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Alice: This year's Thief?
December 2nd 2000, 08:22 CET by Andy

Few people were expecting American McGee's Alice to be a bad game, but anticipation was somewhat tepid. It looks like that is set to change...

The game has just gone gold, and along with a demo being released to a very warm reception, glowing "first looks" at the full version are already appearing.

GameSpot's first impressions leave you in no doubt that the reviewer was blown away:

From the expertly directed, chilling opening movie, to the frequently shocking in-game cut-scenes, McGee has created one of the most compelling, immersive and just plain freakish environments I've seen... If the gameplay itself isn't groundbreaking the rewards so far have been worth it. Each new twisted vista is a feast for the eyes and a welcome change from the usual fare of third-person action games.

Comments posted on the Blue's News forum are equally positive:

Probably better than everyone thought :). I know I'm grabbing it.

...

I just got done playing it. Can I just say that this is one of the most amazing games I have ever played. The gameplay is very interesting. After a few minutes with the unique camera, I found that I really liked it. You control the camera with the mouse, but it is always pointed at Alice, kind of like spectator mode in Q3RA. It's very smooth, also, which I really liked.

The game itself is just wacked. The levels are eerie and the music goes great with it. I had no intention of buying this game but now I am considering it. I can only hope that Doom 3 is similar in its style when it comes out. Amazing game.

...

I was about to say well worth the download, but if you play the demo, you are GOING to buy the game, so if you have a modem you might want to just cut out the middle man and wait till it hits stores on the 5th.

It just goes to show that even without huge amounts of publicity and constant hype, a good game with a good demo CAN create a buzz.

So are we looking at the surprise hit of the year?
C O M M E N T S
Home » Topic: Alice: This year's Thief?

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#1 by "Apache"
2000-12-02 08:30:24
apache@stomped.com
no
#2 by "GeorgeBroussard"
2000-12-02 08:36:39
georgeb@3drealms.com
No.
#3 by "Apache"
2000-12-02 08:37:09
apache@stomped.com
btw- what's up crediting a forum with a total of FIVE comments? Whooipty freaking do. That's a great sampling of about .00000000000001 of gamers online.
#4 by "Andy"
2000-12-02 08:39:45
andy@meejahor.com
Not a hit?
Or not a surprise?
#5 by "AmbushBug"
2000-12-02 08:40:51
ambushbug@portalofevil.com
Doesn't run on my G400Max so I have no idea :(

I do hear the Jumping puzzles are "Not as bad as you might think" though, so hey.. I'm excited!

Whoopwhoopwhoop
#6 by "Apache"
2000-12-02 08:41:41
apache@stomped.com
Not a hit?
Or not a surprise?


It's nothing great, but it's not bad. From the demo i'd say it was very average.
#7 by "gnoleb"
2000-12-02 09:42:53
gnoleb@pacbell.net
apache? you don't feel bluesnews forums heavily represent all gamers???
#8 by "gnoleb"
2000-12-02 09:48:33
gnoleb@pacbell.net
Jumping puzzles are the worst. Nothing, other than crashing to the desktop, slows down the "fun" of a game more.
#9 by "Apache"
2000-12-02 11:05:04
apache@stomped.com
apache? you don't feel bluesnews forums heavily represent all gamers???


HAHAHHA no comment.
#10 by "enyak"
2000-12-02 14:11:41
enyak@planetcrap.com
No.
#11 by "JustinAlias"
2000-12-02 14:36:48
venndah@yahoo.com
I like the overall theme of the game, but having played the demo earlier, I just don't think it's all that great. I, too, dislike jumping-puzzle games (bad Tomb Raider flashback <shivers> ). It's hard to say how the game looked graphically, since everything looked very dark in the game, even with brightness to the max. Perhaps that was the intent, though, to have a dark and somber feel to the game. Once I've played it a little more, my opinion of it might change, but I'm still on the fence about this one.
#12 by "mcgrew"
2000-12-02 14:57:38
mcgrew@famvid.com
[7] gnoleb "apache? you don't feel bluesnews forums heavily represent all gamers???"

