PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (2) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
God is dead (and so is Dynamix)
August 10th 2001, 11:41 CEST by Buccaneer

As <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=27466">Blue's</a> reported, <a href="http://www.godgames.com/">GodGames</a> is no longer going to exist in its current state. GodGames was a video game publishing company, founded in 1998 in "response to the industry's need for a publisher who understands and respects independent game developers".

<a href="http://www.take2games.com">Take Two Interactive</a> has apparently been considering consolidating GodGames into their New York office for some time now, and the original plan was for Mike Wilson to relocate up to that office. He decided to pass on this, and instead has started <a href="http://www.substance.tv">Substance TV</a>, a new, subscription-based, interactive DVD magazine. Almost all of the former GodGames staff has joined Substance TV, with only a handful of people making the switch to New York to be part of Take Two's new GodGames label. The person we spoke with assured us that all of GoD's planned titles will still be published, including, of course, Duke Nukem Forever. As for future titles under the label, he didn't know what Take Two's plans will be.

You can read an interview <a href="http://gamespot.com/gamespot/stories/news/0,10870,2803226,00.html">here</a> with GodGames founder Mike Wilson in which he says that "We [GodGames] ran out of money three times".

So most of the staff moves from a game publishing company to a magazine about movies which will contain "approximately 1%" video games related content.

And if this wasn't enough, <a href="http://www.tribalwar.com/">TribalWar</a> reports that the whole <a href="http://www.dynamix.com">Dynamix</a> staff, a subdivision of <a href="http://www.sierra.com/">Sierra On-Line</a>, was fired on Thursday without any advance notice. An anonymous member of the Dynamix team posted a little <a href="http://www.tribalwar.com/soap/index.php?articleid=41&page=1">clarification</a> on this issue.

I blame the 60-70 percent of Sierra that has nothing to do with creating anything but instead leech of the top like a bloated lamprey. Not only are they the cause of this situation, but they are the ones that stand to benefit in the short term whether they intended it or not. This liquidation is all about artificially inflating 3rd quarter profits for V/U, much like releasing before the game was ready wasabout inflating 2nd quarter profits.We should have become wary last week when a part of Dynamix management took their sick days afterreturning from a visit to Sierra.

Another employee stated that "Sierra probably has plans for the Tribes franchise, but it's doubtful that anyone who worked at Dynamix will be involved with it."

Thanks to <a href="http://www.voodooextreme.com">Voodoo Extreme</a> for the links.
C O M M E N T S
Home » Topic: God is dead (and so is Dynamix)

|«« - Previous Page - Next Page - »»|
#1 by "Ashiran"
2001-08-10 11:43:16
ashiran@ashrain.net wtf.couchcrew.com
Darn, but then again. There are plenty more developers.
#2 by "Apache"
2001-08-10 11:46:47
:-(

talk about a crappy day
#3 by "Ashiran"
2001-08-10 11:51:05
ashiran@ashrain.net wtf.couchcrew.com
So basicly this is the basic big publisher screws over small inhouse developer. Same story as with Digital Anvil and Microsoft (topic here.

It happens and there is nothing you can do about it. Big publishers have money and don't care about games. Developers care about games but don't have money. And because money comes before games the developers always lose and so do the gamers.

Only way to prevent this is to set up a common trust fund sponsered by all interested gamers to pay a developer to design the killergame they always wanted.
#4 by "Hambone"
2001-08-10 12:04:10
chief@teampla.com
I don't dig Tribes like most folks, but the animated Dynamix logo that ran every time I started Betrayal At Krondor (which was a lot) will be forever ingrained in my memory.
A single tear...
#5 by "Giant-Sheep"
2001-08-10 12:04:38
Giant@Liongames.com http://www.liongames.com
There are only a handful of developers who can actually make great games after another. In my opinion Dynamix was one of these and I couldn't feel worse about this news. Knowing Sierra, the Tribes franchise will probably be turned into a mainstream franchise.
#6 by "MaverickUK"
2001-08-10 12:21:04
peter.bridger@tpg.co.uk http://www.thisstrife.com/
PC games have always had a strange history, just like PCs.

