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T O P I C
Anarchy Online
June 10th 2001, 15:45 CEST by Morn

<img src="/images/misc/ao.jpg" width="200" height="150" align="right" border="1">FunCom's upcoming online RPG <a href="http://www.anarchy-online.com">Anarchy Online</a> is now in semi-open beta. Post your thoughts.

Well, if you're in, of course. FunCom say they've sent out keys to everyone who's ever applied as a beta tester for the game, but while some people even got multiple accounts, others didn't get one at all.

Anyway, if you're playing AO, what do you think about the game? Especially in the light of FunCom sticking to the release date later this June?

Personally, I think AO is a fantastic game, even if it has a bunch of flaws, some of which <i>are</i> pretty stupid. Apparently FunCom are aware that even with bugs and (very) rough edges, people will buy the game once it's out (or rather once it's available where they live). I know I will. Someone shoot me.
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#1 by "Desiato"
2001-06-10 15:51:35
desiato_hotblack@hotmail.com Nope....dammit
If someone has an extra key for testing, I wouldn't mind checking it out. I missed this one initially, but then
saw the screenshots from the weblink that was posted in irc.planetcrap.com #planetcrap channel.

Damn you morn!

Oh well...


Desiato
#2 by "Matt Gallant"
2001-06-10 15:58:59
mg@tmbg.org http://truemeaningoflife.com
I'm still trying to download the client. 74% there. A 600MB download really ought to have more than 6 or 7 mirrors.
#3 by "Desiato"
2001-06-10 16:01:24
desiato_hotblack@hotmail.com Nope....dammit
Matt Gallant (#2):
I'm still trying to download the client. 74% there. A 600MB download really ought to have more than 6 or 7 mirrors.



600MB!!! My god...I'm on a semi-highspeed connect and I'd still balk at getting that much in one sitting..

Wow...and they didn't even have the decency to .ace or .rar it?

Gack.


Desiato
#4 by "Iazu"
2001-06-10 16:11:54
iazu@hotmail.com www.epoch-of-unlight.com
I've been trying to download it all weekend, and I've only been able to connect twice to download it, and the first time died at 62%. This new one's 21% or so on a server that actually supports resume. Only 19 hours left at 7k a sec, on cable :(
#5 by "Spatula Man"
2001-06-10 16:16:54
llama@verbalchilli.com www.verbalchilli.com
Massively multiplayer is out of the question until my exams end...

And until I can upgrade my computer :P

Ho hum. Back to the joys of Sense & Sensibility!! Hooray!
#6 by "Martin"
2001-06-10 18:05:20
martin@theplace.nu http://martin.theplace.nu
My brother has an account and I tried it out a bit. You need a pretty beefy maching to run it though. I'm on a pretty crappy system (Celeron 400 / G450 MAX / 256 MB RAM) and it's *way* too laggy for me, 2-5 FPS on average outdoors and ~15 indoors.

My bro is running it on a Athlon 800 MHz / GeForce 32 Meg DDR / 256 Meg RAM and it hit 2.5 FPS at the worst in the city. This is a worst case scenario though and otherwise it runs and looks great. After 5-10 hours of playing he seems to really like it.

If I ever can afford to upgrade, I might take look at it.
#7 by "outvit"
2001-06-10 18:34:14
outvit@hotmail.com Not Yet!!!
I agree that this game does require a lot of system recources and some really up to date components, but those people who do not have at least a TNT Ultra 2 must have a really low budget.  The last time I checked about 90% of all of the 3D graphic intensive games run reasonably well on a TNT 2 video card.  I do not see what the upgrade issue is.  The TNT 2 is no more than $50...
#8 by "Warren Marshall"
2001-06-10 18:47:50
warren@epicgames.com epicboy.flipcode.com
Desiato (#3):
600MB!!! My god...I'm on a semi-highspeed connect and I'd still balk at getting that much in one sitting..

Wow...and they didn't even have the decency to .ace or .rar it?

Gack.

Why?  That's not a big deal.  If you're concerned about losing the connection, use GetRight or something.  I have a cable modem ... 600MB wouldn't even make me blink.



This sounds like a cool game.  It would be nice to play a MMO game that didn't feature blur fest graphics ...
#9 by "Desiato"
2001-06-10 18:56:58
desiato_hotblack@hotmail.com Nope....dammit
Warren Marshall (#8):
Desiato (#3):

600MB!!! My god...I'm on a semi-highspeed connect and I'd still balk at getting that much in one sitting..