LOL!
#13 by "YeahRight"
2000-12-02 17:08:09
dmanon@hotmail.com
I loved the setting and ambience of the demo. Not the same old sci-fi alien theme or crime syndicate BS
#14 by "BuccAneeR"
2000-12-02 17:12:50
buccaneer@planetcrap.com
I just played the demo and I was fascinated at first. The graphics were fancy, loading time wasn't too long and the music was very atmospheric. Despite this, the most puzzles contain jumping or running away from the monsters.
What I wanted in all Quake engine based games: Whenever you die, you don't have to reload the whole level. In Alice you are respawned at a place some distance before you died. Nifty.

It *is* a very nice game but only if you have a faster computer (mine is a 266) and don't dislike jumping.
#15 by "Intaglio"
2000-12-02 17:31:11
eric@gurutech.org
Actually the game got quite a lot of publicity, shots were being released all the time.

Haven't had a chance to play the demo yet so I can't comment on what its like but from what I've been reading it sounds very good.
#16 by "Usul_Ryger"
2000-12-02 22:29:27
Atticus1@thedoghousemail.com
I was going to post something about Alice, but I haven't played it yet. So I decided against it.
#17 by "Preacher"
2000-12-03 02:08:40
preacher@unreality.org
I saw the game at E3 and thought it looked interesting.
The demo is pretty cool and I will definately check out the full version.
#18 by "Usul_Ryger"
2000-12-03 06:42:51
Atticus1@thedoghousemail.com
I just played the demo, and it is in NO WAY "this year's Thief." Just because the levels are wacky and impressive doesn't mean anything regarding a semblance to Thief's genius. Eye candy, poor combat handling, and freaky levels just aren't enough to justify a forty-dollar price tag. Nope.
#19 by "AmbushBug"
2000-12-03 08:06:20
ambushbug@portalofevil.com
Just because the levels are wacky and impressive doesn't mean anything regarding a semblance to Thief's genius

Not to mention the lack of Zombies!
#20 by "DeusIrae"
2000-12-03 09:22:20
russo@its.caltech.edu
Well, decided to download the demo to play around with it based on the positive buzz, and I have to say I'm unimpressed.  I don't have a great computer, but I think there's a memory leak somewhere because after half an hour of gameplay my machine started chugging pretty bad.  The jumping puzzles were sort of annoying, but not too bad, and the combat was waaaay to easy due to the lack of AI, but the environments were pretty fun (the house tearing itself apart was cool).  Where the game really gets it in the eye, though, is that it's one of the least cohesive games I've seen in the past two or three years.  I actually have no idea whatsoever if the maps in the demo went in chronological order -- there was no sense of continuity or progress, and no sense that one place connected to the next.  It just went from one contrived gamespace to another, with no flow at all.  No flow = no immersion = no suspension of disbelief means this sure as heck ain't this year's Thief

The 2D art was pretty, though.  And the Rogue logo is cool.  Maybe they should make a comic book or something.  I'd buy that.
#21 by "RyslinANDIndigo"
2000-12-03 13:40:23
ryslinmoon@yahoo.com
played the game..in the second level i think
the game progresses at a wierd rate..you think your going forward and find yourself jumping past your place to get back to square one..but hey ..that fits with the theme

the jumping puzzles...well they are EASY as of yet..
and when i mean easy ...think a tad ..and you got it...
she grabs the ledges...so theres no fear there...and the hardest jumping thingy yet i had ..was just wait and walk...you COULD jump i suppose..but it would be making it more difficult than it was
the best thing i saw yet..
when your outside the fortress of doors...the whole background is constantly spining around!
dizzing..there is a door that will be small ..then larger ..then it is bigger than anything ...! and opens swallows everything and passes by...very very very unnerving the first time seen..

biggest drawback...no replay i cant see spending 50 bucks on this <friend bought it> and getting soo little play back..but it WILL be a great ride wilst i borrow it course he has his weekend coming up<sigh>

mood is great...alice is prim proper and a bitch!
ya have to ajust the controls a bit to get comfy..but hey thats a first person right!
i do have an issue that its not completely what i consider first person...if you are caling it first person i should BE the charecter not looking at her ass!
i give it <from my biased and way understated gamelessness...> a 3 out of 5
#22 by "enyak"
2000-12-03 14:06:39
enyak@planetcrap.com
I agree, the 2D art is the best thing about the game. Love the title drawing.

-enyak
#23 by "MrD"
2000-12-03 18:11:41
pness@siue.edu
Alice is a very impressive game, however it is no Thief.  Its gameplay is just standard shooter, except with an engrossing atmosphere, surreal story(somehow made more surreal), quite decent level architecture, and superb art.  

