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T O P I C
Bad management, closed windows and the Dark Reign of Auran
November 28th 2000, 15:15 CET by player11

In a FatBabies forum (of all places) ex-Auran staff have told the story of an alarming situation at the Brisbane Studio. It's claimed that Greg Lane, CEO of Auran, slowly dissolved the perks and rights of the staff resulting in disaster for the company.

Such tales include:

* Banning pool and (computer) games at work.

* "No flexi-time. you HAVE to be there before 9am, and you HAVE to stay until 5:30pm, even if you worked late into the night, or   came in at 7am."

* "...3d artist there on $28,000 aus ($14,000 us)."

* Managers listening in on staff conversation.

* Staff are not allowed to open windows, managers claim "Because then they wont get closed".

As a result, staff left in droves. Resulting in a six month situation where managers outnumbered artists and progammers by 7:4. Which has been a boon for gamers as some of the splinter groups include Krome Studios (Kat Burgler), Evolution games (Europa), and staff that was taken into Pandemic Studios (Dark Reign 2, Battlezone 1/2). Currently there are only two staff members at Auran who worked on the orginal Dark Reign.

One of the higher-ups of Auran posted anonymously with their two cents on the situation:

"It's pretty simple. Everyone who is at Auran now is very happy to be there. Most of the people that claim to have left in the past were really pushed, because they just weren't good enough at their jobs. Of course these people are disgruntled, they missed out on a great opportunity. But ask anyone at Auran now and you'll see they consider it a privilege to be part of such a great team."


Which was met with this response from an ex-Auran employee:

I wasn't pushed. The founders of Pandemic Studios weren't pushed. The *entire* founding team of Evolution Games wasn't pushed. Half of Krome Studios wasn't pushed. The *entire* founding team of Pandemic Australia wasn't pushed. The reason they left was because you have absolutely no game development skills, will fuck over people without a care in the world, are a stuck up asshole who thinks they are an industry visionary just because they made a game once, and couldn't be fucked actually CARING for any of the projects you start and then hastily abandon.

Hey Greg, lets go over some of the FUCKED UP things you've done!...


Check out the link for that list of wonderful  "FUCKED UP things".

More to come later -- they are having a focus group for a game this week. What game it is I can only guess. So there might be more wonderful tales to come. And you thought ION had it rough...
C O M M E N T S
Home » Topic: Bad management, closed windows and the Dark Reign of Auran

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#1 by "AshRain"
2000-11-28 15:22:53
ikhier@wish.net
FIRST DAMMIT!
#2 by "player11"
2000-11-28 15:30:15
thrawnage@bigpond.com
Yay me, I got posted :) Something that I forgot to mention in the story is that I met one of the ex-employee of Auran over 2 years ago now. [He/She] mentioned that staff was taken in and spat out every few months paticuarly artists.  I always though that this could be put down as a issue related to them being at the time a fairly new company. How wrong I was.
#3 by "player11"
2000-11-28 15:36:13
thrawnage@bigpond.com
Even more distrubing...
#4 by "AshRain"
2000-11-28 15:42:17
ikhier@wish.net
Now on the subject.

The first Dark Reign was a very good game. It contained a lot of cool innovations and if it wasn't for the simultanious release of Total Annihilation at the time it would be up there with the big ones.
Saying that those people weren't good enough at their job is complete BS. Look at Dark Reign 2.

And if this manager actually has done all the things as stated in that list, then I'm wondering how long Auran will remain in existence.

Everyone who is at Auran now is very happy to be there.


Well duh. Everyone who isn't happy already left. Funny how these kind of persons always have a knack of stating the obvious.
#5 by "Frain"
2000-11-28 15:43:47
frain@bigfoot.com
is anyone actually using the preview button? ;)
#6 by "asspennies"
2000-11-28 16:06:43
asspennies@somethingawful.com
Say what you want about FatBabies' rumor accuracy level, their stories are always an interesting read.  Anyone read the latest story on Gamespy?  I had no idea Kevin Bowen left after an argument with the head dictator.  He was, apparently, the last of a dying breed over at Gamespy - the people who actually liked to play games and write about them.  Now it's just a mess over there.
#7 by "Morn"
2000-11-28 16:07:57
morn@planetcrap.com http://www.planetcrap.com
Is it just me, or do those postings to that Auran thread on Fatbabies look incredibly fake? I can't really believe that someone who used to work for
"one of the most well respected games development
companies ever"
could have such a lack of spelling skills (even if he's American <g>) or even just style.

