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George Michael Must Be Loving This
May 10th 2000, 18:52 CEST by andy

There are dozens of things I want to say about this, so I'm not going to say any of them. Here's the story: Playstation Games on Dreamcast. Yes, the Sony Playstation emulator "bleem!" is being released for the Sega Dreamcast. One can only imagine the backroom deals that brought this thing to life...

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#1 by "Happy Cow"
2000-05-10 19:00:24
happycow30@hotmail.com http://happycow.home.icq.com
first
#2 by "None-1a"
2000-05-10 19:07:31
none1a@home.com
Um, isn't Bleem on a closed system a really bad idea. First off try running Bleem with some Playstation games and you get nonthing but problems, GT2 has untextured cars, SimCity 2000 works slower then hell, on occasion RE and RE2 have had audio problems, etc..). Now on a PC this isn't a big deal since you know you'll gett the newst version of bleem for free after you pay for the software, but on the dreamcast doing this would cost much more then a simple download (new bleempaks would need to be produced for games supported by older paks that didn't work correctly).
#3 by "Phil Scott"
2000-05-10 19:14:30
phil@enkafan.com http://www.enkafan.com
I figure bleem on a dreamcast wouldn't be to bad.  First, they've got one piece of hardware, and one video card to support.  That should make life a lot better for developement.  And second, my playstation is so old is constantly overheats and locks up.

But can you imagine trying to explain which games will or won't work to a 10 year old kid or worse yet, a 40 year old parent, which games won't work.  When I worked sold the stuff at an electronics store, parents had the damnest time figuring out which games would play on their "sega thing."  Now they have a compatability sheet?  Thank god I quit that hell hole.

<I><B></B></I><I></I><I></I>
#4 by "Phil Scott"
2000-05-10 19:34:44
phil@enkafan.com http://www.enkafan.com
On the bleempacks, it appears you have to buy 4 of them for 19.95 each.  Oof, you can buy a playstation for that.

How big are the bleem packs?  The demo is what, 500k?  How much bigger is the hardware accelerated version?  20mb? 50mb? 100mb?  That still leaves room for wince, which probably isn't too big, and then I'd estimate a minimum of 600mb of free space there.  
<I><B></B></I><I></I><I></I>
#5 by "El Asso Wipo!"
2000-05-10 23:10:28
dickcheese@hotmail.com http://www.bluesnews.com
Hrmm... I don't know what to think of this, perhaps I won't think about it at all.  Bleem sounds like a toothpaste doesn't it?  Do you want no cavities and teeth that are sparkling clean?  Use Bleem, from Blammo!
#6 by "PainKilleR-[CE]"
2000-05-10 23:11:59
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
Don't forget, though, that the Bleem pack will probably have to be loaded into the DC's memory before you start up the PSX game. All depends on how they go about doing the whole thing really.

-PainKilleR-[CE]
#7 by "Ghost in my Shell"
2000-05-10 23:36:16
ghostinmyshell@worldnet.att.net http://www.freespeech.org/on
I wouldnt buy this shit for any price, because its proven already that the Bleem! people have ripped off the original buyer base of their POS program. That emulator cant emulate anything 100% correctly yet, I cant even imagine how it will run on a Dreamcast.
I should go check out the emulation pages to see if they are having a cow over this.
#8 by "wabut"
2000-05-10 23:55:43
wabut@yahoo.com http://madownage.cjb.net
What does George Michael have to do with any of this? Do I have to have faith or something?
#9 by "Topaz"
2000-05-10 23:57:48
It sounds more like a checkbox item to me. Sega can fight the PSX2's backwards compatiblity with Bleem!. What would really be cool is a PSX2 emulator for X-Box's launch. Now that would rock.
#10 by "Darkseid-[D!]"
2000-05-11 00:22:35
Darkseid@captured.com http://www.captured.com/boomstick
is it just me or does the Arab Terrorist in Counter strike (skin 1) look like George Michael in his 'Faith' era....


Ds
#11 by "ilian"
2000-05-11 01:10:28
ilian@rewolfsoftware.com http://www.rewolfsoftware.com
This is vaporware for sure..
This will never be released by Sega its just asking for trouble...
Especially isnce it would be so tough to support, as everyone
knows the myriad of problems with Bleem. Even if it WAS
perfect though, i don't beleive Sega would ever release this..