Console games are produced and released in a much more corporate way. A movie comes out, so does a string of console games. If the bigwigs are about to bring out a 'next generation' console, they will cancel work on a current sequal, and set about bringing it too the next gen console.
I had a (ROM) copy of Starfox 2 for the SNES, which Nintendo cancelled because they wanted to maximise profits on the N64 and it's games. Just like Metroid being canned for the N64.

The bigwigs like the console market because it is very tightly controlled and regulated.
The PC game, hardware and software markets consist of many companies struggling for profit, whilst also trying to maintain some kind of combitibilty.

All I'm saying, is the same things that give the PC games market it's strengths (The idenpendence of the devlopers wanting to push the genre) is also it's weekness (publishers want to pump of clones on time, just for profit).
It's a struggle, but some damn fine PC games sometimes drag themselves away from their corperate masters, and delight very many loyal PC gamers. (Like me :) )

--
Mav
\"What kinda shithole planet is this!?\"
#7 by "Stepto"
2001-08-10 13:21:56
stepto@gamersangst.com http://www.gamersangst.com
re: Big publishers ruining blah blah blah.

Horse Shit.  God wanted to be rock stars.  Fuck 'em.

For all the bitching about big publishers, they don't put out any less great games than the small ones do.  Right now my games list on this machine is Anachronox, Dune Emperor, SFC2+Orion Pirates, X-Wing Alliance, Q3+Team Arena, Counterstrike, Diablo2+Expansion, Homeworld Cataclysm, Age of Empires 2+Expansion, Mechcommander 2, and Tribes 2.

All of those games IMHO are good, fun games that provide me with a lot of enjoyment.  Almost all come from big name publishers.  When small publishers or dev houses want to spend more on strippers at e3 than they do educating themselves about the business, I don't shed too many tears.  It's a shame Scott Miller's marketing genius could not save them.

re: Dynamix

Creators of Stellar 7, A-10 Tank Killer, and Red Baron 1.  Ah my mis-spent youth.  They will be missed.

S.
#8 by "Martin"
2001-08-10 13:34:57
martin@theplace.nu http://martin.theplace.nu
"re: Dynamix

Creators of Stellar 7, A-10 Tank Killer, and Red Baron 1. Ah my mis-spent youth. They will be missed."


True classics those.
#9 by "Prfbrain"
2001-08-10 13:56:46
brain@arn.net http://www.opencrap.org
I for one am certainly going to miss Dynamix, I can't help but wonder if their latest patch to Tribes 2 is going to see the daylight or not now. It was supposed to include the ability to record demo's which is something the T2 community has been waiting on for a while now. Certainly Tribes 2 was flawed when it was released, but it still seems to me to have a huge following. My team is just now getting into the upper echelon's of Tribes 2 competition and I'd hate to see it all collapse just as it got interesting. Wonder if Sierra will make those ever popular expansions for Tribes 2. I can see it now, Tribes 2: Beacon Warrior.
#10 by "Snewk"
2001-08-10 14:03:04
iamweasel@t-online.de
/me thinks of Red Baron
/me wipes away tears
#11 by "Gunp01nt"
2001-08-10 14:06:52
GOD's demise is no surprise (hey, that rhymes!) because they always seemed to care more about the 'showbiz' around gamedeveloping than gamedeveloping itself. Like Stepto said: they wanted to be rockstars.\

As for the Dynamix story; there are always a lot of publisher fat suits that live off the profits of their hostily taken-over developing team, forcing them to make a profitable game above a playable game. But these fat suits may think they have lots of developer teams to spare, but the gaming audience is not stupid. It recognizes pocket filling games and will stop buying them when they find out these games usually suck.
No matter how many good developer teams Sierra fires and hires, if the top shots continue their leeching, they'll take the entire company down. And it's easier for a developer team to find a new publisher than it is for a bankrupt publisher to start over again.

