of Gaming goodness about to end And whatever happened to TeamFortress2?

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#1 by m0nty
2002-03-13 10:18:12
http://tinfinger.blogspot.com
Goodness is all around us, and omnipresent. Many gamers haven't finished their obsession with Civ3, for example. Wizardry 8 is still causing many sleepless nights months after its release, myself included.

In any case, those games you mention will only appeal to a certain portion of gamers. Others will say "meh" to one or all of those titles. What's to complain about?
#2 by m0nty
2002-03-13 10:23:36
http://tinfinger.blogspot.com
For instance, some gamers will not care a jot about Warcraft 3, because they hate RTSs, like me. Others will not touch anything so childish as a Star Wars licence or a comic book sim. Still others may not be as enamoured of the shiny particle effects inherent in blood spurting out of Skaarj corpses as many of us are. If you like all of the above, good for you.
#3 by Ashiran
2002-03-13 10:33:33
There are to many games at the moment. Too many I agree. I find myself with precious little time to give all the games I buy the time they deserve. :(

But the bigger issue here is that with the spread of gamers over an ever widening field of games causes actual communities and players to become smaller. While there probably is an overall rise of gamers the number of games out there keeps increasing. For example with every new itteration of a game part of the crowd goes over, some new people join and a group stays behind with the older game. Like in the Quake series. For the somewhat more obscure online games like Sacrifice, Homeworld and Heretic II this basicly means a very small playerbase. And I can see this only getting worse.

Now you could say that older games aren't worth to be played but are they? What I wouldn't give to have some hot 8-player Magic Carpet 2 action again.

There is a spidercolony in my plant! =(
#4 by jafd
2002-03-13 10:45:54
Computer games are like human children; I'd prefer it if we all stopped making any new ones for at least a year or so, and just concentrated on making the ones already extant and/or in production, less defective.

Gazing wistfully into the future while ignoring the bounty of the present... bleah. I wish I were eighteen again.

choose any two: Cheap, Fast, Good.
#5 by Darkseid-D
2002-03-13 11:06:26
rogerboal@hotmail.com
Btw folks, Id suggest  3DR have been rolling in code updates from `Ut2` and `Unreal Warfare` that their engine license allows for..

which would help explain why DN4ever is taking `a while`, quake 2 to unreal, to UT to UT2 codebases... takes a bit of integration especially with new code added by the 3DR teams.


well either that or theyve already finished the game and are just slacking off down at the local stripjoint... @:}


As for Half Life 2 / Team Fortress 2 /Counter Strike 2

Valve pretty much scrapped their work on TF2 because it was based on the same old engine and redid it when they made their own engine (was it the former thtech head coder they hired about a year ago?).  This is nothing new as they scrapped the first half life and did it again from scratch when they were unhappy with the end result.  Tf2 was demo`d at trade fairs, but due to the engine rebuild its gone into redev, that and they got burned somewhat in `featuritis` where competitors were `borrowing` ideas, hello RTCW multiplayer (medics ressurecting near dead comrades for example) so theyve gone quiet on the publicly released information (ixnay on thay infonay).  Counter Strike 2 is a given, Le `Gooseman` Minh  is on record that hes working on it at Valve and its Valve themselves maintaining the current CS code.  Half Life is a dev testbed for new code that you`ll see in the new engine/games/mods, things like inbuilt voice code, network, the `steam` service, the spectator modes.

Too much of a good thing ?

Not really, for every A class title, there are a dozen `dross` games released to go with it. Currently tho, Im interested in, Freedom Force, Warrior Kings (out now), Jedi Knight 2, Dungeon Seige, Neverwinter Nights (unf unf), UT2, Unreal2, Doom3, Unreal Warfare, and thats probably missing a few :P Oh and a late addition, C&C Generals.

the next year should be a bookmark year for gamers.

Ds

Never argue with an idiot, theyll drag you down onto their level, then beat you with experience.
#6 by Ashiran
2002-03-13 11:32:19
#5 by Darkseid-D
Warrior Kings (out now),

Don't buy this! I'm serious. It's like the Anarchy Online of RTS games. Bugged, crap AI, graphics that brings even high end system to a snailpace. And the fact that it could have been great but is not.

