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T O P I C
Another hit and run
October 2nd 2001, 04:53 CEST by MCorleone

Pool of Radiance, the recently released game from publisher UbiSoft, has been proven to cause OS deletions, is unable to install to anything other than the default directory, is wracked with the inability to save your game and suffers from numerous hard-reset crash bugs, including in Windows 2000.  Story.    That was Friday.  Now, in the wake of a weekend full of angry first-adopters and a forum full of said consumers, it appears that someone has turned off their forums (click the most active forum).  No word from the publishers other than the cursory "Whoops, we're working on it," and an attempt to silence irate consumers.  When will we learn?
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#1 by "BobJustBob"
2001-10-02 04:56:35
kevinakabob@mindspring.com
First! When will we learn, indeed....
#2 by "m0nty"
2001-10-02 05:04:42
paul.montgomery@delphigroup.com.au http://www.delphiconsulting.com.au
I had a look at their forums yesterday, and it was indeed messy. There seem to be several very significant bugs, including save game corruption whenever your character is invisible or near something that makes you invisible, plus install bugs like not being able to install anywhere other than the C drive (a showstopper for me!) and rare occasions where uninstalls wipe the OS. Then again, there is a significant "silent majority" who have bought it and haven't experienced any problems at all, or at least haven't complained about it.

As to when we will learn, "never" is the obvious answer. It's an inevitable function of the entertainment industry: the PR machine cranks up expectations on some games higher than the product can fulfil, and some products are shitty. It's a similar effect in the movie industry, although granted Pearl Harbour won't set your T-shirt on fire when you see what a stinker it is.
#3 by "Apache"
2001-10-02 05:06:36
:(

I really wanted to get this game... I might install it on my secondary PC (P2 450) and see if it installs ok on that. Otherwise, I think I might wait for the remastered version with the fix.
#4 by "EricFate"
2001-10-02 05:12:04
ericfate@yahoo.com http://www.opencrap.org
And up until now I could only come up with tedious and limited in scope as my reasons for not wanting to purchase it...  Guess I can add a few more to the list.
#5 by "JJZ"
2001-10-02 05:16:19
For the record, I am anti-bug.
#6 by "BobJustBob"
2001-10-02 05:19:57
kevinakabob@mindspring.com
I really wasn't looking forward to this game at all. I'm not a big fan of BioWare's attempts, and this seems to be similar. The RPG I was looking forward to was Morrowind, but since it has apparently been pushed back to next Spring or Summer I may have to continue to content myself with Daggerfall (not that there's anything wrong with that).

About the problems people are having, it won't matter if it's a good game. The early adopters will get burned, but Ubi Soft will patch the game, fix the problems, and all the new players will be happy. It sucks for those cutting edge people, who may decide to return the game, but those few lost sales won't make a dent overall and won't make any kind of lasting change.

Ubi Soft has been made aware of this problem and of others users are reporting; and that their QA team is looking into it. The company has stated to us that they will stand by Pool of Radiance 100% and patch the game as much as necessary to meet consumers' expectations. Ubi Soft also expressed regret at the problems users have been having.


I'm glad that they're looking into it. I'm glad that they regret wiping some people's hard drives. As for meeting consumers' expectations, isn't it a little late to meet the expectation of working out of the box and not destroying your system?
#7 by "m0nty"
2001-10-02 05:27:25
paul.montgomery@delphigroup.com.au http://www.delphiconsulting.com.au
BTW, the PoR forums aren't completely down. If you click on the link marked Click Here To View Today's Active Topics (all public forums), which I will link here in the hope that it works directly, then you will see the most recent topics.
#8 by "BobJustBob"
2001-10-02 05:42:26
kevinakabob@mindspring.com
Maybe these problems are all for the best. According to this GameSpot review, the game isn't worth all the trouble anyway.
#9 by "m0nty"
2001-10-02 05:43:29
paul.montgomery@delphigroup.com.au http://www.delphiconsulting.com.au
An interesting snippet from the PoR boards which Crappers with knowledge on this matter might like to comment on:

azombie
kind of tough to fix an installer bug without reburning CDs...