-ilian
#12 by "ilian"
2000-05-11 01:11:59
ilian@rewolfsoftware.com http://www.rewolfsoftware.com
I may be wrong though.. i havnt had a chance
to read the article, as its giving me a 404 error...

-ilian
#13 by "Dethstryk"
2000-05-11 01:19:35
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#9</b> "Topaz" wrote...
<QUOTE>It sounds more like a checkbox item to me. Sega can fight the PSX2's backwards compatiblity with Bleem!. What would really be cool is a PSX2 emulator for X-Box's launch. Now that would rock.</QUOTE>

I'd just love to know how this deal is actually being pulled off, without big brother Sony coming and kicking the doors down and opening some whoop ass.


--
Dethstryk
Damage Gaming
#14 by "RzE"
2000-05-11 01:20:44
rze@counter-strike.net http://csnation.counter-strike.net
Ilian: who says sega releases it?
#15 by "RzE"
2000-05-11 01:24:26
rze@counter-strike.net http://csnation.counter-strike.net
Sega and Sony both benefit really, Sony sells their games (they do make money off of all titles) and Sega sells their hardware..

Also, it might actually work better for the dreamcast. It's only one system, one type, and one spec sheet.. It actually sounds pretty good.
#16 by "Dethstryk"
2000-05-11 01:25:46
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#14</b> "RzE" wrote...
<QUOTE>who says sega releases it?</QUOTE>

The sad thing is, now that I think about it, could Sony actually do anything to prevent this? The big problem with emulation normally is having a copy of the game you do not own, such as a ROM image.

Now, you would have to actually have a copy of the game. This seems like really dodgy territory to me, and Sony would have to just wait for someone to step on the right landmine to do something about it.


--
Dethstryk
Damage Gaming
#17 by "SiliconVortex"
2000-05-11 01:44:05
siliconvortex@mailandnews.com
<b>#16</b> "Dethstryk" wrote...
<QUOTE> The sad thing is, now that I think about it, could Sony actually do anything to prevent this? </QUOTE>

Who says sony really wants to prevent this?  Of course they'll make lots of loud noises about it, but as someone else mentioned, they make most of their money off of games.  Consoles are usually sold barely above cost, it's not the big money maker.  If it contributes to game sales, then it's revenue for them.<I><B></B></I><I></I><I></I>
#18 by "Phil Scott"
2000-05-11 01:45:54
phil@enkafan.com http://www.enkafan.com
sony will never stand for this.  The ability to play playstation games on the psx2 is a big selling point for them.  Instant 600 games available to use on your psx2 at release, and now you can do this with your dreamcast?  

The different packs kills me though.  I've got 30+ playstation games.  I want to play gt2, final fantasy and oddworld.  And you know those bastards won't be on the same cd.  So not only will I have to find the game I want to play, I'll have to find the right cd to emulator for it too.

I believe the big problem with emulators is the hacking of their little engine in the system, I believe that's what they tried to get the guys who did the n64 emulator for.
#19 by "Dethstryk"
2000-05-11 01:53:19
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#17</b> "SiliconVortex" wrote...
<QUOTE>Who says sony really wants to prevent this? Of course they'll make lots of loud noises about it, but as someone else mentioned, they make most of their money off of games. Consoles are usually sold barely above cost, it's not the big money maker. If it contributes to game sales, then it's revenue for them.</QUOTE>

That could be so, but do they get money from the sales of games that aren't published by Sony themselves?


--
Dethstryk
Damage Gaming
#20 by "None-1a"
2000-05-11 02:04:21
none1a@home.com
Yes Dethstryk every home system company makes money off of every game sold via licening fees, normaly this can be anywhere from 10-30 bucks depending on the game the then company behind it. And the only system to ever have unlicenced game was the NES (Atari and most of the pre NES systems didn't have these agreements).

Some of you are right I really can't see Sega steping up to allow this to be produced (A X-Box version could be possible do to it's PC like design, and the high possability of unlicenced games).

O and Phil I wouldn't count on being able to play GT2 on it, and GT2 doesn't fully work with Bleem (all of the cars end up as flat shaded pink blobs), O and about Bleem sounding like a toothpaste if you ask me it sound more like a capret cleener (Call the Bleem Team to remove dirt from the most stoborn flooring)
#21 by "Bad_CRC"
2000-05-11 03:08:07
my cat's breath smells like cat food.
 


