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T O P I C
Interview: Jason Hall
August 2nd 2000, 23:31 CEST by andy

We've got something a bit different for you at the 'Crap today -- an interview with Jason Hall, CEO of Monolith and fearsome KING OF TEH MONSTARS!!!

Monolith's new game, Sanity, went gold yesterday. Their retro espionage thriller No One Lives Forever is one of the more hotly anticipated games of this year thanks to plenty of impressive screenshots. And the company is currently working with Fox Interactive to create the follow-up to Aliens vs Predator.

Jason took some time out to discuss, among other things, the future of PC and console gaming, the Q3A and UT engines, and what may lie ahead for Monolith and LithTech.




Blood 2

In a recent interview, you explained why Blood 2 didn't get patched properly. For the last year, quite a few hardcore gamers have been very cynical about Monolith because of what happened with Blood 2, but that one interview seems to have reversed a lot of this cynicism. Why didn't you tell the story earlier?

Frankly, we did not want to upset GT. We were doing a lot of new business with them and it just isn't good, from a business to business side of things, to start complaining and pointing fingers at your publisher publicly NO MATTER WHAT THE REASON. The fact is that doing that could have placed future Monolith deals in jeopardy with GT, and honestly what other publisher would want to work with a developer that "pulls the curtain back" (so to speak) in such a public way when it is under the gun. No. That is not us. That is not me. It was a better business decision for me to decide that we were going to bear the brunt of the negative feedback, and that we would just keep our mouths shut and just do the best we could to support the Blood community with the limited resources that we had (which just wasn't enough).

The game community really went after us too. It was very tough to just sit by and listen to all of the angry conjecture, misleading comments, personal attacks and pure unfounded theory on the whole mess that the Blood community had about the whole situation. Agreed though that there was a right for gamers to be upset at the situation, but all that Monolith pointing the finger at GT would do (even though it is the complete story) is basically create excuses for things that there really are no excuses for. So Monolith took its lumps. For a long time - and still takes some to this day.

After a fair bit of negative press since Blood 2, especially in the hardcore community, you must be pleased that Sanity is getting such a good reception. Was this an expectation, a relief, or a bit of both?


Sanity

We are certainly pleased that Sanity is being enjoyed by so many people, and I would be lying if I said that it wasn't a relief of sorts, but the main thing to me is that the full version of Sanity is showing and proving a few important things. It shows that:

  • Monolith can make an "AAA" 3D title using LithTech that is very fun, original, and polished to the max.

  • An extra 3 - 4 months of "polishing" is a good practice for gamemakers to employ. It really does make a significant difference in game quality.

  • Monolith is STILL dedicated to making fun games for gamers even though the game community has lost some faith and no longer offers us as much support as they used to in the past. We are not a "fair-weather friend" type of game company.

LithTech will support the PC and Playstation 2. What about the Dreamcast, Xbox and the Mac? And the inevitable question... will you support Linux?

I can't currently comment on our Xbox support as certain things prevent me from doing so. As far as Xbox is concerned, I can at least say that we are excited about it and are interested in it. LithTech currently has Mac and Linux versions in the works. There has been no real interest in a Dreamcast version, so there currently is not a LICENSABLE version (yes there is the Kiss version, but it's not licensable) of LithTech for that platform yet.

Do you foresee a time when LithTech will only support consoles?

Yes. When there is no such thing as a PC and there are only consoles. :)

Do you think the PC and Mac have a long-term future as gaming platforms?

Well, one could argue that as long as they exist and people have them, there will be games on them of some type. So yeah, but if I read your question correctly, you are basically asking, "Are consoles going to jeopardize the PC and Mac gaming industry?" I am going to be honest here, and tell you that I have no freakin' idea. Maybe. Maybe not. Who knows? For Monolith, we are diversifying our risk in this area by having different internal teams make products for different platforms. That way, if a platform dies out we will still have a solid competency in gamemaking on the surviving systems.


