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The Future of Planetcrap's Message Board
January 7th 2012, 08:01 CET by Charles

With Quarter to Three in the process of becoming a forum that no one can post on at all (with a current 1/15th of the posts belonging to banned users), is this finally Planetcrap's chance to regain the spotlight? Will the site revive? WILL MORN COME BACK?

Probably not.
C O M M E N T S
Home » Topic: The Future of Planetcrap's Message Board

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#95 by Wudi
2012-01-10 14:03:39
You're the one with the asian houseboy!

w0rd up!
#96 by m0nty
2012-01-10 14:04:35
http://tinfinger.blogspot.com
2008 called, it wants its joke back.
#97 by Mank
2012-01-10 14:09:22
Monty,

I'm not trying to support my assumption by singling out and pigeon-holing Tom, but rather I'm taking into account how blogging and niche sites are coming to better serve a more targetted audience. I'm also not defending him, as I can see him playing a juggling act in the above mentioned thread and I get the feeling that he might indeed have some issues. However, if those issues are personal then he has every right to do as he sees fit - and dealing with the fallout of his actions falls squarely on his shoulders, but playing the "mental issues" card is akin to Godwin and doesnt serve to support anyones position on the matter.

#98 by BobJustBob
2012-01-10 14:11:14
So you're saying jafd is sane...

BUYBUYBUY
#99 by Mank
2012-01-10 14:23:16
Hitler perhaps?

#100 by Gunp01nt
2012-01-10 14:57:31
supersimon33@hotmail.com
#82 by Shadarr

Where are you hearing that line of bullshit? If you want the full story, go read the threads at Broken Forum where people give their theories on the reason for their own banning.

(...)

tl;dr   Tom is a liar and a hypocrite and may have actual, clinical mental issues.


Remember when you said it's bad if people take a message board too seriously? Yeah.

She's probably had sex with like 4 different guys by now and has no idea who he is anymore, his face lost in a memory sea of dicks.
#101 by Gunp01nt
2012-01-10 14:57:31
supersimon33@hotmail.com
#82 by Shadarr

Where are you hearing that line of bullshit? If you want the full story, go read the threads at Broken Forum where people give their theories on the reason for their own banning.

(...)

tl;dr   Tom is a liar and a hypocrite and may have actual, clinical mental issues.


Remember when you said it's bad if people take a message board too seriously? Yeah.

She's probably had sex with like 4 different guys by now and has no idea who he is anymore, his face lost in a memory sea of dicks.
#102 by jafd
2012-01-10 15:05:25
Quite literally, none of you, except, perhaps, two or three lovely individuals, have had a cogent discussion with me in nearly 8 years.

That's EARTH years, mind you. So, when I see the usual blah-blah from you local yokels about how I am the cause of significant woe, that must be destroyed on sight on any site... I literally have no way of interpreting that signal, than to translate it into gaping, open-mouthed, adulatory applause.

Having said that, I'm not really in the mood to start writing again for free; my arms do not pain me as they did, but sitting hunched over a keyboard all night, banging away at what amounts to either performance art, or simple practice, is certainly not what I am all about doing these days. I have something else going down.

However, since I literally have more email addresses than clean laundry (it's been one of those years, srsly), I'm enjoying being the Mole to your Whack. Quick, thank Gabe for something!

There's just no way for me to win, you know; either I show up, and I'm cogent, reasonable, and literate, in which case, I am not going to be perceived as "Me," or, I show up in the form that I choose... and then the threats of the bansticks due to "irrelevancy" or "I do not comprehend, and so I must scream at jafd" come out. Really? This is what you guys got going on for an A Game at this point? Good thing 2112 came early.

Most recently, I got back onto this site, because I heard Tom was going to spontaneously combust, and I wanted to get a piece of the party. Tom treated me like complete shit, years ago, and rather than take issue with it, I let it go.

Until now. Really? I'm the bad actor here? I haven't been posting anywhere about anything for a third of a decade. I come back, and I'm the Anti-Christ. Flagrant, unjustified bannings? Oh, that's terrible, let's all make a stand... except for jafd. Fuck that thing, right? It's not even human! Break out the magnifying glasses in the sun!

Frankly, I find the flattery to be mildly embarrassing. Consider the possibility that the troll under the bridge is actually a workman. It does happen, you know, even in this wintry economic client.