Wow...and they didn't even have the decency to .ace or .rar it?

Gack.

Why? That's not a big deal. If you're concerned about losing the connection, use GetRight or something. I have a cable modem ... 600MB wouldn't even make me blink.



This sounds like a cool game. It would be nice to play a MMO game that didn't feature blur fest graphics ...


Perhaps I should elaborate.

ADSL is nice, but blows when I have to get my IP renewed. It happens unpredictably..at least from what I can
tell there isn't a set time when it will attempt to renew. When this happens -- if I'm not paying attention the whole thing will timeout... If I'm trying to grab a large file like that, I would certainly try GetRight, but from what I've heard earlier there's like one server supporting resume....that is enough of a deterrent until it is more widespread.

But what the hell....I'll probably end up trying to get it anyway....but I'll need a code, which I don't have for
the beta test.

Dammit.

Desiato
#10 by "setik"
2001-06-10 19:36:47
setik@usinternet.com
Yowsa, 600 mgs went by in a hour, even from across the pond.
/. alert the AO dl has been posted there, along with all the download sites, including a few here in the states. its too bad that they gave out the dl addys, now every one who thinks they need a piece of betasoftware they cant use without a authorized passkey will clog the bandwidth for all of the authorized testers. friggin slashdot...
ok about the game....
since they lifted our NDA, i can spew freely about the game.
I got in early on the third beta, and was fairly impressed by the overall game, but it certianly has gone through many many changes, in fact it surprised me just how much these guys were working to respond to the feedback from the beta testers. i've been in quite a few betas but this one was by far the best setup i've seen (i've made plenty of mental notes as how to improve the beta period at my current company). i love the setting, since i like sci-fi far more than fantasy, and there are stats, items and monsters a plenty. the underlying game mechanics are pretty much standard for MMORPG's, but they are solid and well thought out. the world is simply huge, it would take me months to see all of the world, even in one of the vehicles. i've not had as much time as i would like to play beta4, but from the few hours i played, i was pretty impressed with the tweeks the've done to the graphics engine, and allmost everything works now (allmost *sigh*). it should be noted that i feel that the game has a even more limted appeal to the mass market than the've made it out to seem, there is a lot that you can do ingame, but unless you really get into the setting or MMORPG apsect it wont be the game for you. there are a few other problem areas as well, such as some rare but crippling lag, and some week spots in the skill system, missions (quests), and a sorta slow start. I'll post again after i've had a day or too more to try out the new beta, if anyone still cares ;)
#11 by "Desiato"
2001-06-10 20:07:33
desiato_hotblack@hotmail.com Nope....dammit
Keys, keys...my kingdom for a beta-testing key...


Desiato
#12 by "setik"
2001-06-10 21:26:29
setik@usinternet.com
Btw from what i can gather at the beta website, it sounds like they literally just sent keys out to _anyone_ who signed up for the beta test. but alas the beta sign up page is now gone....
#13 by "Iazu"
2001-06-10 23:11:07
iazu@hotmail.com www.epoch-of-unlight.com
#11 "Desiato" wrote...
Keys, keys...my kingdom for a beta-testing key...


Desiato

 Hey man, if you still need one, I got an extra. I'll e-mail it to ya if you'd like.
#14 by "Crusader"
2001-06-10 23:12:49
crusader@linuxgames.com http://www.linuxgames.com/
I had an extra, but like a fool I filled out the registration too quickly and neglected to make an effort to remember what I entered for the user/pass. If I ever figure it out, it's free to whoever wants it. Funny how there's more keys than people with the actual beta yet...
#15 by "Martin"
2001-06-10 23:30:41
martin@theplace.nu http://martin.theplace.nu
#7: I had a TNT2 Ultra before I got my G450 and with that the game would probably run decent. I need the Dual Head support of the G450 though as I'm talking about my machine at work. At home I have an even crappier setup.

I'll most likely try and upgrade my work machine soon and I might give the game a try then if my bro recommends it enough.
#16 by "Darkseid-D"
2001-06-10 23:38:02
Darkseid@captured.com www.sluggy.com
or alternatively $80 will get a Geforce2 MX ...


Ds
#17 by "Desiato"
2001-06-10 23:39:53
desiato_hotblack@hotmail.com Nope....dammit
Iazu (#13):
#11 "Desiato" wrote...