LithTech level editor

With LithTech being a "3D game operating system", as you call it, you've described how the content for a LithTech game is a bit like a console cartridge that can just be slotted into the engine. How will this affect multiplayer games across different platforms? For example, will someone with a PC version of a LithTech game be able to deathmatch against someone with the Playstation 2 version?

The short answer to your question is that from a technical viewpoint, YES. Cross-platform multiplayer gaming is very doable and LithTech can help to facilitate it. The real issue is that it is up to Sony or Microsoft, or whomever to decide if they want to allow their console to speak to different systems in that kind of forum. Most of these companies want to "own" all their multiplayer users and associated activities. This business practice may prevent free and unfettered cross-platform multiplayer gaming for gamers. LithTech Inc., is currently looking at these types of problems and is searching for solutions. This is also inclusive of wireless devices, especially as they pertain to our massively multiplayer effort "LithWorlds".

You recently said that LithTech 2 has the "absolute minimum" features that developers want. As lots of developers have been choosing LithTech over the Q3A and UT engines, does this mean that the Q3A and UT engines aren't considered up-to-scratch nowadays?

Not at all. The Q3A and UT engines are fine for what they do. I'm sure that there are many people happy with using them out there somewhere. LithTech is all about schedule/time/cost control and wide scale system and video card compatibility. LithTech is also about strong, reliable, and consistent support. I believe that people are licensing LithTech more often than others because when you weigh all the available engines out there against the priorities listed above, LithTech just comes out on top. This is because that is what LithTech has been specifically designed for.

An engine does not make a game good, the content does. An engine should be inconsequential to the game experience. It should be merely a cog in the whole machine that is helping a gamer have fun - not THE reason a gamer is having fun. For the most part gamers shouldn't care about what engine a game uses other than that they know that the engine is stable and will run well on their system (hence they can get a good advance idea about game performance). Gamers should just care about the game experience that they are having and whether it is good or bad.

All the LithTech engine is, is a tool that helps a developer better control their development costs while at the same time giving the developer easy access to the latest technology. It accomplishes this, and that is why developers are using it.

You've mentioned in another interview that LithTech has been used by golf courses. Can you explain how it's being used?

I can only slightly talk about this (we are under NDA on this one). Basically, we are getting a lot of requests from outside the game industry by companies who want to use LithTech for 3D presentation-type purposes. Some companies make golf courses, some make houses, etc. They want an easy and fast way to prototype something to show to a potential client, and they see LithTech as a good approach.

The Unreal engine was used to create virtual reality walkthroughs of the Notre Dame cathedral and an oil rig, and a group of architects used the engine to preview buildings they were working on. The Quake 2 engine had a level based on the Titanic, and someone created a textured, to-scale version of their school. Do you know of any unusual projects like these that LithTech is being used for?

Yes, there are several although I can not announce them until they are ready to be announced. I can say that aside from all these non-gaming uses there are actual full Universities that offer courses in LithTech! Pretty cool huh?

Are there any non-gaming uses that LithTech would be particularly well-suited to?

Until we are ready to announce more in this area, I am going to say no. LithTech's current focus is on being the best engine for 3D game production.


No One Lives Forever

LithTech Inc, Monolith's engine subsidiary, currently focuses solely on engine development and licensing. Do you predict a time when Monolith's only business will be engine licensing, and you won't make your own games?

No. Monolith makes games. That is what the company is about. If it proves that it can't make successful games, and make money, then at some point Monolith will cease to exist and LithTech Inc will remain. This is assuming that LithTech Inc. is making successful technology and making money... if not, they BOTH will cease to exist. As it stands now, LithTech ONLY focuses on making the best licensable technology for the various platforms it supports and nothing more. LithTech Inc. is currently staffed by nearly 40 people, and should grow by about 20 more people in the next 6 months. Every day that goes by, LithTech gets more and more robust and useful. This is further fuelled by licensee requests and feedback. As a technology, it is getting to be quite amazing IMHO.