Now, as for my other exploits in recent weeks--some of which, most of you undoubtedly heard about, and most of which, none of you know either jack or shit about, you can trust your gov't on that one--I frankly don't know what I might have done to upset or annoy anyone.

Take me to the magistrate if you have a problem. Beyond that, I write what I write for myself, and no one else. That has always been The PC Way.

INSERT TWO TOKENS TO CONTINUE.

"You've just defined what's rude for everyone, not just you. Thanks, I needed help with that." - Matt P
#103 by Morn
2012-01-10 16:12:12
morn@planetcrap.com http://hmans.net
:)

Who runs this place?!
#104 by jjz
2012-01-10 18:11:36
So, what have you been up to then?
#105 by deadlock
2012-01-10 19:01:13
http://www.deadlocked.org/
He's not going to post, he's just teasing you.

#106 by Shadarr
2012-01-10 20:58:26
shadarr@gmail.com http://digital-luddite.com
#102 by jafd

I frankly don't know what I might have done to upset or annoy anyone.

I'll give you a hint, it starts with spam and ends with a period.

"I hope you one day decide to smarten the fuck up so I can stand to look at your posts." - gaggle
#107 by Matt Perkins
2012-01-10 21:56:57
wizardque@yahoo.com http://whatwouldmattdo.com/
Poor put upon jafd. No one loves him!



Dear jafd,

Yes, you will have to pretend to be somewhat of an adult for us interact with you. These are the rules. You know them. You like them. Or you wouldn't be back. Welcome!

Signed,
The guy

"programmers talk from a very deep gnome cavern, full of gold mechanics" - wisdom from the ancients
#108 by Matt Perkins
2012-01-10 21:58:23
wizardque@yahoo.com http://whatwouldmattdo.com/
Oh, and Mank, everything Shadarr said is true. Tom has literally deep ended it in terms of his ability to be on the internet. He can no longer deal with rational discussion or disagreement. Hence, he bans everyone that disagree with him.

I love the stats on BrokenForum myself. More posts and more active posters on the new forum than on qt3 now. Because...he banned most of the active posters. :D

"programmers talk from a very deep gnome cavern, full of gold mechanics" - wisdom from the ancients
#109 by jafd
2012-01-11 02:59:51
you will have to pretend to be somewhat of an adult for us interact with you.

I am counting on that. Raise high the roof beams, Carpenters.

"You've just defined what's rude for everyone, not just you. Thanks, I needed help with that." - Matt P
#110 by Mank
2012-01-11 04:48:46
I love the stats on BrokenForum myself. More posts and more active posters on the new forum than on qt3 now. Because...he banned most of the active posters. :D


Ok, so people leave QT3 due to someones questioned rationality, and in turn go to a place started by someone, who in years past has had his own struggles with being misunderstood? Hmmm.....

Two things come to mind: Honeymoon period and low hanging fruit.

Time will tell, I guess.

#111 by Charles
2012-01-11 05:31:14
www.bluh.org
lwf -
It just makes me sad to see how high some of your qt3 postcounts are. Charles seems to have been the worst. Why couldn't you have said of those things here, Charles? =(


PC didn't work for me from work. That's when I do most of my forum posting. Also, when I left there was too many posts here to catch up on in a day, and giant threads just made that less likely I would.

gunp01nt -
Charles - why the job switch? I was under the impression you really liked your job at ubisoft and working on AC.


Sure. But that ended in 2009. Since then I've been working on Splinter Cell.

G-Man -
Capybara which I know nothing about except that they made Might & Magic Clash of Heroes. Seems like it would be a waste to have AAA guys making 2D games in small teams, and it is hard to imagine one could make more money that way but whatever.


What's a waste is this AAA guy making another SC game, and doing nothing new or interesting all day long. Last time I innovated anything was... 2009. Since then I've just been going through the motions with no challenge and no interest.

Also I'm not interested in making more money, I've had more money than I needed for a while now. I'm taking a large pay cut to work at Capy.

Maybe more obscurity too. So you are indie and you have full control etc. and you make DS games? I guess I just assumed that the kinds of games that Charles liked most were AAA games with tons 'o features and 3D 'splosions and stuff. At least a modern Ultima type thing with complicated game systems and AI.


Well, I do like some of those games, though less and less. The problem is -- *I* don't get to make those games. At best I get to make a very small part on someone else's game. At Capy I get to A) work on games that interest me and B) have a measurably direct effect on the quality and content of the game. The reality is that working for a publisher right now is a soul crushing exercise in trying to make a CoD or GTA clone.

