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T O P I C
The Perfect Game Design
September 22nd 2000, 22:25 CEST by Darkseid-D

Time for something different folks, it's user participation time.



If like me you've been playing games for quite some time, you'll have some that stay with you. Games that make you play and play and play, until you either beat them, or delete them.

Sometimes it's nice features in games, things that make you go 'nifty'. Other times, it's impressive imagery that makes your jaw drop. Occasionally it's the story that enthralls and grips you. Other times it's the gameplay that grabs you and won't let go.

So, think back over the games you've played. Select a handful, then tell us what made them great and what future games should draw from them.

DS

C O M M E N T S
Home » Topic: The Perfect Game Design

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#1 by "Darkseid-[D!]"
2000-09-22 22:27:08
Darkseid-d@planetcrap.com http://www.pcinformer.co.uk
Dont even think about it.


Ds<I><B></B></I><I></I><I></I>
#2 by "Darkseid-[D!]"
2000-09-22 22:27:13
Darkseid-d@planetcrap.com http://www.pcinformer.co.uk
Dont even think about it.


Ds<I><B></B></I><I></I><I></I>
#3 by "Nihilist"
2000-09-22 22:28:53
The_Nick_Burns@hotmail.com http://www.planetcrap.com
Turd<I><B></B></I><I></I><I></I>
#4 by "G-Man"
2000-09-22 22:30:11
jonmars@shiftlock.org http://www.shiftlock.org
Truly the topic I've always been waiting for.

Backseat game designer to the rescue!

 - [g.man]<I><B></B></I><I></I><I></I>
#5 by "None-1a"
2000-09-22 22:39:58
none1a@home.com http://www.geocities.com/none-1a/
<b>#2</b> "Darkseid-[D!]" wrote...
<QUOTE>Dont even think about it. </QUOTE>

I can not help but grin at the irony of messing that up.

Now for the topic, the handfull of games that have kept me playing have all had some great gameplay or a good for the genre story.

Midtown madness - you wanta stop at the green light *smash you wanta go 35 in the fast lane * smash (nothing better then venting from the daily communt).

C&C - for some reason I just had to get to the next cut screen just ot see what happened (possably the first time that has ever happened to me).

Interstate '76 - great game play and great integration with the story line (and yet another day dream for those times sitting behind a real life van that's burrning oil, and stinken up the place).

Half-life/System shock 2 - In system shocks case some really high quality gameplay, in both of em some really great intergration and exacution of the store (are we seeing a theam here).


Now for what needs to be pulled from this, for single player games the story and gameplay must be done just right and integreated together as much os possible (or at least feal and look like they are).
--
None-1a.

O forget it.<I><B></B></I><I></I><I></I>
#6 by "Paul"
2000-09-22 22:40:22
paul@shrinkweb.com http://www.shrinkweb.com
The first Dune and C&C 1.

First Dune had a decent story line, but commanding the armies was a hell of a lotta fun too. I think what made it great is that the graphics were really good for my 20mhz computer;-).

C&C 1... It's tough to comment about a classic. The game eased me in nicely, and eventually I didn't care one bit for NOD. Then, I played as NOD and didn't care one bit for GDI. Something about that is just special.

As far as FPS, Duke is right up there. Creating awful maps and playing them against another computer via telephone was the best.

- Paul
#7 by "Darkseid-[D!]"
2000-09-22 22:45:32
Darkseid-d@planetcrap.com http://www.pcinformer.co.uk
Ah

youre all being General and vague.


c'mon be more precise :)


Ds<I><B></B></I><I></I><I></I>
#8 by "Pablo"
2000-09-22 23:11:22
pablo@online-arena.net http://www.online-arena.net
Master of Magic.  :)
#9 by "Pablo"
2000-09-22 23:14:08
pablo@online-arena.net http://www.online-arena.net
Erm, elaboration.  Right.

Well, it has some awesome gameplay, AI issues aside.  The magics are balanced, and the replay value is immense, I know of at least two other people who still play MoM.  If only it had multiplayer (aside from that PBM hack).

