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T O P I C
Intellectual Property - or - How I Learned To Hate Another Bunch Of People
May 7th 2000, 11:28 CEST by jeet

Let me start this right off by informing the less informed of the simple fact that I, typically, have not been known for my strict adherence to topic - topic neither of the general tone of the site nor the first begotten meaning of any given essay. That being said, I'm in a bit of a ramblin' mood, so to speak. So, if you feel like taking a brief little roller coaster ride through the bowels of my bulbous psyche - then strap yourself into the big mouse car. If not, then please exit the ride to the left.



First things first, as the saying goes. I don't hate people as much as I used to. Granted, I still do hate most everyone - it's just that I hate them for different reasons these days than for the reasons of yesteryear. It should also be said, though, that I hate them just a smidgen less than I used to. To which group will I bestow my glorious crown of the craprechaun to in this charming little essay? I could always go the easy way out and target stupid people again. But, I've done that too many times before and, it would seem, these people will just not stop breeding. Or, I could single out that small group of annoying fucks that are just, well, annoying little fucks. You know the type: the guy you pretend to like because he has something that you want. (Or, conversely - but all entirely within the same vein - the woman you pretend to like because she has something that you want. More specifically, you have something that you want her to want...but that gets into a whole other shitbag of societal suckfulness that I would rather steer clear of at the present moment.) No, I think I'll set my sights on the great crusaders of "Intellectual Property (IP)." Ah, the shit is ripe in the air. Let's get to it, then.

What is IP, anyway? If I have some random thought whilst tithing to the craprechaun gods when I'm on the john after the all-you-can-stomach night at the nearest Mexican food cesspool-cum-restaruant, does that count as Intellectual Property? I doubt it...and well that it should not. Any Tom, Dick, or Dickless Tom can come up with a fabulous idea - especially when on the toliet. Ok, so I suppose that it would be safe to assume that Intellectual Property is not an idea. What next, then?

Maybe IP is the expression of an idea. For example, what if my porcelin-induced stream of thought produced an idea of such magnitude that the ancient gods themselves would tremble at the sheer awe of it all? What if I then took this totally hip idea and wrote something down about it? So now it would still be an idea - but it would be an idea on paper. Still not much, but at least I'm literate about the whole thing. Yet, I don't yet feel that I've reached Intellectual Property status yet. Let's keep going, shall we?

Alright, so I've written down my idea. Now I won't forget it the next time I hit the head with the latest issue of Maxim cupped neatly in the crook of my arm bend. I suppose that I should do something with this idea...you know, flesh it out a bit. What will best express this wonderous idea? Let's pretend I'm a regular Rachmaninov, for the moment, and that I've decided that my vision would best be expressed in song. Whoopee. Ok, so I sit at the keyboard (the kind of keyboard that makes music noises, mind you, and not the type of keyboard that conjures up goddess-porn) and I hammer out a melody and accompaniment. Now all that's left is to write the lyrics up, and I've got myself a full fledged song on my hands!

Only, I don't write lyrics very well. So I talk to a few friends...turns out that they don't write lyrics very well, either. So, what can I do...well, how about looking through some poetry books for inspiration! I might listen to a few songs, as well. Maybe I'll even buy me one of those fancy dancy rhyming dictionary thingamawhozzits. The sky's the limit!

After much searching and exploration and experimentation, I finally have a song written up. Now I want people to hear it. I want them to experience my idea - I want to share my vision with the world. So, I work my modern mojo and create an .mp3 of my little ditty. I upload it across the world-wide-dot-com. Yippie!

My song starts getting downloaded a helluva lot. People dig it. Honest. I'm one cool cat daddy, it turns out. I read through my fan mail daily, and I'm feeling pretty good about myself. Until, one day whilst happily driving down one of the several nice winding roads that go nowhere but straight smack into cows or the Alamo that we have here in Texas, I hear elements of my song. I hear bits and pieces of my revolutionry bassline and innovate harmonic. I'm horrified! It's not my song, exactly...but it's strikingly similiar. I'm pissed now, so I turn my big ass truck (like we all drive here in Texas) right around and plow straight through a few slow-to-motivate cattle at eighty miles per hour on my way back to my ranch.

After many weeks of phone tag and flubber inspired corporate bouncing, I conclude that my crusade to reclaim my Intellectual Property is all for naught. There's just not enough there to substansiate my claim. Sure, it's obvious to me that my song was ripped off - but I can't prove it. So what can I do about it? Help!

