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Digital Anvil getting hammered
December 7th 2000, 16:09 CET by AshRain

Digital Anvil is under a lot of stress nowadays. After the recent cancellation of Conquest: Frontier Wars and the sudden departure of founder Chris Roberts, the company has been set adrift.

After reading the available sources on the Internet, including this IGN interview, I came to the conclusion that something fishy was going on. Especially after the fact that Microsoft intends to add Digital Anvil to their collection of game designers.

Fishy in such a way that the sudden misfortune of Digital Anvil is too much of a coincidence.

Let's start with the first event, the cancellation of Conquest: Frontier Wars. The official statement according to Microsoft PR was:

Microsoft has decided not to publish Conquest. Microsoft had high aspirations for the game, and it simply did not progress as they had hoped it would. Keeping in line with their goal of delivering only top-quality games that deliver a fresh and immersive experience, they decided to stop work on Conquest and place the development team on other projects.

Basically, the game didn't meet Microsoft's quality standards. Which is quite odd seeing as the game was almost complete. Even more odd is the fact that certain features from the game (like the complete 3D movement system as seen in Homeworld) got scrapped. This could indicate that Microsoft wanted the game to be done sooner. But why would they rush things if they only want high quality games?

The next event was the leaving of Chris Roberts. I couldn't find an exact reason why he quit, but the IGN interview states that he took Conquest and Freelancer with him -- both games which had their original features culled considerly. While I can understand why Microsoft ditched Freelancer, I don't understand why they ditched Conquest. The game was practically done, and I know there are people who are looking forward to it (including me).

So what is all this?

I'm going to go out on a limb here and say that this whole turn of events was a move by Microsoft to add Digital Anvil to their collection. Both the cancellation of Conquest and the leaving of Chris Roberts put Digital Anvil in a highly vulnerable position. Microsoft swoops in and grabs the remains.

Now I have little hope that Conquest: Frontier Wars will ever be released and I blame Microsoft for that.
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#1 by "gl0ck"
2000-12-07 16:10:39
shawn@stomped.com
First!  (sorry, never done it before)
#2 by "PiMuRho"
2000-12-07 16:31:58
pimurho@blueyonder.co.uk
I think this was already commented on in Apache's SubCrap. Microsoft seem intent on acquiring as many games/developers with AAA titles in production as they can prior to the Xbox launch. If said titles are eagerly anticipated by the PC gameing crowd then so much the better, as those slavering gamers are now more likely to buy an Xbox to play the now-exclusive game on.
The things that really irk me about this are:

1) What's going to happen to Loose Cannon? IMHO it looked way better than Conquest or Freelancer, and was the only one of those three I was going to buy.
2) Are these companies now part of the Microsoft Games collective? Or do they still retain their individuality?

Ho hum.

PiMuRho
#3 by "SteveBauman"
2000-12-07 16:47:11
steve@manic-pop-thrills.com
This story contains many, many factual errors.

After the recent cancellation of Conquest: Frontier Wars

It wasn't canceled. Microsoft elected not to publish it. It's currently being shopped around, and they plan on releasing a demo in the next few weeks.

Even more odd is the fact that certain features from the game (like the complete 3D movement system as seen in Homeworld) got scrapped.

It never had 3D movement, at least as it was originally designed. It always had 2D movement in a 3D world.

The next event was the leaving of Chris Roberts. I couldn't find an exact reason why he quit, but the IGN interview states that he took Conquest and Freelancer with him -- both games which had their original features culled considerly.

We interviewed Chris Roberts and Ed Fries, and Roberts is leaving because he doesn't want to work for a major corporation. As he said, if he wanted a corporate parent, he would have stayed with EA.

And he didn't take Conquest and Freelancer. He's taking Conquest and Loose Cannon, and Tony Zurovec (lead on Loose Cannon) is apparently going with him to a new company.

They claim the features for Freelancer haven't been scaled back. Microsoft is still publishing the game, and Roberts is consulting on it.

I'm going to go out on a limb here and say that this whole turn of events was a move by Microsoft to add Digital Anvil to their collection. Both the cancellation of Conquest and the leaving of Chris Roberts put Digital Anvil in a highly vulnerable position. Microsoft swoops in and grabs the remains.