Besides, think of Counter-Strike: this game was an instant succes, while being an independent product most of its lifespan (OK, Valve (and thus Sierra) has already taken over the CS-team, but it USED to be independent). It is very well possible to release a game without help from a publisher. That's how developers can develop their reputation and generate funds so they can publish their own games. The suits think the gaming industry depends on them, but the gaming industry evolved beyond them.
#12 by "funkdrunk"
2001-08-10 14:27:21
In memoriam, someone needs to purchase the V12 engine, and build a modern version of Stellar 7.  Or the often rumored sequel to Nova 9, Quantum 12.  It may get foxed, but it would be a fitting tribute.

Funk...
#13 by "Greg"
2001-08-10 17:18:32
greg417@worldnet.att.net http://www.insidemacgames.com
#11 Gunp01nt wrote:
As for the Dynamix story; there are always a lot of publisher fat suits that live off the profits of their hostily taken-over developing team, forcing them to make a profitable game above a playable game.

I always thought that Dynamix was just an offshoot Sierra studio. At least, from the very beginning Sierra published the Dynamix games. Maybe it was just a publishing deal from the beginning, then they got bought out later?

Greg
#14 by "funkdrunk"
2001-08-10 17:38:10
#13 Greg

I always thought that Dynamix was just an offshoot Sierra studio. At least, from the very beginning Sierra published the Dynamix games.


Actually Dynamix first games were published by EA.  Artic Fox was their first game and that was EA.  Skyfox 2 as well was EA.

Funk...
#15 by "Greg"
2001-08-10 17:45:41
greg417@worldnet.att.net http://www.insidemacgames.com
Funkdrunk:

Yeah, I didnt know. The first Dynamix games I was aware of were Stellar 7 and A-10 Tank Killer...

Greg
#16 by "Anonymous"
2001-08-10 17:51:15
http://www.opencrap.org
wow Skyfox.. I first played that game on my Apple IIGS back in 85/86.. Wasnt that the game where you took off from a underground base and could attack either ground targets or fly above/through the clouds and shoot down planes?  

man i loved that game
#17 by "Rambar"
2001-08-10 17:59:01
http://www.opencrap.org
It's a shame Scott Miller's marketing genius could not save them.


Well maybe if Scott actually worked for them...
#18 by "Sgt Hulka"
2001-08-10 18:02:26
sgt_hulka@hulka.com http://www.olsentwins.com
#7 Stepto said: "A10 Tank Killer"



I remember playing that game on my spiffy Epson 386/20 w/4 meg of ram!  That and Chuck Yeagers Air Combat.  Both games ruled, up until Secrets of the Luftwaffe came out by Lucasfarts.  That game was beyond anything I'd seen before.

In other Stepto News, your Max Payne Review at Gamers Angst

First of all, it wasn't really a review.  It was funny and made me laugh a few times, that's for sure, but TIT was way to short and you didn't even give it a score.  How can I believe your review without a fucking score!!!???  Not even a haiku review??!!!

The reason I bring this up is the creative writing  behind the mini-review thing, you should expand on that and provide more info and laughter funny boy!

As far as GOD games drying up, who didn't see this coming?  How long could they possibly liscense established characters/art, license game engines, and expect to profit?  I didn't think very long.  For the games they "published" that were property of the developers, i.e. Duke Nukem Forever, Tropico, etc... they stood a chance, but the whole market has changed, too much competition, and too many games!

When the Olsen twins have three games in the last six months, you know something is seriously fucked up with gaming.

I think the DVD magazine thing has about as much opportunity as CD magazines did a few years ago.  Unless they fill it up with pr0n, I doubt it does well.  