And this is where the good fairy of life-is-fucked-up comes down to visit me. "Tough shit, cowboy" the fairy says to me. When I ask what that means, I get the cryptic response of "Life's fucked up, Hoss. Them's that gots it gots it, and them's that don't won't never gets it. That's just the way it is, Slim." So, I shoot his winged-ass with both barrels and right between the eyes. (Winged fairies of any sort ought to know better than to come to Texas at all. We're all armed to the teeth down here, and that's the truth - straight up and with a side of shitkicker.) He was right, though. Them's just the breaks.

Now, what does all of this mean? Bear with me here, please. I'm not used to just bluntly stating the meaning of my essays, but I'm gonna give it a whirl tonight. It means, in a nutshell, that life just plain ain't fair. But that doesn't mean that you've been ripped off, either. Chances are that, most likely, the other band just stumbled upon the same combination of musical style that you happened upon. It's very common. No idea is really new or unique or even interesting. It's all in how it's presented and packaged and made to look shiner than an Oval Office cigar.

But, come on! What's your fucking point?! I hear your cries, my children! My point is simple. Do I believe in the concept of Intellectual Property? Yes, of course. Do I think that most people know what in the hell it means? Nope, big daddy, I don't. It's pretty simple, though. No one can write/compose/pull out of their ass, anything that is truly new or innovative. It just doesn't happen. For your Intellectual Property to come about, you've had to have ripped other folks off in the process. Little by little, your experience adds up to the total of your thoughts and actions. So, is there nothing wrong with downloading an illegal .mp3, since it's not really anyone's property to begin with? Of course there is, and any of you out there that don't think so should consider yourself as charter members in the aforementioned group of the perpetually perplexed and downright Stupid-Mother-Fuckers Clan. My loathing of your existence has already been well established, so I will not dwell on it here. A simple "Fuck off, Bo Peep" will do nicely, I think.

Sure, everyone copies everyone else. That's how "new" things comes about. It's called progress...the taking of what you've learned, and using it to create something that you haven't learned yet. It doesn't mean that it hasn't been done before, though - and it sure as hell doesn't mean that it won't be done again. But, and here's the main soul of it all, once you go through the work and the pain to actually produce something - then that something now belongs to you. I don't care if it's a direct ripoff of the trendiest sound of the moment. It's still yours, and you still have a right to it. So, before any of you kiddes (or old farts) start thinking up new ways to justify the theft of the results of someone else's hard work, think about how happy you would be if some punk ass kid starting distributing your latest single across the double-you-dot-internet-com and ripped you out of every bit of money that single would have brought you personally. Yep, all hundred bucks of it....give or take a dime or two.

Uncle Yes, that last bit was a stab at record companies and hints at the real, and hidden, meaning of the essay and No, this essay wasn't about .mp3's or record companies Jeet

C O M M E N T S
Home » Topic: Intellectual Property - or - How I Learned To Hate Another Bunch Of People

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#1 by "Jafd"
2000-05-07 11:35:14
<i>"Did you borrow the soul
the soul that you sell now?
What does your conscience tell you?"</i><I><B></B></I><I></I><I></I>
#2 by "UncleJeet"
2000-05-07 11:38:24
jeet@planetcrap.com http://www.planetcrap.com
O....K....

<b>Uncle</b> <i>Well, at least it wasn't I'M FIRST!</i> <b>Jeet</b>
#3 by "Jafd"
2000-05-07 11:40:16
Hey if you can make a topic with hidden meanings, I can make a reply with hidden meanings. ;)P<I><B></B></I><I></I><I></I>
#4 by "UncleJeet"
2000-05-07 11:42:25
jeet@planetcrap.com http://www.planetcrap.com
Guess I have to give you that, one.  :)

<b>Uncle</b> <i>People awake this late frighten me</i> <b>Jeet</b>
#5 by "PiRaMidA"
2000-05-07 11:54:59
piramida@usa.net http://www.agsm.net
I think I've heard it all before... <g><I><B></B></I><I></I><I></I>
#6 by "Flamethrower"
2000-05-07 12:04:40
flamey@alreadythere.freeserve.co.uk http://flamethrower.evilavatar.com
A rope and a beam is all you need, Jeet.
#7 by "lechifre"
2000-05-07 14:50:43
user@casinoroyale.softnet.co.uk
Ok share out the booze, it's your property only on your mind, and that makes it intellectual property. Come on gimme a swig.
#8 by "Darkseid-[D!]"
2000-05-07 15:47:42
Darkseid@captured.com http://www.captured.com/boomstick
Namida wa kaze ni tondeku
Watashi no naka ni nokorazu ni
Sabishisa mo kanashimi sae mo
Subete wo ukeireru no nara