Kaenash
This is true, the installer bug can not be fixed for most of us in this iteration, UNLESS:
You download an "installer" patch, that you use to reinstall the game. I know for one thing I am going to want to take this off my hard drive, and right now I am afraid too.

Sermon
Anybody heard something official from Ubisoft or Stormfront Studios apart from yesterday's post by Garrett about them working on a patch?
What are they going to do about the Install/Uninstall bug? Are they going to patch this (via a Pre-Install Patch) or are they going to send new CD's to every registered customer? Any official news? What do you guys think they'll do?
#10 by "jafd"
2001-10-02 06:08:59
kallisti@hell.com http://jafd.isfuckingbrilliant.com
ZZzzzz *snort* huh? what? What does this have to do with Wizardry 8?

Wake me when the kids are in bed and we can play the real games, thanks.

=====
I am a prototype for a much larger Faerie Ninja.
#11 by "crash"
2001-10-02 06:49:29
crash@planetcrap.com

When will we learn?

dunno. but we'll know the day has come when we stop fucking pre-ordering games.

and y'know what... as much as i hate piracy and whatnot, i just wonder if the downloadable ISO installs properly.

wouldn't that be a hoot.
#12 by "Drastic"
2001-10-02 07:18:38
thatdrasticfellow@yahoo.com
I spent a brief amount of time with a demo/beta/whatever build running at a booth at GenCon; my impression was that the interface was simply a mess.  My impression wasn't much helped by only seeing it after the NWN pep rally one aisle over, of course.

In a way, it's inspiring.  Most publishers are content with games that simply have kludgy interfaces.  It takes something special to go several steps further and release ones that stand a good chance of screwing up your system should you try to install it, and I, for one, applaud them for that!
#13 by "BobJustBob"
2001-10-02 07:35:00
kevinakabob@mindspring.com
It's strange, but now that I have the leaked Unreal 2 build downloaded and on my computer, I do feel guilty. Maybe because Warren has made his opinion of this known and because I know him from here, it's more personal. Anyway, it is awesome stuff.
#14 by "BobJustBob"
2001-10-02 07:35:16
kevinakabob@mindspring.com
Oh, and it's less buggy than PoR.
#15 by "jafd"
2001-10-02 07:39:26
kallisti@hell.com http://jafd.isfuckingbrilliant.com
I don't feel guilty; I burned "my" copy to a CD-RW. No time to look at it right now, and no need to save it permanently, it wouldn't be worth the expenditure of plastic.

=====
I am a prototype for a much larger winkey smiley.
#16 by "Bailey"
2001-10-02 08:16:19
bailey@evilemail.com
I really wasn't looking forward to this game at all. I'm not a big fan of BioWare's attempts, and this seems to be similar. The RPG I was looking forward to was Morrowind, but since it has apparently been pushed back to next Spring or Summer I may have to continue to content myself with Daggerfall (not that there's anything wrong with that).


I think they got therapy for that, Bob.

Daggerfall... man, I think I played that game for about 45 minutes... but I kept falling through holes in the dungeon floor from the gimpy maps. (laugh) Great concept though, I'm hoping Morrowind will finally live up to the aspirations.
#17 by "JimMcNut"
2001-10-02 09:03:41
pIrAcY is the answer! ....the ONLY way forward.
#18 by "Eris"
2001-10-02 09:08:00
#17 pIrAcY is the answer! the ONLY way forward

How about my foot going forward up your *cough*

:)
#19 by "Ashiran"
2001-10-02 11:30:46
ashiran@ashrain.net wtf.couchcrew.com
Seeing the fact that this kind of thing(crappy releases) happens more and more often(to the point that everybody thinks its normal) I will now offer my professional opinion on this matter.
#20 by "piramida"
2001-10-02 11:57:25
piramida@agsm.net http://www.agsm.net
#11 crash

and y'know what... as much as i hate piracy and whatnot, i just wonder if the downloadable ISO installs properly.