-P
#10 by "Ryan Sutton-Gee"
2000-09-22 23:17:43
RgeeNOSPAM@uclink4.berkeley.NOSPAM.edu
<b>#8</b> "Pablo" wrote...
<QUOTE>Master of Magic. :) </QUOTE>

YES! Absolutely!

what I don't get is why on earth they're making another Master Of Orion game istead of reviving this beautiful gem.<I><B></B></I><I></I><I></I>
#11 by "PiRaMidA"
2000-09-22 23:21:16
piramida@agsm.net http://www.agsm.net
Jagged Alliance 1&2, X-Com series. These games had me sitting behind my monitor literally for weeks non stop.

Graphics? They were pretty average. Nothing awesome, simple stuff.
Story? Somewhat, not really much. But you really want to know what happens in the end, though it is not the main driving force.

Probably the thing in these games is that they are very deep in research & development. You have your little guys which start from being complete newbies and you leading them in the numerous battles makes them stronger, more precise, you start to actually love them, you feel really sad when you loose one of them (i.e., load even if you loose few virtual playing months). Tamagochi kind of stuff.

Also, as the game progresses weapons get better, you do research trying to outperform your enemies in technology, and each of your even smaller management actions can have a very drastic effect on the gameflow later. And then, the satisfaction in the end, when after few playing weeks your carefully developed team can kick terrorist/alien butt with ease is simply unbelieavable ;)

This set of games can be extended with Master of Orion 2, Syndicate (simpler, more straightforward variant of JA gameplay), and some other classics.

On the other hand, FPS games like Quake are remotely similar, only instead of training your virtual team/fleet/whatever you create an online avatar out of yourself, training your own reflexes :) It is closer to actual real-life sport than to a computer game, and it does not keep you playing for weeks non-stop, without sleeping or really eating. But on the larger scale, it still is addictive enough.

Last type of games that keep me playing them - games with a high fun factor. They might be really shallow, simple games, but if they are fun, I would be spending alot of time with friends playing them. Worms: Armageddon, different races (Stunts still being the fav), StarCon's melee, and so on.

<I><B></B></I><I></I><I></I>
#12 by "szcx"
2000-09-22 23:27:34
i find myself drawn to simple, fast-action games like uridium, sonic 2, and tekken.

quake 3 with its simple controls, fast action, and gorgeous graphics was nearly the perfect game for an armchair adrenaline junkie like me.

so personally, the perfect game design would be quake 3 with better ai where you try and capture the flag while flying over an enemy battlecruiser blowing shit up and collecting little gold rings.
#13 by "BloodKnight"
2000-09-22 23:31:44
bloodknight@somethingawful.com
FPS - System Shock 2.  Quality with a very creepy Atmosphere


RPG - err damn..its between PS:T and Vampire.  I love Vampire for creating your own stories, unfortunely you are VERY limited in ST mode in the game.  If you know Java coding then things will probably get better.  

PS:T for its rich story and great gameplay.  The characters are also very unique and you just can't forget them


TBS - Heroes of Might and Magic 3.  I don't think I need to add a comment here


RTS - Ground Control.  Fuck collecting resources.  Just setup your squad and place them with the enviroment such as hills and shadows.



Thats all I can think about right now


<I><B></B></I><I></I><I></I>
#14 by "Dethstryk"
2000-09-22 23:37:35
dethstryk@damagegaming.com http://www.damagegaming.com/
You know, I am getting really addicted to the Dreamcast version of Tony Hawk Pro Skater.. man, it rocks.


--
Dethstryk
Damage Gaming
#15 by "shaithis"
2000-09-22 23:47:19
chrisb@gamespy.com http://www.gamespy.com
<b>Star Control 2</b>
The best game I've ever played, bar none. Intricate story, fantastic gameplay mix, terrific graphics (for the time), fun MOD music, LENGTHY gameplay time, reasonably high replayability, interesting alien races, and flawless control. The <b>only</b> bad thing about this game is that it's timed... you can lose it by simply taking to long to find things out. In fact, you probably *will* lose it the first few times you play. Sort of annoying, but it barely hampers what is otherwise a nearly flawless title.

<b>Fallout</b>
The best RPG I've ever played. Near-perfect interface, near-perfect length, engrossing storyline, perfect balance between stats-tracking and story (you almost *never* have to spend time leveling up. The story progresses at exactly the right pace). Terrific graphics, awesome voice acting, and the best setting of any RPG, ever (Wasteland and Fallout 2 excluded, obviously, since they share the setting).