One thing I noticed - go to the load/save screen, and look at the button labels.  I wonder if this was intentional?

-Mr_D
#24 by "Sgt_Hulka"
2000-12-03 18:34:19
rwaring@ameritech.net
I played the demo this morning.  I'll say that this game definately has a unique style to it, albiet a bit creepy.  Hit game?  Who knows, I seriously doubt it, but what scale are we using to determine if it's a hit?

Also,
""just goes to show that even without huge amounts of publicity and constant hype""

That's a crock. This game way hyped quite a bit.  At least online it was.  

That stupid cat bothered the hell out of me, you couldn't make him shutup, and his ear ring looked ghey.

Other than being a game where you got to wear a dress, and I know that excites some people on this board, the demo, for me, boiled down to nothing more than a series of jumping puzzles.  If I wanted to play jumpy games I'd get out the Nintendo and fire up Mario64.

The level design is purty, the colors are nice, and now that I've upgraded my motherboard and processer this weekend, I get a halfway decent framerate.  I personally won't buy this game.  The levels are short, and load times make you stare at that stupid cat face while it loads.

So I guess to sum up my feelings and thoughts, Idon't like it much.  Which is weird, because I did like FAKK2, and it's predominately a jumpy type game, but it had more story I guess, I don't know. I need coffee.
#25 by "Kallisti"
2000-12-03 18:42:55
kallisti@uswest.net
#23: How can you wonder if that was intentional or not? I mean, come on.

I'm more intrigued by the way I am replying to post number twenty-three. The mind boggles.

As far as the game itself goes.... in what way does it have ANYthing to do with Thief? I don't see it, sorry.
#26 by "JustinAlias"
2000-12-03 19:11:02
venndah@yahoo.com
I really don't see the connection either. Reminds me more of Silent Hill than Thief.
#27 by "MoodyAllen"
2000-12-03 19:15:13
moodyallen@subdimension.com
Unimpressed.  Didn't play through the entire demo.  I stopped right after obtaining the first ingredient and I saw those floating checkerboards.  Had enough of that with Rune (for some reason, I put up with Rune's floating platforms).

This game is unique in its art direction, but nothing original in respects to gameplay.  Floating on pockets of air?  Aladdin for the SNES did it.  Poor low-level weapon combat?  FAKK2, Fur Fighters had that.

I had more fun with the FAKK2 demo than this one.  At least you got to throw animals off of a cliff.
#28 by "Glock"
2000-12-03 19:32:59
glock17@tampabay.rr.com
I had more fun with the FAKK2 demo than this one. At least you got to throw animals off of a cliff


My favorite part! :D

I mean, the PETA people would have gone crazy over that.  Silly fucks.
#29 by "Kayin"
2000-12-03 21:40:33
kayin@infinet.com
despite the jumping puzzles... despite a 3rd person view... despite no multiplayer (right?)...

i still want this game. badly. i can say this is the first demo that has actually left me wanting to continue... the rock chasing you is nail biting, swinging from the vines in the swamp area is awesome and the chess level is beyond words. those little damn pawns are evilly cute little fuckers. =D hell i'd buy it just for them alone. *shrug* easily amused? perhaps.

bloody brilliant demo tho.
#30 by "WarrenMarshall"
2000-12-03 22:24:23
warren@epicgames.com
Sgt_Hulka (#24):
Other than being a game where you got to wear a dress, and I know that excites some people on this board, the demo, for me, boiled down to nothing more than a series of jumping puzzles. If I wanted to play jumpy games I'd get out the Nintendo and fire up Mario64.

Why are people so opposed to jumping puzzles?  I don't get it ... the ones in Alice are about as forgiving as you can get.  It SHOWS you where you're going to land with the little glowing feet on the ground, and if you miss, it teleports you back up to the top again.  What's the problem?

Jumping from place to place is a good way to hide secrets and so on in a 3rd person game.  And it's a lot more exciting that just running from point A to point B.

Jumping puzzles are the "thing to hate" these days, I know ... previously, it was crates.  What will it be tomorrow?!  Stay tuned!

