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One More Witty FAKKing Headline
August 5th 2000, 07:43 CEST by andy

This one went right over my head when I first read it, but then someone over on the Blue's News forums pointed out that recent comments by John Carmack could potentially hurt sales of Ritual's Q3A-engine game FAKK2.



Here's the Carmack quote from an interview on Stomped. The interview was conducted on the QuakeCon floor, hence the very informal wording...

[Ritual] were really kind of like right up to the wire to fix the last things before they get it out, which I hope works out OK for them. People seem to be really enjoying playing F.A.K.K. and it look gorgeous; they have wonderful stuff. There is definitely the danger, though, that they have maybe been a little bit to close to the wire and we will see how that plays out.

Instead of commenting on this myself, I'd might as well quote the comment posted on the Blue's News forums. This was posted by a guy called theAntiELVIS, one of the regulars over there...

Well, that just slaughtered about half the positive PR that's come-out for FAKK2. All I've seen so far is great reviews, and Carmack opens his mouth on the floor of QuakeCon and essentially says "they may have screwed the pooch like with SiN". It seems evident he hasn't actually played FAKK2. So everyone should take this with a grain of salt - a BIG one.

I was in contact with Levelord through a lot of the end of FAKK2. Ritual was *extremely* concious of the bad buzz the whole SiN debacle generated, and did all they could to avoid a repeat of this scenario. My advice to the gamers out there who are interested in FAKK2 is to wait a bit and read the reviews if you're worried, but DON'T LISTEN TO GOSSIP collected on the floor of a con, even it is coming from Carmack! Let the game speak for itself. Ritual busted their asses on this one, and everything I'm reading says it's *very* tight. Great gameplay AND a great story to drive it.

He does have a point, doesn't he? Off-the-cuff remarks from someone like Carmack could certainly sway people, especially as he is often quoted far and wide which will draw more attention to the issue.

Oh the irony... ;-)

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#1 by "Warmonger [AI]"
2000-08-05 07:44:10
warmonger87@hotmail.com
First?
<I><B></B></I><I></I><I></I>
#2 by "Warmonger [AI]"
2000-08-05 07:49:03
warmonger87@hotmail.com
Well, does anyone know exactly what JC was talking about? Because maybe there were just a couple of bugs he noticed, and that made him think that it seemed a little unpolished. That's my take on it, anyway.<I><B></B></I><I></I><I></I>
#3 by "Apache"
2000-08-05 07:49:24
apache@voodooextreme.com http://www.voodooextreme.com
<quote>"they may have screwed the pooch like with SiN".</quote>

That doesn't sound like a BN reader ;)
#4 by "Apache"
2000-08-05 07:51:47
apache@voodooextreme.com http://www.voodooextreme.com
Kind of funny though -- pay a million bucks for the Q3A engine, get the shaft by the man.
#5 by "Baytor"
2000-08-05 07:54:42
baytor@yahoo.com http://www.geocities.com/baytor
<b>#4</b> "Apache" wrote...
<QUOTE>


Kind of funny though -- pay a million bucks for the Q3A engine, get the shaft
by the man. </QUOTE>

Carmack si god, not a fagot like other gaem delvopers.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#6 by "jjz"
2000-08-05 07:56:48
I somewhat impulse bought it (not too expensive, why not).  I'm trying to decide if I return it tommorow or not.  It looks nice, but I just got past the first boss, and am walking through town and it seems like it should be a calm point where I talk to people and explore, but they keep spawning these little flies that attack me. At a glance there seems to be no way to stop the spawning (at least the ideas I had seemed to not work).  If the game is going to keep on whittling at me while I'm trying to talk to townspeople and whatever, I'm not sure it's worth the annoyance.  They also make it very easy to lose, such as you harm an NPC and your game ends.  I'll try it more tommorow and see if it irks me less.  It started out nicely though.<I><B></B></I><I></I><I></I>
#7 by "Nick"
2000-08-05 07:57:08
Ritual is getting jabs from left and right and even from "friends". Sucks to be them right now...