Roberts founded the company, so he wouldn't just leave. He says he left because they needed money (StarLancer sold poorly) and Microsoft buying them gives them the money needed to fund the completion of their games. If the alternative was shutting down and lots of people losing their job, well... that's the right decision.
#4 by "mortis"
2000-12-07 17:01:57
mortis@goddamnindependent.com
"Microsoft's quality standards"

hahahahahahahahahhahahaa...*choke* *sob*

composure returning...ok, no...wait, it's gone again...hahahahaha


^M^
#5 by "SteveBauman"
2000-12-07 17:11:02
steve@manic-pop-thrills.com
"Microsoft's quality standards"

As a game company, they're one of the top ones out there.
#6 by "Andy"
2000-12-07 17:29:57
andy@meejahor.com
You can't seriously fault Microsoft's quality standards.

Like everyone else, I'm sure, I've screamed and sworn at Windows and various apps for having stupid/annoying 'features', but you have to put these things in perspective.

If you're going to say that Microsoft has sloppy standards then you have to say that, for example, Id has sloppy standards. Both companies make solid products, they just have a few glitches. The only difference is that it's 'cool' to slam Microsoft, it's not cool to slam Id.
#7 by "piramida"
2000-12-07 17:41:17
piramida@agsm.net
Is it cool to slam GameSpy? :)

Actually, it is cool to slam id in the pro-Epic crowd, as much as it is cool to slam MS in the linux crowd (the speaking part of it anyway; working part seems to be actually working... and thinking part is making money out of it, but that's another topic :).
#8 by "deadlock"
2000-12-07 17:56:00
deadlock@eircom.net
piramida:
it is cool to slam id in the pro-Epic crowd, as much as it is cool to slam MS in the linux crowd


exactly, it depends on who you talk to. it's really pathetic actually, people make almost political issues out of which OS they're using or which 3D engine they prefer. I mean OK, so you pretty much use one OS, but why can't you just buy both games ? Instead of settling for one and dissing the other ? Fucking weird if you ask me.

deadlock
#9 by "Kallisti"
2000-12-07 17:57:07
kallisti@uswest.net
If you're going to say that Microsoft has sloppy standards then you have to say that, for example, Id has sloppy standards.


Whaddya mean, "If"?

/me scrambles aboard the bandwagon
#10 by "jeep"
2000-12-07 18:14:33
jpowers500@att.net
#6

You can seriously fault MS's quality standards concerning their past OS releases, but not their games, and I think that distinction has to be made here. I am the most hardcore anti-MS *NIX-lover in the world, but whenever I taunt MS, I always, ALWAYS exclude Age of Empires 1 and 2 (and now Win2K Pro, worth every penny). Not only are they great and well-designed games, they are very, very stable. AoE 1 was brought into MS in the same situation they're picking up DA, but the sequel was developed while under the MS umbrella, and I think everyone was impressed by its quality.

So there are two Microsofts: The one we saw produce SUBSTANDARD Win98, and the one now producing Win2K Pro and some quality games. I continue to use *nix for real work, but they've earned my respect for the newer games they're putting out.
#11 by "gimper"
2000-12-07 18:46:30
jeremyj@impactimaging.com
I think we are going to see this a lot in the next year.  After seeing the game options that Playstation 2 launched with Microsoft was probably as unimpressed as I was.  The solution?  Pick up as many high quality teams as they can and make us PC gamers salivate for the launch of the X-box (if they decide that is the only way we will get some of these games)
#12 by "Ergo"
2000-12-07 18:59:48
stu@dsl-only.net
#10

I agree about Win2K--after years of putting up with the shit that was/is Windows 9.x and the incompatibilities of NT, MS is finally on the right track with a decent OS. I like Linux, but the configuration hassles coupled with the lack of AAA game software puts it back on the shelf for me.
#13 by "Ergo"
2000-12-07 19:20:43
stu@dsl-only.net
I meant ME putting up with the shit...
#14 by "bago"
2000-12-07 21:35:46
manga_rando@hotmail.com
Sounds like a typical business move. Whenever a group or company is taken over there is a certain amount of attrition, and since this was an outside company being swallowed, they still had personal IP they could take with them. So they leave, form a startup, base it in their IP.

trying to "blame" anyone is just retarded.
#15 by "WarrenMarshall"
2000-12-07 21:50:45
warren@epicgames.com
SteveBauman (#5):
"Microsoft's quality standards"

As a game company, they're one of the top ones out there.