.......Give a man a fart he'll laugh for a day, give him Richard Pryor he'll laugh forever.
#19 by "Houston"
2001-08-10 18:06:16
houstonx@pacbell.net http://olsentwinsnude.planetcrap.com
I blame the French

So remember kids, don't go out and see a Universal Picture, purchase a Houghton-Mifflin Press book, or drink Seagrams.

Sierra is merely the child of Vivendi Universal now.
#20 by "Jeremy Witt"
2001-08-10 18:10:11
kimsbitch@succubae.com
I always blame the French.
#21 by "Rambar"
2001-08-10 18:25:28
http://www.opencrap.org
My mistake earlier.  It does appear that Scott Miller had a bigger involvment with GodGames than simply sending them finished games.
According to this he's called a  "founding developer."
#22 by "Sgt Hulka"
2001-08-10 18:28:29
sgt_hulka@hulka.com http://www.olsentwins.com
#20 Germy Whitt said "I always blame the French"



Me too, but I like their salad dressing.

.......Give a man a fart he'll laugh for a day, give him Richard Pryor he'll laugh forever.
#23 by "Evi|ivE"
2001-08-10 18:55:13
What is a shame about Dynamix is that if Sierra had let them finish Tribes 2 before they released it, it probably would have sold better.  I bought my Tribes 2 at Babbages... And when I realized the game wouldn't run out of the box I took it back.  I got it to run a couple of times, but everytime I sat down to play it, the experience was ruined with UE errors, dumps to desktop, etc.

Then the reviews hit, and I know many people didn't buy the game because it was basically a beta in a box.

And to me, the failing of God Games is no shocker at all.  As someone already mentioned, when you put more focus on your 'booth babes' at E3 than your games, something is fucked.
#24 by "asspennies"
2001-08-10 18:55:53
asspennies@counter-strike.net http://www.asspennies.org/
GodGames and Dynamix Fold.

France Surrenders.
#25 by "JMCDaveL"
2001-08-10 19:03:04
jmcdavel@mailandnews.com Official Kmart Employee of PlanetCrap
<3 Richard Pryor

--jmc
#26 by "Warren Marshall"
2001-08-10 19:10:13
warren@epicgames.com www.epicgames.com
And to me, the failing of God Games is no shocker at all. As someone already mentioned, when you put more focus on your 'booth babes' at E3 than your games, something is fucked.

Yeah, the GOD lot at E3 was a bad idea.  Yeah, it was a fun place to hang out ... free food and beer, duh!  But the focus wasn't on the games.
#27 by "Stepto"
2001-08-10 19:20:23
stepto@gamersangst.com http://www.gamersangst.com
Did I read that right?  Did Sgt. Hulka just praise something on GA and say it should have been longer? We have a fan?

RE: review.  We once wrote a "review" of the voodoo5 6000 in the exact same vein, and it was amazing how many hardware sites picked it up and linked to it as if it was a real review.

S.
#28 by "Pie4Foo"
2001-08-10 19:33:07
pie4foo@wargamer.com http://www.wargamer.com/
Yeah, it was a fun place to hang out ... free food and beer, duh! But the focus wasn't on the games.


Indeed, although the t-shirts we pretty nice (considering how little anyone else gave out stuff at E3, GoDGames was like a freeloader's paradise).

In essence, if you were a developer on the GoD games' lot, you got the big ole scroogie.  While Take2 had a tour of some of the titles in the RVs, it wasn't nearly the attention these games should have demanded.  With some games, ok, I can understand why they wanted to keep it "behind closed doors, blah, blah", but honestly a lot of their games probably suffered because of it.  The average joe at E3 probably didn't get to see titles like Myth III, H+D2, Mafia, and so on.  These are smaller, less-hyped games and could have really stood coverage in the well-traveled the South or Main Halls.  

Hmmm...I'm always sound smarter when I'm talking retrospectively. :=p

I am nonetheless surprised GoD Games is shutting its doors; this year seemed to be its breakthrough year, with a ton of excellent titles rolling out.  At least there's less (probably) going to be less bad blood over the closing of GoD then Dynamix.

