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T O P I C
The Magic Crystal Crap Ball
April 29th 2001, 18:01 CEST by Morn

A very popular discussion topic here on the Crap (and a lot of other places, too, I suppose) is where computer and video games are heading. But usually, people only talk about the stuff that's going to be hot in a year or two... what about trying to look a bit farther into the future? What do you think will games be like in 5, maybe 10, maybe even 20 years? <a href="http://gamespot.com/gamespot/features/pc/hitech/">Same old, same old</a>, or are we actually going to see some sort of big change? And if you think the latter will be the case, what could this change look like?

Post away, and <a href="http://www.monkeyradio.net">enjoy</a> the rest of the weekend. :)
C O M M E N T S
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#1 by "Buccaneer"
2001-04-29 18:05:39
buccaneer@planetcrap.com http://www.konsumsklave.de
We demand a PlanetCrap radio.
#2 by "JMCDaveL"
2001-04-29 18:34:06
jmcdavel@mailandnews.com http://www.timecube.com
All I know is that even 10 years later, someone somewhere will still be playing Doom on a 486.


--jmc
~A mighty pirate~
#3 by "Vengeance"
2001-04-29 18:35:48
JMCDaveL (#2):
All I know is that even 10 years later, someone somewhere will still be playing Doom on a 486.


--jmc
~A mighty pirate~


and loving it

A
#4 by "Steve Bauman"
2001-04-29 18:53:41
steve@manic-pop-thrills.com http://www.manic-pop-thrills.com
Gamers unfortunately don't appear particularly receptive to changes that don't involve shinier things. Too many people ask for remakes of old games instead of asking for new ones. That isn't necessarily a bad thing, but publishers and developers seem more content rehashing the past, or rehashing pop culture, then actually thinking up new approaches to things.

Technology will continue to get better and better, but if I was a betting man, most changes to the actual games will be evolutionary, and fairly obvious (technology allows greater interaction, deformable terrain, better AI, things like that). But the games will look fantastic.
#5 by "None-1a"
2001-04-29 19:02:42
none1a@home.com http://www.geocities.com/none-1a
#0 "Morn" wrote...
people only talk about the stuff that's going to be hot in a year or two... what about trying to look a bit farther into the future? What do you think will games be like in 5, maybe 10, maybe even 20 years?


People aren't willing to talk about this stuff because quite simply stuff changes quickly, technology doesn't work, shit happens. VR parks where supposted to replace arcades, VR headsets and limited feedback suites where supposted to be in nearly every ones home by now by what was said in the mid90s. Single player was dead, multiplayer only games would be the way nearly every game was played, we'd get the limited number of single player games in small chunks every month or so (I think that last one may still happen as broadband gets more prevalent and cheaper and development times continue to push upward).

#6 by "can anyone name..."
2001-04-29 19:08:17
the newest American traitor? No coaching from the audience, please...
Quote:
[What do you think will games be like in 5, maybe 10, maybe even 20 years?]

Games will advance in 5, maybe 10, maybe even 20 years
----the new generation of gamers, will not.  :)

th3 mal3 battl3-dwarf
#7 by "kegie"
2001-04-29 19:15:38
kegie@nospam.acc.umu.se http://www.acc.umu.se/~kegie
it's impossible to tell, as none-1a said VR stuff came and went, and who would have predicted internet would become anything even remotely interesting for gamers in the beginning of the nineties?
That said, I think in three years we will all have wierd rubber suits and play sex games all day.
#8 by "firethorn"
2001-04-29 19:19:48
firethorn@rhombusdev.com www.rhombusdev.com
With the cost of movies and video games skyrocketing, I wonder if they will somehow merge.  Like this hasn't been said before, I know.  What I'm thinking more is that the development of AI is what is holding things back right now.

I see the developers of AI making (or needing to make) a lot of head way towards the development of 'sythespians' (not my term).  Then, the development of the character for the movie or game will work in the other's realm.  You could theoretically use the same code from one dimension to the other.

I see movies and games perhaps being as interactive as the end-user wants it to be.  The AI could adapt the story according to each user's needs (be it game or movie).

Think of the 'holodeck', in ST:TNG.  Picard always loved playing the gangster role's from the 1930's (from what I recall, it has been a while).  Is that a movie or a game he's in?  Is it either?  Not to mention user interface ... there really isn't one.  It just 'happenss'.