I'm guessing here, but I'm more than positive that the ISO would work the same way as the original game (it's a bit-to-bit copy afterall), while the ripped version would work wonders (they replace installer with their own thing and uninstaller is just "delete all those files in the game directory"). Not that I know what I'm talking about.

Btw, I don't understand the people who say "I want to get it off my HD but I'm scared" - ok, uninstaller is evil, just delete the directory and the uninstaller and be fine...
#21 by "Evi|ivE"
2001-10-02 13:02:15
When will publishers learn?  When we start talking to them with our dollars.  Or lack of.
#22 by "MCorleone"
2001-10-02 13:53:01
www.planetcrap.com
I guess my reason for suggesting this is that I was very disappointed with this one.  Ever since the notice that it went gold back in August (AUGUST - Read, two months to test, test, re-test!) I've been waiting for it.  I hear that it's just a dungeon romp and that's what I want - I want another WiNdy DaelE.  Luckily I held off on this one.  I also realize that it's a catch-22 - We're just going to angrily grunt for a while until the next game, then bend over and lube up on the off chance that our system gets wiped.  

Is there no way that we, as consumers, can make any progress in getting those EULA's modified?  I'm sure that Pool of Radiance had a "Oh, and if we wipe your system, ummm, sorry and stuff, but you can't call us on it."  clause, but can't that be fought in court?  I'm sure there has to be some legal foothold on which to stand and fight this - "Reasonable Expectations" and so forth.
#23 by "Flamethrower"
2001-10-02 15:31:46
patch@evilemail.com www.Jesus-vs-Judas.com
EULA?

You've already heard here from developers on how developers are happy to pocket the cost of your game twice simply becuase they can help fuck the media your (digital) product comes on. "Don't you think that's wrong?". "No. Fuck you. Har har.". So what makes you think any of them could give a fuck about the EULA which has always been slipped into your good gaming self sanslubrication?

Game developers don't use vaseline,
Just a rope, and a chair, and gasoline.
#24 by "Fugazi"
2001-10-02 16:52:10
justinsane@priest.com www.indoorlifenetwork.com
I am enjoying the game. It is a little slow paced but I can watch TV at the same time...so it's ok.

I have had no problems at all as far as bugs are concerned.
#25 by "Blondlot"
2001-10-02 16:58:42
MAD.Matt@juno.com
Monty said

although granted Pearl Harbour won't set your T-shirt on fire when you see what a stinker it is
----

Then what the hell set my t-shirt on fire?

Ex animo,
m.d
#26 by "Gir Draxon"
2001-10-02 17:26:42
darklax@dagorhir.com http://www.dagorhir.com
Don't forget this isn't the first time.  Anyone ever play Myth II?  Version 1.0 right out of the box would hose up if you didn't choose the default install directory.  Uninstalling meant uninstallilng your OS.

Granted I really liked how they handled it.  They recalled everything and shipped everyone a new CD.  This was caught really early on too though.  I had pre-ordered my copy of Myth II and had to wait a week because they caught it opening day and already grabbed all those 1.0 discs.

Obviously this doesn't make up for such an error.  My only adjustment would be that considering most developers use a wrapper install software (InstallShield anyone?)  you can make allowances that THEIR developers probably aren't the ones that made the install procedure.  Sure, they may have misread the instructions (and that you can move to their ability to make a good game), but their game may still be tight.

I loved Myth II by the way.

-j
#27 by "piramida"
2001-10-02 17:39:21
piramida@agsm.net http://www.agsm.net
#26 Gir Draxon
My only adjustment would be that considering most developers use a wrapper install software (InstallShield anyone?)  you can make allowances that THEIR developers probably aren't the ones that made the install procedure.  Sure, they may have misread the instructions (and that you can move to their ability to make a good game), but their game may still be tight.