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)
#31 by "Topaz"
2000-12-03 22:33:10
smith_mt@hotmail.com
I'm only part way into the game and I'm already despising the jumping puzzles. It's not that I have a hard time with them. It's just that when I die I have to do them over and over again. I die a lot :) O could save after every jumping puzzle but I'd rather not. On the plus side I want to see more of the game because the level design is very cool. Alice feels like the Aline world in the end of Half-Life.
#32 by "legion88"
2000-12-03 23:48:37
legion88@yahoo.com
#30,
Jumping puzzles are the "thing to hate" these days, I know ... previously, it was crates. What will it be tomorrow?! Stay tuned!


Jumping on top of crates?
#33 by "Iazu"
2000-12-04 00:59:13
iazu@hotmail.com
#30 Warren Marshall
Why are people so opposed to jumping puzzles? I don't get it ... the ones in Alice are about as forgiving as you can get. It SHOWS you where you're going to land with the little glowing feet on the ground, and if you miss, it teleports you back up to the top again. What's the problem?


I can't speak for other people, but I think that what lead to a lot of people hating jumping puzzles comes from a combination of  1:Games with improper controls/physics having them, and 2:The whole console vs. PC thing some people have got, jumping puzzles seem to be more "consolesque" so hardcore PC users dislike them.

Take Mario 64 for instance, the game was basically just one jumping puzzle after another, but it was *fun* (at least for me, and apparently a few million others, hehe), because it had the right combination of air control, character control, and intuitiveness, you could almost always tell where you were going to land , so the only time you died was when you personally fucked up. Now take the inverse and put jumping puzzles in a game that has little to no air control, and no way to tell where you're going to land and you've got a frustrated gamer who keeps dieing through no fault of his own, and who may just end up disliking jumping puzzles in general. Now add that to an average game reviewer who (supposedly) plays through a lot of these games and you've got someone who's permanently biased against jumping puzzles (and crates too ;))

As for Alice, I played the demo, and with the exception of one, the jumping puzzles were a snap. I'm still undecided as to wether or not I'll buy the game though.
#34 by "WarrenMarshall"
2000-12-04 01:04:46
warren@epicgames.com
Iazu (#33):
As for Alice, I played the demo, and with the exception of one, the jumping puzzles were a snap. I'm still undecided as to wether or not I'll buy the game though.

Well, this is part of the problem I have with people bitching out the Alice demo for the jumping puzzles.  These are the easiest jumping puzzles you'll ever be asked to do.  It shows you where you're going to land, and if you DO fuck up, you don't die, you just teleport back to the top.

Yet, the bitching is louder than ever ...

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)
#35 by "DeusIrae"
2000-12-04 01:42:51
russo@its.caltech.edu
Umm, sorry, but which jumping puzzles exactly had you teleport back to the top after you screwed them up?  All the ones that I failed at resulted in death.  Also, the jumping reticle thing was a little bit useless, since most of the jumps you're required to do involve running, and the jumping reticle goes away when you're moving.  Some of them were kind of fun -- the area with the bees dive bombing you while you scramble from mushroom to mushroom was pretty neat.  The combat was, however, essentially broken.  Playing on hard, I was able to complete the demo almost never at less than full health by using only the default, infinite ammo weapon.  If you just get far enough away from the bad guys, they find it impossible to notice you're there or come after you.  In the chessboard level (which was quite pretty), I killed a whole whole bunch of those pawn and knight creatures by just running away and killing them when they couldn't navigate the Bishop puzzle area.
#36 by "Mark_Asher"
2000-12-04 01:42:59
marka@cdmnet.com
Well, this is part of the problem I have with people bitching out the Alice demo for the jumping puzzles. These are the easiest jumping puzzles you'll ever be asked to do. It shows you where you're going to land, and if you DO fuck up, you don't die, you just teleport back to the top.


But if people don't like jumping in these kinds of games, why shouldn't they grumble? It doesn't matter how easy they are if it's a feature you don't like, and I suspect that for some, it's not as easy as you think.

I just wonder why game designers put them in. Are they popular? I've never heard any PC gamers say that they like them. Is Alice being ported to the consoles, where people tend to expect jumping?
#37 by "shek"
2000-12-04 01:52:50
shek@iastate.edu
WarrenMarshall (#30)
Why are people so opposed to jumping puzzles? I don't get it ...


I think people are just sick of jumping puzzles, moving platforms, etc.  It's a staple in a lot of games and people want something new.  The same goes for key-hunting FPS games.  If your FPS game contains any find the X key gameplay, people are going to hate it.
#38 by "WarrenMarshall"
2000-12-04 02:21:01
warren@epicgames.com
DeusIrae (#35):
Umm, sorry, but which jumping puzzles exactly had you teleport back to the top after you screwed them up?