- Morn
#8 by "player11"
2000-11-28 16:13:44
thrawnage@bigpond.com
Its not posted by the Fatbabies staff, some guy asked about Auran in the fatbabies forum's and this is what he got. Even if it was a hoax it would be far too much trouble for Fatbabies to even take the effort.  Besides using my l33t hack skillz I found out about this new bit of Fatbabie "news"

Jim Does Fired, Id change project to New Keen!:

John Carmack has droped a bomb in his .plan update
"Well this is going to be an interesting .plane update...."
#9 by "Morn"
2000-11-28 16:30:42
morn@planetcrap.com http://www.planetcrap.com
player11 in #8:
Its not posted by the Fatbabies staff, some guy asked about Auran in the fatbabies forum's and this is what he got. Even if it was a hoax it would be far too much trouble for Fatbabies to even take the effort.


Nonono, I wasn't saying that the Fatbabies guys wrote those posts. The posts just seem fake, in a very general sense. :)

- Morn
#10 by "player11"
2000-11-28 17:46:13
thrawnage@bigpond.com
Im not going to quote just look up 10 lines to Morn's #9, do you already have a newer version of crapspy going there? I couldn't think of typing all that (copy)(paste) "player11 in #8:" in.

Im open to the idea that some of it is faked, blown out of scale or a case of Chinese wispers. As for spelling (if australian) I blame my Goverment's education system :D. However I do know 2nd hand Auran is not overly fun place to work. Now im off to bed, ive spent far to much time exploring some of the subcraps, too many craps. "Gotta First Post 'em All!"
#11 by "Chromag"
2000-11-28 17:58:07
chromag@planetcrap.com
Having been involved in the computer/internet industry for several years, and having been involved in gaming via running websites and so forth for a comparable period, I've concluded a couple things:

Running a game company is no different than running any other company in the "
fast moving world of the internet
"... it takes balls, money, solid decisions, and solid accounting practices first of all.  The creative stuff is secondary; it's a business, folks.

So many game development houses were started by and run by geeks - folks with all the mad skillz in the world, but little or no business experience.  The ones that continue to stay competitive are those that have either hired business-savvy folks to run them (the Hollensheads and Reins of the world) or those that were lucky enough to have that founding geek be smart and quick enough to figure it out themselves.

Auran sounds like they need to hire someone who knows how to manage a company - leave the geek stuff to the alpha geek, but put the business in the hands of a non-geek with "
people skills
" and all the other happy crappy that small businesses must have to stay in business.
#12 by "BloodKnight"
2000-11-28 21:44:27
bloodknight@somethingawful.com
I believe the Gamespy stories, I actually met a few of the former Gamespy employees because of harassment from the people upstairs.  I liked GS when it only had PQ and other sites that were actually *different* and cared about *mods*

I remember visiting every monday on the old PQ site just to see a new spotlight on Mod of the week, now all GS does is keep talking about CS and acting like they got humor
#13 by "BloodKnight"
2000-11-28 21:45:51
bloodknight@somethingawful.com
Damn forgot to mention one last part, probably you don't give a shit but might as well say.

There is one person who works at Gamespy who seems actually interested in the game he is dedicated to.  He also has a wicked sense of humor.
#14 by "sprayNwipe"
2000-11-28 22:26:51
dteasdal@optushome.com.au
Okay, to add some vadility to all of this, yes, those stories are true.

I'm Ex-Auran (designer for just under 2 years), and if Auran haven't taken down the Bloodline dribbles on the official site, you can probably see some of my rambling there.

As for the whole language thing, Auran has a *lot* of people hired from overseas...a few ukranian programmers, (used to) have a few swedes, two or three from the UK, etc.
#15 by "szcx"
2000-11-28 22:43:50
nedocze@hotmail.com
auran sounds like every other IT company in australia. they're so woefully far behind the times they actually think the talent will stand for that kind of treatment.  hmm, $30k to work in australia and be treated like shit, or relocate to the US for $120k... it's not that tough a decision.
#16 by "gimper"
2000-11-28 22:43:58
jeremyj@impactimaging.com
Banning pool and (computer) games at work.

* "No flexi-time. you HAVE to be there before 9am, and you HAVE to stay until 5:30pm, even if you worked late into the night, or came in at 7am."

Isn't this how most of our jobs work?  I mean it sucks, but nobody's going to pay me $15 and hour to play NOLF.
#17 by "Napoleon"
2000-11-28 23:18:06
nap@softhome.net
Gimper:
Yeah I suppose, but do remember that programmer's tend to work LOOOONG irregular hours. Especially the irregular hours are quite common. And also, does your boss require you to come back for work if you already worked for 10 hours that day, even though you didn't actually do that between 9 and 5?