Incidentally, Fallout2 is better in nearly every single way, except that it's too long. That's why it loses to its predecessor.

<b>Tony Hawk Pro Skater</b>
The best Sports title I've ever played. Flawless control, excellent graphics, Amazingly fun gameplay, infinitely replayable... single or multi.

<b>Starcraft</b>
The best RTS I've ever played, and the only one I've particularly cared for. Awesome story, good graphics (for the time), absolutely mind blowing cinematics, in-game cutscenes, balanced races that aren't clones of each other, fantastic level editor. The best blizzard game ever... and they've had a lot of good ones.

<b>Deus Ex</b>
The best first person title I've played. Even though it has RPG elements, it still felt more like an action title to me, which is how I like it. Tons of interaction, a solid plot, great weapons, wonderful graphics, huge levels, lengthy gameplay... Think System Shock 2 with an engine that doesn't suck.

<b>Team Fortress</b>
The Quakeworld version. Best multiplayer game ever. Perfectly balanced, and just the right level between complexity and ease of use. Fuck counterstrike. :)  Too much waiting.

I could go on, but those are the ones that really did it for me.

-shai
#16 by "Darkside"
2000-09-22 23:47:22
esdarkside@home.com
I thought Starsiege did a good job moving the story along with its little news pieces that you could read.  It was almost like reading a forum because they would have Phoenix and Navarre arguing with each other.  Almost reminds me of...
I still play the single player all the time because I don't think I get quite so immersed in any of my other games.  Nothing like painting a target for the artilery and watching it get blown to rubble.  Or what about the Hammer in the first mission with the cybrids.
If only the not even announced sequel stayed in the number 6 spot on the most wanted games in PC Gamer.  There is a sequel I would forward too.
#17 by "bagofmice"
2000-09-22 23:47:43
rcastle@microsoft.com
Creepy Transitions.

You explore and the place turns into something very different, something evil. UACDEAD.WAD for doom 1 is a good example of this, as well as castlevania games. Einhander also had awesome transitions, chronicling the journey of a suicide pilot and his eventual rebellion. Metroid for the snes was almost perfect for this.

Awesome Bosses.

Zelda 64, Contra for SNES or genesis, Metroid, Castlevania symphony of the night, just freaking awesome bosses. Bosses you remember to this day. Trying to come up with a new and odd approach for defeating them. Unique, large, and interesting.

well.. all of the above for adventure games..
#18 by "shaithis"
2000-09-22 23:57:02
chrisb@gamespy.com http://www.gamespy.com
This is an awesome topic, btw

-shai
#19 by "Lucky"
2000-09-23 00:00:22
lucky@planetduke.com
Yep, not long now until someone comes up with the ULTIMATE game idea:

VIRTUAL HOOKER.

Hmm I oughta copyright that. :)
#20 by "Lucky"
2000-09-23 00:04:45
lucky@planetduke.com
Or better yet:
Half-Unreal Command & Quake Forever 3D Counter-Hooker-Strike Fortress. 2.
#21 by "Gunzler"
2000-09-23 00:16:12
geoff@verinet.com
#11 - PiRaMidA

I can only speak to Jagged Alliance 2, but I think the best part of that game was the sheer number of possible styles.  You could go in with a single, stealthed-out guy, a couple snipers, or a whole butt-load of under-trained mercenary wannabees, or anything in between and still pull it off.

And not just on the tactical level, on the strategic level you had to keep evolving.  When you got the helicopter the entire nature of that part of the game changed.  You no longer had to advance slowly, building up the rebels. You could chopper ahead and take strategic areas without worrying about clearing out everything around it first.

Man, I loved that game.
#22 by "PiRaMidA"
2000-09-23 00:31:16
piramida@agsm.net http://www.agsm.net
Post <b>#21</b> by Gunzler:
<QUOTE><i>
I can only speak to Jagged Alliance 2, but I think the best part of that game was the sheer number of possible styles. You could go in with a single, stealthed-out guy, a couple snipers, or a whole butt-load of under-trained mercenary wannabees, or anything in between and still pull it off.
</i></QUOTE>

The depth of the game, yes. Playing it few times you really get to know all the tactics, benefits of night operations, where to place your snipers, etc. I played it three times, each time was absolutely different - all same NPCs performed differently based on who was talking to them, the game was taking different routes each time. Their event randomization based on your actions is simply amazing.