Just like the automotive industry, people do not seem to like HUGE jumps or changes.  Which is why one model year to the next looks so similar.  Games might be the same way .. it will take a lot of gentle nudging to get us there.  Only when the benefits are gigantic or when there is almost zero precedent (like 3d gaming) do people latch on.

OK, that was a long post.  Sorry :)
#9 by "szcx"
2001-04-29 19:49:54
szcx@bersirc.com http://www.leslienassar.com/
#4, Steve;

Gamers unfortunately don't appear particularly receptive to changes that don't involve shinier things

That is certainly the case with PC gamers, but is it the same with their console cousins?  Games like Parappa the Rapper, Jet Grind, Chu Chu Rocket, and SSX seem to have done okay for themselves.
#10 by "szcx"
2001-04-29 19:55:11
szcx@bersirc.com http://www.leslienassar.com/
Every night before I go to bed I pray;  "Dear God, please smite those who continue to hype the concept of a merger between games and film.  Didn't they learn anything from the 'interactive-multimedia' failures of the 90's?  Amen.  PS. Please give me the power to fly like Superman."
#11 by "Warren Marshall"
2001-04-29 19:57:21
warren@epicgames.com epicboy.flipcode.com
Steve Bauman (#4):
Too many people ask for remakes of old games instead of asking for new ones. That isn't necessarily a bad thing,

I personally think it is.  Not to pick on anyone in particular, but when Tom Hall updated his plan calling for support to get Square to make a new version of ChronoTrigger I almost puked.  Why?  Wouldn't you rather have them make a NEW game rather than rehash one you've already played?

but publishers and developers seem more content rehashing the past, or rehashing pop culture, then actually thinking up new approaches to things.

That's unfair.  Most of the new idea games that come out, sell like shit.  
Thief was great ... but the company went out of business.

Black&White tried something new with the creature ... and everyone slams it.  If Molyneaux tried to make a B&W2 to further expand on the ideas in the first one, it'd never happen.

Majestic seems like a fairly new idea ... but nobody I know is looking forward to it.

What ARE people looking forward to?  Doom3.

Hmm, let's try and figure out why publishers only want the tried and true games ...
#12 by "Warren Marshall"
2001-04-29 20:02:46
warren@epicgames.com epicboy.flipcode.com
BTW, I realize that my comments ignore things like The Sims ... I guess I'm talking more from the online gamer point of view.  What the mass market wants is still a mystery to me.  :)
#13 by "Anonymous"
2001-04-29 20:06:44
I want older games remade, if they are that good, you want to sit down one day and play them again. Games and systems dont last forever, so you need some way to keep the "games" alive. The other day my SNES died after being used for so long. I went to the only place nearby that sold refurb/repair/etc SNES systems, and they wanted 50 bucks for any service.

I am learning all about the emu scene now...

BTW: Another reason games should be remade: collectors, CT for the SNES goes for 80 dollars used/new, what kind of crap is that, i feel sorry for anyone who wants that game but cant buy it...
#14 by "Anonymous"
2001-04-29 20:09:00
"Black&White tried something new with the creature ... and everyone slams it. If Molyneaux tried to make a B&W2 to further expand on the ideas in the first one, it'd never happen"

I think the "i was the original guy but everyone knows about it now and its popular thereforeit must suck backlash"(ie Star Wars, Sims, Consoles) is occuring with this game, its really popular with the common folk, they ask me and my knowledgable friends about it so thats what im assuming.
#15 by "BarneyQue"
2001-04-29 20:37:00
BarneyQue@hotmail.com
#14 "Anonymous" wrote...
"Black&White tried something new with the creature ... and everyone slams it. If Molyneaux tried to make a B&W2 to further expand on the ideas in the first one, it'd never happen"

I think the "i was the original guy but everyone knows about it now and its popular thereforeit must suck backlash"(ie Star Wars, Sims, Consoles) is occuring with this game, its really popular with the common folk, they ask me and my knowledgable friends about it so thats what im assuming.



I don't think so, not this time.  I don't have the game, so perhaps I have a good unbiased view of the forest, and all the tree's it contains.

But it seems to me, this game hit the market like a mac truck. Practically overnight, everyone was gushing, and gushing endlessly. This went on for a few days.  By all accounts, the game positively kicked ass.