No shit.  Microsoft's games are excellent.

deadlock (#8):
exactly, it depends on who you talk to. it's really pathetic actually, people make almost political issues out of which OS they're using or which 3D engine they prefer. I mean OK, so you pretty much use one OS, but why can't you just buy both games ? Instead of settling for one and dissing the other ? Fucking weird if you ask me.

Yeah, I don't understand why people have to turn it into a war.  Either buy both games, or just buy the one you want and ignore the other one.  Why people feel the need to insult the "other game" is beyond me ...

Kallisti (#9):
Whaddya mean, "If"?

OK ... Do you have an example of Microsoft's sloppy standards?  And give me something with some relevance, not some random bug in WinX.  Remember these are complex operating systems.  For everyone one thing they do wrong, they do thousands of things right.

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)
#16 by "AshRain"
2000-12-07 23:48:24
ikhier@wish.net
SteveBauman (#5):

It wasn't canceled. Microsoft elected not to publish it. It's currently being shopped around, and they plan on releasing a demo in the next few weeks.


True, I misphrased the sentance. What I ment to say was that the withdrawal of Microsoft will probably cause the game to be never released. It might be released(I sure hope it does) but I ain't seeing it happening.

It wasn't canceled. Microsoft elected not to publish it. It's currently being shopped around, and they plan on releasing a demo in the next few weeks.


I'm almost 100% percent sure that they original design included full 3d movement. When I first heard about the game I jumped on it cause it it would have the same 3d movement as the at the time recently released Homeworld.
Read this and this.
Apperantly the full 3d movement never made it to the game even though the engine was designed for it. To bad they didn't. :(
Fortunatly things like the independant commanders did make it in. That was one of the aspects I was looking most forward too.

We interviewed Chris Roberts and Ed Fries, and Roberts is leaving because he doesn't want to work for a major corporation. As he said, if he wanted a corporate parent, he would have stayed with EA.


Okay, now I know why he left. Makes sense to that he didn't want to work for a corporate parent. He started up his own company after all.

And he didn't take Conquest and Freelancer. He's taking Conquest and Loose Cannon, and Tony Zurovec (lead on Loose Cannon) is apparently going with him to a new company.


That's my bad. Sorry.

They claim the features for Freelancer haven't been scaled back. Microsoft is still publishing the game, and Roberts is consulting on it.


I have here a magazine dating some time ago offering a preview of Freelancer. When I compare this with the features Freelancer currently offers I notice some gaps. No real big things have been changed but I can't find a number of things that are mentioned in the article.
Also this appears to be different from the current offering. But then again I won't really know until I played the game so I will retract my statements on this matter.

Roberts founded the company, so he wouldn't just leave. He says he left because they needed money (StarLancer sold poorly) and Microsoft buying them gives them the money needed to fund the completion of their games. If the alternative was shutting down and lots of people losing their job, well... that's the right decision.


Logical yes. But the thing that bugs me the most is this. By not publishing Conquest Digital Anvil got a big financial(perhaps temporary) setback. Which left them vunerable for takeover. I find it a bit too much of a coincidence that Mircosoft ditches a game and a just couple of weeks later buys the company. But everyone his own opinion on that.

Now on Microsoft qualtity standards.
The quality of their OS has improved consinderbly. But I will never forgive them the years I had to put op with crappy OS like Windows 95 and 98(first edition). They games they publish are good yes. But then again, they don't make those games themselves.
The only part of Microsoft that actuallly makes good and innovative stuff is the hardware division. Think the Sidewinder line of products. I own a Sidewinder gampad. A Sidewinder Strategic Commander(brilliant invention) and I am planning to buy the Gamevoice too.