As today's PC developers move towards cross-development on the PC and consoles, do you think PC games will change to make the conversion easier? For instance, complicated controls are okay on the PC but not on consoles, and 3D games being converted to consoles usually require a complete remake of their levels to reduce complexity. Are future PC games likely to be compromised, with less advanced gameplay and weaker technology, to make the console conversions easier and cheaper?

There WILL be compromised PC games due to them being ported from a console, and vice-versa in the future, no doubt about it. Some will sell well, and others will just plain bomb. In general I think that the audiences are different for each platform and your best route to success is to make a game that suits your audience and their expectations, but there will be many people that try to ride that thin line of pure cross-platform development and compromise their game design on both sides to do it. It won't always be a bad thing, but it won't always be a good thing either!


Gruntz

Back in January 1999 you asked for hardcore gamers to let you know what they thought about Gruntz, one of Monolith's games that wasn't particularly aimed at the hardcore. Just out of curiosity, what sort of feedback did you get on that?

Surprisingly it was very good. No bugs, people thought it was cute, etc. It just was not something that most PC gamers were interested in on a wide scale. It was aimed more towards the clean cut kiddies and they loved it! Of course there aren't that many of them, so the sales were not impressive to say the least. :/

I'd say that on average, at least once a week I see comments on message boards that insult people based on gender, sexuality, handicap or intelligence. But I can't remember the last time I saw a racist remark, which surprises me, because that's usually the first thing that idiots go for in the real world. In your experience of the games industry, has colour ever been a factor?

It has not been any more of a factor than anywhere else, so I would say that the games industry isn't particularly unusual. The way I see it, no matter what you look like (fat, skinny, short, etc.), there will always be some unfair challenges. Everybody has to deal with some kind of discrimination on some level during the course of their lives. That's just how people are. Sure I've seen racist remarks on forums here and there, but I think that it is up to us as individuals to overcome adversity in our own way and grow from it.

Thanks to Jason for doing this interview! We should have a review of Sanity within the next few weeks.

C O M M E N T S
Home » Topic: Interview: Jason Hall

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#1 by "Morn"
2000-08-03 00:17:58
morn@planetcrap.com http://www.planetcrap.com
Third!
#2 by "Jan Michael"
2000-08-03 00:18:33
JanM@localaccess.com
did this work?
<I><B></B></I><I></I><I></I>
#3 by "Morn"
2000-08-03 00:18:44
morn@planetcrap.com http://www.planetcrap.com
Sorry, 'twas just a test post, as we've been having some database hiccups. Everything should be back to normal again.

- Morn
#4 by "Morn"
2000-08-03 00:43:46
morn@planetcrap.com http://www.planetcrap.com
(Test, please ignore)
#5 by "Skid"
2000-08-03 00:46:28
skid@planetquake.com http://www.thepeel.com/void
Why the race question ?
Is Jason Hall in a "minority group" or something ?
#6 by "superion"
2000-08-03 00:51:25
he's a monstar, obviously.
#7 by "VeeSPIKE"
2000-08-03 00:53:01
appliedavoidanc@triton.net
/me tests post
#8 by "sebi"
2000-08-03 00:54:56
sebi@shoot.at http://www.blue-c.com
It must have been about a year ago. Planetcrap was still having a black background and Jason Hall was still the most hated figure around here. Back then I said something like "maybe Monolith is the troll in the gaming industry, that has to be ignored to go away".

The last couple of weeks told me one thing: Jason Hall is not an asshole. Some decisions he made as CEO of Monolith were not understandable from the hardcore gamers perspective, but they were still sound business decisions.

Jason: Your decision to put an end to the silence and get back to talking to this very exclusive part of the gaming community that we call Planetcrap was a good one. So far you could back up any of your statements / decisions and changed my impression of you. I doubt that I would ever enjoy going for a drink with you, but in my eyes you are not a bad person anymore. I am looking forward to purchase Kiss and Sanity as soon as the Mac ports are done (or if I finally cave in and get a new PC...)