Wudi -

SCROLLWHEEL'D

jafd -

Speak normally and we'll speak. Until then, *plonk*

(PS, I will start posting actively here again on Monday.)

No.
#112 by lwf
2012-01-11 06:32:55
Renaissance! Long live planetcrap!

Handsome like a coat hanger. Wii.
#113 by G-Man
2012-01-11 09:22:23
I was going to post this at Lum's site but lwf shamed me.

What do you guys think is the possibility of Steam ever developing a Steam subscription service ala Netflix? What do you think the reasonable price for such a service is? I know OnLive sort of has such a service already but its price is nuts and it is also complicated by the fact that the games don't run locally. Personally I think that there is untapped demand for a games subscription service, at least among hardcore gamers. I mean how many people own 100+ games on Steam and basically only play 25% at most of that collection total? More to the point, given the time investment that games represent, can anyone really ever play more than five games a month? To me that would mean that a 20$ per month price point could feasibly work out for both gamers and developers/publishers.
#114 by BobJustBob
2012-01-11 09:56:31
I would never use it, and therefore I say it would fail.

BUYBUYBUY
#115 by Milan Brezovský
2012-01-11 10:15:21
http://uglycode.com
An article on gamasutra sums it up in a recent article about F2P:
When the player buys a game and plays it for first time, two things can happen:

   -  The player enjoys the game, so he will keep playing for a long time, maybe until completing it. That's perfect, as it's been a good investment for the player.
   -  The player doesn't enjoy the game. His first experience is not what he thought it would be. He will give it another try -- sure he will, as he spent a lot of money on the game -- and another, and possibly another... until he realizes he has thrown away his money.


This is the thing - Steam doesn't offer games cheaper. They make money. They've become the biggest online PC publisher, yet they need to cooperate with the publishers of the games. They already view them as a competition, so renting model seems unlikely to me - because, well, for $20/mo you could finish a game like Bulletstorm in one afternoon and then proceed to play 29 other games like that, so Bulletstorm would sell for a few cents instead of $50.

Look at Gaikai. Starting as "the future of playing", it's become an affiliate site for other publishers.

Parhelic Triangle is coming. Eventually.
#116 by lwf
2012-01-11 10:32:24
Also old games don't have the same kind of staying power. Maybe I'd like to watch some Sopranos right now, but I can't of a game that old I'd like to play.

Handsome like a coat hanger. Wii.
#117 by Shadarr
2012-01-11 10:33:18
shadarr@gmail.com http://digital-luddite.com
I have no interest in a subscription service for games.  I like paying for something and getting it.  I like having that something forever unless I choose to sell it or give it away. And I like not having to pay anything when I don't finish a game in a month.

"I hope you one day decide to smarten the fuck up so I can stand to look at your posts." - gaggle
#118 by Wudi
2012-01-11 13:39:49
Wudi -

SCROLLWHEEL'D


Since I didn't reference you at all I'll just say: nice way to return, dickhead.

What?

Zep--

w0rd up!
#119 by Greg
2012-01-11 16:03:56
How many people use Gamefly? That seems most analogous to what you're talking about, as it's Netflix without the Quikster (or is it the other way around?). Just from a control aspect, I see it being easier on the company side to swallow if this were piggybacked on XBL or PSN. It wouldn't surprise me if this service were released for Windows that within a few weeks or months, someone has hacked it to be able to copy their games to avoid any time limitations.

#120 by Jamie
2012-01-11 16:26:30
jamie@jmadigan.net http://www.jmadigan.net
You guys wouldn't be interested in a subscription that let you play ANY game on Steam --including new releases-- for a fixed price per month, but you lose access if/when you unsubscribe? I'd totally pay for that, though probably not more than the price of one game a month. (Absolutely pie in the sky, though, since the publishers would never go for it.)

On a semi-related note, when I was interviewing at Valve one of the meetings I had was with the guys in the Steam group. I off-handedly asked them if they had any plans to use Steam to sell other media like music or TV shows since it seemed like a natural extension of the platform. They immediately leaned forward, looked straight at me, and one of them asked "Do YOU think that would be a good idea? Why or why not?" in his best "this is a for realsies interview question" voice. Ultimately they gave me no indication whether or not they had any plans along those lines, but I get the vibe that the idea has been kicked around internally. I'd have a hard time believing it hadn't been, since it seems so obvious.

blog | Twitter | The Psychology of Gaming

"It was a little hard to tell how bad I was bleeding on account of the salsa" -- Jibble
#121 by Milan Brezovský
2012-01-11 16:34:34
http://uglycode.com
#120 by Jamie

I off-handedly asked them if they had any plans to use Steam to sell other media like music or TV shows since it seemed like a natural extension of the platform. They immediately leaned forward, looked straight at me, and one of them asked "Do YOU think that would be a good idea? Why or why not?"