[15] WarrenMarshall:

For everyone one thing they do wrong, they do thousands of things right.


Maybe so but I find certain windows programs to become increasingly irritating because of their 'userfriendly helping'.
I stopped using Word because of that. You can't paste anything from Word into an HTML editor without adding tons of HTML markup shit. If you are a webdesigner like me thats FREAKING annoying.

Microsoft should put a "Don't help" option in their programs.
#17 by "szcx"
2000-12-08 00:06:43
nedocze@hotmail.com
You can't paste anything from Word into an HTML editor without adding tons of HTML markup shit.


that's a function of the target application (clipboard handling).  if the html editor recognizes the contents of the clipboard to be richtext, it might very well process the data "intelligently".  so unless it's Frontpage, it's not microsofts fault.

If you are a webdesigner like me thats FREAKING annoying.


i thought real webmonkeys used notepad, not fisher-price wysiwyg junk :P
#18 by "the_reformed_pianist"
2000-12-08 00:17:22
pianist@canada.com
AHAHAHAHAH FISHER-PRICE



DISSSSED
#19 by "Kallisti"
2000-12-08 02:18:49
kallisti@uswest.net
OK ... Do you have an example of Microsoft's sloppy standards?


The new "error reporting" thingie in Internet Explorer. Saw it on the Windows Update site, got it thinking, "Hey great! When it crashes it won't hard-lock my computer anymore!"

Ah, no. Still hard-locks occaisionally. One time the "error reporting" thingie did kick in, I clicked the appropriate buttons... then it crashed and hard-locked my system. Admittedly, I haven't done a clean reinstall of Windows in more than three weeks... I guess it is my fault.

I agree with you, though; very complex stuff and they do get more right than wrong. But I still consider them 'sloppy.' Totally subjective.
#20 by "Milamber"
2000-12-08 06:28:57
milamber@amoeba.com.au
#5: Steve:
As a game company, they're one of the top ones out there.
Generally they're pretty good but there have been a number of recent releases that have gone a long way to swaying me. From one Crimson Skies is one of the buggies pieces of software I have ever seen. Many people could not even finish the first level, and the UI had a major memory leak which meant the game was basically unplayable for those with less that 256mb of RAM. One of the suggestions for fixing the problem was to set a fixed swapfile of a gigabyte. It was only in the last couple of weeks that a patch was release and still many people weren't able to play the game at all.

I wouldn't call that top support.
#21 by "Milamber"
2000-12-08 06:29:24
milamber@amoeba.com.au
#5: Steve:
As a game company, they're one of the top ones out there.
Generally they're pretty good but there have been a number of recent releases that have gone a long way to swaying me. From one Crimson Skies is one of the buggies pieces of software I have ever seen. Many people could not even finish the first level, and the UI had a major memory leak which meant the game was basically unplayable for those with less that 256mb of RAM. One of the suggestions for fixing the problem was to set a fixed swapfile of a gigabyte. It was only in the last couple of weeks that a patch was release and still many people were able to play the game at all.

I wouldn't call that top support.
#22 by "CreoleNed"
2000-12-08 08:02:47
cned@telus.net
There's an echo. :)

MS has generally offered very clean games. I have bought most of the games in the Madness racing series, as well as all of the Age of Empires offerings and have nothing to offer in the way of complaints, apart from a few quibbles here and there. However, that changed with Midtown Madness 2, which suffers from horrible texture corruption. I have seen the problem occur on different CPU's using different video cards. It was less than two weeks ago that a patch was released that addressed graphic issues -- on Intel's 810 chipset -- and probably only because that chipset is so common on HP and Compaq systems out there. The game is all but unplayable on my Voodoo 5. The fact that such a huge problem was let through into the final product is worrisome. Even moreso when you consider the game shipped in mid-September ahead of its announced release date!