And furthermore, even *I* have a darts game at work, and I work at an electronics store :) we're only allowed to use it during our breaks, but still ! Heh, and the last time I checked my boss still didn't mind me playing Em@il x-com when there weren't any customers around
#18 by "Vandal"
2000-11-28 23:25:15
tohle@hgames.com
Most jobs do work like that... however, I've been to development companies (not talented enough to work for em :) and it's hell. They get in early in the morning, sometimes work until around 2 or 3 (or later, depending on how far along the game is), and then have toc ome in the next day and do it again. Crunch time for game companies is a pain in the ass.
If you don't let your employees take a break now and then, play some games, and basically just interact with each other, you're going to end up breeding a group of super-human suicidal programmers. It's not a healthy environment.
#19 by "Vandal"
2000-11-28 23:26:28
tohle@hgames.com
They get in early in the morning, sometimes work until around 2 or

I meant 2 or 3 in the morning, incase that wasn't clear enough.
#20 by "Ergo"
2000-11-28 23:28:21
stu@dsl-only.net
Many companies never learn the simple fact that the more restrictions and rules you layer onto your employees, the less likely they are to:

1) Be happy
2) Be loyal
3) Work hard!

You treat them right, they'll treat you right. 'Nuff said.
#21 by "Morn"
2000-11-28 23:29:04
morn@planetcrap.com http://www.planetcrap.com
In case any of you are seeing a weird dark bar at the top of the page and wondering what it is: there should be banner ads (eek!), but apparently something isn't working correctly yet (sometimes I get an ad, sometimes I don't... weird). Let's see if this fixes itself soonish. :)

- Morn
#22 by "Andy"
2000-11-28 23:31:30
andy@meejahor.com
Tired of the same old hobby...?

...discover metal detecting!

:-)
#23 by "MrSparkle"
2000-11-28 23:53:34
jlm441@psu.edu
Holy chiristables.  I think I saw a banner ad on planet crap! (swank new site design by the way).
#24 by "player11"
2000-11-29 03:23:48
thrawnage@bigpond.com
SprayNWipe said in #14:
Auran has a *lot* of people hired from overseas...a few ukranian programmers, (used to) have a few swedes, two or three from the UK, etc.


Spray deserves credit, I found out about that story from is ausgamerjobs site. As for the quote I gotta ask are those ukranian programmers the ones that made "Rift" that cool little FPS game a few years back. OOOoo brainzap. Could those guy's be working at EyeCon now, working on Gore? A weak link but some how Gore reminds me of Rift.

As much it is none of my business, I'm still interested :)
#25 by "player11"
2000-11-29 03:26:49
thrawnage@bigpond.com
Why can't I edit my posts GAH!
"from is=his ausgamerjobs site"
#26 by "sprayNwipe"
2000-11-29 04:36:39
dteasdal@optushome.com.au
Most of the Ukranian guys were from Ellipse Studios, the guys behind Submarine Titans.
#27 by "CashMoney"
2000-11-29 04:37:44
cmoni10@hotmail.com
Wow, that sux.

I am currently a sophomore in college studying to be a game programmer/artist and one of the major reasons that I chose this pathe was that the work environment was creative.  The major selling points of this career, other than a love of games and the way they are made, are that you work when you are most efficient, and there always seemed to be a playful air about game studios in the past(nerf guns and the like) that made me not fear entering the real world(tm) and getting a "job".

Neway, I hope this sort of thing doesn't become a trend.

The music industry used to be creative, like the game industry currently is, but then when Peter Frampton made the first record to go platinum, the suits got involved and screwed things up.  It's possible that soon this may happen to the games industry.
#28 by "ApostolicPenis"
2000-11-29 05:28:51
apostolic_worther@hotmail.com
oh I'd say it's already happened (suit invasion)

and we are FUCKED
#29 by "Johan"
2000-11-29 10:29:59
johan@innerloop.no
#28:

oh I'd say it's already happened (suit invasion)

and we are FUCKED

Computer games became big biz a long time (relatively speaking) ago. And where there's money to be made, there are suits to grab it. That's what they do. Most Dilbert strips are inspired by true stories you know...

But that's no reason to get all cynical IMHO. If your boss is a complete retard, move on.


Peace,

-Johan
#30 by "Johan"
2000-11-29 10:31:54
johan@innerloop.no
Oops, sorry about the bad html tag there... I guess they're case sensitive now?


Peace,

-Johan
#31 by "ynohtna"
2000-11-29 14:10:56
ynohtna@ynohtna.org
Some nice vitriol in that message board post...