*evil grin*


Ds
#9 by "Bad_CRC"
2000-05-07 17:39:08
drugs are bad... m'kay?<I><B></B></I><I></I><I></I>
#10 by "Sgt Hulka"
2000-05-07 18:05:20
sgt_hulka@yahoo.com http://www.hulka.com
So I pass out around 10pm last night, missed Saturday Night Live, wake up at about 4am and there are a boatload of ICQ's blinking in my system tray. I left my computer on all night.   I read them all and go back to sleep, but when I wake up, I'm naked, standing in traffic, and my head is shaved!  But then, I wake up again, it was all a bad dream.  I woke up in a dream, but was still dreaming, has that ever happened to one of you?  

BTW: I looked pretty damn sharp with my Captain Picard Head!  

Speaking of being naked in traffic, how many of you guys have either crashed a car, or had a near miss with an obstactle in the road because you were glancing at a foxy babe?  It happened to me the the other day, I saw this GORGEOUS blond in a tight mini-skirt walking down the road, and I'm in my bitchin '88 Chevy with the sunglasses on, blasting ZZTop, being ultra-cool, you know the drill, and I'm peering at her and we make eye contact.  That was what did it, she smiled, I smiled, and I thought to myself, I should probably look at the road, so I turned my head and had to quickly avoid a damn tree!  I almost went off the road.. I was like, damn, that's not how I want to die, although, I can't think of a good way to die.  The reason I bring all this up is because of Flamey's Rail and Rope post, I started thinking about death.  To me, there's only two ways to die, I either want to die in my sleep, or secondly, I want to be mauled and digested by a school of white sharks.  (I don't go in the ocean much)
#11 by "Bad_CRC"
2000-05-07 18:25:47
for CS users only.
 

<a href="http://thatwasstupid.com/stupidimages/images/springbreak.gif"></a><a href="http://thatwasstupid.com/stupidimages/images/big-ass-cat.gif"></a><a href="http://thatwasstupid.com/stupidimages/images/f14.gif"></a><a href="http://thatwasstupid.com/stupidimages/images/head_up_bum.gif"></a><a href="http://thatwasstupid.com/stupidimages/images/emergency.gif"></a>
 
<I><B></B></I><I></I><I></I>
#12 by "UncleJeet"
2000-05-07 19:35:33
jeet@planetcrap.com http://www.planetcrap.com
Flamey-
    I got kicked out of the Boy Scouts back in the olden times....I'd take your advice, but I never learned how to tie all the nifty knots!

Oh, and...Darkseid -
    Want a camera?

<b>Uncle</b> <i>I think I'm turning Japanese</i> <b>Jeet</b>
#13 by "Nacho"
2000-05-07 22:35:49
nacho@zentao.unrealengine.com http://www.hulka.com/nacho
Darkseid:

Tears something in wind
something relations all
something something
Whole if something

Gah, that was awful...
Damn you! I give up. Argh....
#14 by "Nacho"
2000-05-07 22:36:55
nacho@zentao.unrealengine.com http://www.hulka.com/nacho
Darkseid:

Tears something in wind
something relations all
something something
Whole if something

Gah, that was awful...
Damn you! I give up. Argh....
#15 by "Karl Palutke"
2000-05-07 23:39:48
palutkek@asme.org
I was at the local EB today, and I noticed that they have Sid Meier's Antietam in the new releases section.  

*Yawn* No, I haven't been looking forward to this game really, but here's something I found interesting:  The game comes in the same cases that movies on DVD come in.  I asked the sales guy there about it and he said it was the first one they'd gotten.  I can see a whole bunch of advantages to this, I'm just wondering if anybody knows if it's going to become the default packing for PC games.
#16 by "None-1a"
2000-05-08 02:04:36
none1a@home.com
Karl, nothing I've seen says that games will be going over to the DVD like boxes, it'd be damn nice every time I get a game the trash fills up. Anyway I think the reason SM Antietam came packaged like that is originaly they where only going to release it via the lionhead web site so shiping cost would have been a prioraty (big game boxes cost a lot more then little DVD boxes to ship). I hope at the very lest online retailers (I will not nor ever use the term E-tailer) sign some deal with publishers for packaging like this, that way publishers will desided creating two boxes is a bad idea and release every thing with the smaller boxes.