The bugs in Crimson Skies, a game developed by a different group, is another sign that MS, for whatever reason, has slipped up on the QC in at least two of its most recent titles. Not a good trend.
#23 by "AshRain"
2000-12-08 08:50:12
ikhier@wish.net
[17] szcx wrote:
if the html editor recognizes the contents of the clipboard to be richtext, it might very well process the data "intelligently". so unless it's Frontpage, it's not microsofts fault.


Word fault: Storing the clip in richtext(what's the use?). If you can turn this off then I said nothing.
Frontpage fault: Html markup crap
And the most important one(the one I use most)
Mircrosoft Visual InterDev 6.0: Same HTML makeup crap. And even more annoying when you type javascript and set a '.' it shows a list of possible things that could be placed there. While this actually is helpfull if you have lets say,
'parent.window.frame' and then type a point the entire program either locks up or gives a fatal error. It was my understanding that this bug is present since version 4.0. Quite sloppy.

Or in other words. I still have little trust in Microsoft software.
#24 by "Milamber"
2000-12-08 11:25:00
milamber@amoeba.com.au
sorry about the double post guys, guess i hit post instead of preview
#25 by "SteveBauman"
2000-12-08 16:25:21
steve@manic-pop-thrills.com
It might be released(I sure hope it does) but I ain't seeing it happening.

If it's any good, or even mediocre, someone will publish it. If it's not released, that's probably a good thing.

Apperantly the full 3d movement never made it to the game even though the engine was designed for it. To bad they didn't. :(

The second article is wrong, and the articles contradict each other. The first says, "While the graphics engine works in 3D, Roberts has limited movement to a 2D plane to better focus the gameplay." That is accurate, and the way the game has always been. I first saw it like 2-3 years ago, and It never had true 3D movement like Homeworld. Movement was always handled in 2D space, though the engine was 3D. You moved ships on a 2D plane, but they would fly in front of, or behind each other in 3D space but you just point and clicked on a 2D map. It played out more like a naval game than a space game, with giant slow-moving ships.
#26 by "szcx"
2000-12-08 19:01:05
nedocze@hotmail.com
Word fault: Storing the clip in richtext(what's the use?).

uh, so that when you paste it into another Word document you don't lose the formatting, perhaps?

If you can turn this off then I said nothing

why should it be turned off on Word? it's up to the specific application as to how it deals with the clipboard.  notepad pastes as plain text Just Fine.  i've never used Frontpage, if it has a "Paste As" or "Paste Special" function, you should try it.  if not, use another tool or learn html so you can hand code it.

And even more annoying when you type javascript and set a '.' it shows a list of possible things that could be placed there.

that's called Intellisense, and it's insanely useful.  i wouldn't touch InterDev with a 10-foot pole, but it is part of Visual Studio 6.0 and i know for a fact you can turn off Intellisense in the Visual C++ IDE.  it's in Options | Editor | Statement completion options.

btw, the "third dot" bug was fixed in Windows Script 5.5.  you can get it here.
#27 by "None1a"
2000-12-08 19:32:37
none1a@home.com
Empires offerings and have nothing to offer in the way of complaints, apart from a few quibbles here and there. However, that changed with Midtown Madness 2, which suffers from horrible texture corruption. I have seen the problem occur on different CPU's using different video cards.


Funny I haven't heard a thing about massive texture corruption before (I've seen a few texture problems, double wheels and blank polys, but only after finishing a race). The only major problem I'm having with it is it seam to be impossible to finish one of the crash course races on pro mode (I can manage to a perfict run but still run out of time well before getting to the finish).
#28 by "CreoleNed"
2000-12-08 21:06:19
cned@telus.net
None1a, here's a screenshot I took on the San Francisco map. Frankly, I'm surprised that I got a copy of the game at all after the beta test ended. :)
#29 by "None1a"
2000-12-08 23:47:45
none1a@home.com
None1a, here's a screenshot I took on the San Francisco map. Frankly, I'm surprised that I got a copy of the game at all after the beta test ended. :)


That the first time I've seen any thing that bad, there was a few that had a simmaler problem with a Voodoo2 where random colored polys where inserted with the beta. Turns out it was a problem with the pre directX 7 3dfx drivers, an update the the DX7 drivers fixed it. I wonder if this could be the same problem but with voodoo5 effects (transparent polys rather then random colors).