That's no excuse though. Spend couple of years making the game and they can't make their own installer (how long can it possibly take - one, two days max), or read the manual for installshield which allows even a complete programming newbie to create a foolproof installation in a day? No, sorry, there can't be any excuses (except that it was some non-reproducible system-specific bug that couldn't be possibly detected by testing, but somehow I seriously doubt it). It is, afterall, just copying one directory worth of files and modifying few registry entries, not rocket science at all.
#28 by "Jeremy Witt"
2001-10-02 17:48:45
jeremywitt@evilemail.com
just copying one directory worth of files and modifying few registry entries

Bzzzt. Programs do not exist in a vacuum. The install software has to verify that the system files that are required for the software to run are present and up to date. Creating a single installset that works for mulitple platforms, and handling the replacement of system files that require a reboot, without doing anything screwy to the OS is not trivial. That's why most developers go with Installshield.
#29 by "mgns"
2001-10-02 17:53:44
wratte@home.se
How the flying fuck does things like this slip past QA?

---
my other .sig is funny one.
#30 by "HoseWater"
2001-10-02 17:54:43
http://refracted.com/opencrap
As someone with a great deal of eperience with installshield, and install technology in general, I'd have to say, it is very non trivial to create a proper install that works with many different OS's for any project that exceeds create one directory, copy files, create icon.  They can very very involved.

It is the attitude that you have that creates the install problems in the first place.  People tend to just leave it to the last minute, and throw one together in the last couple of days in a project.  That's just asking for trouble.

Installing is serious business, you screw it up, and you have the potential as has been demonstrated, to wipe a machine.

Do not underestimate the value of a properly crafted install.
#31 by "HoseWater"
2001-10-02 17:57:49
http://refracted.com/opencrap
How the flying fuck does things like this slip past QA?


trivial last minute change, quick build, out the door.  QA never even gets to see it.

Been there, done that.  At the company I worked for, we had a rule that could be broken by no one, for no reason.  

Change anything in the install, and you format a pile of computers for 'clean machine' test, on whatever platforms are supported.
#32 by "Buccaneer"
2001-10-02 18:13:56
buccaneer@planetcrap.com http://www.strangepeople.com
On a related note, the game "Outcast" (CD-ROM version) is deleted right after the installation process on some computers. Although Appeal released a patch that should fix that problem with InstallShield, I still can't install it properly. That makes me a sad panda.

- Buccaneer
#33 by "mgns"
2001-10-02 18:19:58
wratte@home.se
Propaganda or not?
http://www.infoworld.com/articles/op/xml/01/09/17/010917opfoster.xml

---
my other .sig is funny one.
#34 by "piramida"
2001-10-02 18:31:51
piramida@agsm.net http://www.agsm.net
#30 HoseWater
Do not underestimate the value of a properly crafted install.


Ok, so I was exagerating a bit. But I've written few installs myself, and used IS more than once too, maybe the projects were not as involved as a computer game (though, again, game is very loosely tied to the system - they rarely ever modify any system settings apart from their own regkey and a dir with gamedata), or maybe I am too bright, but installing programs without breaking user's computers is a piece of cake, if you know at least a little about what you are doing :)
#35 by "curst"
2001-10-02 18:32:03
curst@zombieworld.com
This game has apparently been handed from development team to development team, so that should've been a warning sign.

But still, I was looking forward to it enough to purchase it when it came out.  And that was due in large part to some of the testers who participate in the official and RPG Planet forums - at least three of them said that, during the testing phases, the thing was damn-near bug free.  They could install it to the D: drive and everything.  They were literally saying "this is going to be Icewind Dale 2, except with far superior graphics and less snow", which is certainly pretty damn good by my standards.  Now those same people are astonished to see the game in the pathetic state that it's in now.

For the record:

550mhz P3, 128MB RAM, GeForce 3, Riptide Audio Card of some sort, using the medium install size...