O one other thing what the hell is up with these companies not using a CD case and puting the game in that damn paper thing, I should have to buy a set of cases just to orginize my game colection.
#17 by "Darkseid-[D!]"
2000-05-08 02:11:26
Darkseid@captured.com http://www.captured.com/boomstick
"If I accept everything
Even the loneliness and the pain
My tears will fly into the wind
Without leaving anything behind in me"

(from "I Stand Alone" by Matsu Takako)



Just struck me as a very poignant verse...



*grins*


Ds san
#18 by "loonyboi"
2000-05-08 02:48:09
jason@loonygames.com http://www.bluesnews.com
I know this is off-topic, but there don't seem to be any <i>on</i> topic posts here...so:

<b>#15</b> "Karl Palutke" wrote...
<QUOTE>I was at the local EB today, and I noticed that they have Sid Meier's Antietam in the new releases section.

*Yawn* No, I haven't been looking forward to this game really, but here's something I found interesting: The game comes in the same cases that movies on DVD come in. I asked the sales guy there about it and he said it was the first one they'd gotten. I can see a whole bunch of advantages to this, I'm just wondering if anybody knows if it's going to become the default packing for PC games. </QUOTE>

The game has been out for  <i>looooooong</i> time (it's great by the way).

Sid Meier's Antitam! (yes, that's the full name) is the first game that Firaxis actually self-published, which I found interesting. It probably also accounts for the unique packaging, and rather skimpy manual (compare the "liner notes" style on that comes with it to the novel that ships with Alpha Centauri).

-jason<I><B></B></I><I></I><I></I>
#19 by "Brandon 'GreenMarine' Reinhart"
2000-05-08 03:06:22
brandon@epicgames.com http://unreal.epicgames.com
All games are now moving to DVD cases.  Wal Mart caused this change by forcing all game publishers to use DVD cases or not be carried in their stores.
#20 by "Dethstryk"
2000-05-08 03:32:43
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#19</b> "Brandon 'GreenMarine' Reinhart" wrote...
<QUOTE>All games are now moving to DVD cases. Wal Mart caused this change by forcing all game publishers to use DVD cases or not be carried in their stores.</QUOTE>

Damn.. if this is actually true, it looks like Eidos' marketing scheme just got run through.


--
Dethstryk
Damage Gaming
#21 by "Karl Palutke"
2000-05-08 03:53:05
palutkek@asme.org
<quote>All games are now moving to DVD cases. Wal Mart caused this change by forcing all game publishers to use DVD cases or not be carried in their stores. </quote>

When will this take effect?  I was at walmart today and didn't see anything but the usual game boxes?
#22 by "Karl Palutke"
2000-05-08 04:00:05
palutkek@asme.org
#21 <quote>I was at walmart today and didn't see anything but the usual game boxes? </quote>

Yes, I'm punctuation impaired this evening.
#23 by "Sgt Hulka"
2000-05-08 04:59:55
sgt_hulka@yahoo.com http://www.hulka.com
DVD cases.  I think that's great!  Look at how Sony has handled their games with just a Jewel Case for the last five years or so.  

Sure it might take away from the shelf space a title gets since it no longer has a big box, and the artwork isn't nearly as impressive, but if you've got a good game, people will find out about it, trust me, I know that rule!

Some game companies should trumpet the fact that they're saving 9 zillion trees by doing this, although they're still producing plastic, which if my science teacher was correct, doesn't go anywhere once it's created.
#24 by "Whisp"
2000-05-08 05:07:53
whisp@vt.edu
The only trouble with switching completely over to DVD box size is that a few titles still come packaged with documentation more substantial than a quick start guide or have other value-added goodies.  Hopefully this won't finally kill the practice of actually including real manuals with software.

-Whisp
#25 by "RahvinTaka"
2000-05-08 05:16:32
donaldp@mad.scientist.com
<b>#24</b> "Whisp" wrote...
<QUOTE>The only trouble with switching completely over to DVD box size is that a few titles still come packaged with documentation more substantial than a quick start guide or have other value-added goodies. Hopefully this won't finally kill the practice of actually including real manuals with software.