They really should have killed that secret shadow color for the GTR-1, that thing is a frame rate killer (very bad in C&R events).
#30 by "Anonymous"
2005-06-27 12:32:24
Quote:
We interviewed Chris Roberts and Ed Fries, and Roberts is leaving because he
doesn't want to work for a major corporation. As he said, if he wanted a corporate parent, he would have stayed with EA. And he didn't take Conquest and Freelancer. He's taking Conquest and Loose
Cannon, and Tony Zurovec (lead on Loose Cannon) is apparently going with him to a new company.
Roberts founded the company, so he wouldn't just leave. He says he left because they needed money (StarLancer sold poorly) and Microsoft buying them gives them the money needed to fund the completion of their games. If the alternative was shutting down and lots of people losing their job, well... that's the right decision. /End of Quote

Thats a joke.
SO, if you don't want to work with the big boys then its time to "Quit your job?
He got a corporate parent when he married microsoft and used their money.

And where's this new company Chris Roberts and Tony Zurovec were suppose to start?
"Roberts founded the company", "so he wouldn't just leave". "He says he left"
-Double standards? or Double talk? Play the violin! Johnny!
Microsoft was duped into believing in a bunch of looose....cannons for sure!

And the completion of their games?  Where?, to Ubi Soft?
SO much for saving the company and its employees. Oh, but its ok, they probably sent the rest of the games and its division to India to hire lower wage talent! All this departure rhetoric was nothing but a decoy from the beggining to shift the attention way from personal (flame?) blame. WHy? because everything wasn't going according to plan?
Yeah, well it didn't go well for the emperor in star wars either, along with the bad screen play.
I bet MArk Hammel could attest to that. Lol
"Oh", "I just coudn't hack it" "Big Bad microsoft was telling what to do and when to do it.
(Micheal J. play that tune! "Im BAD")
I have a team of some of the best talent in the world to throw away because of my pride and ego.
Well, you have to improvise and think like a leader as your team would (respect?) expect you to do. Not throw in the towel and make a lame excuse as to say," "I left to preserve the team members while improvising, leaving the current "Status Quo". "These actions must be taken if it is to change?" What? While he is on his cell phone?
Spare me the line of "exit only" I had to do it.
If I had a contract with millions of dollars and a future as these guys did. Do you think there might be a future in being at the top of your game and having the best resources available to you?
If Tony Zurovec wasn't following him around like a puppy dog, he could have taken the lead role and produced the best damn software programs taking the world by storm, we have EVER yet seen before. I can promise you that. I extracted the crusader series games music files as well as the names of the artists for its content. I actually emailed one of the guys who was responsible for the music and asked him if he was asked to do more similar music modding. He said, he was not doing anything of the sort or been asked to. Has anyone really figured out who created the sounds, helping bring those Origin game titles to life? The fame behind the graphics. Music modder composers. The Unsung Heroes behind the scenes.
I just can't believe what a waist of pure talent that has been left to go on a downward spiral ever since the attitude departure from Origin. I feel like I have more information on the talent gathering opportunity of what the future could have revealed, more than the people who started, or were involved with it from the beginning.  (yes I am a neurotic fan of the Win16 to Win32 game PC entertainment movement era.)
I guess thats what happens when your forced to look from the outside in. If I had the funding and given the chance, I would bring that crew back to the ship. But, that might mean bringing back some of the brat pack!
When is the last time you have ever seen innovation at its best on the platforms we know today? Why do you think the consoles and PC platforms suffered from game content withdrawal symptoms for so long. Plenty of innovation but the wrong leadership skills to complete anything from the beggining with the best (but still incomplete) talent money could buy. THe Wing Commander has left the building!! Clap.. Clap..

Please.. spare me the theatrics.

Incoming tranmission..................................................................................................................

....................................................................................................................................................................................................................................................................................................................................................DOA 2005 AD
#31 by Gunp01nt
2005-06-27 13:13:24
supersimon33@hotmail.com
#30 "Anonymous"

Incoming tranmission...........


Adjust your tinfoil hat.