Andy: I want to thank you for that great interview. I'm starting to feel that Monoliths business plan is not centered around screwing gamers and lying to the public. After about a year of hard feelings between you and Jason (back when you did that blood2 piece on madness.unreal.org) it is good to see that you two finally »made out«. There are enough shady things happening in the computer gaming world - no need to just bash Monolith because they are Monolith.

I stand corrected and no longer consider Monolith to be trollish. They are a company with the potential to produce entertaining games and I wish them nothing but the best. May they have enough money when a game needs to be patched the next time.

On an unre(a)lated note: Brandon - if you read this: When did Loki take over the Linux ports of Unreal Tournament? I thought that was your projects together with some open source hackers on sourceforge.
#9 by "DooBall"
2000-08-03 00:56:02
dooball@planetshogo.com http://www.dooball.NET
hurray for <a href="http://www.lith.com>MONOLITH</a>!

<a href="http://www.dooball.NET">OBEY DOOBALL</a>
#10 by "Potenis"
2000-08-03 00:56:56
potenis@planetvampire.com http://www.planetvampire.com
I believe the race question was in remark to Sanity's lead characer as there are very few African American characters in the industry. Except for Daikcrapana. Also I thought I was the only one who read Jeff K.. It'd be interesting to see the developers response to the survivor thing hehehe.
#11 by "Union Carbide"
2000-08-03 00:57:05
smythe@bangg.org http://www.bangg.org
testink testink

*tap tap tap*

Is this thing on?

Fix the damn site already, Morn! :)

<I><B></B></I><I></I><I></I>
#12 by "superion"
2000-08-03 00:57:46
Warning: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (111) in morn_db-0.21.php on line 54

Warning: Supplied argument is not a valid MySQL-Link resource in morn_db-0.21.php on line 55
CDatabase::FetchData: No connection!

whoa woadie somethings broke.
#13 by "Illbuddha"
2000-08-03 00:58:56
colin_kawakami@bossgame.com http://www.databass.com/ck/
Does anyone else find it exceedingly strange that <I>Planetcrap</I> has an <I>interview</I> of <I>Jason Hall</I> conducted by <I>Andy</I>?

I remember one thread back in the days of the maroon background where Jason Hall and Andy exchanged barbs for about 40 posts, with Jason continuously referring to Andy as sensitive, and the whole damn board pretty much condeming Jason Hall as a manipulative asshole.

Now this. Someone please point me toward the exit from bizarro world before Evil Avatar, Andy and Jason Hall announce they are forming a new company together.
#14 by "ShuflY"
2000-08-03 01:08:39
mike@shufly.net http://www.shufly.net
Yeah, instead I kinda wish you would have asked him what it's like being the guy who can kick every other game developers ass (or at least bench press them...)

--
Michael "ShuflY" Shumake
http://www.gamers.com
http://www.shufly.net<I><B></B></I><I></I><I></I>
#15 by "bagofmice"
2000-08-03 01:11:49
rcastle@microsoft.com
hooray for dynamics!
#16 by "ShuflY"
2000-08-03 01:11:55
mike@shufly.net http://www.shufly.net
Yeah, instead I kinda wish you would have asked him what it's like being the guy who can kick every other game developers ass (or at least bench press them...)

--
Michael "ShuflY" Shumake
http://www.gamers.com
http://www.shufly.net<I><B></B></I><I></I><I></I>
#17 by "ShuflY"
2000-08-03 01:12:42
mike@shufly.net http://www.shufly.net
Bahh...  Fucking-A...
--
Michael "ShuflY" Shumake
http://www.gamers.com
http://www.shufly.net<I><B></B></I><I></I><I></I>
#18 by "Derek Smart"
2000-08-03 01:14:00
dsmart@3000ad.com http://www.3000ad.com
<b>#10</b> "Potenis" wrote...
<QUOTE>Also I thought I was the only one who read Jeff K.. It'd be interesting to see the developers response to the survivor thing hehehe</QUOTE>

Speaking of Jeff K, I was notified today that I'd taken over the Smartey Man island. Haven't checked it out yet.
<I><B></B></I><I></I><I></I>
#19 by "Baytor"
2000-08-03 01:17:08
baytor@yahoo.com http://www.geocities.com/baytor
<b>#13</b> "Illbuddha" wrote...
<QUOTE>I remember one thread back in the days of the maroon background where Jason Hall
and Andy exchanged barbs for about 40 posts, with Jason continuously referring
to Andy as sensitive, and the whole damn board pretty much condeming Jason Hall
as a manipulative asshole.