"
Spineless goat rapist
"... Nice!

As to the situation, sounds like Auran need to employ managers who understand how to best manage programmers (a task similar to herding cats):

keep the coders happy; a happy coder is a productive coder.
#32 by "Desiato"
2000-11-29 17:59:03
desiato_hotblack@hotmail.com
Well -- forget games, we all should apply as contestants on
"Scrapheap Challenge"....or "Junkyard Wars" (Depending where you live..) I really like that show -- it would be interesting if they could integrate the machine building with some computer-control objective or something (servos, hydraulic...some basic programming/design challenge in addition to the machine.) I'm just bummed that I was only able to tape a fraction of the episodes when The Learning Channel broadcast the marathon a week ago......grrr....and BBC's Channel 4 site isn't too helpful, they only have clips from two of the episodes....dammit.

Desiato
#33 by "mcgrew"
2000-11-29 19:06:17
mcgrew@famvid.com
If the studio is THAT screwed up, then good riddance to it. What kind of game could a tightassed bunch like that make, anyway?

Keep in mind that I am utterly ignorant of the true facts of the situation and am making judgements soley based on what I read here.


2 player11   "I met one of the ex-employee of Auran over 2 years ago now. [He/She] mentioned that staff was taken in and spat out every few months paticuarly artists."

Well THAT sounds gay... he/she? What did he/she look like? Or was this one of those internet meetings? I mean, for all I know my old online friend Flamethrower could be a committee... or even Todd Porter (he'll laugh his ass off at that). Was this guy (I always use "guy" in a unisex way) really who he said she was?


3 player11   "The first Dark Reign was a very good game... Saying that those people weren't good enough at their job is complete BS."

Is this new management? How could a management that bad produce anything worthwhile? Can you imagine doing your best for a shitty boss? I can't.

Too bad the resident developers won't show up, as it would be highly unprofessional... wait a minute, maybe magic will work- I SUMMON THEE, DEREK SMART

Oh well, it was worth a shot...


6 asspennies   "Say what you want about FatBabies' rumor accuracy level, their stories are always an interesting read."

Well, duh. Who goes there for "accuracy"? That's like going to OMM for "nice" or "news".


7 Morn   "...such a lack of spelling skills (even if he's American <g>)..."

I'm American and you know what? I agree completely, without the grin. Ppl over here are fucking retards. I cought three misspellings on <B>one</b> page of the training handout Monday, I hope I embarrassed the instructor sufficiently (now watch, half of this is misspelled;)

As to "looking shite in Netscape", it looks fine but you can't post (but that's ok, I have both browsers just to make sure my page doesn't look too shitty in either)

And yes, I saw those typos on my page too, it all goes in the archives saturday, I'll fix it then.


10 player11   "As for spelling (if australian) I blame my Goverment's education system :D."

As for spelling (if american) I blame all the NO2 and tolulene coming out of car exhaust


11 Chromag  "The creative stuff is secondary; it's a business, folks."

Having what sounds like pretty much the same background as you, I have to disagree. Saying that the ppl that actually make the games is "secondary" is like saying that the people who design and manufacture Firestone tires are "secondary" to THEIR business... which may be what their management thought. Think Firestone will survive as a brand?

You have to have solid business practices, yes, but solid business practices dictate that you treat your people well, especially in an economy where practically nobody is out of work.


14 sprayNwipe   "I'm Ex-Auran (designer for just under 2 years)..."

That would be easier to believe if you would have signed "bob smith" instead of spraynwipe. Derek posts here under an assumed name sometimes, but as a gamer, not a developer.

15 szcx   "$30k to work in australia and be treated like shit, or relocate to the US for $120k... it's not that tough a decision."

It's all relative. What does rent cost there? A car? A pack of smokes or a burger? When I was in Thailand, a person could live like a king on what would have you living under a bridge and eating food stamps here.

If you can rent a six bedroom house for $50 that 12k/yr sounds pretty good...


16 gimper   "Isn't this how most of our jobs work?"

As far as the pool playing, yeah, but if I work overtime I get paid time and a half. Quitting time comes, I leave, and consider anybody who works for free a moron unless they don't really need the work.

"I mean it sucks, but nobody's going to pay me $15 and hour to play NOLF."

They will if you are designing/developing NOLF. And nobody is going to tell me what I must or can't do on my lunch hour.

Labor is like any other market- when there's a shortage, the customer (that's the employer in the job market) has to compete. It's called capitalism.