The only thing that could possibly make me less frightening, is if someone made three movies about my childhood, pointing out how much of a retarded, non-threatening pussy I used to be.

Wait, someone already did that? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
 - Darth Vader
#32 by "Anonymous"
2005-06-27 19:14:33
Incoming transmission...............................................................................................................
.........................................................................................
You should adjust your tinfoil hat and learn how to spell within the first two words.....


A Jedi Warrior you want to be?
Vader from Netherlands you ready not.

Obi-Won
#33 by Jibble
2005-06-27 19:16:58
What?

SANTAK, BANKOROK, TOMATO!
222 lbs.  42 to go.
#34 by Penguinx
2005-06-27 19:25:42
Back away. It could be contagious.

Penguinx is a licensed and ordained Elder for the Church of the Living God's Global Pacific Diocese.

Should you need to find Jesus, I likely have a map.
#35 by Squeaky
2005-06-27 20:48:28
Jeezus fuck.

#36 by Gunp01nt
2005-06-27 21:31:43
supersimon33@hotmail.com
#32 "Anonymous"
Incoming transmission...............................................................................................................
.........................................................................................
You should adjust your tinfoil hat and learn how to spell within the first two words.....


A Jedi Warrior you want to be?
Vader from Netherlands you ready not.

Obi-Won


Fuck you. I didn't even spell anything wrong. Besides, I know you're Joker. You're the only one so obsessed with the fact that I'm Dutch.

The only thing that could possibly make me less frightening, is if someone made three movies about my childhood, pointing out how much of a retarded, non-threatening pussy I used to be.

Wait, someone already did that? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
 - Darth Vader
#37 by G-Man
2005-06-27 22:24:00
#30 "Anonymous"
Thats a joke.
SO, if you don't want to work with the big boys then its time to "Quit your job?
He got a corporate parent when he married microsoft and used their money.

And where's this new company Chris Roberts and Tony Zurovec were suppose to start?

Blah blah. Okay we get it Mr. Fatbabies. You didn't really have to work hard to convince me that Chris Roberts is probably overrated. I wasn't very impressed with Freelancer either.

If Tony Zurovec wasn't following him around like a puppy dog, he could have taken the lead role and produced the best damn software programs taking the world by storm, we have EVER yet seen before.

Why do you blame Roberts for what Zurovec chose to do? He's a big boy and can make his own decision.

I extracted the crusader series games music files as well as the names of the artists for its content. I actually emailed one of the guys who was responsible for the music and asked him if he was asked to do more similar music modding. He said, he was not doing anything of the sort or been asked to. Has anyone really figured out who created the sounds, helping bring those Origin game titles to life? The fame behind the graphics. Music modder composers. The Unsung Heroes behind the scenes.

Yeah, I like old-school mod composers too. Fun fact: Did you know that all the music for Star Control 2 was produced by freelance mod composers in response to a contest Paul Reiche advertised on an Amiga newsgroup, and that they were pretty much paid nothing for their amazing work?

I guess thats what happens when your forced to look from the outside in. If I had the funding and given the chance, I would bring that crew back to the ship. But, that might mean bringing back some of the brat pack!
When is the last time you have ever seen innovation at its best on the platforms we know today? Why do you think the consoles and PC platforms suffered from game content withdrawal symptoms for so long. Plenty of innovation but the wrong leadership skills to complete anything from the beggining with the best (but still incomplete) talent money could buy.

For an outsider with zero practical experience in game development or project management you sure seem to have a lot figured out. I can't believe nobody listens to you!
#38 by "Anonymous"
2005-06-28 01:21:33
Fuck you. I didn't even spell anything wrong. Besides, I know you're Joker. You're the only one so obsessed with the fact that I'm Dutch.


I like a rough crowd with class.
I am not obsessed with the dusche.

For an outsider with zero practical experience in game development or project management you sure seem to have a lot figured out. I can't believe nobody listens to you!


Your right, I don't have that hands-on experience. But they did, and lost their entire business to a type of domino effect that could have been prevented.

Thanks for the examination on those facts G-man.

DOA in 2005 AD
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