There is a spidercolony in my plant! =(
#7 by Darkseid-D
2002-03-13 12:21:32
rogerboal@hotmail.com
Odd, Ive been hearing good reports about it.

Downloaded the demo, which Ill take for a spin later on


Im enjoying Battle Realms despite its micromanaging pain in the ass preset formation lacking vertical difficulty level behaviour....

odd however, that building a shitload of archers is enough to win almost any level.

Ds

Never argue with an idiot, theyll drag you down onto their level, then beat you with experience.
#8 by Morn
2002-03-13 12:28:34
morn@planetcrap.com http://hmans.net
D, isn't it weird how Battle Realms was actually meant to have less micromanagement? :-(

Hendrik "Morn" Mans • morn@planetcrap.com • admin/coder/lover/kraut
#9 by Ashiran
2002-03-13 12:56:28
#7 by Darkseid-D
Odd, Ive been hearing good reports about it.

My expierences have been more along the lines of this and this.

Maybe it's just spoiled me but I will wait till they produce some kind of patch or something.

#8 by Morn
D, isn't it weird how Battle Realms was actually meant to have less micromanagement? :-(

Well it has less micromanagement. The unitbuilding can be completly automated with rally points for one.
Only thing you have to do is place buildings and combat. And combat is indeed somewhat of a micro fest. Even with the F1 to F8 buttons to activate the special ability of matching unit.

There is a spidercolony in my plant! =(
#10 by Martin
2002-03-13 13:27:16
http://www.mocol.nu
#5 by Darkseid-D
Btw folks, Id suggest  3DR have been rolling in code updates from `Ut2` and `Unreal Warfare` that their engine license allows for..

which would help explain why DN4ever is taking `a while`, quake 2 to unreal, to UT to UT2 codebases... takes a bit of integration especially with new code added by the 3DR teams.

I've heard them deny this quite a few times, saying the they're too far into the project to upgrade to new tech. Then again, this was quite some time ago.

-- Martin
"Burger me!"
#11 by "Anonymous"
2002-03-13 14:11:41
[long time listener, first time poster ;)]

I think the problem is some of these shops don't have world class dev's working for them. Look at a Carmack or a Sweeny, and these guys are churning out new engines faster than these licensees can develop the content. Now look at me in the eye and tell me that making content is a longer/harder process than the engine.

I hate to get on the 3DR stuff, but DN -> DNF = q1, q2, q3 and potentially d3. Carmacks gone back to basics 3 maybe 4 times when these guys are just cutting content.

Daik may not have been too much fun, but sometimes you just gotta count your losses and get the damned thing out the door. When your competing with iD who can ship a brand new engine with content aswell as partners developing content ever 1.5 -> 2 years, you gotta bite the bullet.

Don't get me started on Prey either ;)
#12 by Speed
2002-03-13 14:16:49
speed@crew.fragland.net http://www.fragland.net
I don't think there can be too many good games.
However, there CAN be too many games in general :)

I'm currently getting drowned in PS2 and XBox games (they're releasing at an incredible rate) while there's hardly anything new for the PC at the moment.

One of the things that struck me a few years ago at ECTS was a developer who told me that it took them 6 months to maximum a year to develop a game for PSOne. If you compare that with the development cycle for a PC Game it's just an enormous difference.

About TF2, CS2, HL2, DNF, etc... maybe CS2 will appear but the 3 other titles are getting really funny imho.

TF2 and HL2 are not even in development anymore in my opinion, and for as far as DNF is still in development, I think it will be outdated before it will get released and will have a Daikatana-problem...

I never said I was healthy
#13 by Darkseid-D
2002-03-13 14:26:44
rogerboal@hotmail.com
http://www.eugenemirman.com/

probably the wrong thread, but I figure Ill scar more minds in this one..


Ds

Never argue with an idiot, theyll drag you down onto their level, then beat you with experience.
#14 by Matt Perkins
2002-03-13 14:38:33
wizardque@yahoo.com http://whatwouldmattdo.com/
#6 by Ashiran
The demo of Warrior Kings was grand for me.  No bugs, other than some simple pathfinding bug with formations.  Not only did I not run into bugs, the gameplay was smooth and beautiful...the entire experience makes me want to run out and buy it right now.  I hope I don't run into the problems some people listed, I was incredibly happy with the demo and the concept.

