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Croteam chat on Developium
September 8th 2000, 15:48 CEST by andy

Croteam chat on Developium

There's a moderated IRC chat with Croteam today at 4pm GMT on Developium.

You can put any questions you may have about Serious Sam, the Serious engine or Croteam in general to Alen Ladavac (design and programming), Davor Hunski (programming, level design and art), Dean Sekulic (programming and level design) and Admir Elezovic (models and animation).

The chat starts at 4pm GMT which is 5pm in London, 6pm in Berlin, 9am in Los Angeles and midday in New York.

To join the chat, either...
Connect to irc.developium.net through any IRC client and then join channel #developium, or...
Use Developium's web-based chat client.

See you there! And yes, this is p1mpage. I'm a whore. Sue me.

C O M M E N T S
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#1 by "[KAG]formerly known as Seth"
2000-09-08 15:56:21
d_k_denz@hotmail.com http://www.aelk.org
not first
<I><B></B></I><I></I><I></I>
#2 by "[KAG]formerly known as Seth"
2000-09-08 15:56:49
d_k_denz@hotmail.com http://www.aelk.org
damn !
not my day<I><B></B></I><I></I><I></I>
#3 by "asspennies"
2000-09-08 16:00:44
asspennies@coredump.org http://www.coredump.org
I don't know whether I will be able to attend (probably not) but the thing I am interested in is whether there is going to be any true narrative drive to the game - or whether it will just be doom with different graphics.<I><B></B></I><I></I><I></I>
#4 by "Andy"
2000-09-08 16:05:36
andy@planetcrap.com http://www.meejahor.com/
<b>#3</b>, asspennies:
<QUOTE>
I don't know whether I will be able to attend (probably not) but the thing I am interested in is whether there is going to be any true narrative drive to the game - or whether it will just be doom with different graphics.
</QUOTE>
I'll put it to them if you can't get there.
#5 by "ynohtnA"
2000-09-08 16:23:15
ynohtna@ynohtna.org http://www.ynohtna.org/
Damn firewall at work...

No web-based irc for ynohtnA. Bah.
<I><B></B></I><I></I><I></I>
#6 by "ynohtnA"
2000-09-08 16:26:43
ynohtna@ynohtna.org http://www.ynohtna.org/
<b>#5</b> "ynohtnA" wrote...
<QUOTE>Damn firewall at work...
No web-based irc for ynohtnA. Bah.
</QUOTE>
Maybe you should do some work, then, yes?
<I><B></B></I><I></I><I></I>
#7 by "ilian"
2000-09-08 20:26:45
chrism@valvesoftware.com
Ugh, i know how it is, Valve firewall hardly lets me run ICQ let alone this =(

Will a chat log be posted?

-ilian
#8 by "Nick Burns"
2000-09-08 20:39:45
The_Nick_Burns@hotmail.com http://www.planetcrap.com
Ask them if Serious Sam is gay or not.<I><B></B></I><I></I><I></I>
#9 by "Morn"
2000-09-08 20:48:04
morn@planetcrap.com http://www.planetcrap.com
<b>#7</b> "ilian" wrote...
<QUOTE>Will a chat log be posted?</QUOTE>

Yep -- it'll be available in an hour or two.

- Morn
<I><B></B></I><I></I><I></I>
#10 by "Andy"
2000-09-08 21:28:42
andy@planetcrap.com http://www.meejahor.com/
<b>#9</b>, Morn:
<QUOTE>
Yep -- it'll be available in an hour or two.
</QUOTE>
...from now. Just got off the phone.
#11 by "ConfusionTheWaitress"
2000-09-08 23:22:52
angel@venuscastina.greatxscape.net http://www.awaaz-online.co.uk
Now, you see, more people would have come if they thought you had punch and pie.<I><B></B></I><I></I><I></I>
#12 by "CakeEater"
2000-09-09 00:54:10
mrklp@hotmail.com
I plan to ask the team if Serious Sam will feature any cinematics where one of the characters from the game eats cake.

If they do not have a cake-eating sequence planned, I will propose that they include one.  I'm sure if somebody did any research on this matter they would quickly discover that cake-eating sequences in a game contribute to the game's success much more than any other aspect of a game's design.
#13 by "err head"
2000-09-09 00:57:36
err_head@yahoo.com
<a href="http://www.developium.com/articles/croteam_chat_2000-09-08/">The Chat</a> looked interesting. Hope they get the multiplayer test out soon<I><B></B></I><I></I><I></I>
#14 by "Andy"
2000-09-09 10:37:08
andy@planetcrap.com http://www.meejahor.com/
<b>#3</b>, asspennies:

Sorry, but I forgot to put your question to them. It was our first time hosting a chat, moderating it was NOT as easy as you might think, and the question just totally slipped my mind. Sorry. :-(
#15 by "dolomite"
2000-09-13 17:09:36
dolomite@planetquake.com http://www.teamevolve.com/
<b>CakeEater</b> (#12):
<QUOTE>I'm sure if somebody did any research on this matter they would quickly discover that cake-eating sequences in a game contribute to the game's success much more than any other aspect of a game's design.</QUOTE>
Change your name to: <b><i>Crack Smoker</i></b>! :)

Get off the stuff, <i>it'll kill you.</i>

/d
<I><B></B></I><I></I><I></I>
#16 by Jibble
2005-01-13 22:51:22
Did this place really only have 15 post theads back then?  So very strange.  It does give me hope for UAC, though.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#17 by Squeaky
2005-01-13 23:19:34
Only on the crappy threads no one cared about.

...the universe is supported on the back of a giant pink bunny... -- Caryn
I'm catching up to Ergo!
#18 by Gunp01nt
2005-01-13 23:46:14
supersimon33@hotmail.com
Mostly has to do with the fact that Andy turned out about 15 topics per picosecond or something.

Would you like to supersize or... BURN FOR ETERNITY?
#19 by Squeaky
2005-08-10 05:33:17
That was pretty good.

Thanks.

#20 by Funkdrunk
2005-08-10 14:47:31
jflavius@bellatlantic.net
Funny.

I lie awake
Iíve gone to ground
Iím watching porn
In my hotel dressing gown
C O M M E N T S
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