Then, from what I can tell from the outside, something happens in level 3 that really puts a lot of people off.

I don't think it's wagon hoping that's getting under the skin of this game, it's the game.  From what I can tell, this game is like an above ground pool with a seam about to burst.  Lots of fun when you first jump in, but once the seam splits open, you find yourself swimming in puddle in the backyard.

Someone here had a much more conscise line for this effect, but that's my take.

Once I get a proper winders game box running, I plan to buy this regardless, sounds like there's a good few days of fun in it.
#16 by "Cilan"
2001-04-29 20:38:03
Hey, movies get remade all the time, and they are easily worthwhile.  Just look at Psycho.  Or Gone in 60 Seconds.  Or....I'll shut up now
#17 by "Morn"
2001-04-29 20:58:09
morn@planetcrap.com http://www.planetcrap.com
Regarding remakes of games: why the heck not? There have been quite a few awesome games that nobody will ever play again simply because they're out-dated. Or don't even run on today's system. We've been talking about Black & White so much -- but remember Populous 1 & 2? Those two were definitely awesome games, maybe even better than Black & White (when you just look at the core gameplay). But not only is it kind of weird (if not even difficult) to run it on today's systems (My work machine doesn't even have a disk drive. I haven't used disks for two or three years now!), what I think is worse is that a lot of newcomers are missing out on those great games. If someone wants to make a remake of Populous 1/2 with today's technology, please do it!

Two notes:

1) No, Populous 3 doesn't count.

2) The biggest problem with this is probably the IP stuff (hurray). Populous most certainly "belongs" to Electronic Arts, who of course could milk it, but I don't think anyone wants to see what a new EA Populous would look like. They'd probably call it Populous World, too. And then release the same game two years later as SimPopulous and Populous Manager. Arrrrrrrgggggghhhhhh!

- Morn
#18 by "Terata"
2001-04-29 21:07:47
jeremys@artifact-entertainment.com
Majestic is going to rule.  I can't wait to sign a coworker up for it.  =P
#19 by "Warren Marshall"
2001-04-29 21:19:07
warren@epicgames.com epicboy.flipcode.com
Terata (#18):
Majestic is going to rule. I can't wait to sign a coworker up for it. =P

The best part will the lawsuits that happen after people cancel their subscriptions but EA keeps calling/faxing with the death threats.  :P
#20 by "szcx"
2001-04-29 21:41:52
szcx@bersirc.com http://www.leslienassar.com/
The best part will the lawsuits that happen after people cancel their subscriptions but EA keeps calling/faxing with the death threats. :P

Forget that, I'm more concerned about PK's.
#21 by "Matt Gallant"
2001-04-29 21:43:40
mg@tmbg.org http://truemeaningoflife.com
Ten or twenty years in the future, eh?

WHY HASN'T ANYONE MADE A DUKE NUKEM FOREVER JOKE YET?
#22 by "Creole Ned"
2001-04-29 21:54:00
cned@telus.net
Morn, I want to marry you.

An updated version of Populous I or II would be great, not because it would have a fancypants 3D sheen with a rotating camera and all that, simply because the Pop games (save the third - oy vey!) had terrific gameplay that would hold up just as well now as they did then. Keep the isometric point of view, polish the graphics a bit more, make it work reliably under all flavors of Windows (or other OS's) and it's good. There *are* older games out there that still play great, they simply cannot be played well (or at all, in some cases) on today's machines and I see nothing wrong with trying to preserve the great games of the past, provided said games had substance, not just sizzle.

This doesn't mean I don't want new games that challenge and entertain me with new ideas. Far from it. But I don't see that having one should preclude having the other.

Besides, there were few things in gaming as satisfying for me as following the enemy leader in Populous and repeatedly zapping him with lightning bolts. :)
#23 by "deadlock"
2001-04-29 22:43:42
deadlock@eircom.net
#11 "Warren Marshall"
when Tom Hall updated his plan calling for support to get Square to make a new version of ChronoTrigger I almost puked. Why? Wouldn't you rather have them make a NEW game rather than rehash one you've already played?

I'd love if, rather than just rehashing older games, they'd do an update that'd let it run on newer OSes, like Windows 2000. Something similar to what LucasArts did when they released that compilation that had X Wing and Tie Fighter running on the X Wing Vs. Tie Fighter engine, thus enabling them to be played on Win9x machines. Or better yet (because you had to buy both games again, even if you had them), do what id did when they release WinQuake for nowt. For me, that'd be better than rehashing.