I thought they would come out with this years back. It seemed obvious ever since they had game trailers/video on Steam - they even are returned like other products in search / categories / etc. I assume the market is very hard to get to - and stay alive in, as Netflix seems to claim.

Parhelic Triangle is coming. Eventually.
#122 by Jamie
2012-01-11 16:54:59
jamie@jmadigan.net http://www.jmadigan.net
Yeah, there's this company called Apple that is sorta completely dominating that market right now.

blog | Twitter | The Psychology of Gaming

"It was a little hard to tell how bad I was bleeding on account of the salsa" -- Jibble
#123 by CheesyPoof
2012-01-11 17:34:43
In theory I'd like if I was a PC gamer. Right now it's a secondary platform and I'd probably get it for a month burn through some games or use it for demo purposes and then quit it. I don't know how many people would be like me that would make it (in my guess) unprofitable.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#124 by Milan Brezovský
2012-01-11 17:52:41
http://uglycode.com
I still don't like the idea of a monthly fee, as sometimes I play more, sometimes I barely play anything at all. But if it was $15/mo with an access to everything, I'd go for it.

In general, I would prefer hourly fees - because it both forces me to play less if I want to save money, and forces game companies to put more effort into every minute of the gameplay to make it fun as much as possible (as opposed to bloating gameplay time with "slay & collect 256 mouse tails" type quests).

However, the thing that will happen, at least for now, is that $60 AAA will stay $60 AAA and indie will be indie, and the F2P will grow stronger and stronger, effectively becoming "per per hour".

Parhelic Triangle is coming. Eventually.
#125 by Greg
2012-01-11 18:04:16
Maybe not "pay per hour" but "a la carte". Pay for what you play. Still it'd have to be some reasonable number that people would bite.

#126 by anaqer
2012-01-11 18:04:36
#124 by Milan Brezovský
In general, I would prefer hourly fees -

Pricing a game could be very tricky under that scheme. I suggest pay per death instead.

"Apple hates everyone now." - BJB
#127 by Milan Brezovský
2012-01-11 18:34:32
http://uglycode.com
I'd prefer Pay Per Cake.

Parhelic Triangle is coming. Eventually.
#128 by Milan Brezovský
2012-01-11 18:46:33
http://uglycode.com
I would welcome something like, for example - Skyrim. First quest and the first village would be a free demo, then main quest would be $20, College of Winterhold $10, etc... however there are many problems that make this stupid:
- mostly the psychological factor of "OMG I'm paying for something every 5 minutes" that would make 95% of the players (who paid $60 for it without much hesitation) complain.
- losing the free spirit of "do whatever you want, go wherever you want" factor

Changes to payment model would be easier with games that currently already work as episodic content (TellTale), or games with a lot of DLC (Magicka)... however, I think what needs to change (and what is harder to change) is the player mentality.
1. People would need to realize they don't have time to play most of the crap they buy.
2. People could realize as a side effect that they don't NEED most of the crap they buy.
3. People would need to stop viewing DLC/F2P/rent as getting ripped off, and instead just look at it like their games and time are like LEGO and they just need to pick which parts they want.

So yeah, there are no real solutions, until everyone has low-latency broadband and Gaikai kicks off.

BTW, the average number of paying players in casual F2P is 4%, including the 1% of players who are the "addicts" who spend dozens/hundreds of dollars on the game.

Parhelic Triangle is coming. Eventually.
#129 by LPMiller
2012-01-11 18:50:15
lpmiller@gotapex.com http://www.gotapex.com
if they did anything like that, I seriously doubt it would apply to brand new games. Hell, Netflix has wait times on new movies because of the various publishers demand it; I'd guess the same thing would happen with games. No way activation would allow people to rent the newest CoD day and date with release, chances are they wouldn't allow it till it was cheap enough to buy anyway.

Indies might be against it too, it's not like they have the largest profit margin to begin with. So that really just leaves games that suck anyway (but may be diamonds in the rough), all at least a year old. I might see value in that, but I don't know that I see enough value in it.

