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A Brief Bout With A Razorblade Cut Me
September 9th 2006, 19:20 CEST by LPMiller

The only purpose of this is to move the TOTY thread off the main page. I think most of us can agree that it would be a fanfabulous thing. Fanfabulous indeed.

Oh, and we can talk about how the save system in Dead Rising Sucks Ass.

Because the save system does suck ass. I mean, I just accidently saved over my one lonely save file, now I have to start all over again. Now granted, I'll start off at a better level, but I don't have all the damn time in the world to keep playing this game over and over again. I'm never going to get the perfect ending. At this rate, I'm never going to get to the ending at all, because CapCom really outthought themselves on the single save idea. I just hope they in fact, patch the game, and am suddenly glad that counsole games can be patched.

I don't care if it means I suck at games, I don't play them to show off how big my dick is. Just to have fun. Starting over all the damn time sucks ass.
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Home » Topic: A Brief Bout With A Razorblade Cut Me

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#1 by Wudi
2006-09-09 19:20:44
W00t

Zep--

Matt Davis: If you had kids you'd learn to tune out the screaming baby and carry on watching TV as normal.
#2 by Ergo
2006-09-09 19:23:17
Hooray!

Faith; that's another word for ignorance, isn't it? I've never understood how people can be so proud of believing in something with no proof at all, like that's an achievement. --House
DVDs
#3 by Wudi
2006-09-09 19:27:10
I'm a fan of save anywhere/unlimted saves.

Zep--

Matt Davis: If you had kids you'd learn to tune out the screaming baby and carry on watching TV as normal.
#4 by Anonymous
2006-09-09 19:30:37
I would kill for a good save right now.

#5 by Jibble
2006-09-09 19:36:06
Saves aren't technically possible while in a commercial airliner.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 210 lbs.  30 to go.
#6 by Greg
2006-09-09 19:37:35
Save Anywhere as a concept is fine. But making the player use/abuse that function to get through your game means you did a shitty job making your game.

I haven't played Dead Rising, but it seems they've taken the concept from Breath of Fire 5: Dragon Quarter and bastardized it to hell. In that game (also by Capcom), you could restart with all levels/items/etc and depending on how far you go in the game, it would actually unlock new things for you.

Never got too far in it, though.

|^^^^^^^^^^^^ |||__
|  こんにちは              | ||'|"\,__.
|_..._...______===|=||_|__|...,]
(@)'(@)"""*|(@)*(@)*****(@)
#7 by wingwalker
2006-09-09 19:53:30
Freeeeedom from the troll thread...Yaaaaaayyyyyy!
#8 by Warren Marshall
2006-09-09 19:59:39
http://www.wantonhubris.com/
Bye bye, troll thread.  Finally.

Jesus Christ, that is unbelievably retarded! - lwf
#9 by Chunkstyle
2006-09-09 20:13:44
Save anywhere is the one true way.  Still.

Game Developers: Don't forget the zombie monkeys.
#10 by CheesyPoof
2006-09-09 20:28:08
*sniff*

Goodbye (not really) to my poor misunderstood, abused, thread.
#11 by m0nty
2006-09-09 20:37:39
http://tinfinger.blogspot.com
Save anywhere is a conspiracy by the capitalist hegemony. And I like it!
#12 by BobJustBob
2006-09-09 20:51:06
Sorry, Qt3 already had this discussion.

Let's talk about cheese instead.

"like every writer, he measured other men's virtues by what they had accomplished, yet asked that other men measure him by what he planned someday to do" - Jorge Luis Borges, The Secret Miracle
#13 by LPMiller
2006-09-09 21:00:57
lpmiller@gotapex.com http://www.gotapex.com
I no longer care about this topic. I"m okaish with the save system now.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#14 by jjohnsen
2006-09-09 21:01:55
http://www.johnsenclan.com
We can have any discussion QT3 has in a quicker, more interesting way.