Keys, keys...my kingdom for a beta-testing key...


Desiato

Hey man, if you still need one, I got an extra. I'll e-mail it to ya if you'd like.


I'd be pretty happy if you did. I'm aching to get my 1Ghz box running this thing....(GeForce GTS..)


Please?


Desiato

desiato_hotblack@hotmail.com
#18 by "Iazu"
2001-06-10 23:42:37
iazu@hotmail.com www.epoch-of-unlight.com
#17 "Desiato" wrote...
I'd be pretty happy if you did. I'm aching to get my 1Ghz box running this thing....(GeForce GTS..)


Please?


Desiato

desiato_hotblack@hotmail.com



Sent :)
#19 by "Eyegore"
2001-06-11 00:00:31
borghead@hotmail.com
So far it's broken my of my biggest rules of game suckage - you can't configure the keys.  But that's only half true because you can configure half the keys...just not the really important ones like moving around and changing the camera view.  But I'm willing to overlook it for now and try to deal with the bad key layout.  And for those of you who didn't bother signing up for the beta test weeks ago and expect to get a key now, I fart in your general direction.  Pfft!
#20 by "Talion"
2001-06-11 00:20:55
Sorry to go offtopic but this is a pretty slow thread so I felt it would be better to post here than in the "argh" thread.  I'm using CrapSpy again (hadn't since PC 4) and now with PC 5 is says "can't confirm post (script may not be running properly" or something of that nature when I post.  If I don't close the window right away (and have to say No to a Save Draft prompt) it starts making beeping noises.  Beeping scares me.  Anything I can do?

Also it can't connect to the IRC server...it may be Morn's domain problems but I think it's still set on the old IRC server (used during PC 3 before Morn moved it to developium's server).  How do I switch that over?
#21 by "Gabe"
2001-06-11 00:42:07
gakruger@hotmail.com
Talion (#20):
Sorry to go offtopic but this is a pretty slow thread so I felt it would be better to post here than in the "argh" thread. I'm using CrapSpy again (hadn't since PC 4) and now with PC 5 is says "can't confirm post (script may not be running properly" or something of that nature when I post. If I don't close the window right away (and have to say No to a Save Draft prompt) it starts making beeping noises. Beeping scares me. Anything I can do?

Also it can't connect to the IRC server...it may be Morn's domain problems but I think it's still set on the old IRC server (used during PC 3 before Morn moved it to developium's server). How do I switch that over?

The script has not been updated since whatever broke it last broke it. I don't know if Craig is actively working on it anymore, so you just may have to deal with that idiosyncracy. The IRC server is related to Morn's domain problems. As soon as Network Solutions updates his domain record, all should be good. In the meantime, you can join us @ irc.planetcrap.com #planetcrap.

-- Gabe
#22 by "Ghargoil"
2001-06-11 01:45:35
g1@whatisthenext.com wwwraeirjaij!!!
You guys are missing the point: AO SUCKS!

We need a story on how cool Neocron is (www.neocron.com)
#23 by "Talion"
2001-06-11 01:47:51
#22 "Ghargoil" wrote...
We need a story on how cool Neocron is (www.neocron.com)

Write one and submit it.  Preferably with a little more detail about why Neocron is cool, and maybe why Anarchy Online SUCKS.
#24 by "Desiato"
2001-06-11 02:00:43
desiato_hotblack@hotmail.com Nope....dammit
Talion (#23):
#22 "Ghargoil" wrote...

We need a story on how cool Neocron is (www.neocron.com)

Write one and submit it. Preferably with a little more detail about why Neocron is cool, and maybe why Anarchy Online SUCKS.


But elaboration is the silver bullet to a troll!! NOooooooooooOO!!


hahaha..

Desiato
#25 by "Dungeoneer"
2001-06-11 02:06:49
dungeoneer@mystics.de http://www.mystics.de
I am still waiting for 50% of my Beta 4 client, but i have to say this: Server stability was not what it should have been in the past weeks, and i hope they drastically improved in that area.
#26 by "Dinglehoffen"
2001-06-11 05:28:55
Piss off f
My top four "for sure" buys:

1)Startopia - I loved Dungeon Keeper 1 and 2, and this is just a beautiful game.
2)Arcanum - Fallout 1 and 2 were a hoot.
3)Anarchy Online - if and when it hits the shelves.
4)Pool of Radiance, or Neverwinter Nights: whichever comes first.