"Testiculos habet et bene pendentes" - "He has testicles, and they dangle nicely."

"LP, your big balls are a religion." - Jibble
#130 by Milan Brezovský
2012-01-11 18:51:52
http://uglycode.com
Also, I should note that the reason why I bought a lot of apps on Android Market recently is that I can just click "buy" and then "umkay" and wait 10 seconds until I can play the game - THIS would probably make the conversion much, much, much higher than the current process:

Look, we'll redirect you here, select one of 30 payment methods of wasting your money
 *click*
Welcome to PayPal, the thing that costs you money
*password*
*click*
Are you sure you want to spend money?
*click*
Cool, you've spent money! thanks!
*click*
Welcome back to our page, you've spent money!
*click*
You're back in game, here are your Moonies!

Parhelic Triangle is coming. Eventually.
#131 by Jamie
2012-01-11 18:57:53
jamie@jmadigan.net http://www.jmadigan.net
#128 by Milan Brezovský

I would welcome something like, for example - Skyrim. First quest and the first village would be a free demo, then main quest would be $20, College of Winterhold $10, etc...

I'll just leave this here.

blog | Twitter | The Psychology of Gaming

"It was a little hard to tell how bad I was bleeding on account of the salsa" -- Jibble
#132 by Milan Brezovský
2012-01-11 19:10:07
http://uglycode.com
It's like you were a professional or something!

But yeah, APB is what I had in mind when I mentioned people complaining about paying the same amount of money in segments. The APB-related rage baffled me, because I wished I would have something like that with EVE online, because I can play 5 hours a month, which is very not worth $20 a month.

Maybe what games could us is a flat rate, but with lower limits - "Sure, you can play Skyrim, COD and Battlefield for $20 a month, but only if you play it 3 hours a month. Or you can play Farmville HD for 500 hours."

I mean, there has to be *something* that can be done, seeing as we let mobile carriers suck our wallets dry. Maybe we should let AT&T do the marketing?

Parhelic Triangle is coming. Eventually.
#133 by Matt Perkins
2012-01-11 20:23:02
wizardque@yahoo.com http://whatwouldmattdo.com/
Milan

Your idea of a game scares the shit out of me. I would never even install a Skyrim that wanted me to pay per quest.



I would buy into a game service where I could log in and try games that I wouldn't normally buy, but would want to play for awhile (for instance, when the last Batman came out and everyone was big on, I would have played it for a couple few hours just to see). I would probably only pay 15/m for it though. Anything more and I would just rather buy a full game like Skyrim and play the shit out of it.

I used to be a member of Gamefly. I enjoyed it for awhile, but soon enough, there were no more games I really wanted to play. Maybe if you added in a whole PC library to go with that, I wouldn't get tired of the service as fast, but I don't know.

To be fair, I'm not your average gamer. I only buy 3-4 games a year at full price. I'm happy to way on games I don't think are worth full price and I play older games as much as I pay new games.

"programmers talk from a very deep gnome cavern, full of gold mechanics" - wisdom from the ancients
#134 by jjohnsen
2012-01-11 20:55:24
http://www.johnsenclan.com
You guys wouldn't be interested in a subscription that let you play ANY game on Steam --including new releases-- for a fixed price per month, but you lose access if/when you unsubscribe? I'd totally pay for that, though probably not more than the price of one game a month. (Absolutely pie in the sky, though, since the publishers would never go for it.)


I buy less than a game a month, so it would have to be much cheaper than that.  Maybe $13 a month for all you can eat, then maybe discounts on games you buy to keep forever?  Same thing with Xbox, if Xbox live had an all you can eat I'd still only pay about that much, maybe a little more because my kids would use it.

I don't know how many people game like me, but it's pretty rare for me to buy a game the month it's released, maybe three a year.  Other than that I stock up on Steam sales or buy used on Amazon.

#135 by Milan Brezovský
2012-01-11 21:19:19
http://uglycode.com
#133 by Matt Perkins

Your idea of a game scares the shit out of me. I would never even install a Skyrim that wanted me to pay per quest.

Well, my idea wasn't "you need to pay $0.25 for this small dungeon" - but for example, I know I don't like Dark Brotherhood, so I could, say, buy Skyrim for $55 and buy DB quest line later when I cave in under peer pressure.