I've encountered a few graphical glitches (***SPOILER #1***: GeForce users, turn off anti-aliasing before playing), and I fell victim to the "save games and character roster are unusable if you save when one of your characters is invisible" bug (***SPOILER #2***: don't save the game if one of your characters is invisible, most of the evidence surrounding this crazy bug seems to point directly to the invisibility being the culprit).  Otherwise it's been pretty bug-free as far as I can tell.  I don't think it's the number of bugs that's the issue, as it is the overwhelming magnitude of the handful of bugs that have been encountered.

Of course, most people have only found these two bugs because the game is so insanely-slow-paced that it'll take you hours to get to the first part of the game where the invisiblity-save bug can come into play.

Also, it's just plain fucking boring...Icewind Dale did a much, MUCH better job of making the beginning parts interesting, and RoMD is going to draw a lot of comparisons to ID because so far, it's been nothing more than a pure dungeon crawl, with almost no interaction that doesn't involve swinging a weapon at somebody/something.  (***SPOILER #3***: Wait for NWN instead.)
#36 by "HoseWater"
2001-10-02 18:43:49
http://refracted.com/opencrap
- they rarely ever modify any system settings apart from their own regkey and a dir with gamedata), or maybe I am too bright, but installing programs without breaking user's computers is a piece of cake, if you know at least a little about what you are doing :)


I agree.

Key phrase there is 'know a little about what you are doing'.  

I suspect people often think of the install as a trivial item, and hand it to anyone around the office who does not look busy enough, that only works if the install is so trivial that the wizard alone can make what you need.  Once you start hacking up the script by hand though, and messing with system files, it's best to make sure the office idiot is not in charge.

I've always assumed that the publishers made the installs, and further assumed that the publishers had people making the installs that did it as a full time job, those people should have a clue.  In the end, it just comes down to outlawing last minutes changes, and giving QA enough time to do the test properly.


Anyone in the know here know who is making the game installs?  Is that part of the service that a publisher provides, or  does the janitor or co op student get the task at the developers studio?
#37 by "Gir Draxon"
2001-10-02 19:02:05
darklax@dagorhir.com http://www.dagorhir.com
#36 HoseWater
- they rarely ever modify any system settings apart from their own regkey and a dir with gamedata), or maybe I am too bright, but installing programs without breaking user's computers is a piece of cake, if you know at least a little about what you are doing :)


I agree.

Key phrase there is 'know a little about what you are doing'.  

I suspect people often think of the install as a trivial item, and hand it to anyone around the office who does not look busy enough, that only works if the install is so trivial that the wizard alone can make what you need.  Once you start hacking up the script by hand though, and messing with system files, it's best to make sure the office idiot is not in charge.

I've always assumed that the publishers made the installs, and further assumed that the publishers had people making the installs that did it as a full time job, those people should have a clue.  In the end, it just comes down to outlawing last minutes changes, and giving QA enough time to do the test properly.


Anyone in the know here know who is making the game installs?  Is that part of the service that a publisher provides, or  does the janitor or co op student get the task at the developers studio?


Agreement on all counts.  Installing a game is nontrivial, especially a big one that relies on other runtime libraries or other plug-ins that must be installed.  That's why you have companies like Installshield, they already know how to interact with all those COM/DCOM job database stuff that keeps track of what application is using what .dll, etc.

Like many things, the install package is a last minute thing, after all, how hard can it be?  Well, apparently, it IS hard.  Maybe the publishers do it, maybe you're so busy throwing in those last few bugfixes that you don't pay attention to any larger changes made in the install script.

-j
#38 by "BobJustBob"
2001-10-02 20:18:34
kevinakabob@mindspring.com
#16 "Bailey" wrote...
Daggerfall... man, I think I played that game for about 45 minutes... but I kept falling through holes in the dungeon floor from the gimpy maps. (laugh) Great concept though, I'm hoping Morrowind will finally live up to the aspirations.