I really hope that FAKK is as good as they say it is. I'll certainly get a copy after I check out the demo (I never buy a game before checking the demo).
#8 by "Baytor"
2000-08-05 07:58:59
baytor@yahoo.com http://www.geocities.com/baytor
<b>#6</b> "jjz" wrote...
<QUOTE>If the game is going to keep on whittling at me while I'm trying to talk to
townspeople and whatever, I'm not sure it's worth the annoyance. They also make
it very easy to lose, such as you harm an NPC and your game ends. I'll try it
more tommorow and see if it irks me less. It started out nicely though.</QUOTE>

You probably ought to check out the official site's forum (I'm sure there's one)--I'm sure someone there can help you deal with the annoying flies.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#9 by "Warmonger [AI]"
2000-08-05 07:59:19
warmonger87@hotmail.com
<b>#7</b> "Nick" wrote...
<QUOTE>Ritual is getting jabs from left and right and even from "friends". Sucks to be
them right now... </QUOTE>

Hmm... Why am I thinking of Monolith right now ;)<I><B></B></I><I></I><I></I>
#10 by "Paul"
2000-08-05 08:00:47
paul@paulbullman.com http://www.paulbullman.com
I saw that too, and couldn't wait to see if it would be a topic on PC or not.

JJZ: how much did you get it for? I'll put down $35, but I've been caught too many times spending the $50 to get a game the day it comes out only to realize 3 weeks later it's $20 cheaper.

- Paul
#11 by "Baytor"
2000-08-05 08:01:33
baytor@yahoo.com http://www.geocities.com/baytor
<b>#7</b> "Nick" wrote...
<QUOTE>I really hope that FAKK is as good as they say it is. I'll certainly get a copy
after I check out the demo </QUOTE>

Which, BTW, where is that bad boy.  I'd love to give the game a go and see if it gets added to either my short or long list of games to buy.

Even if it's a 3rd person shooter (which I typically loathe), I always give them a shot, just in case they do it right.  Besides, I'm sure Julie Strain's backside is much more enjoyable to watch than Captain Sisko's in DS9:  The Fallen.  :)

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#12 by "jjz"
2000-08-05 08:04:53
<b>#10</b> "Paul A. Bullman" wrote...
<QUOTE>
JJZ: how much did you get it for? I'll put down $35, but I've been caught too many times spending the $50 to get a game the day it comes out only to realize 3 weeks later it's $20 cheaper.
</QUOTE>

I paid 39.99 at my local EBX.  So it's probably cheaper somewhere else, but you have to pay that Electronics Boutique Instant Gratification Tax so they have it in at release and you can return it without issue.<I><B></B></I><I></I><I></I>
#13 by "Nick"
2000-08-05 08:17:38
<b>#9</b> "Warmonger [AI]" wrote...
<QUOTE>Hmm... Why am I thinking of Monolith right now ;)</QUOTE>

Heheh... I know :) The difference is that Jace is pimping Monolith big time now and they've learned (as it seems) the lesson and tested the hell out of Sanity. Ritual is getting badmouthed from people who sold them the engine! I guess it's not enough to waste a fortune on engine.... u've also gotta pay THE MAN. That must leave a bitter taste methinks! Isn't in in id's interest that FAKK2 does well (percentage of royalties is id's right?). Carmack might be a coding genius but he's got no maners. This latest Carmack's blurb reminds me of the time when Cash left and Carmack basically said that Cash can't code anything. Way to go... awesome people sKiLLz.

<b>#11</b> "Baytor" wrote...
<QUOTE>Even if it's a 3rd person shooter (which I typically loathe), I always give them
a shot, just in case they do it right. Besides, I'm sure Julie Strain's backside
is much more enjoyable to watch than Captain Sisko's in DS9: The Fallen. :)
</QUOTE>

I got nicely surprized by Heretic 2 so I'll definetely give FAKK2 demo a spin.

Demo is suppose to be out in a week, right?<I><B></B></I><I></I><I></I>
#14 by "Charlie Wiederhold"
2000-08-05 08:23:14
charliew@3drealms.com
I've played through the game in one sitting and that was during playtesting and only had one major bug which was fixed as I sat there. I played through it once before that as well but it wasn't done enough to consider my playtime with it.

Keith just played through the whole thing here with the gold version and had no technical issues to speak of.

There *are* some polish things though that could have been fixed with that 3 extra months we spoke of earlier. Where you say "We could ship this" and then step back and spend that extra time to really finish it off to turn it into something damn near perfect.