Or maybe let's try it this way - make short, good games with lots of DLC. Instead of $50 game make a $30 game with four $5 DLCs. If you're a "AAAA" studio with a product hyped long before it's released (Skyrim, COD, AC), it doesn't make sense, sure - people will buy the $60 game either way. But if you make a games with content-driven design, you can help yourself by releasing the game earlier, getting user feedback, creating more content that makes sense and knowing that you'll get paid based on how good your content is (which is what most publishers want to avoid, of course).

Plus, there is a lot of improvement to be done in this area in the way how smoothly the content is introduced. "More levels/maps" is an easy and obvious way to do it. But for example Skyrim could also have DLC that wouldn't shove the new content bluntly - look, a magic door and a new, cleanly separated map. They could make the world age a few months, or make things happen differently in existing quest lines, change a lot of things for people who want a second replay, or add consequences of quests that you've completed. And the best of all, they could STILL tailor it for masses. Oh, more people have finished College of Winterhold than the main quest? No one plays Thieves Guild? Thanks for telling me, Steam!

Parhelic Triangle is coming. Eventually.
#136 by Milan Brezovský
2012-01-11 21:26:13
http://uglycode.com
tl;dr - We'll still have $60 games because if arcade is not fun, people don't insert coins.

Parhelic Triangle is coming. Eventually.
#137 by jafd
2012-01-11 23:12:09
I would love to comment on micropayments and streaming media sales--good golly good gosh, who wouldn't?--but instead, I must reveal to you all that I am a filthy, filthy walnut-eater/drug-user, and so, none of my opinions matter, unless I, I don't know what, but I'm not going to do it, FU, FU, FUE.

http://www.riseearth.com/2012/01/fda-claims-walnuts-to-be-illegal-drugs.html

(it's a hilarious article, shoot the messenger, read his mail)

Charles: you want me to "speak" so bad, send me a bomb-ass phone, Matrix Bunny :P

"You've just defined what's rude for everyone, not just you. Thanks, I needed help with that." - Matt P
#138 by m0nty
2012-01-11 23:46:29
http://tinfinger.blogspot.com
It is weird how the psychology on that works.

Free to play, $0.25 per dungeon with 400 dungeons to choose from? FUCK NO.

$80 up front for 400 dungeons, many of which you'll never visit? YES PLEASE.
#139 by Shadarr
2012-01-11 23:48:35
shadarr@gmail.com http://digital-luddite.com
Well, it's a false example.  If you look at what gets included with a game vs what companies charge for DLC, you almost always get less when you buy it piecemeal.  It's not 25 cents a level, it's $5 a level, or $60 for 400 levels.

"I hope you one day decide to smarten the fuck up so I can stand to look at your posts." - gaggle
#140 by m0nty
2012-01-12 00:20:35
http://tinfinger.blogspot.com
If a review site tells you what the 10 best levels are, you buy those for $50, get all killer no filler, and end up $10 ahead. But ooooh no, that's not how the human mind works.
#141 by Milan Brezovský
2012-01-12 00:22:12
http://uglycode.com
That's true. I always buy DLC on sale, but Shivering Isles was once DLC that was amazing. But I don't recall what was its release price. $20 maybe? Borderland's third DLC also seemed appropriate for the price.

Parhelic Triangle is coming. Eventually.
#142 by Greg
2012-01-12 00:38:01
Never trust a review site.

#143 by Shadarr
2012-01-12 00:45:45
shadarr@gmail.com http://digital-luddite.com
I'm not gonna argue about whether it can or can't work, I'll just say that the only games I can think of that did DLC right were Rock Band and Fallout 3. All the other games were not enough content for the money.  And with Fallout, I didn't even buy it as DLC, I waited and got the GOTY version that had everything.

"I hope you one day decide to smarten the fuck up so I can stand to look at your posts." - gaggle
#144 by Matt Perkins
2012-01-12 02:27:48
wizardque@yahoo.com http://whatwouldmattdo.com/
I think I bought some of the Fallout 3 DLC because it added in levels and some cool armor/weapons for not much cost. I wanted to buy some of the F:NV, but none it ever appealed to me. I burned out on the game twice before I beat it (30+ hours each time), but just couldn't care enough about any of the extra content to give it a shot.

I bought the DoW II DLC stuff when it went on sale recently because I could get it all for something like $10. That was worth it to me. Most DLC is not.

"programmers talk from a very deep gnome cavern, full of gold mechanics" - wisdom from the ancients
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