Actually, the liberalism of the media - as a general thing - IS a major fallacy. What the media is, is a whore.  -LP       Johnsen Family
#15 by CinqO
2006-09-09 21:04:20
Don't listen to him, he's a vampire!
#16 by gaggle
2006-09-09 21:17:54
Did we actually vote this in? Or was it touched by our unseen Overlords?
Regardless, thanks a bunch.

In [the] future they will [..] apply advenced [sic] Mathematics to prove the value of Pi=3.
#17 by BobJustBob
2006-09-09 21:33:07
And a big congratulations to LPMiller for topic #800.

"like every writer, he measured other men's virtues by what they had accomplished, yet asked that other men measure him by what he planned someday to do" - Jorge Luis Borges, The Secret Miracle
#18 by BobJustBob
2006-09-09 21:33:22
Voted-in topic #800.

"like every writer, he measured other men's virtues by what they had accomplished, yet asked that other men measure him by what he planned someday to do" - Jorge Luis Borges, The Secret Miracle
#19 by Greg
2006-09-09 21:54:45
Bob you can't really say "Sorry Qt3 already had this discussion." PC had the discussion before Tom Chick was a gleam in his daddy's eye.

|^^^^^^^^^^^^ |||__
|  こんにちは              | ||'|"\,__.
|_..._...______===|=||_|__|...,]
(@)'(@)"""*|(@)*(@)*****(@)
#20 by wingwalker
2006-09-09 21:58:25
Okay. At the risk of earning everyone's wrath. I have absolutely no idea what save anywhere is. I have watched you guys debate it to death. Can anyone please explain what it is and platforms it's used in?
#21 by anaqer
2006-09-09 21:59:56
Wow.

looked bigger when I couldn't see him
#22 by Anonymous
2006-09-09 22:02:25
World of Worcraft has save anywhere?

#23 by BobJustBob
2006-09-09 22:03:28
Bob you can't really say "Sorry Qt3 already had this discussion." PC had the discussion before Tom Chick was a gleam in his daddy's eye.


I meant that Qt3 had already used this game as an excuse to launch a save anywhere debate. We need to find our own catalyst.

"like every writer, he measured other men's virtues by what they had accomplished, yet asked that other men measure him by what he planned someday to do" - Jorge Luis Borges, The Secret Miracle
#24 by Anonymous
2006-09-09 22:04:11
Worcraft? Fail.

#25 by anaqer
2006-09-09 22:07:04
I meant that Qt3 had already used this game as an excuse to launch a save anywhere debate. We need to find our own catalyst.

No catalyst is needed, because there is no debate. All experts agree that save anywhere is an indispensible feature.

looked bigger when I couldn't see him
#26 by Warren Marshall
2006-09-09 22:10:40
http://www.wantonhubris.com/
Can anyone please explain what it is and platforms it's used in?

It means you can save anywhere you want in a game and reload at that spot to continue later.  This is as opposed to using checkpoints (like most console games do), forcing you to play until the next checkpoint or you'll lose your progress.

(insert 100 pages of bickering here)

Jesus Christ, that is unbelievably retarded! - lwf
#27 by Dumdeedum
2006-09-09 22:21:32
http://www.dumdeedum.com
And technically we haven't had a real save-anywhere debate for ages.  Save-anywhere won and dissenters were taken to be re-educated, now we're like grizzled old warriors chatting about the old days and pointing out any patches of checkpointism that show up periodically.

#28 by Hugin
2006-09-09 22:26:01
lmccain@nber.org
#20 by wingwalker

Okay. At the risk of earning everyone's wrath. I have absolutely no idea what save anywhere is. I have watched you guys debate it to death. Can anyone please explain what it is and platforms it's used in?


Winwalker, in some games, particularly PC games, to save your progress all you need to do is open up a save screen, or hit a key.  You can do this at any time.  