Regarding this game, I find it absolutely idiotic that they can't find a decent publisher for the Unfinished Business addon (which takes place right after the original ends, and you even can continue playing with the team you had at the end of JA2!). Probably it did not get mass attention in US, since I hardly ever seen it mentioned anywhere - and it was the most brilliant squad combat game in the last few years. Go figure :(<I><B></B></I><I></I><I></I>
#23 by "Foogla"
2000-09-23 00:32:24
Foogla@somethingawful.com
By the time I write this probably 20 people will have mentioned it: Quake. When I first fired up a speedrun, and then tried out my first rocket jump, that was like magic to me.
#24 by "Pacific"
2000-09-23 00:37:12
Now this is just too scary...

I had this exact same idea, even got as far as pulling up Ds' email to suggest it as a topic earlier today, but never did in the end...

*DEUS EX SPOILER*  be warned...

When you come up through the manhole in the French section, and the ground starts shaking, you peer over the edge...and there's two of the biggest fuckoff monster robots you've ever seen clumping towards you...that's just one of many 'moments' that just made Deus Ex game of the year.

Yeah I know, I should be saying something like 'Star Raiders' on the old Atari 800 (and that game OWNED in 8k ROM), but there ya go, we all move on...

Pac.
#25 by "Steve Bauman"
2000-09-23 00:37:48
steve@manic-pop-thrills.com http://www.manic-pop-thrills.com
<b>#6</b> "Paul A. Bullman" wrote...
<QUOTE>First Dune had a decent story line, but commanding the armies was a hell of a lotta fun too. I think what made it great is that the graphics were really good for my 20mhz computer;-). </quote>
That would be the second Dune, actually. The first was an adventure game by Cryo.

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#26 by "G-Man"
2000-09-23 00:38:46
jonmars@shiftlock.org http://www.shiftlock.org
I'm out the door but let me just throw this bone out:

Rather than talk about all the great bits of games you like why not mention what you've always wanted but never got?

Personally I want a one block simulator Terminator style, but networked with other blocks UO style.

 - [g.man]<I><B></B></I><I></I><I></I>
#27 by "Foogla"
2000-09-23 00:40:39
Foogla@somethingawful.com
re: Jagged Alliance

"True, true." To me it seems like a cross between CS and X-Com. It 0wnz. :)
#28 by "Steve Bauman"
2000-09-23 00:48:09
steve@manic-pop-thrills.com http://www.manic-pop-thrills.com
Going WAY back, I played M.U.L.E. ludicrous amount of time (what did it stand for, kids?). I think I was drawn to the funky theme song (well, it was Atari 800 funky). Star Raiders was the first game to make me say, "Wow!" when I hit hyperspace the first time.

But the two games I've probably played the most are Sid Meier's Civilization and SimCity (all sequels). Both are open ended and allow you to create your own goals (though Civilization is a bit more focused) and both are simple to play. RollerCoaster Tycoon also has that sort of "oh dear, I've just lost 10 hours of my life" thing that both of those older games possessed.

I also played Warlords II to death, though it was in large part because I used to play turns in between phone calls at a job I was working at the time.

Of course X-COM rules, a bunch of LucasArts adventure games rule (Sam & Max, Day of the Tentacle, Monkey Island, Grim Fandango), the usual FPS games (System Shock, Half-Life, Dark Forces, Jedi Knight... I still swear by Outlaws)....

Of course dumb things stick with you, like oft-repeated phrases (and not just Duke retread lines).

"Want some rye? Course you do."

"Where are ya sherrif."

Moments: Floyd's death in Planetfall, getting the Babel Fish in your ear in Hitchhiker's Guide to the Galaxy, hearing someone say, "Did you hear something" then seeing bullet holes appear in the vent you're crawling through in Half-Life, hearing this awful and creepy spider sound on one particular level of Eye of the Beholder, all of DOOM... etc.