AVault published a visit to Dynamix back in April (click here) which explored what ELSE Dyanmix was doing besides patching Tribes 2.  In so many words, Bob Mandel explained how the Dynamix biz model focused on one LARGE project (T2) and was supported with cash flow from other, less "sophisticated" titles.  Titles like "Field and Stream Trophy Hunting 5" were being produced for the mass market, and because were so cheap to produce, could be priced cheapily and then unloaded on the Wal-Mart public.  To me, it sounded like a great idea.

I suppose, however, the real problem was the constant tweaking and patching of Tribes 2.  Almost six months later, the game is still a work in progress (at least according to the T2 afficiandos I know), with issues like stats and scoring still up in the air.  It might be that Sierra saw the amount of time and energy being spent on T2 patching and saw it more of a sinkhole then something with positive returns.  Obviously, T2 had already had its "big moment" on the retail market, so constant patching and tweaking could never have made sense to the execs at Sierra.  Perhaps if T2 had been a subscription-based game...
#29 by "Kelster"
2001-08-10 19:55:48
kelster@planettribes.com http://www.planettribes.com/
:(

TribesCon3 this Aug24 (to be attended by most of the ex-Dynamix staffers) should be extremely interesting now.

-Kel
#30 by "Hump"
2001-08-10 19:57:20
bangyorded@hotmail.com
BTW, anyone got a mirror for the Red Faction demo??

please?
#31 by "Narcopolo"
2001-08-10 19:58:14
I don't know that GoD wasn't focused on it's games, so much as it didn't have games that people wanted, and they knew it.  But it's like they didn't practice what they preached; they put their branding ahead of the branding of their developers, so I can see how people would not have any sympathy.  

Dynamix on the other hand, I read that it had 100 employees.  How in hell does a development studio get so large?  They were making Tribes 2, and the Incredible Machine, and I guess any upcoming Starsiege stuff.  How many people does it take to work on the Incredible Machine, and pre-production mech stuff?  I don't see how the Tribes franchise can rate so many employees.  I bet Tribes 2 did sell decently, compared to what's out there now, it's just that it had to prop up the whole studio, and that doesn't seem possible.

But if you want to boycott some Vivendi products, here's some movies to avoid.  Doesn't seem that hard:  
American Pie 2, Jurassic Park 3, the Fast and the Furious, Captain Corelli's Mandolin, the Musketeer, K-PAX, Spy Game, Dragonfly, the Bourne Identity (!!  I thought they stopped making Robert Ludlum books into movies already)

The only one of those I'm curious about is American Pie 2, and I'd have boycotted the Musketeer for other reasons.  For GoD's sake, people, read the book The Three Musketeers, it's the most fun reading a book you'll ever have.  I promise.
#32 by "JMCDaveL"
2001-08-10 20:01:57
jmcdavel@mailandnews.com Official Kmart Employee of PlanetCrap
I played a demo of the Longest Journey and I really really really badly want to run out and buy this game now. So lemme get this straight, Funcom made THIS and then produced the pile of shit that is AO? My gentle jesus.

--jmc
#33 by "Hump"
2001-08-10 20:11:18
bangyorded@hotmail.com
#31 where did you hear that there was a Starsiege title in development? (or *was* I should say....)
#34 by "Gyruss"
2001-08-10 20:14:52
"What is a shame about Dynamix is that if Sierra had let them finish Tribes 2 before they released it, it probably would have sold better. I bought my Tribes 2 at Babbages... And when I realized the game wouldn't run out of the box I took it back. I got it to run a couple of times, but everytime I sat down to play it, the experience was ruined with UE errors, dumps to desktop, etc."