________________________________
<b>dumb·ass</b> <i>(Düm-èSS)</i> n. - Anyone who doesn't agree with me. <I><B></B></I><I></I><I></I>
#22 by "Mike"
2000-05-11 03:21:05
mike@pcgn.com http://pcgn.com/
Well I have nothing really important to add to the discussion since I don't really care for PlayStation or Dreamcast, I have my PC & N64 so I'm very content, but I just had to comment that Bad_CRC's signature has to be the best one I've seen yet :)!
#23 by "Phil Scott"
2000-05-11 03:59:12
phil@enkafan.com http://www.enkafan.com
Flat pink shaded blobs are better than a locked up piece of crap.  And I'm so damn good, my pink blob would make all other pink blobs my bitch ;)

By the time bleem comes out, it would be at least august and by then sega gt, metropolis and tokyo extreme thingy will all be out, along with worlds craziest polise chases or whatever <i>and no one will ever here from me again.</i>

Hell, I'll probably buy a playstation2 so I can play gt2000 (I know its just a rehash of gt2, so lay off).  Now that I'm a single man, I can pull these kind of stunts without fear of retaliation from a girlfriend who's pissed off I spend to much on games that take time away from her instead of spending it on flowers that die within a day or get eaten by her cat.
#24 by "None-1a"
2000-05-11 04:12:05
none1a@home.com
Um, I'm not sure what you mean by locking up, I've never had a total lock up problem with bleem or GT2 (although I was lucky enough to hold off for a bug free GT2)

As for Gt2000 the father is goten along in development new things have been added (for example the car count is now up to over 1000), I also thing the missing drag feature will be added back in, but I can't be sure untill I get some more info from E3 (remember sony's restricting info until there offical game kick off, which should be some time tomarrow), but I would be supprised if a few new tracks and defnetly more raly tacks are added.
#25 by "Phil Scott"
2000-05-11 04:44:22
phil@enkafan.com http://www.enkafan.com
my playstation locks up.  I got it almost immediately when it came out and the bastard doesn't have the cooling the newer editions do.  I usually prop the playstation on its side facing my air conditioner now.  older games work fine, but newer ones that stress the thing out like gt, gt2 and driver will randomly lock up, especially while reading from the cd.  

1000 cars?  holy crap.  they sure as hell better have have the civic si sedan in there baby!

suddenly I'm interested in a psx2...
#26 by "Ghost in my Shell"
2000-05-11 06:11:08
ghostinmyshell@worldnet.att.net http://www.freespeech.org/on
You guys should go read the emulation boards about this topic, the people who bought Bleem! have a lot to say about it ;-)
#27 by "Serpwidgets"
2000-05-11 06:40:35
serpwidgets@hotmail.com http://people.ce.mediaone.net/serpwidgets/index.ht
<b>#16</b> "Dethstryk" wrote...
<QUOTE>The sad thing is, now that I think about it, could Sony actually do anything to prevent this?</QUOTE>

Possibly, under the idea that emulation may be considered a violation of patent rights. After all, you have to make it emulate their "architecture" to do so.  I believe this is why there are no Apple clones, because Apple can legally keep people from using their architecture.  But then I don't know for sure, it's just a guess.<I><B></B></I><I></I><I></I>
#28 by "Phil Scott"
2000-05-11 07:10:23
phil@enkafan.com http://www.enkafan.com
wouldn't bleem's win in court make this a little more difficult for them to do something about this?  I'm not lawyer, but all the law I learned from courttv adds up to sony being able to possibly delay the release, but that's it.

fortunately for sony, the idea sucks ass and will cost to much to work.

what I'm interested in is a box that I can plug all my consoles in and switch between them with a remote instead of having to unplug the damn things from the back of my tv.  <I><B></B></I><I></I><I></I>
#29 by "Ghost in my Shell"
2000-05-11 07:25:20
ghostinmyshell@worldnet.att.net http://www.freespeech.org/on
Im starting to see some evidence that this Bleemcast is actually a bullshit tactic to only bring attention to the company or something. That stuff about buying 4 different discs did seem fishy...
#30 by "Phil Scott"
2000-05-11 07:30:43
phil@enkafan.com http://www.enkafan.com
<b>#29</b> "Ghost in my Shell" wrote...
<QUOTE>Im starting to see some evidence that this Bleemcast is actually a bullshit tactic to only bring attention to the company or something. That stuff about buying 4 different discs did seem fishy... </QUOTE>

bleemcast.com, bleemcast.org and bleemcast.net all are taken.  Sounds like its not to bring attention to the company, just the money of fools.<I><B></B></I><I></I><I></I>
#31 by "Seth Krieg"
2000-05-11 09:13:34
sdk@rosenet.net http://www.unrealuniverse.com
(half relevance)

Which is a bigger company (and has more assets, etc), MS or Sony?