However two sittings and two different people playing it and there weren't any major problems to speak of and none that hurt our enjoyability of the game much, if at all. It is certainly nowhere NEAR Sin's level of issues. I think with FAKK being not only a much shorter game than Sin, but also inherently a simpler game it helped them avoid the overwhelming issues that were there at the end of Sin's development.

So, Carmack is right that they were near the wire at the end of their release, but based on my experiences so far it didn't hurt the overall quality of the game technically and gameplay wise it is pretty solid, especially after you leave the Eden levels.

They could have used some extra time but they didn't get it. They did a great job with the time they had though.

----

jjz - Do you see any of those green glowing stones where the flies are buzzing from? If you use your sling on them you can knock them down and destroy them (like you did in the training level). If you can't find any of the stones, the flies shouldn't be respawning forever. There aren't any infinite respawning creatures that I know of that you can't stop until the very end of the game.

Charlie Wiederhold
#15 by "Baytor"
2000-08-05 08:27:01
baytor@yahoo.com http://www.geocities.com/baytor
<b>#13</b> "Nick" wrote...
<QUOTE>I got nicely surprized by Heretic 2 </QUOTE>

One of the few I didn't loathe, although I often thought it would be better in first person.

If it hadn't been a fantasy game, I might have given it a go, but I get bored killing fairies all day long.

Somebody wants to send me a free copy, I'll gladly play it :)

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#16 by "jjz"
2000-08-05 08:29:11
<b>#14</b> "Charlie Wiederhold" wrote...
<QUOTE>
jjz - Do you see any of those green glowing stones where the flies are buzzing from? If you use your sling on them you can knock them down and destroy them (like you did in the training level). If you can't find any of the stones, the flies shouldn't be respawning forever. There aren't any infinite respawning creatures that I know of that you can't stop until the very end of the game.
</QUOTE>

Yes, I kept trying the exploding stones as it seemed most obvious, but it wasn't actually destroying it.  Big explosions though.<I><B></B></I><I></I><I></I>
#17 by "Mark Asher"
2000-08-05 08:36:12
marka@cdmnet.com
<QUOTE> I've played through the game in one sitting and that was during playtesting and only had one major bug which was fixed as I sat there. </QUOTE>

Ok, one of the Usnet posts said you can play through the entire game in 6 hours. Is this true? If so, this must be one of the shortest games ever.

Heh. This would be the perfect game for a reviewer. Give me more 6 hour games!
#18 by "Charlie Wiederhold"
2000-08-05 08:36:23
charliew@3drealms.com
That's one of the polish problems, you gotta use your non explosive stones to destroy them if you want to knock them down (stupid, all explosives should destroy them). Or if they are on the ground you have to use the mines they give you (like you had to do in the tutorial) and place them next to the things.

Charlie Wiederhold
#19 by "Charlie Wiederhold"
2000-08-05 08:38:18
charliew@3drealms.com
Mark, I played through in just under 10 hours knowing the gameplay mechanics from my first time. Keith played in 4 nights which was probably somewhere between 12-15 hours. He didn't explore as much as he wanted to though because he had people watching, but I would wager most people will spend 12-15 hours playing through the single player.

Unless they just blow through everything and ignore all of the fun side things you can do. Don't find any secrets, etc. I think I might be able to pull off an under 6 hour time now that I've played through it but I would miss a ton of the game.

Charlie Wiederhold
#20 by "Warmonger [AI]"
2000-08-05 08:41:45
warmonger87@hotmail.com
The shortest game ever was probably Shogo. I finished it in under 6 hours the first time on easy, then 5 hours on normal difficulty. That sucked, because probably half of that was just finding my way around certain levels. Or maybe its just my mad skillz :)<I><B></B></I><I></I><I></I>
#21 by "Baytor"
2000-08-05 08:42:00
baytor@yahoo.com http://www.geocities.com/baytor
<b>#17</b> "Mark Asher" wrote...
<QUOTE>


<quote>I've played through the game in one sitting and that was during playtesting and only had one major bug which was fixed as I sat there. </quote>

Ok, one of the Usnet posts said you can play through the entire game in 6 hours. Is this true? If so, this must be one of the shortest games ever.

Heh. This would be the perfect game for a reviewer. Give me more 6 hour games!