#9
I bought Battle Realms...  returned it a few days later...  an absolutley awful game.  The battle micromanagment was completely stupid.  The guys didn't match up evenly, some units were just plain better in all cases.  And the AI was just boring.

#12
As someone posted above, TF2 is still in development.  The original game was scrapped to remake it on their engine...  color me trusting, but I'm happy to have Valve take all the time they want on any game.  And I can't wait for CS2, with gooseman working on it, it aught to be plain goodness.

game designer.  RTS lover.  Herbert owner.  Bullshit artist.  Not so humble anymore.
#15 by Warren Marshall
2002-03-13 14:52:37
http://www.wantonhubris.com/
Speed
I'm currently getting drowned in PS2 and XBox games (they're releasing at an incredible rate) while there's hardly anything new for the PC at the moment.

You're drowning in XBox games?  Do you mind if I borrow your Prey-like portal so I can step into that universe?  Aside from Halo and JSRF, what's worth playing on the XBox?

I am a magnificent three toed sloth.
#16 by Morn
2002-03-13 14:59:58
morn@planetcrap.com http://hmans.net
Ashiran:
Well it has less micromanagement. The unitbuilding can be completly automated with rally points for one.

In theory, yes. But I usually want a mix of different unit types, so I either have to keep shoving around rally points or build separate training "routes" or train my units manually.

Hendrik "Morn" Mans • morn@planetcrap.com • admin/coder/lover/kraut
Support PlanetCrap with a small monthly donation!
#17 by Funkdrunk
2002-03-13 15:00:56
jflavius@bellatlantic.net
Warren

Aside from Halo and JSRF, what's worth playing on the XBox?


He said he was drowing in games.  He said nothing of the quality of said games.

Funk.
#18 by jjohnsen
2002-03-13 15:10:44
http://www.johnsenclan.com
We're talking about gaming goodness while I decide whether to uninstall C&C Renegade after the third mission.

#19 by Warren Marshall
2002-03-13 15:12:44
http://www.wantonhubris.com/
Funkdrunk
He said he was drowing in games.  He said nothing of the quality of said games.

Ahh true.  I made an assumption there ... but even so, XBox games have been trickling in.  There's hardly an overload of them.  I can't believe they don't have more out by now.

I am a magnificent three toed sloth.
#20 by LPMiller
2002-03-13 16:29:13
lpmiller@gotapex.com http://www.gotapex.com
You know, just because a game is out, doesn't mean you have to play it.  I don't understand how anyone can 'drown' in games - I never play more then 1 at a time, or maybe 2 (an MMOG + an FPS for example).  If a game is good, it will still be there for you later.

Personally, this looks to be a cool spring for PC games.

The Suns rays are made up of many atoms.
#21 by Matt Perkins
2002-03-13 16:39:12
wizardque@yahoo.com http://whatwouldmattdo.com/
#20 by LPMiller
Don't preach moderation and self control to internet geeks!  That's anti-good!  :P  
I too am amused by the people that MUST by all the games RIGHT NOW!  Personally, I love the large gaming boosts that happen.  I take my time finishing them, means i have games to play for most of the year, or at least through the dry spells...


Fear not the rains, fine friends; they bring the abundance that is sorely needed in this vast desert of gaming.  Use this time of prosperity to enrich thyself and others, share the sweetness of life, savor it with ones gaming palette and be well.

game designer.  RTS lover.  Herbert owner.  Bullshit artist.  Not so humble anymore.
#22 by Bezzy
2002-03-13 16:40:09
painberry@hotmail.com http://www.antifactory.org
There's also somewhat of a misconception that you must have played every game ever to be an expert in games.

I prefer to only check out worthwhile examples, rather than every derivative that has a few minor tweaks to it.

There is no just cause that a fool will not follow. HALLO MISTAH!
#23 by EvilAsh
2002-03-13 16:58:18
evilash@eviladam.com www.eviladam.com
LOL Warren I have to agree.. But then again.. you could be a gamecube owner.. if that's a bad thing.

Recently was in an electronic boutique and one of the sales guys and I were talking and he said you know xbox titles majority is mediocre.. But there are lots of em lol.  But he was disappointed with gamecube and their small amount of titles.  I  don't know. whats better?