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#29 by "PiRaMidA"
2000-09-23 00:48:21
piramida@agsm.net http://www.agsm.net
Post <b>#26</b> by G-Man:
<QUOTE><i>
Rather than talk about all the great bits of games you like why not mention what you've always wanted but never got?
</i></QUOTE>

Networking for sure. Add a 3D-style view (so you can play your turn watching through your mercenary's eyes) and multi-user networking (with many thousands of players simultaneously controlling different characters, from terrorists to copter pilots to generals) to any of the great tactical games (JA2, heh), and you get what would be the best game ever on my list.<I><B></B></I><I></I><I></I>
#30 by "Steve Bauman"
2000-09-23 00:50:04
steve@manic-pop-thrills.com http://www.manic-pop-thrills.com
<b>#29</b> "PiRaMidA" wrote...
<QUOTE>Networking for sure. Add a 3D-style view (so you can play your turn watching through your mercenary's eyes) and multi-user networking (with many thousands of players simultaneously controlling different characters, from terrorists to copter pilots to generals) to any of the great tactical games (JA2, heh), and you get what would be the best game ever on my list.</QUOTE>
Ooh, a thousand player turn-based game. Whee!

Either that or you'd have real-time chaos.

In case you missed it, Blue Byte's Incubation was a 3D turn-based tactical game.

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#31 by "Terata"
2000-09-23 01:06:05
jstatz@ravensoft.com
bagofmice -- Great bosses are a fantastic thing, aren't then?  Seriously, honestly, go buy a Saturn, then spend as much time as is necessary to import a copy of Radiant Silvergun.  All other bosses are quaint in comparison.  =)

Aside from Radiant, which is the best shooter of any kind I've ever played...  I dearly loved the original Star Control and its simple but really cool strategic elements.

Heroes of Might and Magic, great games.
#32 by "Pablo"
2000-09-23 01:07:07
pablo@online-arena.net http://www.online-arena.net
Deus Ex was a good game, but my TNT2 system choked on it.  Shame.

To throw another game out there that could have been a winner: Daggerfall.  I'm waiting with baited breath for Morrowwind.  That much freedom in a game is great.

-P
#33 by "MuuMuu"
2000-09-23 01:33:14
Star Control 2, for the story, Super-Melee, RPG elements, Zoq Fot Piks, and the King of Sports.

Quake, for its fast-paced multiplayer capabilities.

Fuurai no Shiren, a Super Famicom game similar to Rogue, offering nearly infinite replayability.  It never gained too much popularity (or make it down to the States, for that matter) because of its VERY high difficulty, however.  Definitely better than its real-time cousin, Diablo.  If someone was doing a ROMhack translation of this I'd gladly be helping, but so far I haven't heard of any such effort online.

Muu
#34 by "Clam Chowder"
2000-09-23 01:42:01
fda
Blood
Fallout
Unreal
Half-Life
System Shock 2
Thief
Thief 2
Deus Ex
#35 by "BarneyQue"
2000-09-23 01:42:13
barneyque@hotmail.com
<b>#28</b> "Steve Bauman" wrote...
<QUOTE>Going WAY back, I played M.U.L.E. ludicrous amount of time (what did it stand for, kids?). I think I was drawn to the funky theme song (well, it was Atari 800 funky). Star Raiders was the first game to make me say, "Wow!" when I hit hyperspace the first time.

But the two games I've probably played the most are Sid Meier's Civilization and SimCity (all sequels). Both are open ended and allow you to create your own goals (though Civilization is a bit more focused) and both are simple to play. RollerCoaster Tycoon also has that sort of "oh dear, I've just lost 10 hours of my life" thing that both of those older games possessed.

I also played Warlords II to death, though it was in large part because I used to play turns in between phone calls at a job I was working at the time.

Of course X-COM rules, a bunch of LucasArts adventure games rule (Sam & Max, Day of the Tentacle, Monkey Island, Grim Fandango), the usual FPS games (System Shock, Half-Life, Dark Forces, Jedi Knight... I still swear by Outlaws)....

Of course dumb things stick with you, like oft-repeated phrases (and not just Duke retread lines).

"Want some rye? Course you do."

"Where are ya sherrif."

Moments: Floyd's death in Planetfall, getting the Babel Fish in your ear in Hitchhiker's Guide to the Galaxy, hearing someone say, "Did you hear something" then seeing bullet holes appear in the vent you're crawling through in Half-Life, hearing this awful and creepy spider sound on one particular level of Eye of the Beholder, all of DOOM... etc.

---
"My life is a patio of fun."</QUOTE>


M.U.L.E.  - Multi Use Land Element.