-Whisp </QUOTE>

I want it dead. Kill kill kill. I wish developers would actually make their products intuitive or at least have obvious trainers in the game so I never have to look at a manual again. That may be just me thou :O<I><B></B></I><I></I><I></I>
#26 by "RahvinTaka"
2000-05-08 05:19:07
donaldp@mad.scientist.com
<b>#24</b> "Whisp" wrote...
<QUOTE>The only trouble with switching completely over to DVD box size is that a few titles still come packaged with documentation more substantial than a quick start guide or have other value-added goodies. Hopefully this won't finally kill the practice of actually including real manuals with software.

-Whisp </QUOTE>

I want it dead. Kill kill kill. I wish developers would actually make their products intuitive or at least have obvious trainers in the game so I never have to look at a manual again. That may be just me thou :O<I><B></B></I><I></I><I></I>
#27 by "Whisp"
2000-05-08 05:23:19
whisp@vt.edu
<b>#25</b> "RahvinTaka" wrote...
<QUOTE>I wish developers would actually make their products intuitive or at least have obvious trainers in the game so I never have to look at a manual again. </QUOTE>

Which is exactly why I'm worried that manuals might go away.  When was the last time you bought software that was so intuitive you wouldn't have benefitted from looking at some documentation?  I'm not saying you actually did look - most of the time I don't either, but it's reassuring that it's there.  When something goes wrong, I usually want a hard copy, not some half-baked online help system.

-Whisp
#28 by "RahvinTaka"
2000-05-08 05:30:14
donaldp@mad.scientist.com
<b>#27</b> "Whisp" wrote...
<QUOTE>Which is exactly why I'm worried that manuals might go away. When was the last time you bought software that was so intuitive you wouldn't have benefitted from looking at some documentation? I'm not saying you actually did look - most of the time I don't either, but it's reassuring that it's there. When something goes wrong, I usually want a hard copy, not some half-baked online help system.

</QUOTE>
true. Which raises the question ... anyone know anygames with good in-game or manuals on cd ?

The only one I can think of is halflife. Anyone know of any others ?<I><B></B></I><I></I><I></I>
#29 by "Sgt Hulka"
2000-05-08 05:36:12
sgt_hulka@yahoo.com http://www.hulka.com
Most games have a seperate guide done by Brady, Sybex, Prima written by dudes like me.  Why would they make their own guides when a company is willing to pay a licensing fee to create one for them?  So I think the documentation with DVD case could be a small one like what you find in Playstation jewel cases.
#30 by "Jafd"
2000-05-08 05:45:39
Documentation on the CD is fine with me. I do like the heft of a nice manual in my hands.... but cripes, until paper is made from hemp instead of trees, I really can't justify the expense.

/me cries for the trees<I><B></B></I><I></I><I></I>
#31 by "Whisp"
2000-05-08 05:58:40
whisp@vt.edu
<b>#29</b> "Sgt Hulka" wrote...
<QUOTE>Why would they make their own guides when a company is willing to pay a licensing fee to create one for them?</QUOTE>

Why would I want to get comprehensible documentation with a product when a company is willing to sell it to me separately for an additional fee?

-Whisp
#32 by "UncleJeet"
2000-05-08 06:27:35
jeet@planetcrap.com http://www.planetcrap.com
Well, the way I see it....I miss the olden days of good packaging.  Now, I'm not talking about boxes the size of Kansas, here.  I'm talking about all the little "extras" that you used to get in games.  If anyone was around back in the day, remember all the shit that Infocom used to put in their game boxes?  Hitchiker's Guide alone had a ton of crap....a ball of fluff, a Don't Panic button, etc...Wishbringer had the glow-violet-in-the-dark heart-shaped wishbringer stone in the box.  Ultimas always came with goodies, from the cloth map to moonstones, ankhs, pentagram coins, etc...Manuals also used to help get you jazzed about a game.  They were written with style, and were actually readable in their own right, outside of the game itself.  Ultima IV's spell listing was amazing, with two pages for each spell (left side full page graphic, right side text), and long ass descriptions of reagents and words of power, blah blah blah.  Wing Commander had a nice manual in the guise of a on-ship magazine.  It all used to be so damned nice, gawl-darnit!  Now we're lucky to get a three page cd-insert manual with barely legible grammar and no prose anywhere.  Woe be the "online manuals."  <i>shudder</i>

<b>Uncle</b> <i>Topics?  Who needs topics?</i> <b>Jeet</b>
#33 by "cinqo"
2000-05-08 06:31:50
cinqo@zombieworld.com
<b>#30</b> "Jafd" wrote...
<QUOTE>Documentation on the CD is fine with me. I do like the heft of a nice manual in my hands.... but cripes, until paper is made from hemp instead of trees, I really can't justify the expense.