Oh yes, oh yes...too bad Id isn't cranking anything out soon. Q3 is always fun, but the Team Arena sucked the sow's teat.
#27 by "BobJustBob"
2001-06-11 06:30:10
kevinakabob@mindspring.com
#26 "Dinglehoffen" wrote...
1)Startopia - I loved Dungeon Keeper 1 and 2, and this is just a beautiful game.


Actually I'm pretty sure that the Mucky Foot guys left before Dungeon Keeper. But Urban Chaos was really cool, so they sort of have a good track record.
#28 by "G-Man"
2001-06-11 07:00:12
jonmars@earthlink.net http://www.shiftlock.org
#27 "BobJustBob" wrote...
#26 "Dinglehoffen" wrote...

1)Startopia - I loved Dungeon Keeper 1 and 2, and this is just a beautiful game.


Actually I'm pretty sure that the Mucky Foot guys left before Dungeon Keeper. But Urban Chaos was really cool, so they sort of have a good track record.

See you are right. They do have a good track record. And Startopia is/will be a good game. But only in the Dungeon Keeper vein. Personally I'm disappointed. Am I the only one who would rather have had a serious hard sci-fi space station simulator? It is such a unique setting and concept it seems a waste to simply treat it the way they did.

 - [g.man]
#29 by "Morn"
2001-06-11 09:08:02
morn@planetcrap.com http://www.planetcrap.com
AO, unfortunately, still is pretty unstable. I've spent most of the weekend playing, and I must have had something between 20-30 client crashes; also, the server handling the playfield (zone) my character was on suddenly went offline for a couple of hours. If they release it in this state, I'll be looking forward to all the (justified) whining.

What I don't like about AO:

The interface. Argh! It's not that the interface is particularly bad, it's just really inconsistent. Some interface elements (equipment on body, stats, maps etc) are stuck to the right hand side of the screen, while others (inventory) are freely draggable. Actually, using the inventory is especially painful. Nothing show stopping here, but the interface looks very prototype-ish, almost like they started to experiment with different interface paradigms and then didn't have the time to properly implement one of them.

The fixation on "not being another fantasy game" while the basic gameplay mechanics are very (and I mean very similar) to, say, EverQuest. It's just kind of embarassing how FunCom keep emphasizing how AO has no "silly elven magic" while the only difference between a fantasy game's "magic" and AO's "nano programs" is the name.

Some of the monster design is pretty weak. There is an entire race of rat-like beings called "Leet", "Leeta", "Eleet". When you attack them, they yell IRCisms like "ru leet?" and "ru nubi?". Another race, the bird-like "Reets" (notice a pattern?), go "PLZ HELP THX" when you attack them. Well, it's quite funny for a while, but it makes me wonder if the FunCom people have ever actually set down and thought about the design of their world.

System requirements... wooooheeyyy. Pretty nasty. On my 1.2 GHz Athlon, 512 MB and Geforce 2 GTS system, the game is very playable outdoors (in the wilderness) but almost unplayable when you're in a city. It's not the graphics themselves though, but rather the constant reloading of data. FunCom claim the engine is still "very unoptimized" and that there's a Win2k specific memory leak bug.

What I like about AO:

The atmosphere! Oh my god. AO, its latest version in particular, looks and sounds amazing. Watching the two suns rise over the hills of Newland is very inspirational. Bah, it just looks good, okay? :)

Something I really, really like about the game is how there are many elements where you first think "hey, they could have done this better", but then you find out that you can improve it by buying (pretty expensive) updates. A good example for this is the overhead map, which, in its original setup, is almost useless. But with a couple of upgrades, it shows nearby monsters, shops, players, and so on and so on.

I don't think any other MMPOG gives you as many ways to customize your character as AO does. You can tweak your character's skills by implanting new augmentations (very much like in Deus Ex); and there's a wide range of different clothes and armor available, allowing you to make your character look unique.