-mcgrew
theFragfest.com
#34 by "Coyote"
2000-11-29 19:22:44
lonecoyote@mindspring.com
I actually got an email out-of-the-blue from someone at Auran saying that they were looking for C/C++ programmers and wanting to know if I knew anyone in my region who would be willing to move to Australia (at Auran's expense). I thought that was rather odd, especially since I hadn't contacted them (or anyone) about a job. This person didn't know anything about me - said that he "saw my details" (whatever that means) on a site called Developer's Corner. Well, I have no "details" on Developer's Corner - just a few posts in the forums - and nothing really C/C++ related. Was this some kind of form mail?
#35 by "Chromag"
2000-11-29 21:23:16
chromag@planetcrap.com
#33 - McGrew

My point with the "creative stuff is secondary" comment wasn't that the creative stuff should be secondary.  The problem is that to most of the MBA types in the world, it is.
#36 by "sprayNwipe"
2000-11-29 22:21:01
dteasdal@optushome.com.au
<quote>That would be easier to believe if you would have signed "bob smith" instead of spraynwipe. Derek posts here under an assumed name sometimes, but as a gamer, not a developer.</quote>

Huh? If you read what I typed and went to the Auran site, you'd see pages of stuff where my nick is referred to. In fact, I think *only* my nick is referred to on the Auran site, since they didn't like us using our real names.

http://www.auran.com/games/bloodline/dribble/archives.htm - you may notice my nick next to some of those, meaning that I wrote them. Hell, I even linked to PlanetCrap from this one:
http://www.auran.com/games/bloodline/dribble/dribble79.htm
#37 by "mcgrew"
2000-11-30 01:53:46
mcgrew@famvid.com
27 CashMoney   "I am currently a sophomore in college studying to be a game programmer/artist and one of the major reasons that I chose this pathe was that the work environment was creative."

Young man/lady, speaking from experience I urge you, if you are not independantly wealthy and may need to earn a living from your education, <B>change your major</b>. NOW. Nobody ever got a job at a game company by going to school (unless it was a business degree).

An I.T. degree will prove useful, learn the languages (from assembly to C to whatever new crap is out now), if an art class fits your general studies curricula take it, but do not repeat NOT major in art & design.

Also, ignore those who tell you how talented you are, especially if it is everybody telling you that.

That was my major. I figured to get a job in advertising when I left school until I could be 'discovered' as the Mondrian or picasso or Michaelangelo everyone told me I was. HA!

When I got out of college in 1979 there were maybe 25 ad agencies in the St Louis area. Not a single one cared if I had graduated kindergarten, let alone art school. They didn't even want to see a portfolio, they wanted to know who in the industry I knew! Talent not reqired or even wanted.

I went to Florida to see the Disney people, who were at least interested in the portfolio, but not in the education. Sadly, my work hardly fits the Disney mold; they are looking for a particular style. I wound up working for them in merchandice for five years until my first daughter was born. I'm in I.T. now.

"but then when Peter Frampton made the first record to go platinum, the suits got involved and screwed things up."

I'm afraid your tender years leave you a bit naive about history; the suits were there always. Did you read "Courtney Love Does the Math" at Salon? Chuck Berry said the same thing about the music industry in the 50s in a 1775 interview. Berry's account sounded worse than Love's.

For all Charlie and Warren trumpet their design skills (and I agree they are both skilled), luck plays a much larger part in anything like that than skill. I wish you much of it and caustion you not to waste your education.


29 Johan   "Most Dilbert strips are inspired by true stories you know...  But that's no reason to get all cynical IMHO."

Yes it is. Cynicysm spares much pain in life. Trust no one but God and your self, and don't be too damned sure of your self.

36   sprayNwipe "Huh? If you read what I typed and went to the Auran site, you'd see pages of stuff where my nick is referred to."

Sorry, I'd never been there.
#38 by "Ergo"
2000-11-30 19:04:01
stu@dsl-only.net
37 McGrew "Trust no one but God and your self, and don't be too damned sure of your self."

Personally, I'd rather put trust in myself, since for the most part I'm the only thing I have any real control over.
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#48 by "Anonymous"
2001-04-26 22:10:42
bjfjbld@gknj;gk.com www.ppoooppp.com
Thinking...
#49 by "Anonymous"
2001-04-26 22:10:43
bjfjbld@gknj;gk.com www.ppoooppp.com
Thinking...
#50 by "Anonymous"
2001-04-26 22:10:44
bjfjbld@gknj;gk.com www.ppoooppp.com
Thinking...
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Home » Topic: Bad management, closed windows and the Dark Reign of Auran

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