Yeah, the Void. It sucked, but I just learned to save my game often, especially in tight corridors and on lifts. The dungeons are my least favorite part of that game, I like to run through the cities and countryside. I just go down to the dungeons when I want a lot of gold and items really fast.
#39 by "Warren Marshall"
2001-10-02 20:26:58
warren@epicgames.com http://www.epicboy.com
Fugazi
I am enjoying the game. It is a little slow paced but I can watch TV at the same time...so it's ok.

Yes, that's the mark of a high quality gaming experience.  :)  "I can watch TV while I play!"

curst
(***SPOILER #3***: Wait for NWN instead.)

I feel sorry for that game.  It can't possibly live up to what people have built it up to be in their minds.
#40 by "Jeremy Witt"
2001-10-02 20:39:04
jeremywitt@evilemail.com
Warren:
I feel sorry for that game. It can't possibly live up to what people have built it up to be in their minds

That's why I'm not paying any attention to it. A while back I accidentally downloaded some movies of the game that showed off the realtime shadowing stuff, and how the NPCs react realistically to your proximity to shadows... I was fidgeting with anticipation for a while and had to go into self imposed media blackout. But oooohhhhhh ican'twaitican'twaitican'twaitican'twaitican'twait...

Speaking of 'can't wait', we downloaded the new LotR trailer and watched it about 20 times in a row. That movie is going to make my brain explode, so I'm going to have to impose the same anti-hype blackout until it comes out.
#41 by "m00000p"
2001-10-02 21:06:10
speaking of peter jackson, bad taste is finally getting a good dvd

11/20/2001 from anchor bay! big fattie 2 disc special edition!
#42 by "crash"
2001-10-02 21:20:34
crash@planetcrap.com
Warren:

I feel sorry for that game. It can't possibly live up to what people have built it up to be in their minds.

maybe. what i've "built it up to" is this: a top-down 3d-modeled 3rd-edition-rules single player game, and a fairly easy-to-use, roll-your-own-module scenario builder that you can set up and run like Q3A style (peer to peer). everything past that is gravy. me, i'd buy it just because i like bioware single-player games. if i never played multi, and the single-player portion just works, i'll be happy.

hm. maybe my expectations are low. well. i'm easily amused. always have been, i guess.
#43 by "Steve Erhardt"
2001-10-02 21:22:20
I've encountered a few graphical glitches (***SPOILER #1***: GeForce users, turn off anti-aliasing before playing)...
Eh?  Why turn the AA off?  I haven't done squat with it so far except the tutorial, but I have AA on and didn't notice any problems...?
#44 by "Bailey"
2001-10-02 21:23:26
bailey@evilemail.com
re: NWN

If the engine is really as versatile and customizable as they're saying, it won't matter how lame the SP missions are, or the run of the mill 8-player server, people can make it as awesome as the time they want to invest in the process.

Counterstrike is far more popular than HL DM, for obvious reasons. The technology for both games is the same, but the customization and effort invested made all the difference. With NWN supposedly being that much more tweakable, it sounds like the base engine could go in any number of directions.

Of course, if it's more limited than they've been pimping it as, yes, it will disappoint.

But hey. I'm jaded and bitter. Nothing game-wise excites me anymore, and I slather everything in a thick coating of pessimism and doubt. So I don't get let down much these days.
#45 by "shaithis"
2001-10-02 21:53:26
chrisb@gamespy.com http://www.shaithis.com
If Icewind Dale did a better job of making the beginning interesting than PoR does, I need to stay the hell away from PoR. I couldn't get past the first town in ID before turning the game off and uninstalling it. It just bored me to tears.

-shai
#46 by "curst"
2001-10-02 22:01:18
curst@zombieworld.com
#39 - Warren:

I feel sorry for that game. It can't possibly live up to what people have built it up to be in their minds.