</QUOTE>
Can't you play through Quake or Quake 2 in about six hours?  If you've played it before, you can get through a game pretty quickly.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#22 by "jjz"
2000-08-05 08:43:01
<b>#18</b> "Charlie Wiederhold" wrote...
<QUOTE>
That's one of the polish problems, you gotta use your non explosive stones to destroy them if you want to knock them down (stupid, all explosives should destroy them). Or if they are on the ground you have to use the mines they give you (like you had to do in the tutorial) and place them next to the things.
</QUOTE>

Ah, indeed.  I figured if nothing else, the explosive ammo sitting next to it was to drive the point home that it needed to be blown up.  I may I give people too much credit.<I><B></B></I><I></I><I></I>
#23 by "CliffyB"
2000-08-05 08:52:21
cliffyb@cliffyb.com http://www.cliffyb.com
I'm looking forward to playing this game. And I hope it takes me 10 hours or less to finish. You know why? I'm fucking tired of games that take 20-60 hours to finish. I don't have the time for that. Shit, I hardly have the time to rent 3 hour movies.

Cliff
#24 by "Andy"
2000-08-05 08:58:12
andy@planetcrap.com
<a href="http://www.gamespy.com/reviews/fakk2_a.shtm">GameSpy review of FAKK.</a>

Chris also says it took him six hours.

And following on from the discussion in the other thread, I think this is an example of a good review. A bit too long, but it tells me what I want to know and it doesn't suffer from the "I've got something to say about [random subject] so I'll say it here, and oh yeah, I played this game too" syndrome that plagues many reviews.

BTW, if anyone at Ritual is reading... fancy sending me a review copy of FAKK?

Drop me a line: <a href="andy@meejahor.com">andy.the.whore@send.me.free.stuff--i.am.corruptible.com</a>
#25 by "Apache"
2000-08-05 09:11:49
apache@voodooextreme.com http://www.voodooextreme.com
<quote>Ok, one of the Usnet posts said you can play through the entire game in 6 hours. Is this true? If so, this must be one of the shortest games ever. </quote>

Sure, with god mode enabled.
#26 by "Paul"
2000-08-05 09:20:03
paul@paulbullman.com http://www.paulbullman.com
The gamespy review probably pushed me over the edge to purchase the game. Am I correct to assume there will be no multiplayer? I would certainly look forward to them leaving it open so that a mod creater could throw up a first person view multiplay mod.

- Paul
#27 by "Charlie Wiederhold"
2000-08-05 09:40:21
charliew@3drealms.com
I'd be willing to go on record that anybody who beats FAKK 2 in 6 hours on their first try absolutely BLEW through the game in a rush to just finish it. And more often than not I'd bet with Apache that they turned God mode on, though I certainly hope that isn't the case with the Gamespy review.

If that's the way they want to play it, that's fine. There aren't many 3rd person or 1st person games you can't beat in a very quick time if you just run straight through it, but that's kinda against the point for most gamers, or at least this gamer.

Are there any alternate links to the gamespy review? I can't connect to gamespy very often so I don't get to read their stuff. Half the time I have to get a friend to save it out using MSIE and posting it elsewhere for a little while.

Charlie Wiederhold
#28 by "Baytor"
2000-08-05 09:46:04
baytor@yahoo.com http://www.geocities.com/baytor
<b>#27</b> "Charlie Wiederhold" wrote...
<QUOTE>And more often than not I'd bet with Apache that they turned God mode on, though
I certainly hope that isn't the case with the Gamespy review.

</QUOTE>
I just read it, and he said he did so without cheats.  I'm thinking you're dealing with action gamers who are blowing through the game killing stuff and not exploring like adventure gamers would.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#29 by "ShuflY"
2000-08-05 09:50:39
mike@shufly.net http://www.shufly.net
Hmmm, FAKK2 just crashed on me...  Right as I was going into training.<I><B></B></I><I></I><I></I>
#30 by "OOTB"
2000-08-05 10:09:08
feh daht calm
This game is absolutely, breathtakingly beautiful. For 3pp fans (TR, H2) it takes everything those games have to offer and adds shitloads of movement options, nice mouse control, and the 00b3r-badass two-handed weapon dealie. The FX are ott, of course. The animation is amazing... I could sit all day and watch Julie's waist as she looks around. Cinematics and NPC stuff is a nice addition, and you gotta love those Q3 blood clouds.

If forced at gunpoint to complain, I'd suggest that mantling speed be increased a lot.