Having lots of crud... and maybe 1 o2 decent titles?  or having 20 titles and at least half being excellent?

Or you could be a ps2.. fan.. 1000 titles and have like 50 being excellent. It was amazing looking at the wall of titles available from ps2 compared to everything else. The ps2 took up over 2 walls.
Xbox was half a wall.  GAmecube was a third.  Gameboy advance took up an entire wall..

Then again Nintendo isn't doing too bad with GBA. :) So its not like they are worried.

After writing this article Epic has to kill my buzzy with Unreal2 and announce that its not having Multiplayer. Talk about huge bummer. Their FAQ has a nice section describing the really cool mp they were designing for it. I wonder what happened?  
Oh yeah Can anyone tell me what the sales figures pc wise for Unreal tournament And unreal one?
I could have sworn retail wise.. that Unreal sold like a  million and half worldwide. And that UT sold half that. It doesn't make sense to castrate the sequel their FRANCHISE game The one that made em a houselhold name before ut.
#24 by Greg
2002-03-13 17:21:59
Hasn't it always been the case that there are too many games to play? I have some Sega Dreamcast games that I've never really played for one reason or another. Same goes with PC and PS2 games. I was able to play more games years ago because I had way more free time on my hands.

Here is some advice on dealing with all those unplayed games:

1. Take it one game at a time. If you can't focus on a game, maybe it isnt worth playing at the time.
2. Avoid overplaying games that would take away from playing new games. Especially when overplaying becomes a chore and isn't that fun.

Greg

Greg

-Swallow it all and be glad, for a shilling I've paid and a shilling's worth I'll be having!
#25 by Greg
2002-03-13 17:22:11
Heh, forgot about the sig :)

Greg

-Swallow it all and be glad, for a shilling I've paid and a shilling's worth I'll be having!
#26 by Speed
2002-03-13 17:35:17
speed@crew.fragland.net http://www.fragland.net
Warren : I indeed didn't say anything about the quality.

My reviewer has played and reviewed 6 of the upcoming 20 launch games in less than 3 weeks with alot more games to come.

Don't forget that I'm talking about the European launch here and that we're not in the US where XBox has been launched already.

From those 6 games only Fusion Frenzy got a really bad review (and I must admit it sucks) but if you look at the titles he's played for the rest : Halo, Blood Wake, Project Gotham, Amped, and Oddworld... you can't really say those are bad titles, can you ?

I find Microsoft to have one of the strongest launch lineups ever for a console but wether they'll be able to keep up the quality is another question.

About PS2 : I get ALL of Sony's PS2 games and must admit that not alot of them are top-notch games.
In the 1,5 month that I've gotten my PS2, I've received over 20 games to review and that's what I call "drowning" if you want to review everything you get and don't do game reviewing as a fulltime profession :)

I never said I was healthy
#27 by crash
2002-03-13 17:51:43
there is no such thing as too many good games. of course, you can be frantic and give yourself an ulcer trying to play them all immediately, which will give you plenty of time to bitch about how there aren't any good games when the cycle goes into a trough.

or, you could buy one game that you really want to play now, and while you're playing it watch for the others you want to go on sale. when they get cheap, buy the rest, then play them when the inevitable drought comes.

as for the community fragmenting thing, the only time the online community was really cohesive and singular was when quakeworld came out--prior to CTF and TF. that started fragmenting, then unreal/quake 2 were released, and it hasn't been the same since. half-life almost revived it, but that was three and a half years ago. bemoaning the fragmented community is a story that's nearly four years old, but rises from the grave every time a new glut of good, modifiable games comes out.

in my opinion.

- if you can laugh at it, you can live with it.
- "Hey, how 'bout this: fuck you." -LPMiller
#28 by Hugin
2002-03-13 17:52:52
lmccain@nber.org
My feeling is quantity is generally preferable over quality in console gaming.   (I mean this within sane limits, I can feel the reducto ad absurdum headache coming on already. No, I don't mean I prefer crappy games.  No, I don't mean a hundred bad games is better than one good game. Shush.)  

What I mean is, game console A, lets call it the GameBrick, has say...ten games out for it.  One or two are plain bad/mediocre. Two or three are fine, even good, but maybe not to my taste, not my genre (the best racing or football game in the world is still probably not going to grip me), I feel lukewarm about them.  I like two or three pretty well, and one or two are awesome.