However, in some games, often console games, you need to fulfill some sort of condition in order to save.  Sometimes this means you have to reach a particular place in the game, a "save point".  Such points are typically scattered around the game at what the designers think are good intervals.  Sometimes, you need to collect or earn some sort of save token, a consumable item that allows you to save.  And occasionally a game will have a "no save" or "one save" system, where the game will record your progress thus far (usually when you quit), but make it impossible to revert to some earlier or alternate save.  You're either playing "in the now", or you're starting over again from the beginning.  There are also "autosave" sysems, which make saves that are out of the player's control.  These can be their own save system, but usually they're a backup in either save point or save anywhere games, just in case the player forgets to save and discovers they've blown many hours/levels/chapters of progresss.

Some people claim that "save anywhere" systems make games too easy, or destroy atmosphere, because you know that you can keep reverting back to previous saves till you get the result you want, or because the player can break up the gameplay experience into arbirtary chunks, ignoring the pace and rhythm of experiences the designers have laid out.

Conversely, critics of save points say that designers sometimes get the placement and timing of these points all wrong.  Placing them too far apart, forcing a player who may have to go to work/sleep/dinner to choose between playing 10, 20, 30 minutes longer than they intended to, or abandon 10, 20, 30 minutes of progress.  Sometimes save points are in inconvenient places, or their placement requires the player to perform unreasonably difficult tasks (like multiple sequential boss battles or jumping puzzles) with no chance to save, regardless of how frustrating that might be.  Another common pet peeve is save points placed before long, unskippable cutscenes, forcing the player to replay pointless content over and over and over.

Save points used to be more necessary, due to technical limitations in console hardware.  But nowadays it's just  adesign choice, and different people feel very strongly about which way is best.

Personally, I'm a save anywhere backed up by autosaves proponent.  After that, I don't necessarily hate save points, if well placed, but I absolutely detest save tokens or "one save" systems.  Capcom is notorious for having strange/irritating save systems in their games.
#29 by anaqer
2006-09-09 23:07:38
That was way too helpful.

Anyway, I'm sort of wondering what the title is supposed to be in reference to - playing a console title and being burnt by the save system, or reading a thread titled 'TOTY 2005' and having to endure Joker's crap? Furthermore, who cares what 'dog' spells backwards, and why?

looked bigger when I couldn't see him
#30 by gaggle
2006-09-09 23:26:45
Membership REVOKED!

In [the] future they will [..] apply advenced [sic] Mathematics to prove the value of Pi=3.
#31 by gaggle
2006-09-09 23:27:31
Wow what the fuck, I missed a whole page worth of replies to wingwalker. Eh, my post is still applicable I guess.

In [the] future they will [..] apply advenced [sic] Mathematics to prove the value of Pi=3.
#32 by Shadarr
2006-09-09 23:35:42
shadarr@yahoo.com http://digital-luddite.com
Someone in the Qt3 thread flamed another poster by saying they had anti-social personality disorder, and it made me wish Px was there to see it.

It takes a community to abandon a child.
#33 by lwf
2006-09-09 23:45:30
Link.

Today Officer Coon, Officer Nigger-hater, and Officer Keep-darky-down were acquitted of all racist charges.
#34 by bago
2006-09-09 23:49:59
manga_Rando@hotmail.com
Distracting.

The Japanese may make all the cars, the Chinese all the clothes and the French all the, um, Frenchmen. But damn if we don't lead the world in catchphrases.
#35 by Penguinx
2006-09-09 23:53:54
Gargh! FACEPUNCH.

SKETCHBLOG.
*********************************
WINNNNNNNNNNER!
Marsh ... 4.75
#36 by wingwalker
2006-09-10 00:18:01
Thanks Hugin et all
#37 by gaggle
2006-09-10 01:04:25
Wow!, I just tried Beyond Good & Evil for an hour or so and I can't believe I missed this game when it arrived on the PC. It's beautiful and sweet. It's touching. Touching!
I've only just started it, but hell I fell in love right from the main menu. The Save System (ooh, on topic) seems kind of fucking fiendishly annoying and I'd like to choke whoever came up with that idea (as usual), but the game's totally sweet so far just the same. Amazing for a game throwing requirements around like "you have to have 64 MBs of VRAM to enable antialiasing".. it's only two years old and yet the technology is pretty damn dated. Not that it matters, the game looks great just the same.