Three thumbs way way up.
#31 by "G-Man"
2000-08-05 10:26:32
jonmars@shiftlock.org http://www.shiftlock.org
<b>#42</b> In the Sly Fox thread "Andy" wrote...
<quote>See, my plan is only to review games that I like, or at the very least where the good outweighs the bad.</quote>

<b>#24</b> "Andy" wrote...
<QUOTE>BTW, if anyone at Ritual is reading... fancy sending me a review copy of FAKK?


Drop me a line: andy.the.whore@send.me.free.stuff--i.am.corruptible.com</A> </QUOTE>
Well at least you know what you are. If you are supposed to be fairly reviewing them... then how do you know they are good before you play them?

<b>#21</b> "Baytor" wrote...
<QUOTE>Can't you play through Quake or Quake 2 in about six hours? If you've played it before, you can get through a game pretty quickly.</QUOTE>
Heh. Try <a href="http://www.planetquake.com/qdq/downloads.html">12:54 for Quake 1 and 21:06 for Quake 2</a>.

<b>#28</b> "Baytor" wrote...
<QUOTE>I just read it, and he said he did so without cheats. I'm thinking you're dealing with action gamers who are blowing through the game killing stuff and not exploring like adventure gamers would.</QUOTE>
Waits for shai to arrive and the blood to flow.

 - [g.man]
<I><B></B></I><I></I><I></I>
#32 by "Baytor"
2000-08-05 10:36:38
baytor@yahoo.com http://www.geocities.com/baytor
<b>#31</b> "G-Man" wrote...
<QUOTE><B>#21</B> "Baytor" wrote...

<quote>Can't you play through Quake or Quake 2 in about six hours? If
you've played it before, you can get through a game pretty
quickly.</quote>
Heh. Try 12:54 for Quake 1 and 21:06
for Quake 2</A>. </QUOTE>

Damn, FAKK 2 is sounding worse and worse to me.

Surprised it takes so long to get through Q2.  I remember blowing through that game in four or five gaming sessions; but it did take me a little longer to get through than Half-Life (I did it in three days).

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#33 by "Charlie Wiederhold"
2000-08-05 10:38:33
charliew@3drealms.com
Baytor, when he says 12:54 he is saying 12 minutes and 54 seconds. Not close to 13 hours. :)
#34 by "Baytor"
2000-08-05 10:42:29
baytor@yahoo.com http://www.geocities.com/baytor
<b>#33</b> "Charlie Wiederhold" wrote...
<QUOTE>


Baytor, when he says 12:54 he is saying 12 minutes and 54 seconds. Not close
to 13 hours. :)
</QUOTE>

Making me a complete idiot :)

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#35 by "Fortyseven[BTEG]"
2000-08-05 10:46:57
47@spacemoose.com http://www.bteg.com
I don't see what the problem is with Carmacks comment.  He basically just said "hey, looks good, and so far people love it, but let's hope it isn't bug ridden from not having enough time".  Hardly the scathing gossipy critism some might make it seem.  Shit, I've said that about plenty of games.  Elite Force and Quake 3 being two of 'em.

Seems that anything these guys say will be enlarged under the public microscope as being profound in meaning, good or bad. :(
#36 by "Jafd"
2000-08-05 11:19:20
jafd@zombieworld.com http://jafd.isfuckingbrilliant.com/
Who cares? Carmack also says things like, "We're going to make a really great single player game."

Does FAKK have multiplayer or no?<I><B></B></I><I></I><I></I>
#37 by "Jafd"
2000-08-05 11:32:00
jafd@zombieworld.com http://jafd.isfuckingbrilliant.com/
Hmm. I'd like to revise my opinion stated in #36. Since people do tend to give weight to Carmack's comments (even when he's not talking about coding), I guess some people do care, after all.<I><B></B></I><I></I><I></I>
#38 by "Warren Marshall"
2000-08-05 13:24:26
warren@epicgames.com http://www.epicgames.com
I've been playing FAKK2 for many hours now and I gotta say, it's a lot of fun.  It doesn't look like the kind of game that should keep me interested, but for some reason I can't stop playing.  I'm stuck at a boss now that I can't figure out how to beat, but up to this point, it's been really cool.

Some frustrating moments ... like getting killed without warning, that kind of thing.  But those are few and far between ...