Well to play devils advocate here. How long is the pub supposed to support a dev who can't get the game finished? People forget when Dynamix started their first beta and it was so bad they had to stop it for several months. Its not all the publishers. Allot of times devs may have talent and desire, but not the ability to actually pull off what they say.
#35 by "PogoTribal"
2001-08-10 21:12:35
susfapx0@juniata.edu http://students.juniata.edu/susfapx0
*Sigh*

Sierra used to make some quality games that ran on my 486DX2/50 mhz w/ 8mb RAM. I remember playing Red Baron well into 97', and it was the second computer game I EVER bought in my life. I achieved my ultimate goal of beating von Richtoffen's kill count by 5 points on full realism settings. I knew how to fly every single plane.

Is Sierra still offering Red Baron and Betrayal at Krondor as free downloads?
#36 by "Creole Ned"
2001-08-10 21:13:12
cned@telus.net
As one of the beta testers on Tribes 2, I can say it was more of an alpha than a beta. The problem wasn't that the game was in rough shape. It was probably where any game would be at that point in development. The problem was that Dynamix committed themselves to the external beta when the game clearly wasn't ready. Sierra compounded the problem by then releasing the game too early, in order to boost Vivendi-Universal's second quarter earnings.

Serious development on T2 didn't begin until over six months after Tribes shipped, so the entire cycle  -- even if you give them an extra three months (which they needed) was two years from start to finish -- perfectly reasonable for a project of its scope. It didn't matter. Sierra expected T2 to be a fancier version of T1, but its design grew much more ambitious and the producer oveseeing development had a massive problem with providing leadership and vision.

I don't blame Dynamix for what happened. A company with over 15 years of excellent titles under its belt deserved a better fate than this.

I know it doesn't intrigue most of the people here at PC, but I am genuinely curious to see how Garage Games will fare. Their model is certainly innovative and the price -- $100 for the entire V12 engine -- is bound to attract a lot of attention. Can an independent operation like this really work? The full version of the V12 engine went on sale yesterday. We'll find out in the coming months, I suppose.
#37 by "funkdrunk"
2001-08-10 21:17:48
The full version of the V12 engine went on sale yesterday. We'll find out in the coming months, I suppose.


I don't think serious development will begin to start until they document the engine code.  They have released the engine, but there is a HUGE disclaimer stating that is undocumented.  They let it out early so that people can get started, but there will be a long start-up time to work with 200k lines of someone elses undocumented code.

Funk..

/me seriously thinking about Stellar 7, or Quantum 11 in V12...
#38 by "PogoTribal"
2001-08-10 21:24:24
susfapx0@juniata.edu http://students.juniata.edu/susfapx0
What i meant to say was that DYNAMIX made the quality games, but that Sierra USED to be a quality publisher as well.
#39 by "Gyruss"
2001-08-10 21:40:40
"Sierra expected T2 to be a fancier version of T1, but its design grew much more ambitious and the producer oveseeing development had a massive problem with providing leadership and vision."

Well you seemed to confirm my point then. Sierra wanted it to be just an updated version of T1. The developers let the title get out of hand and grow beyond its origional scope. So was Sierra supposed to just let them contimue to add and add to the game while devlopment costs spiral upwards? This is a business and it just frankly seems that to many devs ignore that.

Not saying this happened specifically with T2, but I do think it happens allot in the gaming world. My main point is I don't think its ALWAYS the publishers fault.
#40 by "JMCDaveL"
2001-08-10 21:42:49
jmcdavel@mailandnews.com Official Kmart Employee of PlanetCrap
Curious as to how much different Red Faction really is compared to the console version?

The console version (which I own) is a blast in single player though.

--jmc
#41 by "shaithis"
2001-08-10 21:55:09
chrisb@gamespy.com http://www.gamespy.com
Err... no offense to Dynamix, but if Tribes2 is a "way overgrown, out of hand" title and not a "little update to Tribes", what would the "little update" have been? A new weapon?

Tribes 2 is essentially Tribes 1, only somewhat prettier and with better UI. I like both games. A lot. But that's really all it is.