/me cries for the trees</QUOTE>

But no one cries for the hemp...

Cinqo<I><B></B></I><I></I><I></I>
#34 by "Phil Scott"
2000-05-08 06:43:03
phil@enkafan.com http://www.enkafan.com
Visual Basic/C++ used to come with documentation.  Now it comes with the MSDN library, which is just about the best resource ever.  But its on three CDs (DVD now, woohoo!).

the "Microsoft Win32 Developer's Reference Library," all 3000 pages of it, lists for $150, the "Microsoft Visual Basic 6.0 Reference Library," 3245 pages, costs $80, and the "Microsoft Visual C++ 6.0 Reference Library" will set you back $150.  

I have an entire shelf devoted to Borland C++, old wordperfect office and Visual Basic 3, 4 documentation.  Now I have a DVD with this info, and two binders of stuff I've printed out.

Maxis always publishes great documentation.  I spent a night reading the documentation for A-Train.

Cornel's Bequest (a reberta williams mystery game) came with bios of all the characters, and a Tulane notebook and pencil (the main character was a student at Tulane).  It also came with a red tinted magnifying glass so you could read fingerprints (their form of copy protection).
#35 by "cinqo"
2000-05-08 06:51:17
cinqo@zombieworld.com
The two Fallout games had some of the best manuals. They were spiral notebooks, so you could lay them down flat and reference them while playing them without having to play one-handed. All the stats in the game were explained, so you weren't required to buy a strategy guide just to figure out what the hell was going on.

And it had recipies in the appendix!

Cinqo<I><B></B></I><I></I><I></I>
#36 by "Serpwidgets"
2000-05-08 06:53:03
serpwidgets@hotmail.com http://people.ce.mediaone.net/serpwidgets/index.ht
#26 RahvinTaka says <I>"I wish ... so I never have to look at a manual again."</I>

I guess that explains quite a bit about the previous thread... ;-)

I'd prefer the smaller packaging unless it's absolutely necessary.  I've got the new optical mouse so I don't need a mouse pad, but I still use my Duke3D pad cuz it's sooo kewl! I'm already on my second one and it's starting to get very worn.  I sure hope they include one with DNF. (wink wink, nudge nudge, say no more!)
#37 by "VeeSPIKE"
2000-05-08 07:35:18
appliedavoidanc@triton.net
<b>#23</b> "Sgt Hulka" wrote...
<QUOTE>although they're still producing plastic, which if my science teacher was correct, doesn't go anywhere once it's created. </QUOTE>

It goes to create a new paradigm - the Earth + Plastic.<I><B></B></I><I></I><I></I>
#38 by "Bad_CRC"
2000-05-08 07:40:16
no more manuals == less incentive to purchase the game.

Now the warez puppies get exactly the same thing as me.  
 
I like game boxes.  I save the cool-looking game boxes, just cause I like them.

$50 bucks for just a CD, no manual and no box?  I dunno about that.
 
sure you buy it for the game, but the extras do matter.<I><B></B></I><I></I><I></I>
#39 by "VeeSPIKE"
2000-05-08 07:40:46
appliedavoidanc@triton.net
The best game manual i have seen in a long time was the Special Edition Binder that came with the first release of Falcon 4.0. A 3-ring binder that even after two years, you still find new things inside. And explained both how to fly the plane and fly the game better than anything else I can think of.
<I><B></B></I><I></I><I></I>
#40 by "Jafd"
2000-05-08 07:55:33
<b>#33</b> "cinqo" wrote...
<QUOTE>But no one cries for the hemp... </QUOTE>

Don't even get me started.<I><B></B></I><I></I><I></I>
#41 by "MoodyAllen"
2000-05-08 14:04:31
moodyallen@subdimension.com
Will game prices go down because of the new packaging?  Since so little art will go onto the game/DVD box itself, where will the extra cash from cutting down on the packaging go?

Will the benefits reach the consumer or will the companies use those funds for something else?