Best fucking game ever.  One of the first good multiplayer.  Simple, yet deep.<I><B></B></I><I></I><I></I>
#36 by "Lucky"
2000-09-23 01:44:58
lucky@planetduke.com
Quake. Duke. Half-Life. Deus. And Ultima Online was kinda, well, revolutionary till EQ came along.
#37 by "Naked Exposition"
2000-09-23 01:56:01
samuelbass3000@hotmail.com
Grim Fandango:

Best damn example of mature, intelligent storytelling in the videogame medium - with Monkey Island 2, Sam & Max and Hitchhikers Guide to the Galaxy as close runners up.

Few games have moved me the way GF did - a pox on you rat bastards who didn't bother to pick it up because it was an 'adventure' or it 'looked weird.'


Bubble Bobble:

Not the current puzzle incarnation, but the 80's bubble poppin' single screen platform game. A classic example of fine-tuned arcade gameplay - two buttons are all you need. Super Sprint, Pac Man and the original Mario are snapping at it's heels.


System Shock I/II:

Best examples of creating atmosphere and then running with it - the story wasn't all that original in either game, but the sense of immersion was just frikkin' unbelievable. Deus Ex, Thief and Silent Hill on the PSX are close runners up.


Syndicate:

Not sure why exactly, but this one had me addicted 'til I'd completed it nigh on three times - shame about the sucky ending but there you go. My favourite RTS of all time (yeah, it only had four units per player, but the gameplay was SUPERB!) - good atmosphere too.


Laser Squad:

Best turn based small-unit strategy game ever. No ifs ands or buts about it - hours of fun on my friend David's Speccie back in the mid to late 80's. Chaos was pretty good too.


Ultima IV:

Roleplaying just never got any better than this - great storyline, great concept, great design and hours upon hours of gameplay.


Tresspasser:

Just as an example of everything not to do with your game design - screw up all your interesting features and then totally omit the fun.
#38 by "Certis"
2000-09-23 02:42:51
spleen@mts.net http://www.voodooextreme.com/Alteredworlds
Everquest took up roughly 500 hours of my life including guiding for a stint. Now THAT is impressive!

Otherwise, X-Com hands down. I played the demo about 50 times before I got my hands on the full version :)
#39 by "bagofmice"
2000-09-23 02:45:13
rcastle@microsoft.com
<quote>VIRTUAL HOOKER. </quote>

Kind of redundant title, don't you think?
#40 by "PD"
2000-09-23 03:02:19
pdwyer@ecn.net.au
What makes a good game?

It has to have something that sucks you in....

some good oldies

Wings - WWI flight sim, had a storyboard plot alongside the missions. As you went along your pilot gained in experience, skills.. The planes changed models, so the handling changed constantly.

Deuteros. I don't know the guiy who did these type of games, Deuteros being the best & last. Apparently he didn't want to switch from the Amiga :(  2D Space/mining game, awesome concept.
Nothing like watching your green dots shoot down the red dots (You have to see it to know what I mean).

Project Xenomorph. Little known Sci-Fi 'Beholder' style game in the Aliens tradition. You ship's cactus, so get this big one moving. Sort of a precursor to SS1.

Covert Action - crack the code, shoot enemy agents.

Some of the latest & Greatest.

System Shock 2.  As a reformed arachnophobe, it's shame to hear your wife laugh at you emptying a full M16 clip into those bastards running at you. :)

UT, showed me hopw much fun deathmatch & multiplayer games could be.

Combat Mission. The only way to play toy soldiers.



Just whenever you think that games are getting more derivative & boring, someone will release something that'll make you eat your words.

Seeya!
#41 by "VeeSPIKE"
2000-09-23 03:43:04
appliedavoidanc@triton.net
Falcon 4.0 has been on my system the longest of any game other than Q2. Even with all its ugly spots (and there were a few) it is still the best military jet sim out there. The flight model is top notch, and the dynamic campaign make it replayable.

<I><B></B></I><I></I><I></I>
#42 by "Terata"
2000-09-23 04:03:29
jstatz@ravensoft.com
EQ's an interesting point... since beta I've probably put about 1500 hours into that game.  If Verant ever got on the ball and actually fixed their bugs and the fact that half the quests are worthless, I'm terrified what'd happen.
#43 by "RahvinTaka"
2000-09-23 05:10:01
donaldp@mad.scientist.com
<b>#15</b> "shaithis" wrote...