</QUOTE>
Obviously, Andy has been replaced with Bizarro Andy.

I... AM BAYTOR!!!!<I><B></B></I><I></I><I></I>
#20 by "Jason Hall"
2000-08-03 01:18:19
Hall@Lith.com http://www.lith.com
sebi -

Your kindness is appreciated.

Jason Hall
"King of teh MONSTARS!!!"
#21 by "Sgt Hulka"
2000-08-03 01:22:37
Sgt_Hulka@Hulka.com http://www.hulka.com
<b>#14</b> "ShuflY" wrote...
<QUOTE>
Michael "ShuflY" Shumake
</QUOTE>


Welcome to the Party ShuflY!  Drinks are on me!<I><B></B></I><I></I><I></I>
#22 by "Derek Smart"
2000-08-03 01:29:51
dsmart@3000ad.com http://www.3000ad.com
<b>#20</b> "Jason Hall"

Hey, cool Interview Jace!!

<I><B></B></I><I></I><I></I>
#23 by "Jason Hall"
2000-08-03 01:35:52
Hall@Lith.com http://www.lith.com
Derek -

Thanks. I just hope that it is clear enough on all the issues discussed.

Also Derek, you may be ruling SMARTEY MAN ISLAND for the time being, but just remember that Jason Hall King of the MONSTARS is on that island too and if things get too rough I may have to come and eat you and your throne all up (I'd leave KillCreek's eye though).

Jace
#24 by "Apache"
2000-08-03 01:43:49
apache@voodooextreme.com http://www.voodooextreme.com
<quote>Monolith's new game, Sanity, went gold yesterday</quote>

Umm, did I miss this news? I know we posted some <A HREF="http://www.voodooextreme.com/comments.taf?postID=3451">leaked rumors</a> from Fox about it going gold tonight, but...?

:)
#25 by "avixe"
2000-08-03 01:47:51
#24 [Apache],
I noticed the same thing. Is this breaking news?
#26 by "Apache"
2000-08-03 01:50:12
apache@voodooextreme.com http://www.voodooextreme.com
well, I guess I broke it yesterday then ;)
#27 by "Morn"
2000-08-03 01:51:09
morn@planetcrap.com http://www.planetcrap.com
<b>#25</b> "avixe" wrote...
<QUOTE>I noticed the same thing. Is this breaking news?</QUOTE>

I'd say yes, it is.

- Morn
<I><B></B></I><I></I><I></I>
#28 by "mnemonic"
2000-08-03 01:57:01
bah@hah.pah http://lah
Hi there.
#29 by "Cannonfodder"
2000-08-03 01:58:56
cannonfodder@games.dk
- First time on Planetcrap and it seems nice -
Now I don't even remember the Blood 2 thing but Shogo was pretty good...
#30 by "Andy"
2000-08-03 02:02:02
andy@planetcrap.com
<b>#26</b>, Apache:
<QUOTE>
well, I guess I broke it yesterday then ;)
</QUOTE>
You believe that if you want. ;-)
#31 by "weeskwee"
2000-08-03 02:08:53
i have always liked monolith.

shogo, blood 2, the sanity demo, and what i saw of NOLF at E3 are all great.

i saw a game i never heard of by a company i forget at E3. within 2 seconds i recognized it was using the the lithtech engine.
it was only in production for a few days and they already had a playable deathmatch level running.
i forgot what company and game it was, but it was already nice at that very early stage.

my question is, when will SANITY hit the shelves?

p.s. nice move hiring ICE-T for the game. wonder if he plays it? will he get talent packs free?
#32 by "G'money"
2000-08-03 02:09:25
thegmoney@mediaone.net
Quote:
In a recent interview, you explained why Blood 2 didn't get patched properly.