There's some other stuff I like and don't like, but I have to run to work now. ttyls :)

- Morn
#30 by "Morn"
2001-06-11 10:19:04
morn@planetcrap.com http://www.planetcrap.com
Oh, and by the way, I *hate* having to press Enter to chat. I know it's just a little thing, but for some reason it absolutely ticks me off. I am also aware that it's not easy to design an interface that doesn't need a separate "chat" key. I'm just a dreamer. :)

Anyway, I'm kinda looking forward to seeing what these games will be like in something like 5 years. One of the things I really wanted to in AO do yesterday was using my headset for in-game communications. You know, a sound stream is sent to the server; the server calculates which player can hear what, and sends sound streams back to the players. 5 years. :)

On the other hand, I don't quite like the thought of being reminded constantly that I'm playing with 11 year old "hi ru leet?" type people. Oh well...

- Morn
#31 by "Morn"
2001-06-11 10:21:20
morn@planetcrap.com http://www.planetcrap.com
...to do... I'm getting old!
#32 by "Desiato"
2001-06-11 10:38:04
desiato_hotblack@hotmail.com Nope....dammit
Iazu, thanks for the key....I'm now downloading at a horrifically slow rate (overseas server), but I'm sure I'll have it sometime today....

I'll try to post my opinion when I've had at least 10 hours of play under my belt.


Desiato
#33 by "Terata"
2001-06-11 11:07:02
jeremys@artifact-entertainment.com
30 -- I'm far from looking forward to extensive speech communications in online games more or less for that reason.  If they have to stop to type that means I might have time to get away.  =P
#34 by "lamfear"
2001-06-11 12:55:56
lamfear@emeel.nl
Is anyone playing from Europe? I'm curious how good/bad the connection is.
#35 by "Morn"
2001-06-11 13:09:52
morn@planetcrap.com http://www.planetcrap.com
re #34: I am, and it's pretty much okay, except the lag is generally pretty bad in the cities (and I am talking about network lag. Most of the drooling EQ kids who've started playing AO seem to believe that latency is directly related to their hardware. "I have a P4 1,7 MHz with 1 GB of RAM and a Geforce 3, why is there still lag?" -- gah!). In other words, it's not much worse from Europe than from the States, I suppose.

- Morn
#36 by "Iazu"
2001-06-11 14:01:52
iazu@hotmail.com www.epoch-of-unlight.com
#32 "Desiato" wrote...
Iazu, thanks for the key....I'm now downloading at a horrifically slow rate (overseas server), but I'm sure I'll have it sometime today....

I'll try to post my opinion when I've had at least 10 hours of play under my belt.


Desiato


No problem :) I just finished downloading the client myself, took me 24 hours almost on the dot :( Now, for some reason it's not accepting the user name and password I chose, grrrr. Already sent an E-mail off to support, hopefully I'll get a reply back today.
#37 by "Morn"
2001-06-11 14:24:37
morn@planetcrap.com http://www.planetcrap.com
PlanetCrap hunting party anyone? :)

- Morn
#38 by "Gossip"
2001-06-11 17:33:43
gossip@planetjumpgate.com http://planetjumpgate.net
Gimme an AO key, and I might join you, Morn. =) Not that I had any spare time left, noooo... but I'd love to have a personal look at it.

BTW, folks, "MMORPGs"... if you're into these and like space sims, check Jumpgate. Well worth a look. It's like Elite/Privateer online.
#39 by "Gestalt"
2001-06-11 17:59:29
john@eurogamer.net http://www.eurogamer.net
Morn - "On my 1.2 GHz Athlon, 512 MB and Geforce 2 GTS system, the game is very playable outdoors (in the wilderness) but almost unplayable when you're in a city"

I've got a P3-600 and 192Mb RAM and it's fine in the countryside, but like you say the game keeps freezing up in the cities as you move around. Not sure if it's lag from all the people moving around in there or just disk thrashing as it loads new areas. I've also need a few silly little niggling problems like monsters get stuck, and the way combat works when you run away from your target (especially indoors), but oversall it's looking good. Just could have used a few more weeks tweaking IMO.
#40 by "Woo-Fu"
2001-06-11 18:10:03
random1@speakeasy.org http://random1-1.dsl.speakeasy.net
Have they fixed these bugs?

1.  falling through cracks in mission dungeons, which then leaves you on top of the dungeon looking for a hole to get back inside so you can leave/finish/etc.?  The monsters have no problem coming up and getting you, btw.  Another problem with the missions dungeons is that you can't pull just one aggro monster in most cases, and getting attacked by more than one of anything close to your level ( as they will be unless you picked the absolutely easiest--read "unrewarding"--missions ) is instant death.  The dungeons are tight and I never saw anybody successfully recruit other people to help them in a quest dungeon.