#17 "Morn"
If someone wants to make a remake of Populous 1/2 with today's technology, please do it!

Again, maybe it's just me, but if someone (even EA) were to release a Windows exe for Populous, that'd do me just fine. Same for Syndicate, Monkey Island, Bioforge, fuck, even Duke Nukem.

deadlock
#24 by "deadlock"
2001-04-29 22:51:47
deadlock@eircom.net
And before someone else says it: yeah, i know it was easy for id to do WinQuake (and GLQuake) because they were working on Quake 2 at the time. It was still pretty cool and means that Quake can be played by it's fans for a long time yet - at least until the Windows kernel changes dramatically.

Incidentally, any of you developer types have any idea how difficult it would be to create an exe that would run, say, Populous in Windows ? I know it's hard to say without having access to the code, but care to guess ? Or is it a case of needing to do a complete rewrite of the code ? Bear in mind that my idea is not to remake everything, just make it runnable (?) in Windows (or Linux, or the Mac).

deadlock
#25 by "Stepto"
2001-04-29 22:53:46
stepto@gamersangst.com http://www.gamersangst.com
#21: Matt you fucker I was just about to do that.

Yes please dear god remake some games.  BUT DONT FUCKING ADD TO THEM BEYOND TECHNOLOGY.  Games like Microprose' incredible Carrier Command, or Millenium's 1990 fucking classic, Thunderstrike.  How about the original RTS, Command HQ?  Or Nuclear War?  What about even something like Shadow President?  Or older stuff like Koronis Rift or Ballblazer or even (*GASP*) Shamus I and II or Spindizzy.  (really showing my gaming age here now)

Dont change the gameplay, dont make Battlezone into Battlezone2.  Just update the graphics to something a little prettier.  Make it playable on modern machines on modern operating systems, and maybe add multiplayer for some of them.  Resist the urge to make the games more "sophisticated".  If companies can make money reselling "Pac Man" redone for Win32, then surely we can dust off these gaming classics for an update without fucking with their actual gameplay beyond improving the graphics or adding simple multiplayer.

Of all the games above, I still play carrier command and thuderstrike every couple of months.  They are such perfect games in and of themselves.

S.
#26 by "llamasex"
2001-04-29 23:17:08
llamasex@yahoo.com www.drunkenlosers.com
I'd play bubble bobble
#27 by "Warren Marshall"
2001-04-29 23:55:29
warren@epicgames.com epicboy.flipcode.com
llamasex (#26):
I'd play bubble bobble

But would you BUY it?
#28 by "Anonymous"
2001-04-30 00:04:43
Bubble Bobble is at Best Buy for 9.99 :-)
#29 by "Erik Peterson"
2001-04-30 00:06:36
Realitypilot@hotmail.com
How can you talk about remaking games without talking about a remake of XCOM? NO more content, NO more of anything, just updated graphics and the ability to play on win9x machines. Old School = Cool. However, like has been suggested here before, would anyone buy us buy it?

But, how many times has Microprose messed all of that up? Even better than the delightfully easy DK joke for this thread, where's that Microprose XCOM shooter?
#30 by "Erik Peterson"
2001-04-30 00:09:44
Realitypilot@hotmail.com
Er, make that "Would anyone but us buy it?"
Oh, a new Dig Dug?
But under a thread for the future, we talk about remakes? Maybe I'm turning into what I have - in the past - quite vocally hated.
#31 by "Zachack"
2001-04-30 00:10:59
zachrounds@un-named.com
That is certainly the case with PC gamers, but is it the same with their console cousins? Games like Parappa the Rapper, Jet Grind, Chu Chu Rocket, and SSX seem to have done okay for themselves