And what're the chances of one buying the other?<I><B></B></I><I></I><I></I>
#32 by "Serpwidgets"
2000-05-11 13:32:24
serpwidgets@hotmail.com http://people.ce.mediaone.net/serpwidgets/index.ht
I'm still waiting to hear what this has to do with George Michael...<I><B></B></I><I></I><I></I>
#33 by "Andy"
2000-05-11 14:27:58
andy@planetcrap.com
<b>#32</b>, Serpwidgets:
<QUOTE>
I'm still waiting to hear what this has to do with George Michael...
</QUOTE>
George Michael had big legal troubles with Sony, and now Sony are getting royally screwed over by Bleem.

Personally I side with Sony on both counts.
#34 by "Desiato"
2000-05-11 15:15:24
desiato_hotblack@hotmail.com http://64.34.121.25/
Since this thread isn't "hot" enough, I have the obligation to insert the following troll keywords:

Gun Control

Software Piracy

MP3 Piracy

Net Censorship

Micro$oft

Evil Avatar

Slashdot

Spam

Shogo

Daikatana

Eidos

Ion Storm

id software

Thanks, we return you to our regularly scheduled thread.


Desiato..
#35 by "Chango"
2000-05-11 15:56:05
papa_chango@hotmail.com http://www.btinternet.com/~jedi99/
Apologies for the crappy quote, but I don't have Crapspy at work :0(


<b>"That could be so, but do they get money from the sales of games that aren't published by Sony themselves?"</b>

All games for the Playstation (and I imagine this rule will still apply for the PS2) first have to go through quality control by Sony themselves.  If the game is worthy (and they must have REALLY low standards judging by some of the shit I've seen on that platform over the years), they then 'allow' it to appear on the shelves.

What I'm saying is that Sony is the sole distributer of all games on its platform, whether it's published by Sony, Squaresoft, Eidos, GT Interactive, whatever, Sony receives the same amount of royalty on each and every sale.

I remember reading that somewhere.




-Chango
#36 by "El Asso Wipo!"
2000-05-11 17:02:52
dickcheese@hotmail.com http://www.bluesnews.com
#22 - I wrote that sig. ;)
#37 by "Karl Palutke"
2000-05-11 17:31:46
palutkek@asme.org
So how long before Eidos has a funky trapezoid-shaped DVD case?
#38 by "crash"
2000-05-11 17:52:15
crash@planetcrap.com http://www.planetcrap.com
yes, it's me. on a laptop at E3 right now. :) okay. as to the topic at hand, it's real, real simple:

there is not a single legal thing Sony can do to stop them.

they've tried now. FOUR TIMES. and they continue to lose, time and again. and now, since bleem's lawyer is workin for free, legal costs ain't an issue.

so what's the difference, in the eyes of the court, between bleem for PC and bleem for DC?

uh, none. it's still an emulator, and the platform emulated is irrelevant. bleem has proven, time and again, that they have not used Sony's code--they've interpreted it. which, at the current time, is legal. in addition, bleem isn't just an emulator, but it's also an accelerator.

and, as an aside, i've seen the ps2 in action, and the DC looks better, so the ps-to-ps2 thing everyone's talking about ain't gonna fly. have you seen the anti-aliasing on a ps2? no? that's because it doesn't have any.

all you have to do to test it is run DOA2 side by side on a DC and PS2, and i assure you, the ps2 will fall painfully short.

so. bleem'll have a fixed platform to code for, they've proven they can do it, the "packs" will have guaranteed compatibility (something bleem, right now, does not promise), and they'll be doing something Sony will not do with ps2--they will add accelerated functionality to psx games.

i can't imagine why anyone would want to play psx games on a ps2 when they have better--and seriously cheaper--options with the DC. because Sega is going to announce a new pricing model for the DC at E3 (if it hasn't been published already; haven't been able to check) that's going to undermine Sony in a BIG way.