2.  mission timers with absurdly long expiration times, "mission will expire in 455688684584 hours".

3.  Kiting, kiting, and more kiting.  We successfully kited very very strong creatures ( which only had melee attacks, go figure ) with relatively low characters.  After killing desert eremites and medusas with relatively low characters, I got real bored, real quick.  I don't think kiting is necessarily bad, I just think that player/npc run speeds need to be tweaked so that it isn't easy, or even possible with significantly higher leveled creatures.  We were killing level 100+ monsters with 2 level 40-50 characters.  

4.  Camping was fairly rampant, not the type like in EQ where everybody wants/needs that particular piece of gear, but  because of convenience.  The closest rhino camps in Newland were always packed, because they were close to both a vendor and a save machine.  

5.  NPC's with missile weapons.  Damage ratios were such that, monster type A with a missile weapon did about 30-70% of monster type A with barehands or a melee weapon.  Couple this with the fact that if it is carrying a weapon, it'll drop a weapon when dead and you had a quick path to easy experience and money ( lvl 40+ missile weapons sell for a pretty decent amount of cash, in relation to the cost of armor you'd buy at that level ).

6.  Horrible, horrible lag in the city zones, especially the larger ones.  Word was that most of this was due to both server and client running in 'debug' mode, curious if it has improved significantly.

7.  Terrible PF stability.  It's up, it's down, it's up, doh my character is stuck in a teleporter limbo never to be found again.

8.  Indistinguishable mission weapons.  Mission #1, kill foo with ceremonial knife.  Mission #2, kill foobar with ceremonial knife.  Look in your inventory, you now have 2 ceremonial knives, and no way to tell which is which.  The server can though, because if you choose wrong, you don't complete the mission.

9.  Quest npc's sitting out in the middle of a PF, that can quite easily be killed by other npc's, or malicious players.  Very little sucks more than to run across a few PF's to meet some npc and finding his corpse lying there, or to be in a mission dungeon and find the npc in question up to his armpits in scorpiods.  You end up with an unfinishable mission.  Couple it with bug #2, and you find yourself unable to do any missions because your roster is filled with uncompleteable ones that won't expire until something gets rebooted.

I played up till about 50th level and it was ok.  While there is great variety in how you can develop your character, there was very little variety in what you could do with it.  1st 10 levels killing monster type A and it's variants, next 30 levels killing monster type B and its variants, and so on.  I guess it is part of the power gamer mentality to pick the most economical targets in term of exp. and loot when you find yourself needing to level a bit before exploring new areas.  In any case, since forming parties easily doubled the reward for time exhausted, you will find yourself in the same areas, killing the sames things over and over and over and over again.

I think they've got a couple real challenges in making the game really work.  1 - Balance, balance, and more balance.  With all of the character development paths, they'll have to strive to prevent 'uber-classes' from being discovered and exploited.  2 - Content, we need more challenges, more npc battles, and "any" of the backstory that has been promised.  The dynamics between Omni, Newland, and Clanner need to be more than Omni/Clanner kill on site guards.  In the beta, without any of this extra material in place, you had to be stupid to pick anything other than Newland/neutral after learning a bit about the world ( powergamer mentality strikes again. )

They can say "we're not EQ" as much as they want, but for all intents and purposes nanotech=magic.  That said, if they've addressed the issues above, and added the content, I think they'll have a sizeable user base and be considered successful competition to EQ/UO/AC.
#41 by "Zachack"
2001-06-11 20:10:14
zachrounds@un-named.com
#40  
Some of those are fixed (mission timers for sure) and I think others are fixed, too.  I haven't played long enough to find out.  Server stability has been my biggest complaint so far, but server stress is the point of the 4th beta.
#42 by "Foogla"
2001-06-11 20:13:04
Foogla@gmx.de
Could you explain to us non-leat types what kiting, pulling, PF etc. is?
#43 by "setik"
2001-06-11 20:15:35
setik@usinternet.com
RE:#40

point 1
brand spankin new dungeons, havent gotten stuck in any of em yet, and they are far larger, but dont worry too much bout getting lost, cuase now the map works inside the mission dungeon

points 2&8
the mission mechanics work better now, the time remaining thing is fixed, and if you delete the mission key you mission gets deleted as well, maybe not perfect but better than waiting forever for a mission you messed up to go away.I've yet to see kill so and so with weapon such an such, maybe they pulled them.