Chu Chu is a remake of an older (tg16?) game.  Not called Chu Chu, but exact same gameplay.  SSX came out on the N64 as 1080, and these could be considered remakes of older games like Skate or Die and 760.  Parappa is, basically, Simon with a beat, and that type of game has now been cloned beyond belief.  Jet Grind was pretty original, though.  However, calling console gamers as people who like originality is pretty fucking wrong.  The same sports games sell year after year.  The endless, usually piss-poor racing games, the platformers, the fighting games (although I love these to death), the ultra-repetitive RPG's (step step step fight step step fight minigame step fight)... none of these are original, and many of them have roots on the PC.  Even the famed MGS is really just a graphical update to the original Metal Gear.  Yeah, PC's have the endless FPS's and RTS's, but we get the Planescapes, the Star Controls, Railroad Tycoon, Commandos, Civilization, B&W.  Dungeon Master (or wizardry?), anyone?  Just about anything from the old Bullfrog?  The only realy original game that I can think of that started on the consoles was Herzog Zwei (predecessor to Dune 2), and even that can be topped by Command HQ (as mentioned by Stepto), which came out in the late 80's with EGA gfx.  

Or older stuff like Koronis Rift or Ballblazer


Ballblazer was remade, basically the way you wanted.  The results were not pretty.  I think it was on the 3DO.  And did you understand Koronis Rift?  I played it when I was young and without a manual and I got really, really confused.  I was more of a "The Eidelon" fan.  That, and Jumpman.
#32 by "Creole Ned"
2001-04-30 00:14:29
cned@telus.net
Actually, there is a Windows version of X-Com out there. You can get it as part of an X-Com bundle and it was also on the July 2000 PC Gamer (U.S.) CD.
#33 by "szcx"
2001-04-30 01:32:47
szcx@bersirc.com http://www.leslienassar.com/
Yeah, Parappa the Rapper is just like Simon.  Who are those reviewers to say it has any originality?  They're probably the same freaks who said Civilization was innovative when it was clearly a blatant rip-off of Stratego.
#34 by "JMCDaveL"
2001-04-30 01:42:24
jmcdavel@mailandnews.com http://www.timecube.com
No offense to leet god Terata but Majestic seems like a game for people with no life.  And there doesn't seem to be much game there to begin with.  I do like that all the pictures of it make it look like a Legend text game. Just rename it Majestic the Unready.

--jmc
~hello, sailor~
#35 by "Spack"
2001-04-30 01:50:04
brian@cc.gatech.edu http://bculler.dyndns.org
re #33:


everything is a rip off of something else, in some way.  its like the chicken and the egg theory, except the egg didnt sneak a peak up the chickens ass to figure out what was going on up there, and then tried to duplicate it and ride on its success until it was bankrupt.
#36 by "szcx"
2001-04-30 02:16:38
szcx@bersirc.com http://www.leslienassar.com/
everything is a rip off of something else

It's just funny to see how selective some people are when it comes to deciding what is or isn't derivative.  Particularly when it threatens ones ego.
#37 by "Stepto"
2001-04-30 02:40:32
stepto@gamersangst.com http://www.gamersangst.com
Erik Peterson:

Good point about X-com, except that Microprose already did it.  You can pick the X-Com Win95 edition that contains X-Com, X-Com2, and X-COm apocolypse all for win95 all in one package

S.
#38 by "Stepto"
2001-04-30 02:41:04
stepto@gamersangst.com http://www.gamersangst.com
SZCX:

Yeah, and bersirc is OBVIOUSLY a ripoff of mIRC.  <g>

S.
#39 by "szcx"
2001-04-30 02:57:14
szcx@bersirc.com http://www.leslienassar.com/
Yeah, and bersirc is OBVIOUSLY a ripoff of mIRC. <g>

It's a rip-off of Doom you improvident lackwit!
#40 by "Mankovic"
2001-04-30 02:59:08
I've tried to think about what games might be like in 5 years or so...but as the current progression seems to dictate, there will be more and more of this cycle of highly pimped bombs, and completely unknown about games that have a huge impact on the gaming community.

Why do I think this? It's simple. Right now we are at a standstill with new technology where VR is concerned. 3D is progressing at a snails pace because of things like T&L and edge smoothing, things that dont really do anything to enhance to gaming experience because it take so long to implement them into the mainstream. Everyone continues to look for the secret formula that doesnt seem to exist....maybe DVD will play a role...It's hard to say..but there is a whole lot of the same ole, same ole goin on here lately.
#41 by "Taal A. Chaykin"
2001-04-30 03:20:51
Duke Nukem IV.

