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Quake 1 on a Dreamcast....Imagine that!
December 14th 2000, 15:41 CET by Orpheus

<a href="http://www.titaniumstudios.com">Titanium Studios</a> has ported the original Quake to the Dreamcast. You can see three screenshots <a href="http://www.titaniumstudios.com/games.html">here</a>. They ported it to WinCE, replacing Quake's usual OpenGL with Direct3D, which of course the Dreamcast supports. Some sites, like <a href="http://www.dcemulation.com/">DCemulation.com</a> (currently down) even have ISOs of the game. Has anyone been able to check this out?
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Home » Topic: Quake 1 on a Dreamcast....Imagine that!

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#1 by "Prfbrain"
2000-12-14 15:46:02
brain@arn.net
Interesting project, but I still hate FPS on consoles. I can not get past trying to run through a FPS with a console controller, it's just damn weird.<i><b></b></i><i></i><i></i>
#2 by "Prfbrain"
2000-12-14 15:48:07
brain@arn.net
One more note:
Let alone one that I've already played to death on a pc.<i><b></b></i><i></i><i></i>
#3 by "Foogla"
2000-12-14 15:48:34
Foogla@Somethingawful.com
Sounds cool, but I don't even have a DreamCast. :/ And it's not a great incentive to buy one, though I fondly remeber my speedrunning days (I never actually submitted anything to SDA, but it was cool nevertheless).
#4 by "Greg"
2000-12-14 17:23:52
greg417@worldnet.att.net
Prfbrain - I think the N64, if it was a better system, would be killer for FPS games. The controller is very nicely suited for FPS. The analog stick works like a mouse, and those yellow buttons controlled movement. Actually before playing Turok on N64, I didnt even use mouselook in Quake. Then I was forced to use mouselook in Unreal to use the sniper rifle accurately, and the rest is history. Every person I get to play a FPS, I always hook them up to use mouselook.

As for Quake on the DC, I couldn't tell you if the controller is actually useful or not. The button layout would suggest that it is not as good for FPSs as the N64 controller.

Greg
#5 by "PiotrekLA"
2000-12-14 18:37:41
piotrekla@hotmail.com
Well, from my point of view... I don't think that neither N64 nor DC was created with FPS and RTS games in mind. Hey, but that's just me. On that note, Quake1 on PC was awesome, nothing beats the keyboard/mouse combo.
#6 by "szcx"
2000-12-14 18:45:18
nedocze@hotmail.com
As for Quake on the DC, I couldn't tell you if the controller is actually useful or not

if they support the DC keyboard and DC mouse (like Q3:A), then it would certainly be playable.
#7 by "BloodKnight"
2000-12-14 19:14:28
bloodknight@somethingawful.com
If Quake supports Multiplayer on the DC, well lets say it would sell better then the N64 version
<i><b></b></i><i></i><i></i>
#8 by "szcx"
2000-12-14 19:32:55
nedocze@hotmail.com
If Quake supports Multiplayer on the DC, well lets say it would sell better then the N64 version

i'm sure it would.  except that you can't buy it.
#9 by "Monkey_Butler"
2000-12-14 19:41:41
wash@sirius.com
I've played it.  

It's pretty amazing.  The contol is actually better then Quake 3 on Dreamcast (which is pretty unplayable without a Dreamcast mouse).

But if you want to play it to the end, you have to do it all  in one sitting, because you can't save your games on the VMU.
#10 by "GhostinmyShell"
2000-12-14 19:50:11
ghostinmyshell@triad.rr.com
Man talk about an old story....and Ive played it too, its really damn good...
#11 by "BloodKnight"
2000-12-14 20:09:36
bloodknight@somethingawful.com
It kind of sucks you can't buy it.  It should be a free download for DC users
<i><b></b></i><i></i><i></i>
#12 by "GhostinmyShell"
2000-12-14 20:14:38
ghostinmyshell@triad.rr.com
#11 It is a free download for DC users, just hard to find...heh
#13 by "Monkey_Butler"
2000-12-14 20:51:18
wash@sirius.com
That's weird, I just noticed on the Titanium site that supposedly you CAN save your games.  I'll have to check that out later.
#14 by "WarrenMarshall"
2000-12-14 21:04:54
warren@epicgames.com
GhostinmyShell (#10):
Man talk about an old story....and Ive played it too, its really damn good...

I've never heard about it before now ... couldn't have received much press.

BloodKnight (#11):
It kind of sucks you can't buy it. It should be a free download for DC users

Except for the niggling detail of all the content being copyrighted.

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)<i><b></b></i><i></i><i></i>
#15 by "BinaryC"
2000-12-14 21:08:34
binaryc@teamreaction.com
didn't they port linux to the dreamcast?  isn't there a linux version of quake1?
#16 by "12xu"
2000-12-14 21:08:42
mswitzer@insync.net
anyone know where I can still grab this?

Having problems finding it anywhere...