Meanwhile, console B, let's call it SlackStation 2:  It has a hundred games for it. Let's say, that fifty of those games are crap, and thirty of the games are okay but not interesting to me. That still leaves 20 games that I either find good or great.  

People can juggle the numbers up and down to thier liking, but at the end of the day, GameBrick's higher percentage of good games doesn't (for me) defeat the sheer number of good games the Slackstation 2 cranks out, even when subtracting the high total amount of crap. Especially since I can't always predict what game will unexpectedly be interesting to me, having such a large pool of possibilities gives me a better shot at being surprised by something, or caught in an odd mood.
#29 by Darkseid-D
2002-03-13 18:00:47
rogerboal@hotmail.com
Renegade

I certainly enjoyed it :)

it picks up some from about 4 missions in (more shit to blow up),  and yer DO know to turn antialiasing off if you have an Nvidia card, right?, since C&C-R is one of those damnable Direct X games that turns it on.  Also the configuration for the screen res & eye candy is a seperate .exe in the game dir, rather than being configurable in game (grr).

For some odd reason the speech in the training missions and first 3 missions garbled up badly on my rig, from mission 4 tho, it was just fine, weird.

Ds

(ps, it falls into the age old 'let the player get nice guns, then take them all away again and make it hard for the next level by playing with a pistol again' cliche)

Never argue with an idiot, theyll drag you down onto their level, then beat you with experience.
#30 by Bailey
2002-03-13 18:05:06
jjohnsen

We're talking about gaming goodness while I decide whether to uninstall C&C Renegade after the third mission.

I made it to just after the cathedral before I quit in a case of extreme toxic boredom buildup. Dunno what mission that was, because I stopped caring about two missions previous, even left the game to sit unplayed for two weeks before coming back.

Really, garbage.

On Topic

In any case, no, there's no such thing as too many games. Everyone has different preferences, so the greatest FPS glut ever doesn't do the RTS armchair generals much good. Pretty much all of Q4 has been a crapfest for releases as far as I'm concerned, so here's to a massive delivery of good titles by any means necessary in spring.

I was bitter and cynical before it was cool.
#31 by yotsuya
2002-03-13 19:04:19
I just installed Grim Fandango, which I have had for years but never had time to play until Yesterday.

Arizona Diamondbacks 2001 World Series Champions
#32 by Hugin
2002-03-13 19:26:49
lmccain@nber.org
Grim Fandango: A game so stylish, so well crafted, so satisfying in it's worldbuilding, it almost made me forget how much I dislike the genre the game is built in. I've recommeded it several times enthusiastically...despite not personally liking it that much.  I hope you enjoy it.
#33 by Leslie Nassar
2002-03-13 19:54:15
http://departmentofinternets.com
Grim Fandango:  So stylish, well-crafted, and satisfying in its worldbuilding that nobody bought it.

i like monkeys.  are you a monkey?
#34 by Hugin
2002-03-13 19:57:21
lmccain@nber.org
Well, yeah. That too.
#35 by yotsuya
2002-03-13 20:08:43
I have, it's a beautiful looking game with EXCELLENT voice acting, but to be honest with you, I don't have the patience anymore to try and spend THAT much time figuring out puzzles. Thank God for walkthoughs on the Internet. Damn today's desire for instant gratification!

Arizona Diamondbacks 2001 World Series Champions
#36 by Shadarr
2002-03-13 20:24:55
shadarr@yahoo.com http://digital-luddite.com
Here's a question:  how come the XBox ads on TV always look like ass?  Are the graphics really that bad or are they screwing themselves somehow?
#37 by Max
2002-03-13 20:27:21
http://massivebraincase.org/
Kinda OT/Hijacking: I commute for almost 4 hours every day. I have a pretty nice laptop. Recommend me some cool games that I can install on the laptop and play on my commute (I ride a ferry boat for most of the trip).  I need games that are easy to start/stop playing with a minimum of hassle, that will look good on the TFT screen on the laptop, and that I don't need special controllers or hardware to play - just a two button mouse. The games I normally play - the UT's, Q3's, flight sims, etc. - are pretty much not playable on the laptop because of refresh rate and so forth, so I need something else.