-shai
#42 by "Creole Ned"
2001-08-10 22:01:59
cned@telus.net
Funk, I know it will take many months or even years before we see any projects with substance come out using the V12 engine, but we may at least get a glimpse of what lies ahead in the coming months, hopefully.

Gyruss, the added scope of Tribes 2 did not really lengthen the game's development beyond that of any Triple A FPS title, but I think Sierra was expecting more of a quickie sequel and ultimately bowed to Vivendi's pressure for immediate financial results.
#43 by "Creole Ned"
2001-08-10 22:16:22
cned@telus.net
shaithis, Tribes 2 incorporates the whole community section, which is something never seen in an FPS before. A server browser, e-mail, IRC, forums, news, individual player and tribe pages, all running from within the game itself. Regardless of how you view their importance or functionality, they certainly lift T2 well beyond anything T1 did. The new vehicles offer dramatically different gameplay. Tell me that having a tank blasting your base while a bomber rains death from above makes T2 just a "somewhat prettier" version of T1. :)

The cloak pack, shocklance and missle launcher also add gameplay previously unseen, not to mention the much more varied terrain and inclusion of (often large bodies of) water.

While I agree that at its core, T2 is the same game, I disagree that it is just a mild extension of the first one. The best T2 players exploit the things that T1 doesn't even offer. :)
#44 by "crash"
2001-08-10 22:48:53
crash@planetcrap.com
JMCDaveL:

I played a demo of the Longest Journey and I really really really badly want to run out and buy this game now. So lemme get this straight, Funcom made THIS and then produced the pile of shit that is AO?

yep. different teams, though. at least they're both adventure games--the adventure in AO is keeping it running long enough to play it.
#45 by "Sgt Hulka"
2001-08-10 22:56:51
sgt_hulka@hulka.com http://www.olsentwins.com
#31 Narcopolo said:But if you want to boycott some Vivendi products, here's some movies to avoid. Doesn't seem that hard: American Pie 2, Jurassic Park 3, the Fast and the Furious, Captain Corelli's Mandolin, the Musketeer, K-PAX, Spy Game, Dragonfly, the Bourne Identity




Hulka's Gayest Movie Title of 2001 so far goes to

Captain Corelli's Mandolin



.......Give a man a fart he'll laugh for a day, give him Richard Pryor he'll laugh forever.
#46 by "PiMuRho"
2001-08-10 23:03:39
neale@pimurho.co.uk www.pimurho.co.uk
Quake 4 officially announced, along with another multiplayer title. Q4 by Raven, the other by Nerve
#47 by "Sgt Hulka"
2001-08-10 23:15:37
sgt_hulka@hulka.com http://www.olsentwins.com
I'm disapointed.

Cripes! id chooses to recycle once again.  

Make game, rinse, repeat. Make game, rinse, repeat. Make game, rinse, repeat.

they must put mirrors on all the walls in their office


.......Give a man a fart he'll laugh for a day, give him Richard Pryor he'll laugh forever.
#48 by "Sgt Hulka"
2001-08-10 23:16:52
sgt_hulka@hulka.com http://www.olsentwins.com
I'm disappointed too!  (I didn't spell it correctly the first time, doh!)
#49 by "Gestalt"
2001-08-10 23:18:19
john@eurogamer.net http://www.eurogamer.net
Sgt Hulka - "they must put mirrors on all the walls in their office"

I guess that would explain the "hall of mirrors" effect that crops up in most of their games. ;)
#50 by "szcx codemonkey"
2001-08-10 23:28:54
"They showed no footage or gave any details about Quake 4, but I know it's going to suck.  Same goes for Wolf, Doom, and that unnamed title that's not related to any of the previous games.  They haven't been cool since Romero left.  They make engines not games..."

Blah blah fucking blah...
C O M M E N T S
Home » Topic: God is dead (and so is Dynamix)

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (2) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]