I missed this one.  Could someone either give me a link or fill me in?  I know it was a horrible situation, but I've never heard why.
#33 by "None-1a"
2000-08-03 02:12:46
none1a@home.com http://www.geocities.com/none-1a/
<b>#32</b> "G'money" wrote...
<QUOTE>In a recent interview, you explained why Blood 2 didn't get patched properly.


I missed this one. Could someone either give me a link or fill me in? I
know it was a horrible situation, but I've never heard why. </QUOTE>

GT ripped the funding for the patch before it was finished, Jason made the desision to stop work rather then work for free.

--
None-1a, Any one bitching about spelling just can't argue with what I said.<I><B></B></I><I></I><I></I>
#34 by "Andy"
2000-08-03 02:13:37
andy@planetcrap.com
<b>#32</b>, G'money:
<QUOTE>
Quote:
In a recent interview, you explained why Blood 2 didn't get patched properly.

I missed this one. Could someone either give me a link or fill me in? I know it was a horrible situation, but I've never heard why.
</QUOTE>
You want <a href="http://www.junkextreme.com/interviews/july2000/lith.php">this interview</a>, and the explanation is on <a href="http://www.junkextreme.com/interviews/july2000/lith2.php">this page</a>. We've also got a thread about it <a href="http://planetcrap.com/stories/88/">here</a>.
#35 by "G'money"
2000-08-03 02:13:39
thegmoney@mediaone.net
Why did they rip funding?  You would think making a game work properly would be a priority.
#36 by "G'money"
2000-08-03 02:14:26
thegmoney@mediaone.net
Man you post fast!!!  I like this forum.
#37 by "None-1a"
2000-08-03 02:17:43
none1a@home.com http://www.geocities.com/none-1a/
<b>#35</b> "G'money" wrote...
<QUOTE>
Why did they rip funding? You would think making a game work properly would
be a priority. </QUOTE>


Same reason a lot of other products get fixes cut out, it didn't sell well enough to support GT's continued funding (read the pages Andy posted, you'll find a lot of better info, sorry didn't have them off hand).

--
None-1a, Any one bitching about spelling just can't argue with what I said.<I><B></B></I><I></I><I></I>
#38 by "None-1a"
2000-08-03 02:20:33
none1a@home.com http://www.geocities.com/none-1a/
O yeah I ment to do this a while ago, remember back with the buggy sanity beta thread, I clamed it would take just one good game for monolith to over come Blood 2, To all of your people that basicly said I was a moron and it'd take more then that, See I told you so.

Sorry had to strok my own ego a little.
--
None-1a, Any one bitching about spelling just can't argue with what I said.<I><B></B></I><I></I><I></I>
#39 by "Apache"
2000-08-03 02:22:34
apache@voodooextreme.com http://www.voodooextreme.com
Jace must have mind powers or something, first he makes up with Evil Avatar, and now Andy. He must be using those Sanity talents on them ;)
#40 by "Illbuddha"
2000-08-03 02:34:42
colin_kawakami@bossgame.com http://www.databass.com/ck/
Well, it's easy to buy off evil avatar with some exclusive screenshots, or an advanced copy of a game. He pretty much bases his "reviews" and opinions on how well the developer who made the game is currently treating him.

I imagine Andy has a bit more backbone than that, and that is actually the real story here.

Andy, how did you and Jason Hall end up kissing and making up?

(for some reason I am imagining Saddam Hussein and Satan)
#41 by "Andy"
2000-08-03 02:40:39
andy@planetcrap.com
<b>#40</b>, Illbuddha:
<QUOTE>
Andy, how did you and Jason Hall end up kissing and making up?
</QUOTE>
Simple: I believe what Jason said in the JunkExtreme interview, and that pretty much invalidates any complaint I've ever had about Monolith.