seriously though, since developers depend on video hardware makers nowadays, maybe 10 years from now, instead of one pretty little tree in the Nvidia demo, I will be able to fly thourgh a forest filled with at least 500,000 trees and cute little animals.  cause i know the game developers can put half a million trees or people in the game on the screen, but hardware people can't.  Right now I think they're going for quality (gf3 will raise that anoter step), hopefully quantity will follow.
also, maybe 10 years from now, high bandwith/T3 lines will be common in households... maybe 20... so we might see Tribes 10, Quake 10, with maps filled with thousands^2 of players fighting a war... with single digit pings.
20 years from now... I'll feel really old, and my kids will have all the fun... but they ain't touching my AMD-20Ghz box :p
#42 by "Taal A. Chaykin"
2001-04-30 03:23:06
...AMD-20Ghz box running Microsoft Linux 2021 ;/
#43 by "None-1a"
2001-04-30 03:34:23
none1a@home.com http://www.geocities.com/none-1a
#17 "Morn" wrote...
(My work machine doesn't even have a disk drive. I haven't used disks for two or three years now!)


I haven't had a disk drive installed in my home system for the last year or so (before that I think I used it a few times to load drivers nothing more, used to so rarely I took my six months to figure out the thing was in fact broken). I really wish windows would relize that I've disabled the stupid floppy controler and stop loading MS-DOS drivers for hardware that isn't there.
#44 by "m0nty"
2001-04-30 03:45:04
m0nty@cia.com.au www.delphiconsulting.com.au
I think what you're all forgetting is economic imperatives, which will continue to have a major inmpact on the future of the game production industry. It is true that the gaming industry now generates more revenue than movies, but I think there will be a backlash from this, in that there will start to be mergers of movie houses and game publishers. Just like the AOL-Time Warner merger was a subsumation of the Internet industry by mainstream media, I predict you'll see Fox buy EA or News Corp buy Infogrames (for example). Despite the distaste for this scenario expressed in #10 by szcx, I think there's little doubt that in 5 years, you will be buying your B&W4s and Doom7s at Blockbuster from one of a handful of multinationals in the media-industrial complex.

This will have several good and bad effects. The ability for small publishers to publish good games will be diminished, although as with the film industry, this will ebb and flow over time as independent houses rise and then are bought out. One of the major good effects is that games will be published by the same companies that own high-bandwidth cable networks, thus enabling richer interaction with massively multiplayer genres at a cheaper aggregated price. However, innovation could be stifled by the economic incentive for sequels and licenced titles - although this is already a big problem.

The major effect of this will be to further push games into the mainstream. You can see this as a good or bad thing depending on your attitude. Does the world need more Barbie games? Would you like to see a Tribes movie? Would you still like The Sims if an online multiplayer fee-paying version was given away with every AOL CD? How about a Friends MMORPG?
#45 by "None-1a"
2001-04-30 04:05:59
none1a@home.com http://www.geocities.com/none-1a
#44 "m0nty" wrote...
How about a Friends MMORPG?


As long as I can smack the shit of of them sure.
#46 by "BabiG"
2001-04-30 04:18:37
" I'll be there for yoooooouuu....if you go to the coffehouse and pick me up a muffin of +4 vitality."

"Level up! 'How you doin'?' now effective on lvl8 babe or lower."
#47 by "Kayin"
2001-04-30 04:39:11
kayin@infinet.com
Warren Marshall:
llamasex (#26):

I'd play bubble bobble


But would you BUY it?


oh jesus.

/kill
#48 by "Kayin"
2001-04-30 04:58:23
kayin@infinet.com
*dives in*

I think games need more heart and story to complement rock ass action. Give them a reason besides "bad demon shoot die YAY next demon shoot die YAY next demon shoot..." Putting humans in place of demons and calling it innovation is called bad foreplay in my country.

Make characters memorable. Give them quirks, personality in little ways... good ideas aren't illegal in games. Like a character who is always seen nibbling a piece of toast, or something along those lines. Make them more than a selectable shitface on the player select screen... give them a voice. Identity is God... without it you look just like everyone else.