not that i like to root for the underdog by default, but i really wanna see Sega kick Sony's ass. :)
#39 by "El Asso Wipo!"
2000-05-11 17:56:23
dickcheese@hotmail.com http://www.bluesnews.com
I want to see George Michael kick OJ Simpsons ass!
#40 by "Andy"
2000-05-11 18:01:08
andy@planetcrap.com
<b>#38</b>, crash:
<QUOTE>
there is not a single legal thing Sony can do to stop them.
</QUOTE>
Therefore it's morally right, yes?
<QUOTE>
bleem has proven, time and again, that they have not used Sony's code
</QUOTE>
No, Sony has failed to prove that they did. Big difference.
#41 by "MCorleone"
2000-05-11 18:49:23
john_st123@hotmail.com
Am I the only one who remembers the Atari and Coleco converters?  I had a ColecoVision (first console, aaah the huge ugly pixels... ) and my friend had an Atari converter to play all Atari games.  I think even the Intellivision was playable on the coleco.  It was a big piece of hardware that plugged into the cartridge slot.  

I'm sure this will come about, but I'm equally sure that it will die.  

By the time this comes out, when PSX2 and XBOX hit, will anyone even be PLAYING Dreamcast?
#42 by "Valeyard"
2000-05-11 18:49:23
valeyard@ck3.net http://www.ck3.net
Morally right?  Probably not.

There's lots of different ways to look at this, but the only one that matters is "Is it legal?"

Apparently it is.  If the general feeling is that it's morally wrong, despite being legal, then the solution is to work to change the laws.  Complaining that it's "morally wrong" won't solve anything.  Morals are completely subjective and unenforcable...you have to rely on, or change, the law to resolve issues like this.

An argument could be made that this is an effort to break Sony's "monopoly"...an attitude that seems to be very popular these days.  After all, the consumer is the one who will benefit most.  (Funny how some people want cheaper products and fewer monopolies, yet they can still think an action like this is wrong.)

Conversly, it could be argued that what they're doing is essentially the same as "porting" a game to the DC, or stealing business away from people who are working on porting the games to the DC.  (Which may be the best anti-bleem argument)

Instead Sony has tried to make ridiculous claims about source code and copyright infringement that clearly contradict the established laws.  Sony shot themselves in the foot...now they need to find another avenue of attack.

On the Moral/Legal topic:

A recent movie (that I didn't see) was about a woman who spent time in jail after being convicted of murdering her husband.  After being released, she finds out he's still alive.  Legally, she can now kill him with no additional penalty...she's already payed for the crime.  Does that make it morally right to do so?

While it might be easy to say that it's morally wrong, a strong case can be made to say that it's morally right.  I haven't formed a "moral" opinion either way...but, in either case, the law is clear.

-Valeyard
#43 by "ilian"
2000-05-11 19:07:03
ilian@rewolfsoftware.com http://www.rewolfsoftware.com
**Warning, offtopic, shameless plug below**

Hey crash, your at E3 right now?
I was going to go, but unfortunately have a final
tomorrow in DiffEq so couldnt make it, but the rest of my team
is there, go check us out at the Sierra booth!
Half-life modification named "Gunman", i'm sure you will be VERY impressed

-ilian
#44 by "Tom Cleghorn"
2000-05-11 19:15:45
tc10@st-andrews.ac.uk http://www.fisty.com/~tom/
<b>Valeyard:</b>
<QUOTE>A recent movie (that I didn't see) was about a woman who spent time in jail after being convicted of murdering her husband. After being released, she finds out he's still alive. Legally, she can now kill him with no additional penalty...</QUOTE>
OK, but that was fiction. I <i>think</i> I'm right to say that either in the States, here, or any other major world player, it would still be murder to kill her husband, even if she had already served time for it (incorrectly, as it turned out - so it would actually be as though someone were wrongfully imprisoned for, say, shoplifting, got out, and then actually did steal something).
On the subject of Bleem, I've always been of the opinion that, if they knowingly did anything illegal (read: that Sony could shaft them for), they would never have released Bleem as a commercial product. It's not remotely inconceivable that their own source code could be 100% different from Sony's own code, and still do the same job, and without doubt there are people intelligent enough to start from nothing, and build an app capable of reading PS discs from the ground up. Anyway, I don't think they've done anything wrong, whether it's debated or not.
As for the moral side of it - it's not that big a deal, and I don't see why Sony are up in arms about it - <i>unless</i> they were ready to roll on their own emu (but I suspect that's unlikely). It's common knowledge that the console equipment itself is almost invariably a loss-leader, with the (overpriced) games making up the profit - so why should Sony worry if people start to buy even more games? It's lost on me, it really is. Were I the president of Sony, I'd surely have hired the entire Bleem team, and made it an official Sony product, instead of trying to rape it to death. Ah well.<I><B></B></I><I></I><I></I>
#45 by "Darkseid-[D!]"
2000-05-11 19:36:13
Darkseid@captured.com http://www.captured.com/boomstick
Valeyard, what you fail to pick up on is this