Umm, all the ones I did.  I wasn't played on hard however...

Mark_Asher (#36):
But if people don't like jumping in these kinds of games, why shouldn't they grumble? It doesn't matter how easy they are if it's a feature you don't like, and I suspect that for some, it's not as easy as you think.

No, if you don't like a certain thing in a game, I have no problem in people grumbling about it.  What I don't like is bitching for the sake of it.  I have a feeling many people don't really mind jumping puzzles, but they bitch so they can be part of the "in crowd" on the messageboards.  Get aboard the bandwagon ...

shek (#37):
The same goes for key-hunting FPS games. If your FPS game contains any find the X key gameplay, people are going to hate it.

Well, this is another problem I see.  :)  People are breaking EVERYTHING down to "find the key" gameplay and denouncing it.

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)
#39 by "Quicken"
2000-12-04 02:34:34
geoffrey@access.com.au

Well, this is another problem I see. :) People are breaking EVERYTHING down to "find the key" gameplay and denouncing it.


Heh. I played a find the key gameplay the other day. It was this strange game called "Capture the flag". Where I had to go into the enemy base and get this flag (might as well be a key) and bring it to a point in my base to gain score. I mean come on! It's been done! ;)

Alice gameplay looks like it will appeal to these who like "Tombraider style" games. Ugh I hate saying that. It was a gameplay style around long before Tombraider.
#40 by "AmbushBug"
2000-12-04 02:41:32
ambushbug@portalofevil.com
WarrenMarshall  Wrote:
Jumping puzzles are the "thing to hate" these days, I know ... previously, it was crates. What will it be tomorrow?!


ahh yes.. that would be No In-Game Saves, speaking of which I've got to go pick up my copy of Codename 47
#41 by "Iazu"
2000-12-04 02:43:58
iazu@hotmail.com
Warren Marshall (#34)
Yet, the bitching is louder than ever ...


Yeah, but it's the same with every game, kinda pointless to worry about it :) I agree with you when you said that the wave of negativity on the web is enough to make you cry (or something similar). People are gonna find something to bitch about regardless of how good a game is. I think a lot of people may need to take a break from games for a while. If the first thing you do when you sart playing a game is try to find faults in it, regardless of how small, I think that may be a sign that you need to lay off the games for awhile and find something else to do (unless you're a reviewer). I myself haven't bought a game in a while since I'm kinda burned out. How could I tell? I've got about 3 games installed on my system, none of which I've made any progress on in the past 2 months, and no game demo I've installed in the past 6 months has excited me. Now, I'm smart enough to know that the problem's with me and not the games, so I don't bitch about 'em. Maybe more people should think about doing the same.
#42 by "WarrenMarshall"
2000-12-04 02:45:17
warren@epicgames.com
Quicken (#39):
Heh. I played a find the key gameplay the other day. It was this strange game called "Capture the flag". Where I had to go into the enemy base and get this flag (might as well be a key) and bring it to a point in my base to gain score. I mean come on! It's been done! ;)

Exactly!  This is a joke I know, but this is what people do!  :)

AmbushBug (#40):
ahh yes.. that would be No In-Game Saves, speaking of which I've got to go pick up my copy of Codename 47

Well, finally, a cause I can get behind.  :)  That's a design decision I'll never understand ...

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)
#43 by "WarrenMarshall"
2000-12-04 02:49:41
warren@epicgames.com
Iazu (#41):
Yeah, but it's the same with every game, kinda pointless to worry about it :) I agree with you when you said that the wave of negativity on the web is enough to make you cry (or something similar). People are gonna find something to bitch about regardless of how good a game is. I think a lot of people may need to take a break from games for a while. If the first thing you do when you sart playing a game is try to find faults in it, regardless of how small, I think that may be a sign that you need to lay off the games for awhile and find something else to do (unless you're a reviewer). I myself haven't bought a game in a while since I'm kinda burned out. How could I tell? I've got about 3 games installed on my system, none of which I've made any progress on in the past 2 months, and no game demo I've installed in the past 6 months has excited me. Now, I'm smart enough to know that the problem's with me and not the games, so I don't bitch about 'em. Maybe more people should think about doing the same.

Yeah, that about sums it up.  If the first thing you do when starting up a new game is start looking for problems to bitch about, you need to take a step back.