I also think games need to become more of an overall "involving" process instead of just "product"

What i mean by that is this:

Say I make, per se, a game with a facist future. Said government is called the DAKOTA. The instructional manual for said game should be a memo from the nameless higher ups of this government, pronouncing how selecting to continue a game is pointless, since there is no way to defeat DAKOTA anyways. it would mock you, make you see how confident they are about the number of aces hidden in their sleeves...

give the entire package this believability, almost as if opening it opens a door into this "world" alice did this well, with the psych review of alice herself bundled beside the instruction booklet... at least one of those two got read. it was a very nice touch that allowed me to fall into that game very well.

back to the facist idea: this DAKOTA has many vernabilities within their definition of iron grip... for instance, the black border in the instruction manual, if looked at with a magnifying glass, would contain tips on how to beat the bosses, their campaign slogans (would you bleed for what you believe in?) and etc. etc written in very small, very fine print... interesting shit people would hear about and wet their pants that someone thought about it... and kick themselves for missing when they gave it the usual once over.

"the answer has been there, right in front of your nose, and you never saw it..."

are you getting it yet? make the player believe this place, or these people... could actually exist somewhere. hire writers if you can't think of anything yourself... just give the damn game some fucking real life charm instead of this monotone geek voice taste. another damn quake, another damn duke... and yes, even megaman is guilty of this. they also grew stale over the years of endless sequels and lost most of their credibility... but the first few are still shining examples of gaming love.

in that respect, 3D fps are fine, but quit hashing, give them some friggin LIFE and launder the damn idea bin, ok?

yes, and i know all these little things seem like bs and are nothing by themselves, but when the game in itself is megaman or strider or battletoads or zelda level of good, the wrappings becomes the icing on the cake.

as for the cake, the heart of a game is fun, and originality, and extendability, and all are hard to come by. who gives a shit if trees have leaves that fall off... that's geek eye candy. i appriciate you working so hard to make it happen, but in the same vein i really couldn't give a fuck. did River City Ransom have realisticly rendered, g-factored, z-buffered leaves? Does anybody really care? The game didn't need it. Advanced or better graphics was a feature that was not missed, simply because the core was so damn good.

i sometimes wonder if kicking technology's ass back into 1995 would make people work harder at making the core of a game's gameplay fun again... now they can get away with a botch job and still make $$$$$ out the wazzo, enough to fund the next botch job at least...

visuals =! fun
features =! gameplay
work =! good game

work smart not hard

and personally, sequels after the number 3 should die... and die hard.

FIN
#49 by "Narcopolo"
2001-04-30 04:58:41
#11 Warren Marshall-
Not to pick on anyone in particular, but when Tom Hall updated his plan calling for support to get Square to make a new version of ChronoTrigger I almost puked. Why? Wouldn't you rather have them make a NEW game rather than rehash one you've already played?


Why pick on Tom Hall and ChronoTrigger?  Sometimes I think we share some kind of psychic connection, you always seem to know what will piss me off.

First, Tom Hall did _not_ ask Square to make a new version of ChronoTrigger.  He asked them to release an English translation of the version they'd already made for the Playstation in Japan.  This version is exactly the same as the SNES version, though Square threw in a few cinematics.

Basically, it would be sacrilegous if they did remake ChronoTrigger, it's a work of art if any game is.  Just keep it available.  It's a shame, I can walk into a Barnes and Noble and see 200 year old books for sale, for which there is no copyright, and they do business, but it's impossible to get ChronoTrigger legitimately unless it's on Ebay, and none of that money goes to the creators.  I read Tom Hall's .plan and immediately wrote Squaresoft and apologized for stealing the game in the first place and asked for a chance to buy it in English.  Thankfully they listened to the fans and are releasing it with Final Fantasy IV (which I could do without).

A new game?  You mean like ChronoCross?  It'd be very unfortunate if people loved ChronoCross, but never had a chance to experience the first (better) game.

I definitely would buy a new bubble bobble game, if I had a PS2, I'd have gotten SSX first, and then Super Bust A Move.  BAM is killer fun.
#50 by "Kayin"
2001-04-30 05:02:15
kayin@infinet.com
also, maybe 10 years from now, high bandwith/T3 lines will be common in households... maybe 20... so we might see Tribes 10, Quake 10, with maps filled with thousands^2 of players fighting a war... with single digit pings.
20 years from now... I'll feel really old, and my kids will have all the fun... but they ain't touching my AMD-20Ghz box :p


and only people who are technically efficient (read: geeks) will be playing these games!
quit making games for geeks!
make games for PEOPLE
they like to play shit without knowing what the hell "ping" is, or what Ghz stands for.
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