Stabilty and lag....Well its not perfect but it is getting better, played about 15 hours over the weekend and only got lagged out of a PF once, and not a single crash. things still get a little laggy in big cities, but it allways seams to be disc loading rather than client/serverlag. IMHO they will still be laggy spots when they ship it, but then again what MMORPG is lag free?

Beta 4 is looking pretty good, and fun, as oppesed to the first weeks of B3 when it was just frustrating to play....I guess thats why they declared it "Gold" today.

keeping fingers crossed for some more balance.....
#44 by "Cilan"
2001-06-11 20:34:35
Another thing that I find relatively humorous...death penalty advocates often dismiss the possibility of innocent people being killed by the state because of such modern things as DNA, yet they are often the same people who screech about who corrupt the government is....so the government is corrupt and trying to take your guns away in order to intern you and your children, yet the courts are a bastien of free and un-influencable justice?
#45 by "Cabana"
2001-06-11 23:10:12
cabana@best.com http://www.sopathetic.com
The game looks cool...anyone happen to have another extra key laying around? I don't even remember the signup period for it. :(
#46 by "Frijoles"
2001-06-11 23:13:07
Morn in #30
On the other hand, I don't quite like the thought of being reminded constantly that I'm playing with 11 year old "hi ru leet?" type people. Oh well...


This is exactly why any MMORPG that I play must be solo-player friendly. I've heard that in EQ you need to form groups in order to really do anything, which is why I've never bothered to try it out (not to mention a score of other problems). AC was fun, but it got old. I hope AO is better.

I would absolutely love a really good MMORPG to come out that has a server dedicated to people of X age, preferably 18+, but 21+ would work for me too (we could have nipples then!). In fact, I would pay extra for such a service.

Hopefully Neverwinter Nights will have the possibility of this happening, even thought it won't be near the size of these other MMORPGs (for a while, anyway).

Frij
#47 by "Gestalt"
2001-06-11 23:48:56
john@eurogamer.net http://www.eurogamer.net
Woo-Fu - "Have they fixed these bugs?"

"falling through cracks in mission dungeons"
Fixed.

"mission timers with absurdly long expiration times"
Not seen any of those.

"Kiting, kiting, and more kiting"
Not entirely sure what kiting is TBH, and I usually play an Atrox which is a fairly slow runner.

"Camping was fairly rampant"
Not seen any camping, but then I've not been to any prime camping spots yet.

"NPC's with missile weapons"
Not sure about this one.

"Horrible, horrible lag in the city zones"
Still there unfortunately, but could be down to disk thrashing rather than lag.

"Terrible PF stability"
Still some crashes, but far less frequent than before.

"Indistinguishable mission weapons"
Not done one of those missions yet.

"Quest npc's sitting out in the middle of a PF, that can quite easily be killed by other npc's, or malicious players"
Only ever seen them in dungeons so far.

"In the beta, without any of this extra material in place, you had to be stupid to pick anything other than Newland/neutral after learning a bit about the world "
I guess I'm just not a power gamer - I've been playing a clan member for a while now, and before that I had an Omni-Tek character.
#48 by "JMCDaveL"
2001-06-12 05:01:09
jmcdavel@mailandnews.com http://www.cosmicrift.com/
Am I the only one sick of hearing all this fanboy hype about Neverwinter Nights? Especially on Lum's, every single time any game turns out to have problems, its like "Neverwinter Nights will come save us all! Woot! D&D HATH RETURNETH!!!".  It's disturbing.

--jmc
#49 by "Narcopolo"
2001-06-12 05:22:21
#48 JMCDaveL

I think the thing that people are anticipating the most with NWN is not having to deal with service issues like Everquest is so famous for.  It's a positive sign that Funcom has incorporated so many suggestions into their tweaking, but I'm looking forward to NWN just to avoid having to deal with the Verants.  Not to mention the kewl d00ds.
#50 by "Martin"
2001-06-12 09:59:50
martin@theplace.nu http://martin.theplace.nu
#49: True. Me and my buddies can set up a couple of smaller servers on our ADSL lines and have a select bunch of people playing on them w/o having to bother with morons. Hopefully. 8)

NWN looks really cool to an old RPG player like me. Dark Corners Of The Earth looks even cooler though. 8) Just imagine a MORGP, massive or small, set in the Cthulhu mythos... Mmmmm-MMmmmm.
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