Personally, I've got the impression that this game is the Matrix and I am the One.  That way, once it fails to meet my expectations I can easily say that I was being unreasonable and that it's still pretty enjoyable.  I'm also hoping that works with DN4, Unreal 2, Q4 and the like.

Dammit, there I go again - I'm almost guaranteed to buy NWN the moment it's released before finding out if it's worth it or not.  I guess I don't learn.

#43 - Steve:

Eh? Why turn the AA off? I haven't done squat with it so far except the tutorial, but I have AA on and didn't notice any problems...?


You may simply be one of the lucky ones, but you should note that I didn't have problems in the tutorial either.  The game looked just fantastic until I finished one battle (where you first encounter a wraith).  After that, I noticed that certain wall sections looked like an almost solid grey, much like a 3D-game model with no texture on it, where previously they looked like a section of brown bricks or something wildly different.  One of the barricades in the dungeon morphed from a pile of sandbag-looking things to simply being one huge grey cube.  Other people have complained of much, MUCH more serious issues like the entire screen looking like graph paper, with horizontal/vertical lines being drawn across the whole screen accompanying some crazy-assed - um - 'color garbling'.  And yes, this is with updated drivers, Direct X, and so forth...

All I know is after turning AA off, the game has looked perfect.  Other people have claimed that disabling AA solved their problems.  Also, I had major problems playing Arcanum with AA enabled (I believe it would repeatedly perform AA on the screen every time I scrolled even one pixel, but wouldn't 'undo' the AA effect from the last frame of animation, thus about 30 frames later, the screen was almost pitch black and unbelievably 'murky' looking, as if you had run the "Blur" filter from Paint Shop Pro on a photograph 30 times in succession).  This has further raising my suspicions about whether AA should be left on at all times, or disabled the moment I see graphical glitches in the games I play that don't rely heavily on 3D graphics.

Disabling AA has essentially replaced "reinstall graphics drivers, reinstall Direct X, reboot" as my #1 workaround for bugs.  :)

Here's the frustrating thing - I can't even access the forum right now to point you to links that described certain bugs and the fixes people used.  People have already come up with registry files you can run to safely 'uninstall' the game if the installation process screwed up, character editors (since some people insist that they can't get 'key' or 'quest' items from certain monsters after defeating them), how to avoid wiping your saved files after you get hit with the "save-while-invisible" bug, all kinds of useful stuff.
#47 by "Murphy"
2001-10-02 22:56:04
Slightly off topic but..

Has anyone tried "Legend of Mir"?
It looks like a complete Diablo clone but it's free (for now) from here if anyone would like to try it.
#48 by "JMCDaveL"
2001-10-02 23:39:11
jmcdavel@mailandnews.com http://www.robotbastard.com
NWN is a game I almost hate because it gets brought up every single time in any online game debate. "NWN WILL BE THE BESTEST!!!!!!!"


--jmc
#49 by "Gestalt"
2001-10-03 00:32:15
john@eurogamer.net http://www.eurogamer.net
BobJustBob - "Maybe these problems are all for the best. According to this GameSpot review, the game isn't worth all the trouble anyway."

Well, I'd say I told you so. But .. oh hell, I told you so. :)


curst - "GeForce users, turn off anti-aliasing before playing"

Weird, the beta I previewed ran just fine with anti-aliasing on a GeForce 2, and looked MUCH better. This is the kind of game that FSAA was designed for.


shaithis - "If Icewind Dale did a better job of making the beginning interesting than PoR does, I need to stay the hell away from PoR"

PoR dumps you into a big brown dungeon full of skeletons a couple of hours into the game. I played through a few hours of that before getting bored stiff and uninstalling the damn thing. Needless to say somebody else will get the pleasure of reviewing the game when we get final code. ;)
#50 by "Gestalt"
2001-10-03 01:08:36
john@eurogamer.net http://www.eurogamer.net
BTW, according to UbiSoft "some of you with older CD-ROM drives are experiencing a problem associated with Safe Disc copy protection"

Yay! SafeDisc strikes again.
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