There's a dog you can wake up and chase around for a bit, and it's just the cutest mess of hair. I laughed and smiled as I tried to catch it. It plays coy and looks at you if you stop and look at it. And the music's fantastic too.

It reminds me a little of playing Little Big Adventure. It's not really the same genre of game or anything, but it also had cuteness and wackyness and plenty of polish that appealed greatly to me.


Maybe it'll be all downhill after this start, but I have naught but praise to say so far (well, minus the saving :\).

In [the] future they will [..] apply advenced [sic] Mathematics to prove the value of Pi=3.
#38 by Hugin
2006-09-10 01:09:51
lmccain@nber.org
Beyond good and Evil was a great game.  Mayyybe a little long, I'd have chopped a little bt of the last quarter down a bit.  But still, a wonderful game.
#39 by Dumdeedum
2006-09-10 01:47:13
http://www.dumdeedum.com
Wonderful for everything other than the actual gameplay* which was unremarkable in a lot of places.  But yes, excellent game.  Having said that, Gaggle's comment made me feel slightly nauseous and he's barely started it, by the time he's blogged his way to the end I'm probably going to loath the game.

* And, of course, a name that did it no favours in the sales charts.

#40 by Squeaky
2006-09-10 02:17:18
Mayyybe a little long, I'd have chopped a little bt of the last quarter down a bit.

bluh? My final savegame (right before the last boss) was at just over 4 hours. And I took my time and got a 100% completion.

#41 by LPMiller
2006-09-10 03:12:13
lpmiller@gotapex.com http://www.gotapex.com

Anyway, I'm sort of wondering what the title is supposed to be in reference to


It's a line from a Blue October song called "Razorblade" that was stuck in my head at the time. I was just trying to create a topic, and really had no point.

And a big congratulations to LPMiller for topic #800.


I'd like to thank the academy, my fellow 'crappers, and of course, props to the man upstairs for making it all possible. Peace out.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#42 by Marsh Davies
2006-09-10 03:24:24
www.verbalchilli.com
(Hooray for topic.)

I'm not so disappointed by the save system in Dead Rising in isolation. However, in combination with the game's other foibles, I'm finding the game very frustrating. In a bizarre reversal of what I anticipated doing, I'm now thinking of swapping this game next week, rather than Saints Row. Heh.

The problem I'm having with reading text in the game is really a big deal. I haven't really been able to follow any instruction given to me via the mobile phone or in conversation except for the odd word. No idea what's going on, or what I'm meant to be doing most of the time.

I've done the Back Up Brad mission, and have followed him to find the old uncooperative gentleman. Then I tried to save the three people in Alfresco Plaza. I assume I'm meant to take them all the way back to the security room, but I don't know, because I can't read any text. Seems a long way to go. Plus, there's the three convicts in the humvee in between, and the cut-scene there seems to imply that you should be alone. So...? Anyhow, I spent a large amount of time clearing out the Plaza with the anticipation of making my exit with the three civilians easier. Having killed every motherfucking zombie in the vicinity, the clock hits 7:00pm, I get the OOH ZOMBIES GETTING ANGRY cutscene, and I'm dropped back in the mall, and all the zombies have respawned. Wow. What a way to waste my time. I didn't realise the zombies respawned at all until this point. It would make more sense to me if they did not because then tactical, logical plans, like the one I was attempting, would have some merit. If they repopulated slowly, that would also be acceptable, but just instantaneously refilling like that?

Anyhow, so I kill a bunch of zombies again and try to round up the survivors. One of the survivors attacks me. I have no idea why because I can't read what he's saying. So I beat the shit out of him and he stops. Survivors, however, won't accompany you through doors unless they are really, really close to you. Not quite sure of the actual distance, but it seems stupidly low, in as much as one of my party got left behind when he was barely a few feet away.