Except for Star Control 2 and Fallout (neither of which I played) I agree 100%<I><B></B></I><I></I><I></I>
#44 by "Paul"
2000-09-23 05:36:31
paul@shrinkweb.com http://www.shrinkweb.com
Steve:

I'm probably described it half-assed, but it was Dune 1, I enjoyed so much;-)

http://www.dune2k.com/duniverse/dune1/

- Paul
#45 by "Paul"
2000-09-23 05:43:57
paul@shrinkweb.com http://www.shrinkweb.com
and of course, "I'm" should be "I" in the last post and there was no reason for the comma before "I enjoyed"
#46 by "Reem"
2000-09-23 06:09:22
reama@haq.com http://reama
Enemy Engaged: Comanche Hokum.  Dynamic campaign, awesome graphics and massive numbers of types and of quantities of units.  The flight model for the Comanche needs a little work though (it can't sideslip or do quick snap rolls).  If you want a game that truly takes strategy and skill, try a sim (or is that exactly the reason why almost no one here plays them?).  No where will you find such an emphasis on skill and tactics then in the flight sim community, and in no gaming genre has it evolved into such an art...  You can also impress people by knowing how to use the Tactical Electronic Warfare System of the F/A-18E.

More strategy than any RTS, more team work than any shooter, more finesse and hand-eye coordination than any racing game, more of a feeling of accomplishment than the defeating of any boss, more atmosphere and tension than System Shock 2, way more complex planning than any game, more hours of gameplay than Everquest, and more action and pyrotechnics.  I love it.
#47 by "[MC]Vrokolos"
2000-09-23 06:15:08
vrokolos@x-stream.co.uk http://www.marinecore.co.uk
I'm sure i'm not the only one that still thinks that old-games were better than the new ones. And when I'm talking about old I mean lowres and text games.
I think the reason for that is that every mans fantasy gets wild when he's not able to clearly see everything. Text games gave me the similar feeling that I get when I read a book. Playing a current high-res game is like watching an action-movie. Still fun but not that special. Low-res ones is something between a movie and a book.
Having said that the best games I ever played were some MUDs and all the LucasArts low-res adventures.
What games I want to play? I want to play funny games with some kind of content. I'm getting bored of all this "Our game will scare you more than that game" thingy. I really don't remember when was the last time I laughed behind my screen while playing a game.
I think designers should try making something different! Something funny!


PS:
There's really a huge difference between "I got a revolutionary idea about a game, let's make it" and "Our current engine is getting old and we need to do something with it to make it popular again" style of designing.
#48 by "Steve Bauman"
2000-09-23 06:17:40
steve@manic-pop-thrills.com http://www.manic-pop-thrills.com
<b>#47</b> "[MC]Vrokolos" wrote...
<QUOTE>I'm sure i'm not the only one that still thinks that old-games were better than the new ones. And when I'm talking about old I mean lowres and text games.</quote>
I disagree. They're not better; you just remember them as being better than they actually were.

<quote>I think designers should try making something different! Something funny! </quote>
Ugh. I think too many developers try to be funny.

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#49 by "shaithis"
2000-09-23 06:18:45
chrisb@gamespy.com http://www.gamespy.com
Oh, forgot one:

<B>Robotron</B>
The best stand-up arcade game I've ever played. Oh my fucking god. We have one at the office. It's more popular than the rest of our arcade games combined.

-shai
(who retired after he broke a million, because he was damaging his hands punching the golden axe machine when he lost ;)
#50 by "Steve Bauman"
2000-09-23 06:20:19
steve@manic-pop-thrills.com http://www.manic-pop-thrills.com
<b>#44</b> "Paul A. Bullman" wrote...
<QUOTE>http://www.dune2k.com/duniverse/dune1/
</QUOTE>
Ugh, apparently this site has been "Crapped", collapsing under the weight of all five people who visit and regularly post to this site.

Dune I was an adventure by Cryo.

Dune II was a real-time strategy game by Westwood that basically was the prototype for Command & Conquer.

Dune 2000 was a remake of Dune II that people said they wanted until they got it, then they decided that's not really what they wanted.

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
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