I've had some public fallings out with Jason, and I still think he was wrong on most of those occasions, but that's all water under the bridge as far as I'm concerned.

Whether or not Jason's opinion of me has changed at all, I don't know.
#42 by "Apache"
2000-08-03 02:43:31
apache@voodooextreme.com http://www.voodooextreme.com
Well, it's good to see you have an open mind Andy, sometimes you made me wonder ;)

Have you tried the Sanity demo?
#43 by "Paximus"
2000-08-03 02:58:34
paxwilliams@home.com
Well I never thought I would see the day. Not only is Planetcrap back up but Jace and Andy are not at WAR.

::Sniff:: I can feel the love.

I saw Sanity long time ago, and I think it is going to be a great game. That is if they came through with everything they said to me when I visited Monolith.

And I also think it was high time there was a Black (I am not African American I was born in Miami :-) ) main character in a major video game. Good Luck Lith.

Travis Williams
Digital Mayhem
#44 by "Apache"
2000-08-03 03:00:51
apache@voodooextreme.com http://www.voodooextreme.com
Hey Travis: What are you working on at Interplay?
#45 by "Vengeance[CoD]"
2000-08-03 03:02:43
rhiggi@home.com
<b>#3</b> "Morn" wrote...
<QUOTE>

Sorry, 'twas just a test post, as we've been having some database hiccups. Everything should be back to normal again.

- Morn
</QUOTE>
Im pretty sure I was first except that i kept getting html errors.

Drat foiled again!

V<I><B></B></I><I></I><I></I>
#46 by "Steve Bauman"
2000-08-03 03:06:18
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<b>#14</b> "ShuflY" wrote...
<QUOTE>
Yeah, instead I kinda wish you would have asked him what it's like being the guy who can kick every other game developers ass (or at least bench press them...)
</QUOTE>
Ooh, I dunno about that. Jason's huge, but some of those game developers have had a few too many Twinkies...

---
"My life is a patio of fun."<I><B></B></I><I></I><I></I>
#47 by "Vengeance[CoD]"
2000-08-03 03:16:09
rhiggi@home.com
Hmm yes "kudos" to all involved (Jason, Andy).  I have to admit though, I'm a little disspointed.  Where are the insults, the trolls, the beligerant arguements that make Planet Crap home?  

I think this is as close to a group hug as we've come.

Egads, somebody start arguing or I'm gonna have to start a UK vs. US thread.  

I'm warning you, stay back, dont press me, I'll do it....


V  :-)<I><B></B></I><I></I><I></I>
#48 by "Apache"
2000-08-03 03:19:45
apache@voodooextreme.com http://www.voodooextreme.com
<quote>Egads, somebody start arguing or I'm gonna have to start a UK vs. US thread. </quote>

/me sends copies of "The Patriot" to the UK readers ;)
#49 by "Andy"
2000-08-03 03:22:13
andy@planetcrap.com
Nobody has picked up on it so far, so I will. ;-)

For me, this was the most interesting part of the interview, because I think it's a classic example of business decisions potentially ruining something that could be really cool. Quoting Jason...
<quote>
Cross-platform multiplayer gaming is very doable and LithTech can help to facilitate it. The real issue is that it is up to Sony or Microsoft, or whomever to decide if they want to allow their console to speak to different systems in that kind of forum. Most of these companies want to "own" all their multiplayer users and associated activities. This business practice may prevent free and unfettered cross-platform multiplayer gaming for gamers.
</quote>
When you've got an engine technology that, according to Jason, is capable of providing cross-platform gaming, it strikes me as particularly ugly for a console company to <i>deliberately</i> prevent it from happening.

Discuss.
#50 by "G'money"
2000-08-03 03:49:15
thegmoney@mediaone.net
It would be ugly, but I assume it's a real possibility.  Just think about it.  It puts Sony or Microsoft in an excellent financial position if they own multiplayer.
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