Then, of course, I get gunned down by the humvee, half-way across Leisure Park. What happens is a hilarious combination of a desperate and stupid plan on my part, and unintelligence on the part of the game. I have to carry one of the survivors on my back because she moves too slowly otherwise. Every time we get a bit of damage from the gun on the humvee, we stop, she jumps off my back, and I have to turn round and, when the context sensitive options deigns to present itself again, get her back onto my back again to move another pace, only to get shot again and for her to drop off... etc. A few meters from the door to safety I die and lose, what, about an hour of play? I don't know how to defeat the humvee. I'd like to experiment, but since my save point is so many, many minutes of play back, the other side of an arduous rescue operation, trying out different strategies basically mean playing through a huge chunk of game, again, again and again.

I don't want to save half way through my rescue operation because I'm not sure I should be doing this mission immediately. I'm not sure it's even possible to do it immediately what with the humvee etc. And with only one save game, the price of making the wrong decision is fairly fucking high.

This frustration would be reduced of if a) I knew what I was doing and b) the game rewarded logic or c) the game wasn't so hard.

Otherwise, I am so in love with the game. Zombies are great! I love smashing zombies apart with big hammers! I'm even intrigued by the plot and the well acted and scripted cut-scenes. But there are certain game mechanics that seem totally aggressive to me.

#43 by Hugin
2006-09-10 03:31:02
lmccain@nber.org
#40 by Squeaky

bluh? My final savegame (right before the last boss) was at just over 4 hours. And I took my time and got a 100% completion.


We must play very differently.  I took much longer than 4 hours.
#44 by lwf
2006-09-10 03:34:04
Dead Rising is actually a pretty easy game once you get the mini chainsaw and the criminal biography.

Today Officer Coon, Officer Nigger-hater, and Officer Keep-darky-down were acquitted of all racist charges.
#45 by None-1a
2006-09-10 04:02:34
Marsh it's my impression (from seeing jjz and other talk in IRC as I don't have a 360) that you'd be better off just saving in the middle of your attempt and if it turns out to not be possible just save status and restart with a stronger character or leave your little rescue mission unfinished.

Sure it's an odd way to go about playing but to me it seams like it'd have certain appeal in a very short game designed to be played through multiple times rather then doing every thing in one run. Granted it does nothing to fix the text problems.
#46 by LPMiller
2006-09-10 04:32:46
lpmiller@gotapex.com http://www.gotapex.com
Marsh, before I just went ahead and hooked up my 360 to my widescreen monitor, I dealt with my inability to read the goddamn text by using the gamespot guide, or a guide from gamefaqs. Sure, it's kinda cheating, only I too had no damn idea what i was doing because I couldnt' read any of the text on my 45 inch tv because it's not an HDTV. which is seriously lame.

I'm more over the save system now, but that's mostly because of the guide helping me manage my time better. With the guide, I'm making better saving decisions. Without it, it was too easy for me to save and then realize fuck, I didn't have enough time for the next case or whatever.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#47 by Shadarr
2006-09-10 04:42:34
shadarr@yahoo.com http://digital-luddite.com
bluh? My final savegame (right before the last boss) was at just over 4 hours. And I took my time and got a 100% completion.

I didn't get through it in any four hours, but I did finish it which is usually a good indication that a game is too short.

It takes a community to abandon a child.
#48 by lwf
2006-09-10 04:52:22
I just tried playing dead rising on a 50" tv in SD and had no trouble reading the text. In my opinion the text is equally hard to read on an HDTV.

Today Officer Coon, Officer Nigger-hater, and Officer Keep-darky-down were acquitted of all racist charges.
#49 by Ds_
2006-09-10 05:26:11
roger.boal@gmail.com
I ranted and raved how good Beyond Good & Evil is.


oh well, at least there are hopes for the sequel now.



Its also the only game that made me 'get something in my eye', I wont spoil it, but the voicework and music in that game is fucking superb.
#50 by LPMiller
2006-09-10 05:48:46
lpmiller@gotapex.com http://www.gotapex.com
I just tried playing dead rising on a 50" tv in SD and had no trouble reading the text. In my opinion the text is equally hard to read on an HDTV


eh, I find it much easier to read on my 20 inch dell in widescreen mode. Your eyelige may vary.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
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