My recommendation : Don't be bitter, drop the chip from your shoulder and pick up this game.  Yes, you.  :)  It's high quality, it looks good and it's a ton of fun!

It's no Deus Ex when it comes to puzzle solving ... it's pretty basic actually.  I don't know, can't really define what makes me keep playing.  It's just the feel of it I guess...

--

Warren Marshall - Professional Nuisance<I><B></B></I><I></I><I></I>
#39 by "BloodKnight"
2000-08-05 15:24:00
bloodknight@somethingawful.com
This is probably one of the many reasons why John Carmack was voted off TEH SMARTY MAN GAEM DESIGNEAR "SURVIROR"

<I><B></B></I><I></I><I></I>
#40 by "Steve Bauman"
2000-08-05 18:11:50
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<b>#27</b> "Charlie Wiederhold" wrote...
<QUOTE>
If that's the way they want to play it, that's fine. There aren't many 3rd person or 1st person games you can't beat in a very quick time if you just run straight through it, but that's kinda against the point for most gamers, or at least this gamer.
</QUOTE>
The last Tomb Raider game was HUGE. It took me well over a week to get through all of the levels. But it's focused on puzzles and complex levels rather than combat, so having a "cheat" mode for that game, unless it's a level skip, doesn't help as much.

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#41 by "Sgt Hulka"
2000-08-05 18:47:03
Sgt_Hulka@Hulka.com http://www.hulka.com
<b>#27</b> "Charlie Wiederhold" wrote...
<QUOTE>anybody who beats FAKK 2 in 6 hours </QUOTE>

I played the KISS game yesterday for 4hr, 33mins, and I'm barely half way through it!  I'll let you know if I get it done in under 6, but I doubt it.  The puzzles are not real straight forward in the KISS game, which is a good thing.  <I><B></B></I><I></I><I></I>
#42 by "Twitch"
2000-08-05 19:21:53
twitch@gamepig.com http://www.gamepig.com
#36, Jafd-

No, FAKK2 does not have a multiplayer component. I've read somewhere that Ritual <i>may</i> add it in via a patch, though.

I'm not sure that a multiplayer mode would work very well for a third-person shooter like FAKK2 though.

Anyway, echoing what other people have been saying, I played through most of the game yesterday, and it was fun. After the bug-fest of Sin, FAKK2 seems very stable and well coded. And while it is short, some of the level design is absolutely stunning. The "blood" level in particular dropped my jaw, even if it was maddeningly difficult.
#43 by "flamethrower"
2000-08-05 19:24:38
flamey_at_evil@hotmail.com http://flamethrower.evilavatar.com
I considered it ironic what Carmack did.

1. Ritual licence id engine at megasqillions.

2. Ritual develop one of the best games on the planet.

3. Before completion, the publisher of id, and Ritual, push the game out.

4. That, alone, causes it to bomb.

5. Ritual licence id engine at megasquillions.

6. Ritual work their weedy balls off.

7. id steal staff from licencee.

8. Carmack tears Ritual a new hole

9. id haven't made a decent fucking single player game since Quake. Even their most loyal staff couldn't stomach playing Quake II through to the end.

10. Even with Quake, id took the engine and in 6 short months, <b>made it into a really fucking GREAT game</b>.


id. Former glory. Former, former, former glory. Great art. Great code. <b>Gameplay now working at Ensemble, Rogue, etc.</b>

<I><B></B></I><I></I><I></I>
#44 by "Ellusion"
2000-08-05 20:34:37
Ellusion@planetquake.com http://www.nyhaug.com
I'm so sick and tired of these "rip-off" games. I've always had faith in Ritual, and wether FAKK2 is good or not, has nothing to do with it. I'm paying for the entertainment value, and sadly that's hardly present in a game that you spend 10 hours on?

You wait several years for a game, pay the standard 50$, just to discover that you got even less than last time around? I can't be the only one with a feeling of being ripped off here?

In the movie industry, what if they just started making the movies 20 minutes long instead and still charge the same? Or we could have writers get away with just a few pages, call it a book and charge full. Save a lot of money and time, and still get paid the same. I can hardly wait til it catches on...