I mean, if game companies are gonna rip consumers off by limiting the packaging that they usually pay for and charge the <b>same price</b> for them, then I won't buy any more.  I <b>love</b> boxes and big instruction manuals.  If I pay for a game, I'd better get some paper inside the box or I'll make a note not to buy from those guys again.

DVD cases?  C'mon, that's just skimpy.  Why did Wal-Mart decide to enforce this policy?
#42 by "Karl Palutke"
2000-05-08 14:10:36
palutkek@asme.org
<quote>DVD cases? C'mon, that's just skimpy. Why did Wal-Mart decide to enforce this policy? </quote>

I suspect it's so they can cram more games onto the same amount of shelf space . . . considering the premium retailers get away with extorting from publishers for shelf space, I'm suprised this didn't happen a long time ago.
#43 by "Dethstryk"
2000-05-08 14:11:06
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#41</b> "MoodyAllen" wrote...
<QUOTE>DVD cases? C'mon, that's just skimpy. Why did Wal-Mart decide to enforce this policy? </QUOTE>

Smaller and more compact is seeming to be the reason to me. Technology has pushed us there, and since game boxes were big and clunk, let's make them small, tight and take up less space with a DVD case.

It's not a big problem to me at all, but I don't think every game can pull this off. Hey, you buy a flight simulator without the ungodly thick manual. I'm thinking that some games will still go the way of the box if they need to, while others will go with the DVD case.


--
Dethstryk
Damage Gaming
#44 by "Dethstryk"
2000-05-08 14:16:51
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#42</b> "Karl Palutke" wrote...
<QUOTE>I suspect it's so they can cram more games onto the same amount of shelf space . . . considering the premium retailers get away with extorting from publishers for shelf space, I'm suprised this didn't happen a long time ago.</QUOTE>

I think it's a great idea for people who possess a large amount of games like myself. I'd much rather fit five or six games in the same space as I can with one big box.

And like I've already said, I don't want to see games that need the extra packing space coming in DVD cases, but normal boxes.


--
Dethstryk
Damage Gaming
#45 by "Karl Palutke"
2000-05-08 14:20:30
palutkek@asme.org
<quote>I think it's a great idea for people who possess a large amount of games like myself.</quote>

I agree, it'll save me a bundle of storage space.  I usually end up consolidating several games worth of documentation into one box and trashing the others.  

I just don't think that's what motivated WalMart into coming up with this policy.
#46 by "Dethstryk"
2000-05-08 14:27:29
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#45</b> "Karl Palutke" wrote...
<QUOTE>I agree, it'll save me a bundle of storage space. I usually end up consolidating several games worth of documentation into one box and trashing the others.

I just don't think that's what motivated WalMart into coming up with this policy.</QUOTE>

Every box I get my hands on is put into a closet, which is now effectively like opening the door to the "Wall of Gaming." Then I have a little area where I store manuals. Works for me.

As for Wal-Mart's motivation, who knows. They can bully around a lot more people than you may think, just because of their sheer size. Wal-Mart is like a big bully in the retail industry.


--
Dethstryk
Damage Gaming
#47 by "El Asso Wipo!"
2000-05-08 16:22:32
dickcheese@hotmail.com http://www.bluesnews.com
Wal Mart is probably the most demanding retailer there is!  Where Electronics Boutique is probably the easiest.   You have to learn to bend and compromise in order to make $$$ in this biz.
#48 by "Darkseid-[D!]"
2000-05-08 16:41:12
Darkseid@captured.com http://www.captured.com/boomstick
Think Hulka hit on it


why package a manual .. when you can get them to buy the game .. THEN buy the manual/guide


most playstation games arent brain achingly difficult to work out .. and most of them have training modes, or nice easy config screens with big bold letters to detail everything.


on a side note, thoese Wolfenstein shots look _pimped_


Ds
#49 by "Chango"
2000-05-08 16:50:54
papa_chango@hotmail.com http://www.btinternet.com/~jedi99/
I'm particularly fond of Walmart's extensive collection of shit videos.



-Chango
#50 by "Valeyard"
2000-05-08 16:53:27
valeyard@ck3.net http://www.ck3.net
<b>#48</b> "Darkseid-[D!]" wrote...
<QUOTE>on a side note, thoese Wolfenstein shots look _pimped_ </QUOTE>

So, they were black and blue around the top and the rest was colorfully cheap? :)

-Valeyard<I><B></B></I><I></I><I></I>
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