12xu
out<i><b></b></i><i></i><i></i>
#17 by "BloodKnight"
2000-12-15 02:18:17
bloodknight@somethingawful.com
<b>WarrenMarshall</b> (#14):
<quote>Except for the niggling detail of all the content being copyrighted.
</quote>

Why is there always a problem!
<i><b></b></i><i></i><i></i>
#18 by "None1a"
2000-12-15 02:19:03
none1a@home.com
<b>BinaryC</b> (#15):
<quote>didn't they port linux to the dreamcast? </quote>

Does't this just show how pointless that really was? I'd also assume that since Linux is avalible some one could hackup opengl drivers for winCE and make things like this much easyer.


<i><b></b></i><i></i><i></i>
#19 by "GhostinmyShell"
2000-12-15 05:18:44
ghostinmyshell@triad.rr.com
"some one could hackup opengl drivers for winCE"

hahah i doubt it, back in the old days the *nix guys would do this in no time...

but the majority of linux guys today believe that open source means "someone else do it first because i wont do it..."
#20 by "None1a"
2000-12-15 05:34:04
none1a@home.com
<b>BloodKnight</b> (#17):
<quote>Why is there always a problem!</quote>


Not really a problem if you think of a way around it. They don't have to put levels or art in (assuming they didn't change file formats for them). They could simply release all the oder needed files and have you rip the levels and burn a CD yourself (heck add an easy way to add a mod or user made levels from with in the game and it'd be rather trick).

<b>GhostinmyShell</b> (#19):
<quote>hahah i doubt it, back in the old days the </quote>

I say they could not that it'd ever happen. <i><b></b></i><i></i><i></i>
#21 by "Gunp01nt"
2000-12-15 14:10:52
supersimon33@hotmail.com
Hmm, Quake on the DC...with a keyboard and a mouse?? that's like turning the DC into a PC!

BTW the DC absolutely rules! Dead Or Alive 2...LEI FANG YEAH YEAH YEAH!!!! :-) Does anyone know where to find more screenies and CG's of DOA2 besides those on gamewallpapers.com and computerandvideogames.com ???
#22 by "Prfbrain"
2000-12-16 03:23:01
brain@arn.net
Greg said in #4:<quote>Prfbrain - I think the N64, if it was a better system, would be killer for FPS games. The controller is very nicely suited for FPS.</quote>

I own a N64 and have played Turok as well as Goldeneye on it. I found it much easier in Goldeneye to control. Especially with Turok's damn jumping puzzles. Hi Warren! =P. While Goldeneye was easier to control, it still didn't feel quite right to me. The turning speed is a bit low it feels like, and while you can use the camera stick for a simulated mouselook, it just feels quirky to me. Same thing with Perfect Dark.
#23 by "toadwarrior"
2000-12-16 05:39:11
toadw@uplink.net
The DC rocks! Quake rocks as well, I'm still playing it on a regular basis but I dunno how good Quake on the DC would be, especially with no one play.

The N64 controller is very good for FPS games.

I'm just wondering, since Quake's code is open source, wouldn't it be possible to just let people download the executable files, etc and let them grab the copyrighted content off their Quake CD and burn a copy of the game on a CD and play it? What would be wrong with that? Unless of course the maps and models are modified and you'd have to redownload them. Still, the DC has more power than the original machine I ran Quake on so I can't see why the copyrighted content would have to be edited and if they done it that way, I can't see how they could stop them.
<i><b></b></i><i></i><i></i>
#24 by "Gunp01nt"
2000-12-16 21:20:26
supersimon33@hotmail.com
Half-life on the DC seems to work perfectly, so why not Quake1??
#25 by "Seemlar"
2000-12-17 12:09:35
c_millar@hotmail.com
Hmm, links to emulation sites that post illegal ISOs of Quake for the DC...

Time for a new topic...

"Planetcrap advocates illegal software" perhaps.
#26 by "Andy"
2000-12-17 18:24:51
andy@meejahor.com
<b>Seemlar</b> (#25):
<quote>
Hmm, links to emulation sites that post illegal ISOs of Quake for the DC...

Time for a new topic...

"Planetcrap advocates illegal software" perhaps.
</quote>
You're right, I should have taken that link out of the topic. It didn't register with me that it was effectively a warez site. I see the word emulation, I don't think of warez. My mistake.
#27 by "Orpheus"
2000-12-18 03:22:44
RobertHeadley@email.com
well... yeah, I suppose so,
but Quake 1 for the Dreamcast has never been release as a commercial endeavor. Tho I do see your point, I apologize for that. Still, they should get the OK with ID to just release the bloody thing :)
#28 by "Craig"
2001-03-11 04:35:10
craigl@globalnet.co.uk http://www.planetcrap.com/crapspy/
[img]http://www.planetcrap.com/crapspy/cs_link.gif[/img]
#29 by "Brett Kutter"
2001-10-12 19:54:01
grayfox_2001@hotmail.com www.msn.com
I think that Quake 1 for DC is cool but i cant find the friggin' website to download it!!!!!!!!!! a little help please?!
#30 by friend11
2009-09-13 12:10:36
123e@mailinator.com
finance news
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