-max
#38 by Hugin
2002-03-13 20:38:25
lmccain@nber.org
My favorite long commute game was Alpha Centauri. Pretty easy to begin and end a session, you could let your hand off the controls for a while without anything bad happening, there's wasn't so much eye candy to worry about, no special equipment.  Something like that, Civ 3, whatever.
#39 by jjohnsen
2002-03-13 20:43:07
http://www.johnsenclan.com
Total Annilation (sp?) will run well on your laptop I'm guessing.

#40 by Shadarr
2002-03-13 20:51:28
shadarr@yahoo.com http://digital-luddite.com
I disagree.  It's not easy at all to stop playing Alpha Centauri :)
#41 by yotsuya
2002-03-13 21:05:14
I second Alpha Centauri as a great laptop/communte game.

Arizona Diamondbacks 2001 World Series Champions
#42 by Charles
2002-03-13 21:22:05
www.bluh.org
Anon-
Now look at me in the eye and tell me that making content is a longer/harder process than the engine.


Content IS the longer/harder process.  Especially when you consider that the content needs to be of the utmost quality nowadays.  When you factor in engine licensing as well, content is THE bottleneck nowadays.  Especially on any kind of game with a single player campaign.  

Speed-
TF2 and HL2 are not even in development anymore in my opinion, and for as far as DNF is still in development, I think it will be outdated before it will get released and will have a Daikatana-problem...


I dislike you already.  What an ignorant assumption.  Why does everyone assume that just because a game takes a long time to develop it will be bad?  There is a difference between a game that took a long time to develop because it was just a big game with lots of stuff to do, and a long time to develop because the developers don't know their keyboards from their ass.  A long development cycle doesn't mean a game will be bad.  Hell, chances are you've loved games that had a MUCH longer development time than you think it did.  

Max-

Game suggestions for laptop:  Curse of Monkey Island, and if you are willing to go retro, Ultima 7, courtesy of Exult (exult.sourceforge.net (I love you greg) ).

#43 by Bailey
2002-03-13 21:31:01
Nova Z

I dislike you already.  What an ignorant assumption.  Why does everyone assume that just because a game takes a long time to develop it will be bad?

I suppose it would be slightly snide of me to note that Speed's icon is from an add-on pack that took two years to make.

I was bitter and cynical before it was cool.
#44 by Dev
2002-03-13 21:33:31
admin@techillimit.net
Does anyone remember Bioforge? Now that was one hella fun title.

I still think of the bluish colored guy who has an obsession over a fork.

"If it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic." -- Lewis Carroll
#45 by Charles
2002-03-13 21:37:27
www.bluh.org
I remember the box... does that count?

#46 by Dev
2002-03-13 21:45:36
admin@techillimit.net
If you like.

"If it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic." -- Lewis Carroll
#47 by Max
2002-03-13 21:47:04
http://massivebraincase.org/
I've never been a fan of the various resource management sorts of games, so I don't think Alpha Centauri is going to work... but that Exult looks very cool. Now I just have to find a copy of U7 somewhere.  How about newer stuff?  Now that I think about it, things like U7 are what I'm looking for. If I like U7, what else would I like?

-max
#48 by doug
2002-03-13 22:02:43
bejeweled!
#49 by Speed
2002-03-13 22:08:10
speed@crew.fragland.net http://www.fragland.net
Nova Z : You can dislike me all you want but I really wasn't impressed by the DNF movie that was released last E3. The Max Payne movie on the other hand blew me away at the time.
And seeing that Max Payne is released already, and DNF still isn't makes me have the impression that DNF will be pretty outdated IF it ever sees the light of day.

TF2 and HL2 : anyone heard of them in the last couple of years ? All I've seen from Valve is updates on Half-Life and Counter-strike and that isn't really renewing, is it ? I'm wondering when Valve will finally create something completely new that isn't working on the Quake 1 engine anymore...

I never said I was healthy
#50 by LPMiller
2002-03-13 22:18:56
lpmiller@gotapex.com http://www.gotapex.com
Yeah, I wonder what the afterlife will be like too, but like with games, I don't mind waiting.

The Suns rays are made up of many atoms.
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Home » Topic: Dearth of Gaming goodness about to end And whatever happened to TeamFortress2?

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