/me scratches FAKK2 off his shoppinglist

Cheers,
Ellusion
#45 by "jjz"
2000-08-05 21:25:38
One reason the game may move some quickly for some people is that several of the level transitions occur by you hitting a trigger somewhere.  So you're trying to explore around, and suddenly someone runs up and says something like, "Hey!  Timmy fell down in the old mine, and you have to help!"  You just agree and follow and move onto the next level, lacking the choice of "In a minute, I'd like to see if I can't spend ten minutes trying to climb on a roof to get something, but I can't grab onto things that aren't level, so I must find the One True Way to climb on the roof."

It's a fun game so far (except the stupid insects), and I'm in no hurry, though it seems to want me to be, so I save often and learn triggers to avoid until I want to set them off.  Even with that, I still get the feeling that I'm missing things.  Too many places that it seems like I should be able to get to somehow.  It could be a factor of the nice looking levels.  It'd seem like the game could benefit from "secrets" counter or something to ensure that people got their value from the game, but I find those things make the game less immersive because you're concentrating on the little things than the big picture.

I'm not sure if the game punishes the more casual gamer or not at this point.  You have a water gauge (which why it's water perhaps is explained in the movie, which I've not yet seen) though functionally it's armor.  Anyway, if you have 90% of your water meter filled, you get to run faster and jump farther it says.  You can fill up on water up to half way at any pool of water (except during the first boss battle, that water is inexplicably bad, it'd seem) and the rest of the gauge is filled by finding water in little containers hidden around the level.  Because of little flies and things chipping away at me, I usually end up at around half, so I've not seen the benefits of the full gauge.  Perhaps I should save more often and restore whenever I get hit.

Take in consideration, though, that I'm not to far into the game at this point, perhaps there will be tons of water later.<I><B></B></I><I></I><I></I>
#46 by "Baytor"
2000-08-05 21:41:13
baytor@yahoo.com http://www.geocities.com/baytor
<b>#43</b> "flamethrower" wrote...
<QUOTE>id haven't made a decent fucking single player game since Quake. </QUOTE>

Nah, I can't... even though it's oh, so easy.

*drops id bashing club unused*

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#47 by "WooJin Lee"
2000-08-05 21:49:02
woojin@rpgfan.com http://www.rpgfan.com
Well, I tried it for a while and it all seems good but I get all these white lines all over the place...probably a driver problem with my V3.  It was present in Q3A as well, but it seems a lot worse in FAKK2.

And YES, I'm too cheap to get a new card..maybe I'll pick up a GeForce once the next gen cards come out ;)
#48 by "Matthias Worch"
2000-08-05 23:17:03
mworch@legendent.com http://www.langsuyar.com
Well, I got FAKK2 yesterday, and so far it's been a great ride. Sure, there's some problems that could have been solved with more polishing, but the game looks great (except for the human character models, those are pretty bad) and is a lot of fun to play. If you're into 1st OR 3rd person game you should definitely give FAKK2 a try, you won't regret it.
Ritual has done a GREAT job with FAKK2 as far as I'm concerned and should be applauded for what they've achieved :)

<I><B></B></I><I></I><I></I>
#49 by "Warren Marshall"
2000-08-06 00:22:33
warren@epicgames.com http://www.epicgames.com
<b>Ellusion</b> (#44):
<QUOTE>You wait several years for a game, pay the standard 50$, just to discover that
you got even less than last time around? I can't be the only one with a feeling
of being ripped off here? </QUOTE>

WTF?  Well what arbitrary limit on playing time have you set in your mind to make a game worth $50?  10 hours?  20?  80?

If the game was fun, and you had a good time playing it, why wouldn't that be worth $50?  How are you being "ripped off"?

<QUOTE>In the movie industry, what if they just started making the movies 20 minutes
long instead and still charge the same? </QUOTE>

Suppose that 20 min movie is the best 20 mins of film you've ever watched.  Is that worth more or less than a 3+ hour bore fest like Eyes Wide Shut?

<QUOTE>/me scratches FAKK2 off his shoppinglist </QUOTE>

It seems like you're saying you want to pay for quantity, not quality ...

--

Warren Marshall - Professional Nuisance
<I><B></B></I><I></I><I></I>
#50 by "Prfbrain"
2000-08-06 00:30:13
brain@arn.net
<b>Ellusion</b>, If you're just looking for a long game, then I can heartily reccomend Daikatana. Quite a long game, although some people prefer gameplay over length for some reason or another :)<I><B></B></I><I></I><I></I>
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