No matter what hardware the sofware is run upon, the user STILL has to buy it.  A bleem emulator allowing PS games to run on the DC wont hurt sales, (unless it cant detect ripped/burnt copy cds, and thats trivial), quite the reverse it may increase the number of playstation games sold.

win/win

Ds
#46 by ""
2000-05-11 20:13:29
<b>#44</b> "Tom Cleghorn" wrote...
<QUOTE>OK, but that was fiction. I think I'm right to say that either in the States, here, or any other major world player, it would still be murder to kill her husband, even if she had already served time for it (incorrectly, as it turned out - so it would actually be as though someone were wrongfully imprisoned for, say, shoplifting, got out, and then actually did steal something). </QUOTE>

Actually, that's the part of the premise of the movie. Go check through the constitution a bit, find the part about double jeopardy (the movie's title BTW). Basically, you can't be tried in the U.S. for the same exact crime twice. In other words, if you're found guilty of killing your husband (which she was near the beginning of the movie) and then while you're out on parole or whatever, you find your husband and kill him, they can't bring the case back to trial. Unless, of course, there's a body for the first crime, which, obviously, wasn't your husband ;)

As far as the movie goes, it's actually a decent movie, and worth seeing at least once.

-PainKilleR-[CE]<I><B></B></I><I></I><I></I>
#47 by "PainKilleR-[CE]"
2000-05-11 20:15:30
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
oops, computer crashed while crapspy was running, and crapspy didn't save my settings ;) Should be fixed now, #46 was me

-PainKilleR-[CE]
#48 by "Trin"
2000-05-11 20:53:41
trin@q3arena.com http://www.developium.com
In the future everyone will run everyone ELSE's software, but not its own. I have included a guide for all that are no familiar with the future:

PSX - DC
DC - PS2
PS2 - PC
PC - X-Box
X-box - Dolphin
Dolphin - No one, cuz the apocalypse would have happened by the time the Dolphin is released! :0
#49 by "None-1a"
2000-05-11 20:59:14
none1a@home.com
crash, the reason PS2 games look so bad is that developers are using only half the TV for them (they've found that it's imposible to use a TV's full resolution at 60 fps), so rather then running the games at 30 fps and use the whole thing they are just dublicating the horzontal lines on the screen. This this does produce a nice smooth 60 fps disply it also make the jaggies much worse (since your only rendering half of what should be there). Dreamcast doesn't really have any full screen AA eather, it's just that there developers are using 30 fps as a goal.

I'm hoping that some PS2 developers get it though there heads and start using the lower speed, but higher quality setup. After all there not a big differenc in speed between the two (at least not one the average human can see).

Aso if the Bleem team (see sounds like carpet cleaners) does only release working code on the disk a lot of the game people acctauly own will end up not working, and I really don't feel like reading a 400 game long list to find the ones I own just to see if they'll work (expecialy when I already own a PSX, and will own a PS2 on release (and the PS2 does enhance some games, just not a whole lot)
#50 by "Fyrewolf"
2000-05-11 21:19:42
<quote>In other words, if you're found guilty of killing your husband (which she was near the beginning of the movie) and then while you're out on parole or whatever, you find your husband and kill him, they can't bring the case back to trial.</quote>

They certainly could.  Of course, you could get your initial conviction overturned, but there would be no problem with them bringing new murder charges against you.  They're two separate crimes.  The only reason people think they're not is because you can't kill someone twice.  If it was any other crime, people wouldn't have a problem with it.

Consider a rape conviction that is overturned on DNA evidence after the alleged rapisted is released from prison.  Can he go and rape the victim and expect to be able to claim double jeopardy?  I doubt it.
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