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)
#44 by "Peej"
2000-12-04 03:03:32
peej@peej.co.uk
fantastic visuals, fantastic audio, fantastic music, fantastic environments, shame about the gameplay. i really want to like Alice, but can i really stand another game without any substance when it comes to actually playing it (rather than looking at eye candy). plus Runes combat system is so much better than Alice, shame i got fed up of all those zombies (dont get me started on Thief, "argh! not more zombies"
#45 by "RyslinANDIndigo"
2000-12-04 03:34:07
ryslinmoon@yahoo.com
accualy i didnt like tomb raider..
Indigo's first comment was..looks like tomb raider<sigh>
i think i just like the premise for the story..makes me want to play
having gotten further in the game i must say it gets rather annoying..and not all jumping puzzles will allow you to be saved
this is definatly a save after you get to a "safe area" kinda game!
the graphic eyecandy stuff i LOVE!
normally it doesnt matter that...much to me!
shoot i play sims ok!

jumping puzzles..jumping puzzles
ya know..i dont really see an option in first person<even third kinda first person> games!
there IS only soo much you can do with the human body
give us wings?
i dont know...so much is weather the charecter is supposed to be a semi real person..or a complete flight of fantasy...and unless we find some way to throw physics completely out of the game and not look sillly doing it..its going to be jumping puzzles or find the key!

btw .. that was 3.50 of my opinion
#46 by "Terata"
2000-12-04 04:57:48
jstatz@ravensoft.com
Well, finally, a cause I can get behind. :) That's a design decision I'll never understand ...


Bah, in-level saves just enable bad design.  =P
#47 by "JMCDaveL"
2000-12-04 05:55:20
jmcdavel@mailandnews.com
So how is the music by Chris Vrenna?

--jmc
~Beep beep~
#48 by "None1a"
2000-12-04 06:21:32
none1a@home.com
No, if you don't like a certain thing in a game, I have no problem in people grumbling about it. What I don't like is bitching for the sake of it. I have a feeling many people don't really mind jumping puzzles, but they bitch so they can be part of the "in crowd" on the messageboards. Get aboard the bandwagon ...


Here's a small problem Warren you've taken to assuming this about every body. Even when they disslike jumping puzzles (or just odd poorly created ones).

Well, finally, a cause I can get behind. :) That's a design decision I'll never understand ...


I acctauly like the lack of in level saves. The do a battle, save, do a battle, save, do a battle, save meathod is no way to play a game. Why should some one try not to die if they can just reload where they where to second before they died?
#49 by "ever3st"
2000-12-04 06:59:24
ever3st@cannabismail.com
how about instead of jumping puzzles, the developers think of something a bit more creative. for instance, in place of the particular jumping puzzle(or area it encompasses), create a run and gun situation.  in that i mean having enemies creeping(lurking whatever, but not fucking spawning!)around this part of the map along with obstacles, elevated areas(catwalks, ledges, etc.), even hazardous materials strewn about.  it'll keep the player progressing through that piece of the map(instead of hoppin lilypads to get to the other side of a room) as he/she will surely(dont call me shirley) be inclined to clear the area of every moving thing.  much more fun than stumbling upon another splendid session of lets play 'eddie murphy getting the adjante dagger'(the golden child).  even a more combat oriented jumping puzzle where flooring is placed, or not placed for that matter, with strategic advantage in mind.  letting the player either shoot or flail their arms at the wind whilst progressing through the puzzle.  things tend to go by quicker when gibs are flying, as opposed to always looking down at your (imaginary) feet.

im just making some 'coming from a gamer' suggestions. jumping puzzles are a shitty gaming precedent that stems from the early days when they were knew and the tech wasnt there for complex scenes or levels.  they didnt require a lot of thinking just depth perception, hand-eye skill and still dont which is the whole 'appeal'.
#50 by "GeorgeBroussard"
2000-12-04 07:07:49
georgeb@3drealms.com
You keep seeing "basic" gameplay because games are more and more complex to make and more and more poublishers force them out as soon as they are playable.

It's not that developers can't think of anything new, it's that they don't have TIME to do anything new.

That's why for the forseeable future you will get one cookie cutter game after another.  Just like Hollywood movies.  Only a few games a year will stand out.  The rest will be gaming fodder.

Embrace your future, because there is nothing you can do to stop it.
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